Once I got through all that, the first thing I noticed was that Monster
Madness' controls are very close to totally broken. Picking stuff up and
swinging or shooting your selected weapon just doesn't work from time to time.
You might be mashing the button to attack, but it doesn't always register. This
gets to be a HUGE problem later in the game, where you'll be swarmed by wave of
wave of tougher enemies. Not being able to attack or pick up loot will spell
disaster, and it always seemed like I ran into the issue when I needed my
buttons the most.
 |
Adding to the problem is the shoddy hit detection, which allows the zombies
to get way too close for comfort. The combo of not being able to attack and not
being able to actually strike down enemies makes the game more difficult, but
not in a "fair" sense. I'm all for hard games, but only when they are made
difficult the old fashioned way. Having a broken control scheme isn't a valid
tool for upping the game's difficulty level. Not to me anyway. If the people
behind the game had fixed this issue during the 360-PS3 lull, Monster Madness
could have been a "must own" title.
Since multiplayer was the name of the game in Zombies Ate My Neighbors, it is
refreshing to see how this game handles it, which is to say very close to the
older game. And even though the problems mentioned above persist, the game is
made infinitely more entertaining if you can get someone to be your wingman.
To be honest, I really, REALLY wanted to like Monster Madness. But annoying
voice over, lazy cutscenes with static pictures, bad hit detection and worse
attacking issues, I just can't recommend this one. If you really need a hack ‘n
slash game, go check out Too Human on the 360. Monster Madness: Grave Danger is
the worst thing to happen to fictional horror movie villains since the Monster
Mash.
In The End, This Game Hath Been Rated:
41%.
« Page 1