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Monster Madness: Grave Danger - Review
System: PlayStation 3
Rated: T
Shop: Rent This Game · Buy It Cheap · Get The Guide

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Once I got through all that, the first thing I noticed was that Monster Madness' controls are very close to totally broken. Picking stuff up and swinging or shooting your selected weapon just doesn't work from time to time. You might be mashing the button to attack, but it doesn't always register. This gets to be a HUGE problem later in the game, where you'll be swarmed by wave of wave of tougher enemies. Not being able to attack or pick up loot will spell disaster, and it always seemed like I ran into the issue when I needed my buttons the most.

Adding to the problem is the shoddy hit detection, which allows the zombies to get way too close for comfort. The combo of not being able to attack and not being able to actually strike down enemies makes the game more difficult, but not in a "fair" sense. I'm all for hard games, but only when they are made difficult the old fashioned way. Having a broken control scheme isn't a valid tool for upping the game's difficulty level. Not to me anyway. If the people behind the game had fixed this issue during the 360-PS3 lull, Monster Madness could have been a "must own" title.
Since multiplayer was the name of the game in Zombies Ate My Neighbors, it is refreshing to see how this game handles it, which is to say very close to the older game. And even though the problems mentioned above persist, the game is made infinitely more entertaining if you can get someone to be your wingman.

To be honest, I really, REALLY wanted to like Monster Madness. But annoying voice over, lazy cutscenes with static pictures, bad hit detection and worse attacking issues, I just can't recommend this one. If you really need a hack ‘n slash game, go check out Too Human on the 360. Monster Madness: Grave Danger is the worst thing to happen to fictional horror movie villains since the Monster Mash.

In The End, This Game Hath Been Rated: 41%.

 



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