By Ned Jordan
The long-running street racing franchise Midnight Club has chosen to make its
next-gen debut in Los Angeles, land of the monthly fiery street racer death.
Luckily there’s no dying in videogames, for keeps anyway, and no dying in this
version of Los Angeles where you can drive down a crowded sidewalk at 80 MPH
secure in the knowledge that everyone will safely somersault out of your way. In
this pristine, smog-free, and relatively un-crowded version of LA, you can enjoy
all of the thrills of the street racing life without any of the consequences.
Even the police will let you off with a fine and a smile should they catch
you...
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Rockstar has done an impressive job of recreating the City of Angeles for
this game. It is a condensed version of LA, but this is understandable given
that just the city of LA itself is about 50 miles end to end and can take over
three hours to pass through on a bad day. However, denizens of this burg such as
myself will find that it is easy to navigate the game’s version of the city and
will find famous landmarks and familiar streets with ease. Licensing issues
preclude an authenticate replication of every location, but stand-ins are used
effectively when needed. Fore example, I took a drive over to the intersection
of Hollywood and Highland and saw that the Ripley’s museum was there complete
with the dinosaur coming out of the roof, but that the Kodak Theater and Mann’s
Chinese had been replaced with similar looking buildings with similar sounding
names. If you’re from LA or are familiar with the city, it is certainly fun to
spend some time just driving around in the game and checking out familiar sites.
I’m not usually a fan of product placement in games, but I have to say that all
of the 7-11s in the game do add a little authenticity to this virtual version of
LA, although it is a little odd not seeing an equal number of AM/PMs. Once the
racing starts those familiar with the city will lose their advantage, though. At
100 MPH it’s impossible to read street signs or figure out where you are if you
don’t happen to pass a familiar landmark. Plus, if you want to win consistently
you’ll need to take full advantage of the numerous short cuts in the game that
will take you down back alleys, through parking garages, and across pedestrian
routes.
There is a story in the game and it’s exactly what you expect it to be.
You’re the new guy on the underground racing scene and you must work your way up
from the bottom by winning races and earning money and respect along the way.
But whoever pays attention to the story in these types of games? Just tell me
where the next race is located and I’m on my way. Getting between races is easy
thanks to the game’s GPS feature. It works like a real=time Google Maps or
Google Earth. Press a button and the camera pulls straight up from your car to
an altitude from which you can see the entire city. Race locations are clearly
marked and you’ll be able to track the locations of rivals and police cruisers
in real-time. Zoom the map in and you’ll be able to see smaller streets and even
shortcuts. It’s a fun map to play with as well as a great way to see where you
are and where you’re going.
And now for the most important part a racing game: the racing. As you may
have guessed, all of the racing in the game takes place on the streets of LA.
There are a few different types of races in the game, but in all of the you’ll
need to contend with the other traffic on the streets and keep ahead of the
police. Some races are strictly point to point and you can chose your own path
to the destination. Others are way point-based and require that you pass through
each intersection marked by a giant plume of smoke in order. The sense of speed
is the game is impressive and you’ll feel like you really are barreling down
city streets at breakneck speeds. The realistic sense of speed adds excitement
to the game, but it also brings some unwanted tid bits of realism along with it.
At these speeds you need to watch for traffic a half block or more away in order
to have the time to dodge an approaching car on a collision course, and you’ll
need to be ready for your next turn about a block before you reach it. Since it
can be hard to see the turns that far away, you’ll need to rely on your
on-screen mini map as a guide while racing. Add to this the fact that it is hard
to tell where the next smoke marker is placed without the mini map and you’ll
find that you’re primarily watching the minimap while racing with quick glances
up to watch for traffic.
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