----------------------------------
MISSION 09: THE FOOD HEIST {W1009}
----------------------------------
SUMMARY: Play a series of three mini-games, then help Remy flee through the
streets of Paris as the young chef chases him.
STAGE: The City of Lights
POINTS: 400
From where you appear at the start of this mission, you'll need to jump
forward onto the rooftop (it won't be a long drop at all) and then head down
to where you found the 'Say Cheese' bonus stage. Use the umbrella to glide
down from there, then walk around to the Ratapult that is located near the
patrolling dog. Use it to fly up to the ledge where Emile is waiting for you.
He'll tell you that it's time for everyone to make their move.
Remy will start signaling with matches, and a rat in a fuse box will slowly
decide to take action. The rat's name is Twitch, and his job is to short-
circuit the electronic system. You'll help.
This is an easy mini-game. There are several paths a fuse might follow, each
with a few junctions. You'll see the path you want to use highlighted, and
you must enter the buttons ordered in the order indicated. Just press the
face buttons as indicated (there doesn't seem to be a restrictive time limit)
around 7 or 8 times and then you'll complete the mini-game.
Once the mini-game is over, the young boy who saw the soup Remy created will
head outside with a bucket of something or other. He'll disable the alarm
that is sounding, and that's your cue to get ready for another mini-game.
This time you're controlling the rat named Git as he pulls a rope.
This mini-game uses a ring that should remind some players of a golf game.
You press the button once to start a line flying toward the high point of the
meter. Just before it reaches the top, you press it again to start it
swinging in the opposite direction. There's a sweet spot there (indicated in
green), and your goal is to hit the button just as the needle enters that
sweet spot. If you do well enough in both areas, you'll pull the rope a bit.
Several great pulls and you'll cause the food to topple, while poor attempts
do harm to your progress.
When you win the mini-game, the rats will gather some food and now it's time
for Remy to help them escape. This means another mini-game, this time played
by Remy. In this, the final of the three mini-games, you simply watch the box
in the upper right corner of the screen and press the face button indicated.
It's actually pretty easy, and you have long enough that pressing the
appropriate button shouldn't provide difficult if you're familiar with your
controller.
Once the mini-game ends, most of the rats escape and Remy is left to fend for
himself as the young cook chases him. Here, you'll be running toward the
screen. For most of the distance, you'll want to keep the 'R2' button pressed
and held so that you move your quickest. You also need to be ready to make
quick turns and jumps.
From the start, run straight ahead and up a ramp, then across a flat box.
Jump over a gap that will be coming at its edge, then run across another crate
and jump again before veering to the left side of the screen to avoid some
wine bottles, then back right to avoid some more. Next veer left and run down
a ramp, along a sidewalk and up another ramp while your pursuer throws wine
bottles your direction. From the top of that ramp, head down into the street
and remain toward the left as you climb over another one (double jump forward
at the top of the olive-toned crates). Keep moving and you'll pass through a
gap shortly, then veer left and continue moving toward the screen.
Up the next ramp, you should find yourself on some tabletops, linked together
by menus that are sturdy enough to support your weight. Run across those and
be ready for the screen to start slowly rotating so that you need to hold
mostly to the left as you continue to avoid incidental hazards. As things
begin to straighten, veer first sharply left to avoid a heating vent, then
immediately right to avoid another one. Now veer back toward the left side of
the screen so you can be in a good position to proceed through the next
alleyway.
You'll need to be ready to jump over a crate to get through this gap, and as
you run up the next area you'll find a series of short hops as the boy
continues the chase. Beyond that, you'll head back down into the street,
where you'll find that staying to the left allows you to avoid most of the
obstacles. That doesn't include slight rivers of waste water, which are hot
and will slow your flight. Hop over them the instant you see pink appear near
the bottom of your screen, or you'll be so busy hopping in pain that the boy
will catch you.
Beyond that hazard, you're mostly in the clear. Still keep to the left mostly
as you run up a ramp, over a table and down another, but then you'll find
yourself at the end of the mission.
|
|
|