By Jason Nimer

Earlier this afternoon, something piqued my curiosity and I decided to see
how many games, DVDs, etc. I've reviewed since I starting working with
gamerstemple.com about three years ago. Going through the document folders on my
laptop, I was floored to see that up to this point, I've reviewed over 100 games
for this site; a number that grows quite a bit when you add all the DVD, iPhone
and gadget reviews to that grand total. That seems like a whole lot, but writing
these reviews has become almost as reflexive as inverting the Y-axis in shooters
or ignoring instruction booklets - I get the games, I play the games and it has
become second nature to then review the games. So what does any of that have to
do with Nintendo's long-overdue update/remake to the twitchy NES classic
Punch-Out!!! (or Mike Tyson's Punch-Out!!! for those of you who are older than
dirt)? In learning the number of reviews I've have had the pleasure of writing
over the past few years, I realized that assembling the review for the sequel to
my absolute favorite game of all time is not only a privilege, it is something
I've been anticipating for literally 20 years. And guess what? Punch-Out!!! on
Nintendo's Wii system was worth the wait - every last second of it.
I realize that there is a huge segment of the gaming population who isn't old
enough to remember the original arcade Punch-Out!!!, let alone the NES version
of the game, so here is your background info. Mike Tyson's Punch-Out!!! hit the
NES in the late '80s and instantly become one of the most fondly remembered
games of the day, right up there with Super Mario Bros. and Contra.
Unforgettable opponents, tight, twitchy gameplay and arguably the best and most
memorable final boss fight EVER melded to produce one of the single greatest
video games in history. A follow up, Super Punch-Out!!! was released on the SNES
a few years later, but it lacked the cast, charm and difficulty that made the
first game a classic. Thankfully, Nintendo went back to everything that made the
NES original great, and in turn, released not only a game worthy of being held
up next to the flawless original, but also the one of the best games (possibly
THE best) on the Wii to date.
I'll start with this: Not everyone is going to enjoy Punch-Out!!! the way
they should. The game is extremely old school in its presentation, which I can
imagine will turn off some of the newer gaming generation. In Little Mac's
shoes, you'll fight through three circuits worth of boxers in the career mode,
complete a series of difficult challenges in exhibition mode and a fight through
a mode or two I won't ruin for you. Listen to this next bit very carefully -
Nintendo's Punch-Out!!! has zero online capabilities, no story, a microscopic
multiplayer mode (that isn't even close to being entertaining), no downloadable
content… pretty much everything games boast about these days. And while most
would lower the game's score for these oversights, I'm actually adding points to
the final rating because of them. What? Why? To put it as plainly as possible,
Nintendo deserves a medal and a slow clap for not caving to the online
multiplayer crowd and creating a bizarre product that couldn't be enjoyed by
anyone. Remember Metroid's multiplayer? I do - it was awful. Like Metroid, a
game based around single player solitude, a multiplayer mode in Punch-Out!!!
simply makes no sense at all. Yes, they've included a small multiplayer
component in this game (not small enough), but it is little more than a minor
distraction from the better single player modes, putting it in a position to not
ding my final overall score.
Remember what I said about people not getting into this because of its
old-school sensibilities? That is important to keep that in mind when discussing
this next part. Punch-Out!!! is a difficult game, no questions asked. It
requires lightning fast reflexes, memorization of patterns and a hefty bit of
exploration, especially when earning better times or more super punches. Add to
the steep difficulty the fact that your only reward for playing well is
satisfaction and bragging rights and you'll turn off more than a few. For
whatever reason, I can't imagine the online deathmatch people, folks who are
used to the modern age of gaming's complete lack of truly challenging games and
single player campaigns, striving to beat their own times in Punch-Out!!!, but
then again, I can't imagine myself ever enjoying an online deathmatch. Different
strokes, I guess.
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