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Inifinite Undiscovery - Review
System: Xbox 360
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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One dungeon is improved greatly with the addition of multiple parties - sometimes the parties run into each other and they help out from higher floors. Some puzzles require that your main party find items so that the secondary or third party can help out. This adds a feeling of teamwork to the usual dungeon crawling. The multiple party setup is only used at key points of the game however.

Dungeons in Infinite Undiscovery are usually straightforward and some of the earlier dungeons are very short. There are some areas that basically lead straight to a major boss fight without any type of exploration. Later on in the game, the dungeons grow bigger in size but they don't ever seem as big dungeons in some other RPGs that I have seen. In a way, I actually enjoyed the smaller dungeons since none of them ever felt tiring or repetitive, except for when the game doesn't place save points appropriately. Every now and then the game will not place a save point right before a boss. The world map is really huge and there is no quick way to travel across it, so sometimes you'll be in for some long hikes across its plains.

Boss fights are not always about hacking and slashing, sometimes you have to stun a boss then attack another object in order to complete a boss fight. There are also some bosses where you must hide behind structures or move away from them in order to avoid a big attack. Most boss fights and enemy battles require you to run away during a big attack then run back in as the enemy recovers to get some hits in. It's almost always best to have a mage or a big supply of items since characters tend to die quickly during big battles.

The entire game is full of cutscenes that take place in new areas or after big events. Some of the cutscenes tend to drag while some of them have some interesting character interaction. None of the characters in the game are very deep but I found all of them enjoyable at one point or another. Character voices are sometimes questionable but usually decent. Sometimes lines are delivered well, but sometimes the characters will speak in a tone that made me cover my ears from the attempted outburst of emotion that seemed inappropriate at the moment. No matter the character, just about each of them delivered at least one annoying line. Lip movement frequently doesn't match what is spoken. Sometimes speech will come from a character when the character's mouth is not even open and the dialogue usually doesn't match lip movement at all.

Some cutscenes use only readable in-game text and are not voiced. These cutscenes look very out of place since they are acted out in the same manner as cutscenes with spoken dialogue except for the fact that you have to read everything that is said. If your system is online, online messages can easily get in the way of this in-game text as well because of its placement at the bottom middle portion of the screen, and since it is timed just like a normal cutscene, you might just miss out on some of the story just because a friend of yours got online while you were in the middle of cutscene. As the game progresses, these text only cutscenes become fewer and fewer however. They are often used to set up a tutorial or some other learning activity.

The in-game graphics look much like first generation Xbox 360 graphics. They are nothing bad or nothing outstanding. The cutscene character models are the same models that you see in-game. Effects such as lunar rain (light rain) and snow provide some pleasant eye candy in later levels but much of the game looks pretty standard. Loading is used sparingly, only when exiting and entering a town or new area from the world map. Entire towns are completely free of loading even when entering buildings.

 


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