Prince of Persia Classic is a modern update of the classic computer game that
first appeared on the Apple II. It doesn’t get the full treatment to bring it
in line with the recent Prince of Persia games, but the seriously old school
side-scrolling action has been given a graphical overhaul and some minor
gameplay tweaks. The result is a game that recalls the fun older games were
able to generate from simple play mechanics, but that also channels some of the
old frustrations as well.
In the game a princess is imprisoned by an evil sorcerer named Jaffur. She
refuses to yield to him so he produces a magical hour glass. If the princess
doesn’t agree to marry Jaffur within the hour it takes for the grains of sand
to drain, then she will die. That’s where you come in. As the princesses’ true
love you must rescue her before the hour is up and the life is drained from
her.
When the Prince of Persia franchise was resurrected a few years ago the one
thing the new games kept from the old was the prince’s athleticism. A whole
arsenal of new moves was added of course, but the prince of twenty years ago
could leap wide chasms, do flips, and grab onto ledges with his fingertips as
well. This athleticism will help you to navigate the game’s dungeons and palace
halls which were designed by an architect with an aversion to stairways.
There’s a bit of trial and error involved in determining which gaps must be
jumped and which you’ll need to drop into, and which passages lead to dead ends
and which get you closer to the princess. Some players may find this to
be a bit frustrating which is probably why the developers added a magical
butterfly that periodically appears to show you the way.
There are other dangers in store for you beyond falling to your death. Some
floors are trapped with spikes and there are Jaffur’s guards to contend with as
well. These guards are dealt with by using a little swordplay. The swordplay is
pretty simple in the game, controlled by an attack and a block button. The
first guards that you’ll encounter won’t give you too much trouble, but they
become faster and more adept as the game progresses and you’ll find that they
provide plenty of challenge in spite of the simple parry/thrust nature of the
battles.
The basics of gameplay here are, well, pretty basic. The thing that really adds
challenge to the game is the ticking of the clock. You only have an hour of
game time to reach the end and save the princess. The game is divided into
levels and you can save the game at each juncture, so you don’t need to worry
about making it to the end in one sitting. However, the time you spend in each
level is added to the total, so you don’t have any time to waste.
Whether or not you’ll find yourself enjoying this game really comes down to
answering a single question: would you enjoy playing a game in which most of
the challenge came from trying to beat your best time through the game? The
game has online leaderboards that let you compare your times against those of
other gamers, if that helps to provide you additional motivation. Another thing
to take into consideration is that the controls can be a little frustrating at
times. The prince’s moves have long animated sequences that can make it hard to
judge exactly where he’ll stop or land. A little misjudgment on your part can
kill your time in a level. If this all doesn't sound like your idea of a
good time, then it probably won't be. Otherwise you'll probably enjoy
this nice update of one of the true classics of computer gaming.
In The End, This Game Hath Been Rated: 80%.
A good update of a classic game, but you’ll only enjoy it if you enjoy classic
gameplay.