Shootouts often force Gabe to take cover behind a crate or wall and wait for
a chance to shoot during the constant gunfire from the other end. And these
shootouts can get quite intense at times making enemy encounters very enjoyable.
The levels are set up to where there is almost always an opportunity to take
cover behind a wall or other object. While flattened against a wall, Gabe can
peak out just a bit and get a steady aim on any advancing enemy then jump out
and fire once the target is pinpointed, which works well for quick headshots.
Dark Mirror uses the ragdoll physics engine, so bodies will fly quite easily
from gunfire. Shooting enemies in the legs can cripple them - they will actually
hobble or move slowly toward Gabe when he shoots them as such. The familiar
headshot can still take out just about any enemy in one hit.
There is quite a bit of variety within the shooting action. There are a few
escort missions, boss fights, collection missions, and even a few platforming
areas - such as grabbing a ledge to move across a gap or climbing some boxes to
get up to a high walkway.
The escort missions don't get frustrating like in a few other action games.
The allies will listen to commands that can be issued out by Gabe and there are
some allies that will run ahead of Gabe and try to take on a situation by
themselves. Fortunately Gabe can heal his allies so escort missions never really
are annoying as they could be. The ally AI is usually pretty smart and the
escort missions are spread out enough to offer variety when needed, so they
don't overstay their welcome.
The PSP version used it's four face buttons to control the camera at all
times and had a lock-on button (L1) since it was hard to pinpoint shots at
times, but thanks to the second analog on the PS2 version players can easily
make a precise shot at any time by simply moving the right analog without even
needing a lock-on button. The aiming icon is always displayed on the screen
while moving, so just aim with the right analog and shoot while moving or
standing still. The L1 button on the PS2 version provides an over-shoulder view
while aiming instead of a lock-on like in the PSP version. Overall, the control
setup on the PS2 version feels much more comfortable, allowing one to maintain a
greater focus on avoiding and taking cover instead of constant precise
targeting.
Gun variety is extremely detailed in Dark Mirror, even more so than past
Syphon Filters. There is a whole onslaught of guns to choose from throughout the
main game and there are quite a few of unlockable firearms as well. Many guns
can be changed to a different setting (such as fully automatic or single fire)
or can be loaded with a different type of ammo (such as normal shots, explosive,
gas). There is a bunch of variety in the weapons though Gabe can only hold a few
at a time. His main inventory is composed of a pistol, automatic weapon,
grenade, rifle, heavy weapon, bare hands (fists, knife, taser) - he can carry
one of each of those types of weapons.
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