Luxor: Pharaoh’s Challenge is one of those puzzle games that fits in a
familiar mold. If you’ve played Zuma, Magnetica, or similar puzzle games, then
the colored marble matching gameplay will be immediately familiar to you. In
this case please bear with me while I bring everybody else up to speed.
Each puzzle in the game features a groove which winds across the screen. A
row of marbles will start traveling from the start of the groove and try to make
it all the way to an exit hole at the end of the groove. Your job is to prevent
this from happening. To do so you’re given control of a scarab-shaped marble
shooter that can be moved horizontally along the bottom of the screen. You use
the scarab to shoot colored marbles across the puzzle and into the chain of
marbles snaking their way along the screen. If you manage to place your marble
into the chain to create a row of three or more consecutive marbles of the same
color, the marbles are eliminated and the rest of the chain snaps back to fill
the gap. If this creates more matches of consecutive marbles of the same color,
then they too will disappear in a chain reaction. Fail to make a match, though,
and your marble simply gets added to the chain, making it longer and your job
correspondingly more difficult. To beat the puzzle you must eliminate all of the
marbles before they reach the end of the track.
At first launching the marbles into the right spots on the chain isn’t too
difficult, but as you make your way through the game things will get more
challenging. You’ll see longer chains, multiple chains of marbles, and
additional marble colors for starters, not to mention that the chains will move
progressively faster as you advance through the game. Also, the tracks will grow
more complicated, with obstacles appearing on the playing area or switchbacks in
the groove. When the groove has switchbacks, one end of the marble chain can act
as a screen for the other and block the shot that you need to take. You do get a
little help in the form of power-ups which fall down the screen after you
eliminate a marble chain or set off a chain reaction. These are random
short-term enhancements such as a wild marble that will match any color or a
light beam to help you line up your shots. You can also earn a collection of
“blessings” as you make your way through the game. These are essentially
power-ups that last for an entire level and include things like score
multipliers. You can have up to three blessings active on a level.
As you can probably guess from the title, the game has an Ancient Egyptian
theme to its puzzles. You’ll see all manner of hieroglyphs and Egyptian art and
architecture in the game’s levels. The game also uses it theme to create a story
in an attempt to tie the puzzles together, but the story is doled out in
scrolling text snippets between levels and won’t do much to catch your interest.
Making your way through the story mode does have the advantage of unlocking more
puzzles for play in the game’s endless mode. In this mode you play on one level
and keep going until marbles make it to the end of the track. Marble chains are
continually spawned and the play gets progressively harder in this mode, and the
goals are simply to see how long you can survive and how high a score you can
achieve.
Now for the key point, is it fun? Well, the short answer to this question is
“yes”. Luxor is like an action puzzle similar to Tetris in that things are
relatively easy at first but once they start speeding up the game can get pretty
frantic. It’s easy to pop the game in and play a puzzle or two when you need a
quick diversion. On the downside the game’s presentation isn’t very good. Most
of the screens look slightly out of focus, as if the game was ported from the
PSP version and the screens were simply upscaled. The stat-tracking is kind of
scattershot and doesn’t seem to work that well. The game doesn’t seem to save
your high scores from the endless mode either, which is a big oversight
considering the point of this mode is to see how high of a score you can
achieve. And several puzzles into the story mode my progress was still reported
as 0%.
In The End, This Game Hath Been Rated:
70%. The puzzle play is enjoyable enough but
overall the game feels incomplete.