Once you’re out on the streets you’ll get a little more training, this time
in the fine art of web-swinging. Web-swinging has got to be just about the
coolest thing about the game, and when you’re in a web-swinging groove flying
down the concrete canyons of Manhattan you’ll be in gaming bliss. As much fun as
web-swinging is it’s not without its issues, as it is a bit too easy to find
yourself splattered onto the side of a building, whipping around the wrong
corner, or dragging your knees along the pavement. Still, web-swinging is fun in
between these moments.
Swinging around Manhattan and checking out the sights is fun, but it can only
keep your interest for so long. To see what else is happening nearby you’ll want
to make periodic checks of the in-game map. The map is a 3D model of the city
with icons indicating the locations that will trigger new story missions, races,
etc. Since the game keeps multiple story arcs active at once, it can take a
little time to figure out where the next mission for a particular storyline is
located or what you need to do to trigger the next mission in a story. Some
people will dislike the way this makes it difficult to follow a seamless
narrative while others will like the variety and freedom that this multitasking
mission structure brings to the game – only you can decide how you feel about
this. There’s a decent amount of variety to the story missions, but
unfortunately the side missions such as the crime fighting and race missions are
painfully repetitive. Beating up yet another random group of thugs or yet again
swinging your way through a series of circles quickly grows old, taking most of
the excitement out of the game’s free-roaming aspect. If you’re just using the
open city to get from one mission to the next, it doesn’t really matter to you
if the city supports free-roaming or not.
While most of the in-game graphics are pretty nice, the same can not be said
of the cutscenes. They deserve special mention because of their awkward, last-gen
look. Actually, referring to them as last-gen would be insulting to games such
as God of War 2 which has cutscenes that are several cuts above Spider-Man 3’s
despite the fact that they are generated on a PS2. The character models are
lumpy and bug-eyed, and many of them bear almost no resemblance to their movie
counterparts.
In The End, This Game Hath Been Rated:
70%. Spider-Man 3 certainly has its enjoyable
moments, but camera issues and repetitive combat keep it from reaching its full
potential.
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