By Jason Nimer
You'd be hard pressed to find a moviegoer who didn't enjoy the "Bourne"
trilogy. The first film, "The Bourne Identity" was an unexpected hit and thus,
Matt Damon and Jason Bourne came back for two sequels. These films have an
"everyman" appeal; it seems that nearly "every man" that sees them can't say
enough about how well done and exciting they are. Like with a lot of pop culture
these days, I missed the boat on the whole Bourne trilogy, not because of lack
of interest, but because by the time I get around to seeing most movies,
everyone else in the universe has already done so and I hate watching movies
with people who have already seen them ("What'd he just say? What'd he say when
I asked what he just said?" "I think that guy is a spy." "Of course he's a spy,
you just say him go through spy school!" - Homer and Marge Simpson, during a
screening of "The Stockholm Affair").
This review, for The Bourne Conspiracy on the PS3, will strictly be about the
game itself and the only mention of the films, or Robert Ludlum novels, will be
right here - Jason Bourne, in this game, looks absolutely, positively nothing
like Matt Damon. Is that a positive or a negative? I guess that depends on how
much you enjoyed the films and whether or not you are a big Damon fan. Ok, now
onto the game.
The Bourne Conspiracy has a lot going for it. The action looks great, the
fighting uses a simplistic, though usually effective, system and the story is
full of twists, turns and international intrigue. There are some hiccups here
and there, most of which grow in annoyance the longer you play the game, but
lets go through the high points first.
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As I said earlier, the action looks awesome, though not like you'd expect.
The game's graphics are pretty good (think late PS2-era) and the character
animations are almost always dead-on, but the fisticuffs are what really drive
up the game's visual appeal. Jason Bourne is a well-trained assassin (or agent
or something like that) and his hand-to-hand skills look as impressive as I've
seen in a while. All the standard fighting moves are available, punch, stronger
punch, block, etc., but what sets it apart is the finishing moves at your
disposal. By landing attacks successfully, you'll begin building up an
adrenaline meter which, when full, can be used to trigger any number of
environmentally influenced final attacks. Bourne will smash foes heads through
mirrors and windows, slam faces into refrigerator doors and even hold enemies'
heads in sinks full of water. One of these moves is usually strong enough to
bring down lesser enemies, but multiple uses are required to kill bosses. If
you've seen the television commercials for the game, it's easy to believe that
what you are watching is a cutscene; not so - that's really what the fights look
like in the game.
The fighting does have its share of drawbacks, though. The block button is
largely ineffectual in the later stages of the game, the punch/kick combos are
oft repeated and look wooden and unnatural and, most annoying of all, you never
truly feel like you are in complete control of Jason Bourne. He'll do things on
his own, forget to block, trigger finishers when you didn't want him to… the
system could have used another month or two of polishing, but you'll see past
the cumbersome system once you smash your first enemy face-first into a
radiator.
Luckily, a flawed but workable combat system isn't your only means in the
game. You'll also be using guns (and plenty of them) and even driving is some
stages. The driving stages are broken, plain and simple. Tight curves and a
control scheme that makes GTA IV's impossible to control cars look like Gran
Turismo will hinder your progress at every step in these stages. Thankfully,
they are split up pretty equally and don't occur all that often. They may not be
much fun, but at least they work well enough to ensure that you won't get
hopelessly stuck.
The gunplay works better than the driving, but not by much. You'll need to
use cover, aim, shoot… all concepts that have been better in other games. The
controls feel "off" and for some reason, taking damage never seems like your
fault. Twice in the first hour I played the game, Bourne peeked up from behind
cover against my wishes and was instantly filled full of holes. Like the
fighting, though, the shooting has a sense of style to it that is hard not to
appreciate. When sprinting from cover, shooting or even hiding, the game's
camera reliably stays behind Jason Bourne and bounces around like an episode of
"Cops." It might not seem all that cool on paper, but it serves to add a frantic
slice of realism into what are otherwise boring shooting segments.
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