By Jason Nimer
Zombies Ate My Neighbors. Those four words are all it took to get me
interested in Monster Madness. If that doesn't make any sense, I assure you that
my neighbors are alive and well; Zombies Ate My Neighbors was an SNES game in
which you chose one or two (or maybe three) characters and blasted through
suburbia with crazy weapons and all the while, a never-ending army of zombies
tried to get at your brain. The game achieved cult status during the 16-bit era
and fans still continue to discuss its greatness to this day. A friend and I
literally played the game for an entire summer and it never got stale. Even now,
my SNES is still hooked up, and the zombies hold a semi-permanent spot in the
system. So, I was understandably psyched for what was billed as a spiritual
sequel – Monster Madness. Also understandably, when I played through the game
and it didn't live up to it's lofty younger brother, it was more of a letdown to
me than all the other sub-par sequels in recent memory.
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Maybe I should have known better. The game first appeared on the Xbox 360
some time ago, and it wasn't exactly greeted with glowing reviews. But as the
rumors of a PS3 port began to swirl, I decided to wait and see if the new
version would be more enjoyable and/or have more content. Hey, it worked for
Overlord, right? Sadly, Monster Madness: Grave Danger is no Overlord; not by a
long shot.
On paper, the premise of Monster Madness is almost identical to that of
Zombies Ate My Neighbors. In the simplest of terms, the game pretty closely
resembles a hack ‘n slash action-RPG; you guide your character around large
maps, taking care of zombies as you go and collecting every item you can get
your hands on. Killing hundreds of thousands zombies the same way could get
really old for a lot of players, so to offset the monotony, the game gives you
the ability to use almost anything as a weapon, and even build your own from
scrap parts. Weapon crafting does add a bit of variety, but it just isn't enough
to save the whole game from itself.
Upon beginning Monster Madness, you'll be treated (or punished, depending on
how you look at it) to a comic book style setup (speech bubbles, static
pictures, etc.). Before you even get a chance to actually play the game, this
exposition will make you hate yourself for even inserting the disc into your
PS3. The voice acting is atrocious; the dialogue is so terrible that it could
have been stolen from Jerry Bruckheimer's "This is too stupid for even me" file
and not one of the characters is at all likable or dynamic. I won't reveal the
story here, but if you get a chance, watch it and you'll know what I'm talking
about. And even though I've made the comparison in other reviews, these four are
as annoying as those soldiers in Haze; maybe even more so. Afterwards, you'll
have to choose a character, which is tough because you need to decide which of
the characters you hate the least.
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