By Kevin "Berserker" Hall
Player(s): 1
Memory: 528KB
HDTV Support: 720p/1080i/1080p
In this action RPG developed by Tri-Ace and published by Square Enix, a group
known as the Order of Chains has ensnared the moon for their own purposes. They
have placed large chains in areas around the land to lock the moon in place and
the chains are causing monsters to appear as well as turn the world into a
wasteland full of withering trees and crops. Deep in the prison of the Order, an
unlikely hero named Capell is rescued while being mistaken for the brave warrior
Sigmund the Liberator. The story begins with Capell's breakout from the Order's
prison with the help of one of Sigmund's subordinates. The main story takes the
player on an adventure to destroy all the chains that bind the moon in place and
discover answers to some secrets that the moon carries. Infinite Undiscovery has
a total of 17 characters, all of which enter and exit your party throughout the
main story.
Battles are all played out in real-time with you taking control of the main
character, Capell, while your party is free to act based on a set of commands
that you may choose from. Capell's attacks are all composed of button tap
sequences between the A and B buttons. The A button is your light attack while B
is your heavy attack and usually the end for the sequence. The combo A, A, A, B
is basically the limit to a complete chain of attacks. Enemy attacks can be
parried by tapping the LT button as the enemy attacks, which will result in the
enemy being stunned for a few seconds if the move is executed properly. Parrying
is really hard from my experiences, however, since you have to gain a feel of
each particular enemy type and their attacks in order to parry them or you might
just get lucky. As Capell levels up, different battle skills become available to
him, which can be equipped to either the A or B button. Press and hold the A or
B button once a skill is equipped to the button in order to unleash the skill.
The battle skills can be mixed in with normal combos also, such as A, A, A,
charge A among many other combinations.
Your party members gain access to just about as many battle skills as Capell
and you can also control when they perform some of their battle skills. Skills
may be set up from the main menu for Capell and any of the other party members.
The game uses a "Connect" system that allows you to control another party member
with your main character. While out on the field, you can hold the RB button and
connect to another party member by tapping the corresponding button that goes
along with the character name. Once connected, two default battle skill attacks
will be displayed above Capell along with an X or Y button icon. You can tap
either button at that point to order the connected party member to perform a
skill on a targeted enemy. This is sometimes needed for solving puzzles as well.
There is one puzzle where you must charm an enemy and lure it back to a certain
area in order to advance. The connect system may also be used in towns to gain
extra information also. For instance, you can connect to Rico in a town and be
able to talk with animals for extra dialogue.
Just about every portion of menu navigation must be performed in real-time.
When the menu is open, your characters will all sit down in a group as you cycle
through the various menus. If you're on the world map then it is best to scan
your surroundings since an enemy can easily attack while the main menu is up.
The real-time menu can lead to some frustration during battle when Capell is the
only member of the party left since you must cycle through the menu at a quick
pace while enemies attack Capell in order to revive your fallen party members.
It is a good idea to keep all characters stocked with the latest equipment since
you'll be forced to use some characters at certain points. This really isn't as
much of a problem as it sounds, however, although it is best to keep those that
are close to Capell fully upgraded... *cough*Aya*cough*.
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