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The Orange Box - Half-Life 2: Episode Two FAQ/Walkthrough
System: PlayStation 3
Rated: M
Also On: PC · Xbox 360
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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* 6. Enemies ( BAD6666 )                                                      *
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Lots of different bad guys in this game. 


Zombies
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A simple undead enemy, but in the Half-Life universe these guys have headcrabs
on their lids. The headcrab is the spot you want to aim for. Once the zombie
is down, there is a chance the headcrab will stay alive, so keep an eye on it
after it falls off.

There are three other types beside the regular, white t-shirt sort. There are
fast zombies, and they are the loud ones without skin. Don't be intimidated
by this type because they usually only need two shotgun shells to the head.

There is the headcrab-carrying type. This kind will be dark, hunched over, and
covered with poison headcrabs. It attacks by tossing the crabs toward you, and
it has a pretty long range. These guys take a lot to kill off.

The final type is the Zombine. These guys were first faced in Episode One and
Alyx gave them their name. Of course they are just a zombie Combine. They are
tough to bring down and they have a fast stride to catch up to you. Their 
signature attack is to stop, pull out a live grenade, and then go suicide-
bomber on you. You can steal this grenade with the Gravity Gun and toss it,
or you can simply outrun the Zombine and let him self-destruct, or you can
knock the grenade out of their hand.

Antlions
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These are basically big bugs. The smallest, regular type is fast and can glide
through the air. You need to backpedal as you blast them with shotgun shells.

A new addition is the Acidlions, which are clear and look just like the normal
types. There are two things to know about these guys: they spit acid with 
an extremely long range, and when they die they will blast acid nearby.

The big boss type is called a Guard. Guards are big and will try to crush you.
They only have one attack, the charge. So sprint away from them, get by a wall,
and then step out of the way to let them run into the wall. Use the time as 
they are stunned to pump your strongest ammo into the bug's body.

You run into one guard during a chase sequence in the hive where you don't 
have to fight it. Later you face the same one along with his friend outside. 
You should use the many red barrels to help take out at least one.

Combine
-------
The Combine take the longest to show up in this game. The soldiers are your
basic bad guys with guns. They're smart and they like to use grenades against
you.

The first Combine enemy you face is the brand new Hunter, five of them. Despite
how scary they seem, they're not that tough. Use a Pulse Rifle energy ball to
get rid of them in one hit. The magnum and SMG grenades also do good. When a 
Hunter launches it spikes into the ground, get away, and you can even grab them
with your GG and send them back.

Striders are the biggest of the bigs. You run into them during the final fight
of the game, but you sure do run into a lot. Thankfully the sticky bombs you
are provided will make the Striders very weak. Sprint to a bomb, pick it up,
sneak around the back of the thing, stick it with the bomb, and then shoot it
with the handgun. Easy, the Hunters escorting the Striders are what make that
fight so tough.

The helicopter is only fought once. The idea is similar to the Strider attack
plan, just with the chopper's own mines. Pick up a mine with the GG and send 
it into the bird. Do this about five times and you can move on.

Other
-----
Not many other enemies in the game. You have your Barnacles that hang out 
tongues from a ceiling to grab you. Put something in these tongues to distract
the things, or just shoot them. If you ever stop and start raising off the 
ground, it's not magic, it's a Barnacle.

Perhaps the headcrabs count as a seperate type. They crawl on four legs and 
they leap to attack you. You get three flavors: normal, fast, poison. Use the
shotgun when these things are about your feet, and use the pistol when you 
are a distance away and out of their range.
 

Walkthrough

 




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