For the majority of Quest mode, the player takes control of the opponent once
he/she is defeated, then, while playing as the opponent, a series of new
opponents must be fought in order to build up that current character and gain
special items in the process. This is all a task to unlock that new character.
Playing as the new character gets extremely repetitive with the focus on
constant matches with basically no level of variety - a VS screen, a fight, a VS
screen, a fight, and so on until about 10 opponents have been defeated. Along
with all those repetitive battles the game has a lengthy load time at each VS
screen before every fight. Prepare to stare at the VS screen for about 15
seconds in between each fight.
Some matches require the player to beat the opponent with only combos or
before time runs out. During some matches, the objective for winning is never
mentioned. The game clock will run out and your character will automatically
lose without you even knowing that the opponent had to be beaten within the
clock time frame.
Once quite a few opponents have been defeated, play control is given back to
the main character that was chosen at the beginning of quest mode. The new
objective at this point is to find another opponent and beat that foe, then
complete another rigorous assault of fighters in order to unlock that new
character. This is most of quest mode in a nutshell.
The training mode is as boring as one might expect from a game with no
voiceovers - follow the on-screen command hidden within the mound of text then
perform the move. The final part of training mode allows the player to battle
against a CPU controlled opponent in an effort to test their skills in actual
combat. The CPU controlled foe is set on a much harder difficulty than many
other modes and will wipe the floor with a beginner. Sadly, if the battle is
failed then the entire training mode must be completed once again for another
shot at the opponent.
Quick play allows you to set up a match between your chosen character and a
CPU opponent. Battle it out for a few rounds with that one foe then the mode is
over. Survival and time attack modes are basically what the names suggest. All
multiplayer modes require an internet connection, other than that, the game is
single player only.
Legend of the Dragon has an impressive roster of 18 playable fighters. 11
characters are available at the beginning and the rest of them are unlocked
while completing the game's quest mode. New arenas and character katas can also
be unlocked through the quest mode. There is also a special bonus episode of the
TV series exclusively for the PSP version that is under the bonus menu from the
start.
Legend of the Dragon is a quick thrown together cash-in on the TV series. The
combat is easily forgettable as is everything else really. Stay clear of it as
much as possible, even a rental is not worth it. Fans of the series will find
nothing to like here except for maybe the bonus episode but that is hardly worth
the purchase price of this game. There is nothing in the actual game that even
comes close to being on tier with the TV series except the extra episode
included therein.
In The End, This Game Hath Been Rated:
20%. Some legends are better off forgotten.
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