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| FLIGHT SCHOOL (GETTING STARTED) |
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NOTE: If you are an Ace Combat pilot before and already familiar with
the game basics, you may skip this tutorial.
CONTROLS
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GSG001
The button configuration is generally the same as the previous
versions of the game. But there are some additions as well, including
the all new “Allied” command/orders. This will be discussed in detail
later on.
The following layout that will be covered in this section is Type A
which is the game’s default. You can change the control type from the
game options.
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||Acceleration||
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Press the RIGHT TRIGGER to accelerate. Press the RIGHT BUMPER to yaw
right.
Hold RT to activate afterburners and gain a speed boost. Note that
the turning angle is wide when traveling at high speeds.
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||Deceleration||
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Press LEFT TRIGGER to accelerate. Press the LEFT BUMPER to yaw to the
left.
Hold LT to activate air brakes. Air braking for too long may cause
your aircraft to stall. Air braking is necessary to make sharp turns
in maneuvers.
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||Flight Control||
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Hold the Left Analog button down to point the plane’s nose up and
vice versa. Hold it to the left or the right to roll the plane left
or right.
Press the left analog button to lower the landing gear during
mid-battle landings.
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||Camera Control||
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Use the right analog stick to control the camera angle freely.
Press it to change into different views.
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||Wingman/ Allied Command||
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Press the UP D-PAD (directional pad) to order your wingman to attack
the target (s) in front of you. Press the DOWN D-PAD to order your
wingman to cover you.
When the AS (Allied Support Gauge) fills up, press and hold the UP
button to request a coordinated attack against the targets in front
of you. Request a coordinated allied cover by pressing the DOWN
D-Pad
Press the LEFT or RIGHT D-pad to highlight enemy forces for each
operation.
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||Pause/Menu/Cancel||
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Press the start button to pause the game and open the menu during the
mission. Here, you can view your main objective and the objectives
for each operation.
The start button is also used for cancelling landing and take off
sequences.
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||Toggle SP weapon/Missile||
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Use the select button to toggle between missiles and SP weapons.
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||Fire Machine Gun ||
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Use the A button to fire your plane’s machine gun.
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|| Fire missile/ SP weapon||
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Press the B button to fire missiles or SP weapons, depending on which
one is active. Press and hold to track down the missile or SP weapon
as it hits the target.
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|| Change Targets||
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Press the Y Button to change targets.
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||Toggle Map modes||
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Press the X Button to toggle map views.
HUD
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GSG002
Knowing the meaning of every information showed in the screen is
vital for every pilot. The HUD displays various details about your
plane and your surroundings. It also displays all you need to know
during missions.
Here is the basic rundown of the information that you will see when
playing.
For the labeled screenshot of the hud, you can check out this link:
[http://img523.imageshack.us/img523/2791/hudce2.jpg]
1. Active Target – This nifty little screen displays the actual unit/
target you are currently locked on. It is real-time, as you can
see if the target is destroyed, gunned down or even while firing.
The enemy’s health will be displayed here as well.
2. Destroyed Targets – Displays are recently destroyed targets and
their corresponding points.
3. Map – Displays all main targets, enemy units, allied units, etc.
Allied and Enemy ESM range will be shown here as well.
4. Operation – toggle in between operations to highlight all targets.
This is a good way to filter and prioritize targets since just
viewing all targets in all operations is really messy and
confusing.
5. Wingman/ Allied Command – Order your wingman or allies to attack/
cover you. Note that the Allied Support (AS) gauge should be
filled first before you can request assistance from your allied
units. Fill it by successfully completing an operation and
destroying enemies. Wingman commands can be issued indefinitely.
6. AS Gauge – Call in allied support once your AS gauge reach a
certain level.
7. Radio Chatter – This where you can read all transmissions from
allied, enemy or neutral forces. AWACS (Ghost Eye) messages are
also displayed here.
8. Score – The total score you have acquired so far.
9. Speed – Your aircraft’s speed. Stalling speed for your aircraft
can be monitored here.
10. Timer – The time remaining to complete the mission/ objective
11. Altitude – Displays the altitude of the plane. An automatic
warning system will inform you if you are flying dangerously low.
12. Multi-function display:
ESM : Current ESM level. The higher level, the more effective your
missiles will be.
GUN : The remaining ammo of your machine gun
MSSL : The remaining missiles you have in stock.
[SP] : The remaining SP weapon you have in stock.
DMG : The amount of damage sustained. Your plane is destroyed when
it reaches 100%
BASIC FLIGHT OPERATIONS
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GSG003
In this section we will discuss the basic flight operations you will
need to perform during missions. That includes taking off, landing,
mid-air refueling, mid-battle take-off/landing, and carrier take-off/
landing
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|| TAKING OFF ||
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As you are deployed on each mission, you will need to take off.
Commonly, you will need to take off from your home airbase. Taking
off is quite easy. Once you get the clearance to take off, accelerate
until you reach at least 150MPH then pull your plane’s nose up. Just
keep ascending until you get a message that the altitude restrictions
are cancelled. You are good to go after that.
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|| LANDING ||
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Landing in AC6 is a bit simpler compared to its predecessors. When
you are ready to land, you will just be a mile of the runway and
already in a straight path. You just need to ease up on the airbrakes,
and approach the runway while gently pointing your plane’s nose in a
smooth angle. Don’t brake too hard or you’ll stall. Just apply enough
pressure on the left trigger as you observe your plane slowly
descending.
Once your tires hit the runway, brake hard to give the plane a sudden
stop. Landing successful.
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|| FRONTLINE LANDING ||
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In some missions where some operations require you to defend or take
control of an airbase, successfully clearing it will allow you to use
the airport as your resupply/repair station during the course of
battle. Landing with enemies around you is very risky and you are
very vulnerable while attempting to land. If you really need to land
for repairs and resupplying, make sure you order your allies to
provide you with cover or have them attack all enemies first.
To perform a mid-battle landing, approach the runway. Once you get
into appropriate distance, the control tower will notify you that you
are cleared the land. Lower your landing gear by clicking the Left
Analog button. You can abort the landing anytime by raising your
landing gear (click the analog button again) or just fly by the
airbase.
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|| FRONTLINE TAKE-OFF ||
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Taking off in the heat of the battle is not that hard. Apply the same
take off procedures but make it fast. Remember that you still
vulnerable during take off so get off the ground as soon as
possible.
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|| CARRIER LANDING ||
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Carrier landing is a bit easier in AC6. Approach the flight deck
while slowly descending. Just don’t hit the brakes too hard or you’ll
stall. Once you felt your tires touch the deck, hit hard on the
brakes.
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|| CARRIER TAKE-OFF ||
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Taking off from a carrier is fairly easy. Once you are cleared to
take off, hit the afterburners and the deck catapult will launch the
aircraft from 0-200 mph. Once your tires leave the runway (which
usually happens in less than a second), raise your plane’s nose and
head to the skies.
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|| AERIAL REFUELING ||
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Aerial Refueling can be a bit tricky in case you drift off course.
Fortunately, there is only one instance in the game that you will
need to perform a mid-air refueling and you will start directly at
the optimum path towards the tanker.
As you start the sequence, approach the tanker slowly, throttle up
gently. Avoid touching your flight stick to avoid changing directions.
In case you have changed directions, try getting the diamond marker
aligned with your marker.
Once you reached the tanker, hold your position a bit and refueling
will initiate automatically.
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