The Guitar Hero series has finally come to the PS3, and I am going to start
things off by answering the first question on your mind. The answer is no, you
can’t run out and buy Guitar Hero II for the PS2 and play it on the PS3 with
your new guitar controller. Activision comes right out and states this on their
technical support forums, but to be sure I tried it out myself. Sure enough, the
PS3 guitar will sit in your hands with its lights blinking in futility as the
Guitar Hero II title sequence plays endlessly on your TV. Sorry. Bummer. Oh
well, at least we have Guitar Hero III, right?
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If you’ve played a Guitar Hero game before, then you’ll be familiar with the
gameplay in Legends of Rock. Notes in a song are represented by colored icons
that scroll towards you down the center of the screen. You must press the
correspondingly colored fret button on the guitar and hit the strum bar right as
the note reaches the bottom of the screen. Time it correctly and you play the
note, miss it and you get a plink sound instead. Miss too many notes and the
crowd will have enough with you, booing you off of the stage.
The game’s main mode is its career mode in which you play through songs
grouped into tiers. Successfully clear a tier and a new one opens up, giving you
access to more songs. Unfortunately the only way to unlock all of the game’s
tracks is to play through the career mode, but at least Guitar Hero III adds a
co-op career in which two players can work through the song list, one taking
lead guitar and the other bass. Unlocked songs are available to play at any time
outside of the career mode and you can try to improve your score on each track
or just enjoying jamming to the songs. Multiplayer is supported for both
competitive play and co-op, and there is a new mode for the series known as
battle mode. In this mode players can earn power-ups to use to attack the other
player. You can change the difficulty on your opponent, disable one of his or
her fret buttons, or double up all of the notes, to name a few. It’s too bad
that this mode has also been used to add a new feature to the game’s career
modes that’s not nearly as welcome: the boss battles.
At various points in your career you will be challenged by a “guitar great”
boss (whether or Tom Morello or Slash can be considered guitar heroes is another
matter of debate for players). You then must beat the boss in battle mode to
continue your career. Unfortunately the tracks penned by the real-life
guitarists for these battles seem designed more to exercise your fingers than to
make you feel like you’re belting out a monster guitar solo. This minor grip
aside, the real problem with these battles is that they are essentially random
and the odds are stacked against you. Beating a boss involves getting the right
power-ups and deploying them back to back at the very beginning of the song. If
you don’t the boss will have plenty of momentum stockpiled that your attacks
later in the song won’t have the power to knock him out. So either you win very
quickly or you get worn down in a long song that leads to inevitable defeat.
There’s nothing like a lame boss battle to harsh the good buzz you got by
clearing a song tier.
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