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Kane and Lynch: Dead Men - Review
System: Xbox 360
Rated: M
Also On: PC · PlayStation 3
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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The camera stays behind Kane while moving and can be rotated with the right analog. Hold L trigger to aim and the game will switch over to an over the shoulder view with a slightly bigger targeting cursor. Even while aiming, the targeting cursor is quite small and I had a few problems with it getting lost among white building walls, but it can be seen well for most areas despite that discrepancy.

Kane always has a partner with him and commands can be issued out to the partner through a simplistic controller command scheme. Select from partners using the Directional Pad and choose between X, Y, and B to make a partner follow Kane, attack a target, or move to a location respectively. Tap the button to make the currently selected partner perform the command and hold the button to make the whole squad perform the command. It's an easy system that really helps out for some stages. The game doesn't require one to get accustomed to dishing out commands since the partners act on their own unless ordered and most areas can be approached with Kane alone; still, utilizing the command system helps to make some areas easier.

Sometimes the allies can get annoying while trying to aim. There were several instances where an ally was too close to me and I could only see the back of their head while in aiming mode from my perfect covered spot. A few times an ally would run right in front of my cursor while I was shooting as well.

There is no life bar at all and no health items. Once Kane receives enough damage, the screen will turn a transparent red color and the next hit will knock Kane down. Any player can be revived through the use of adrenaline. An ally will give Kane a shot of adrenaline to revive him and the same must be done for allies once they fall. Failure to revive an ally will result in a game over. If a player is revived with too much adrenaline (usually two within a few minutes) then that player will automatically die from an overdose, so you can't just rely on adrenaline shots all the time. As you might expect, this system really helps out for unexpected ambushes in a stage. It seems that Kane is always the center of attention in a gunfight, so he gets shot quite a bit!

The sound is quite good, ranging from mainly quiet music that helps to set up the dark and dreary story for Kane. The dialogue is well written and the voices match the characters well. F-bombs are shouted out quite often, which one would expect from a crime drama. Dialogue is actually spoken during game loading screens, so you get filled-in on the current situation while waiting for the game to load.

In-game character models are very detailed, especially in the case of Kane. His whole face reveals quite a violent past through his bandaged broken nose and facial scar trailing along the left side of his face. Unlike the usual young protagonist, Kane and Lynch are both older as shown with their bald spots and wrinkles. Environments are rendered well and lighting effects are very realistic at certain points. The nightclub area is basically the highlight of the game's overall environmental presentation - it really is beautiful.

 


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