There are two types of RPG gamers out there, those who prefer a deep and
intricate storyline and those who just want to hack and slash their way through
hordes of dungeon dwelling monsters. Arkadian Warriors is definitely for those
in the latter group. There's not much in the way of story in the game – you get
your quest, jump into a randomly generated dungeon, kill everything in sight,
and then return to town to get a new quest and do it all over again. Now this
kind of mindless dungeon crawling slaughter can certainly be fun – it worked for
Diablo – but you have to do it right or you're left with mindless repetition
instead of mindless fun. Unfortunately Arkadian Warriors tends more towards the
mindless repetition than the mindless fun.
 |
Arkadian Warriors begins with your selection of a character from the three
available to you, a warrior, a mage, and an archer. You are then transported to
a small town where you're supposed to be helping the Greek goddess Artemis in
some sort of way or another – the game doesn't go into a lot of detail about
what exactly you're supposed to be doing or what you're supposed to be saving
from what. The game's not really strong when it comes to storyline and all of
your quests tend to fall into one of two generic categories: kill X number of
monster A or slay a certain boss creature.
Each quest begins in the same way. Some town person will ask you to go to a
dungeon and do the aforementioned killing. A little warp spot will appear to
transport you instantly to the dungeon and your quest begins. Each dungeon
you'll visit is randomly generated, but in spite of this they are far more
similar to each other than they are different. All have the same look and feel
to them, and that look has very little to do with the game's supposedly Ancient
Greek setting. You run into an occasional hipogrith and the like, but there are
also plenty of your generic dungeon dwellers such as spiders and trolls. All of
these creature types have the same basic attack which is to rush straight
forward and attack you from an up close and personal distance. Boss creatures
aren't any better; they also just follow you around trying to get next to you so
that they can hit you. Beating a boss isn't challenging at all; all that you
need to do is to run in circles taking an occasional swipe at the boss' back.
As for your attacks, it's all a matter of button-mashing the attack button.
There's also a spell/ability button that you'll only occasionally make use of
and a special Alter Ego form that you can use to turn yourself into a magical
creature for a short period of time. This isn't as fun as it might sound, but at
least it will give you the chance to make a few one-hit kills.
For a dungeon crawler to work, it needs to provide enough variety, story, and
atmosphere to cover over the more repetitive aspects of the game. Unfortunately
in this case those elements are missing and all that remains is a mindless
exercise in repetition. It will keep you interested for a quest or two, but
after that you probably won't feel too motivated to keep doing the same thing
over and over again.
In The End, This Game Hath Been Rated:
60%. It's enjoyable for a quest or two, but then
it feels like an exercise in mindless repetition.