The first thing that you should know about Spider-Man 3 is that it is only
loosely based on the movie of the same name. If you’re looking to relive the
events of the movie scene by scene then you’re going to be disappointed. Not
that this departure from the movie’s script is necessarily a bad thing, though.
I’ve played far too many movie-licensed games that were nothing more than a
contrived series of lame gaming clichés played against a backdrop of locations
pulled from the related film. Don’t worry, you’ll still get to face Venom,
Sandman, and The New Goblin in the game, but you’ll be able to pursue their
storylines at your leisure and also take on other Spider-Man villains like
Lizard and Scorpion. Throw in random street crime, races, and chances to thrill
Mary Jane, put it all in a free-roaming environment set in Manhattan, and you‘ve
got the set-up for a great game, right? Well, let’s see…
The game opens with a tutorial sequence set in a corporate office tower
besieged by bomb-wielding criminals. This sequence will get you familiar with
the combat in the game, as well as serve as your introduction to the problems
with the combat in the game. The game features a combo-based fight system that
is based on the standard heavy and light attack buttons. Your repertoire of
attacks is further expanded by the ability to integrate your web-slinging
abilities into your combos, and when you toss in jumping you get a fair number
of ways to put the hurt on the bad guys. As the game progresses and you defeat
more enemies, you’ll earn additional attacks and combos to use in fights. This
all sounds like it has the makings of a good fight system, but in practice there
are some fairly big issues with it. The first issue is that you will not only be
fighting the minions of evil in the game, you’ll be faced with a never-ending
struggle with the game’s camera. The camera just can’t keep up with all of the
moving and jumping around that goes on during fights, and you’ll constantly fire
off attacks into thin air because the camera angle threw you off – and that’s
when the enemies are still on screen. Just as often the enemies will be swung
off-screen by the camera, leaving you to frantically search for them while they
get off a few cheap shots on you. Even if the camera was better implemented the
battles would still suffer from the issue of repetition. Most of the countless
grunts that you’ll face have the same basic “walk right up to you and start
punching” mentality, and the easiest way to deal with them is to jump up, web
one, and then beat him to death on your way back to the ground. Since the other
enemies can’t hurt you while you’re airborne, battles are all basically the same
bounce-beat-repeat bouts. The game brings your Spidey-Senses into play by
popping up an icon above the head of an enemy about to make a powerful attack on
you. You can then hit a button and go into the Spider-Man version of
Matrix-time, slowing everyone around you while you unleash a series of attacks.
If you time it right, you’ll briefly be given the chance to push another button
and respond with a devastating counterattack. This “Spidey-Time” is pretty cool,
but it’s too powerful and too overused. Even if you make it a point not to
constantly slow down time for your fights, there are plenty of times when you’ll
have to use it to survive – especially during the boss fights or special
sequences.
The opening sequence will also introduce you to the game’s action sequences.
Each one is a series of amazing Spidey moves that would be impossible to perform
on your own, so the game keeps your interaction to minimum during these
sequences. They play out almost as a cutscene in which a button is periodically
flashed on the screen – hit the right button on time and Spider-Man performs an
amazing move. Miss and you’ll see him fail miserably. It’s reminiscent of play
in God of War or Dragon’s Lair, and will be a little difficult the first time
through since you have no idea where the button presses will occur. Fail a few
times and you’ll make it through with no trouble as the buttons and the time
they need to be pressed do no vary between your attempts.
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