By Brad Russell
Midnight Club LA continues the long-running line of street racing games made
by Rockstar, a company known for the GTA series. GTA IV had some of the best
driving physics and controls of anything not a simulation or hardcore racing
game. The driving in that game was easy once you picked it up and after a while
it became fun to drive from point A to point B. This game is purely about
racing, and when pure racing meets rubberband AI, you get Midnight Club LA.
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The driving requires a learning curve if you're not familiar with it, and the
controls can be extremely frustrating to learn. Thankfully, you have the option
to change the controls, and since I was expecting GTA IV-like controls, I simply
mapped the same setup and it worked just fine (although putting up with boosting
every time I pressed X to exit the pause menu did suck). Once you choose a good
control setup, you will jump right into the racing where you meet the physics
and handling of the cars. Of course these change a bit as you tune your car up,
but early on it felt like I was controlling an RC racer. It just takes some
getting used to, and you also have the option to change the sensitivity.
Racing presents a major turn-off: rubberband AI. Yes, it does help you when
you crash early in a race or at any point. But it also ensures that the
opponents will always be in position to overtake you, no matter how many laps or
miles your lead may be. The difference is obvious in this example: you crash a
few seconds after starting and catch up about ten seconds later, and in the same
race you stay in the lead for 98% of the race only to crash near the end to take
fourth place. You will never be left behind, but they will never crash or fall
too far behind you. A simple bad turn or poor path choice most often lets the
others catch up if not pass you outright. Not to mention that any race you enter
gives your opponents cars that outshine yours no matter how much you spend;
makes me wonder if the upgrades help at all. That means you can always compete,
but you will never have an edge at any point.
Complaints about racing don't stop there. Most races use smoke markers to
guide you around with arrows that are faintly visible atop this smoke. The
problem is that these markers are sometimes placed outside of your view, forcing
you to basically race inside the mini map, and the moment you don't you will go
straight when you should have turned. Then there are the opposing cars that are
essentially 50 ton boulders on wheels. Countless times I failed to spin the
other racers out of the race and instead ended up crashing, alone. It's clear to
see they are on invisible rails when you bump them on a turn and they not only
do they keep turning, they take your car with them. Lastly, I appreciate that
the collision detection is very forgiving when you rub a street light or tree,
but you get no such help with civilian cars. They could come out of nowhere and
even the slightest of touch usually rattles your ride off its path. You will
forever see a car coming, miles ahead of you even, but the unresponsive steering
doesn't seem to move you far enough out of the way. If a CPU car happens to hit
a civilian car, of course the civilian car just bounces out of the way.
There are a good variety of race types. You start on basic races against
multiple people, and you soon move onto one-on-ones and lapped races. Time
trials are extremely hard, where one mistake and you can basically start over
because there is no point finishing a failed trial; deliveries are basically the
same thing. Most of the meaningful events are series, where you race until
someone reaches the desired amount of wins. These are the most frustrating
because you could win the first one and then easily be wasting your time on the
rest as the CPU will not mess around. Worst of all is how long some of these
events last. The series are drawn out by default, but some of the less
meaningful races are epic, taking you from one side of the city to the other and
back a bit, around in some circles, and the whole time you just want the race to
end while you're in first. And all the races recycle the same routes, over and
over until you somewhat memorize them, but you really never do. There are also
nice online options and even a race creator, both of which you can jump into at
any time.
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