I've
enjoyed the Ratchet & Clanks series since, well, since the game was simply
called Ratchet & Clank. I've loved the shooter meets platform gameplay, twisted
alien worlds, and great sense of humor, as have a lot of other gamers. Now with
Ratchet & Clank Future: Tools of Destruction (henceforth referred to as ToD to
save you from having to read that enormous title more than once), the
long-running series has finally made its next-gen debut. Now that the PS3 has
taken the series' proverbial torch from the venerable PS2, does it hold it up
high or fumble the handoff and set fire to its foot?
For starters let's take a look at the game's graphics, which are in a word,
gorgeous. The games in the series have always featured colorful and imaginative
worlds filled with life, but this time out ToD has the power of the PS3 behind
its graphics. In HD the worlds of Ratchet & Clank's universe really come alive.
You'll see stunning vistas, skies filled with fast-moving ships, and more visual
effects and subtle graphical touches than you can count. It's not much of a
stretch to say that ToD is the best looking platform game to date on any system.
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OK, so it looks real pretty, but does it play pretty? Of course! This is
Ratchet & Clank we're talking about here, and once again you get an arsenal of
imaginative weapons with which to dispose of hordes of equally imaginative
enemies. Some of your old favorites are back as well as some completely new
ones. The tornado launcher is one, and believe it or not it's used to launch
tornadoes. The cool thing about this weapon is that you can control the motions
of the tornado by tilting the Sixaxis controller. As with Ratchet & Clank games
before it, using weapons in ToD will build experience with that weapon. When you
accumulate enough experience with a weapon it will level-up to a more powerful
version. In addition, you can collect special items in the levels that can be
traded in for customized upgrades to your weapons. You can choose to increase
damage, ammo capacity, range and more. Not many, if any, first-person shooters
give you half this many weapons and options. In addition to the weapons the game
has a number of gadgets available, my favorite of which is a disco ball that
when launched causes nearby enemies to spontaneously break into dance. I love
walking into a room full of enemies, launching a disco ball, and then calmly
picking them off one by one as they get their boogie on.
The Sixaxis control is used for more than the tornado launcher in ToD. A
couple of new mini game style sequences have been added. Ratchet finds himself
in skydiving freefall on more than one occasion and the Sixaxis is used to guide
his descent, dodging various things that can cause him harm and guiding him to a
safe landing spot. There is also a new Clank ability called Robo-Wings that lets
Ratchet do some hang gliding-style flying which is also controlled by tilting
the Sixaxis. There's also a computer hacking mini game that uses the Sixaxis to
guide a metal ball through a maze like with the old wooden toy with the tilting
maze or more recently games like Mercury Meltdown. Other mini games from the
past such as the rail grinding sequences and arena battles also make an
appearance in Ratchet's and Clank's latest outing.
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