When you resurrect a 25 year old arcade game that hasn't been seen much
since, it's always interesting to see if the gameplay has stood the test of
time. Is the game really a classic, or is it just from the classical age of
gaming? Take Gyruss for example. Gyruss has popped up occasionally on one system
or another over the last quarter century - just enough so that people wouldn't
forget about it, but not enough so that they'd remember exactly what it was
about. Now thanks to Xbox Live Arcade, an Xbox 360 and $5 will let you get
reacquainted with the game. Let's see if the reunion would be a happy one...
Gyruss is a shooter that's a lot like Galaga, well, Galaga played inside a
paper towel roll that is. Gyruss has you facing waves of enemies that come
swooping onto the screen and into formation, after which they begin to break
ranks to swoop around while launching missiles at you. After every few levels
you're given a challenge stage where enemies fly across the screen in crazy
patterns as you try your best to hit them all. After the challenge stage things
begin anew, although the enemies' flight paths change up a bit as they enter the
screen. So far this sounds exactly like Galaga, but the twist in Gyruss is that
instead of moving horizontally across the bottom of the screen you move along a
circle that rings the screen. It's like you're in a tube or pipe, but you're
stuck to the walls. This was probably an early attempt to bring a 3D feel to the
distinctly 2D world of 80s shooters, but it also makes the game a bit different
from all of the other Galaga/Galaxians clones of the day.
Well, that's Gyruss. The Xbox 360 version includes the original arcade
version of the game which can either be played alone or with another player
alternating turns between lives. Since the original game used an upright monitor
in portrait mode, the game screen only occupies the middle third of the entire
screen with the dead space filled in by a rather dull static border. Your scores
in this mode are automatically uploaded to the online leaderboards so you can
see how your best score stacks up against those of other gamers. I wish the game
would save its high score table between sessions, though. As it stands it's
reset each time so you'll only ever see your best score on the leaderboard.
Online gaming can be done in cooperative or versus modes, but these modes
basically have you playing side by side with your teammate/competition. In co-op
your scores are added together and in versus the high score wins. It's not
really any different than playing alone, but at least you can pick up a few
extra achievement points and you don't have to look at the dull borders.
The biggest problem with Gyruss is that there's just not a lot too it. Once
you've played it for a little bit you've seen it all, and the only motivation to
keep playing is to squeeze a few more thousand points out of it to add to your
high score.
In The End, This Game Hath Been Rated:
62%. The good thing is that it's true to the
original Gyruss, but that's the bad thing as well.