By Kevin "Berserker" Hall
Player(s):
1
Memory: 600KB
Dead Space is EA's first journey into the realm of survival horror and I'm proud
to say that it certainly lives up to the expectations and hype that it has
received up till its release. The story begins as a deep-space mining ship,
known as the USG Ishimura, goes dark after unearthing a strange artifact. A
repair group, along with engineer Isaac Clarke, is called in to make repairs and
investigate the USG Ishimura. After a problem trying to dock, the repair group
crash lands on the vessel and ventures out into the ship to meet up with the
crew and get assistance on their own ship repairs. Hostile life forms soon
attack as the group searches the ship for help and the group eventually becomes
stranded. The game places the player in the role of Isaac Clark as he battles
hordes of alien life forms while him and his surviving crew members search for a
way off the USG Ishimura.
If I had to describe Dead Space's gameplay in one word, I would say
"convenient". Dead Space has the most user-friendly gameplay setup that I have
seen in a survival horror up till now. The first thing to catch my attention was
how the main character's life bar and many other gauges are displayed on his
back, so you don't even have to worry about pulling up a menu to check on these
vital areas. Guns also display their current ammo whenever they are held up for
aiming.
When the inventory menu is called up, it is displayed in a real time hologram
image as Isaac views it from his right side. Maps and text files can be pulled
up in the same fashion as well. A player can actually move in real time while
any of these holograms are up. An objective list can be pulled up to help out on
objectives or you can simply press down on the right analog (R3) to make a blue
light path show the way to the next destination - it's hard to get lost in Dead
Space since the game always has a helping hand there for the player. This is not
to say that the direction is always open to Isaac however, sometimes you will
still have to figure out how to get around obstacles.
Even the story is played out in real time - most of the story is told through
holograms that appear beside Isaac. Cutscenes basically only appear during the
beginning and end of a chapter and even then they are very short to give more of
an emphasis on gameplay. This entire real time setup makes the gameplay so very
pleasant as the game progresses. You basically never even have to sit down your
controller or stop to watch anything except for the slight break in between
chapters. If an enemy attacks during a holographic projection then the hologram
simply disappears as the audio continues to play while Isaac aims.
The aliens that Isaac faces throughout the Ishimura are called Necromorphs.
These Necropmophs that Isaac faces come in all shapes and sizes. The game
encourages you to shoot off each enemy's limbs to greatly increase the damage of
each shot fired. Each gun has a laser sighting (usually multiple lasers) that
help to make this task much easier. Some weapons can cut through an enemy easier
than others but all weapons can cut off body parts. A few enemies have
appendages that are only showcased during certain actions. Isaac also has an
incredibly cool stomp that will allow you to mutilate a fallen enemy or just
simply add insult to a dead foe.
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