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Resident Evil: The Umbrella Chronicles - FAQ/Walkthrough
System: Wii
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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[WE00]
===============================================================================
                 __    __  __  _      ___  ___    __  __    
                / / /\ \ \/__\/_\    / _ \/___\/\ \ \/ _\   
                \ \/  \/ /_\ //_\\  / /_)//  //  \/ /\ \    
                 \  /\  //__/  _  \/ ___/ \_// /\  / _\ \   
                  \/  \/\__/\_/ \_/\/   \___/\_\ \/  \__/   
                    S E C O N D A R Y  W E A P O N S
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is a list and description of all secondary weapons found in the game.  
Weapons are listed in the same order that they are displayed in on the weapon 
selection menu.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level    = Current level that a weapon is on (changes stats of weapon).
Ammo     = Amount of ammo that a weapon can hold altogether.
Capacity = The number of shots that can be fired before the need to reload.
Power    = The amount of damage that a weapon will take.
Cost     = The number of stars that must be earned to upgrade the weapon.

(NOTE: Stars are earned based on your rank for a particular chapter.  See 
"Ranking" and "Customize" under basics for more details.)

TIP: For any Shotgun, Grenade Launcher (especially the Grenade Launcher), or 
Rocket Launcher, the closer you are to an enemy, the more damage you will take! 
It really helps to take this knowledge into consideration while fighting a 
boss.  For a perfect example, shoot the Tyrant R from a distance with the 
Grenade Launcher HP, then try shooting him while he is up close and see for 
yourself.

Damage from far:   xxx-----------
Damage from close: xxxxxxx-------

   ______        __                   
  / __/ /  ___  / /____ ___ _____  ___
 _\ \/ _ \/ _ \/ __/ _ `/ // / _ \(_-<
/___/_//_/\___/\__/\_, /\_,_/_//_/___/
                  /___/               

The shotguns are well known for their spread fire that instantly knocks any 
normal enemy out of a character's face and in Umbrella Chronicles they are no 
exception.  Try to make sure that an enemy is close before shooting.  As 
always, a shotgun is not as effective from a distance as it is up close. Along 
with Magnums, these are some of the best weapons to use against Hunters.

===============
Assault Shotgun 
===============

The Assault Shotgun has the best power out of the shotgun category but it has 
one mighty reload time that can get you hit if not timed well.  It can hold a 
greater capacity in between reload times when compared to the Shotgun, but it's 
not that much higher.  To use an Assault Shotgun effectively, reload often and 
don't get caught having to perform a full reload very much!

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     60   |     6    |   C   |   -  |
| 2     |    120   |    10    |   C   |   3  |
| 3     |    120   |    10    |   C   |   4  |
| 4     |    120   |    10    |   C+  |   5  |
| 5     | Infinite |    10    |   C+  |   6  |
\--------------------------------------------/

=======
Shotgun
=======

The Shotgun is the standard shotgun found early in the game.  It is the weakest 
shotgun but is has an average reload and rate of fire when compared to the 
Assault Shotgun.  Even though some may shrug it off due to its low damage, the 
good thing about this weapon is that it still packs the same amount of force as 
the other shotguns thereby allowing you to cancel boss attacks even on later 
chapters with this gun.  More powerful normal enemies found on the later 
chapters will not fall as easy to this weapon when compared to an Assault 
Shotgun however.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     60   |     6    |   D   |   -  |
| 2     |    120   |     6    |   D   |   2  |
| 3     |    120   |     8    |   D   |   3  |
| 4     |    120   |     8    |   D+  |   4  |
| 5     | Infinite |     8    |   D+  |   5  |
\--------------------------------------------/

==========
Shotgun SA
==========

The Shotgun SA is the most well balanced of the shotguns.  It trades some of 
its power for a better capacity and faster firing speed.  It's weak damage rate 
means that you will have to hit later enemies with more shots to kill them, but 
thankfully you can spam shots quite quickly with this baby.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     80   |     8    |   D+  |   -  |
| 2     |    160   |     8    |   D+  |   4  |
| 3     |    160   |    12    |   D+  |   5  |
| 4     |    160   |    12    |   C   |   6  |
| 5     | Infinite |    12    |   C   |   7  |
\--------------------------------------------/

   ___            _    __  _____           _      __                          
  / _ \___ ____  (_)__/ / / __(_)______   | | /| / /__ ___ ____  ___  ___  ___
 / , _/ _ `/ _ \/ / _  / / _// / __/ -_)  | |/ |/ / -_) _ `/ _ \/ _ \/ _ \(_-<
/_/|_|\_,_/ .__/_/\_,_/ /_/ /_/_/  \__/   |__/|__/\__/\_,_/ .__/\___/_//_/___/
         /_/                                             /_/                  

The rapid fire weapons are best used for spamming damage on single or multiple 
enemies.  They are also good for simply stunning an enemy, especially zombies. 
Shoot a weaker enemy with one of these weapons and it will stagger thereby 
allowing you to switch to another weapon to finish it off or continue to shoot 
it with rapid fire.  These weapons hardly ever stagger Hunters though, don't 
try it often!

Rapid Fire Weapons are also very useful for some boss fights.  When the damage 
rate of these weapons are increased, they can help out a bunch for spamming a 
boss' weak point with rapid fire.

==============
Submachine Gun
==============

The Submachine Gun is the weakest out of the rapid fire weapons, but you WILL 
want this when you want to go for headshots.  This weaker rapid fire weapon is 
the better option when you want to simply stun a foe and set him up for a 
critical shot.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |    750   |    50    |   D   |   -  |
| 2     |   1500   |    50    |   D   |   2  |
| 3     |   1500   |   100    |   D   |   3  |
| 4     |   1500   |   100    |   D+  |   4  |
| 5     | Infinite |   100    |   D+  |   5  |
\--------------------------------------------/

================
Automatic Pistol
================

The Automatic Pistol is the most well balanced out of the rapid fire category 
since it combines a good damage rate with an excellent ammo storage.  This is 
the more favorable rapid fire weapon to use during boss fights.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |    750   |    50    |   D+  |   -  |
| 2     |   1500   |    50    |   D+  |   4  |
| 3     |   1500   |   100    |   D+  |   5  |
| 4     |   1500   |   100    |   C   |   6  |
| 5     | Infinite |   100    |   C   |   7  |
\--------------------------------------------/

=================
Submachine Gun HP
=================

The Submachine Gun HP is the most powerful rapid fire weapon but it slightly 
lacks in the overall ammo storage and capacity that the other rapid fire 
weapons have.  This is best used for normal enemies that need to be taken down 
quickly - Eliminators, Lickers, maybe Hunters (again maybe with the Hunters).

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |    600   |    40    |   C   |   -  |
| 2     |   1200   |    40    |   C   |   3  |
| 3     |   1200   |    80    |   C   |   4  |
| 4     |   1200   |    80    |   C+  |   5  |
| 5     | Infinite |    80    |   C+  |   6  |
\--------------------------------------------/

  _____                     __      __                      __             
 / ___/______ ___  ___ ____/ /__   / /  ___ ___ _____  ____/ /  ___ _______
/ (_ / __/ -_) _ \/ _ `/ _  / -_) / /__/ _ `/ // / _ \/ __/ _ \/ -_) __(_-<
\___/_/  \__/_//_/\_,_/\_,_/\__/ /____/\_,_/\_,_/_//_/\__/_//_/\__/_/ /___/

Grenade launchers are some very powerful weapons, but ammo is rather hard to 
come by most of the time, though still not as hard as a rocket launcher.  These 
are best used for a group of enemies, especially the leeches and Leech Men in 
the earlier chapters.  They are also useful against a group of zombies or 
finding hidden items in the environment.  These make a good alternative for 
tossing grenades.  The main bad aspect of a grenade launcher is that there is 
always a slight pause before each shot, so the shot is not instant.  The rate 
of fire for these weapons are not that great either, but the fact that they 
clean out a good chunk of the room sort of makes that stand out less.

They can be useful for boss fights also, especially against a boss that likes 
to get in your face a bunch.  The closer an enemy is to you, the more damage a 
grenade launcher will take off - always keep this in mind during boss fights!

================
Grenade Launcher
================

By combining a decent ammo storage, capacity, and damage rate, the Grenade 
Launcher is the most well balanced of the grenade guns.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     12   |     4    |   B+  |   -  |
| 2     |     24   |     4    |   B+  |   4  |
| 3     |     24   |     8    |   B+  |   5  |
| 4     |     24   |     8    |   A   |   6  |
| 5     | Infinite |     8    |   A   |   7  |
\--------------------------------------------/

===================
Grenade Launcher AT
===================

The Grenade Launcher AT is the weakest grenade gun but it makes up for it with 
its ammo storage and capacity.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     18   |     6    |   B   |   -  |
| 2     |     36   |     6    |   B   |   3  |
| 3     |     36   |    12    |   B   |   4  |
| 4     |     36   |    12    |   B+  |   5  |
| 5     | Infinite |    12    |   B+  |   6  |
\--------------------------------------------/

===================
Grenade Launcher HP
===================

This is the most powerful grenade gun found in the game but it has a very long 
reload time.  The reload time is almost similar to that of the Anti-tank Rifle. 
It's a good weapon for boss fights but only for a particular boss that gets 
close for an attack.  It's slow rate of fire and heavy pause before a shot make 
it useless for any distant enemy or one that must be hit quickly.  I would 
recommend the MRL over this weapon for most bosses.  The Grenade Launcher HP 
works mighty well for the boss in the Death's Door chapter however - the 
chapter where it is first unlocked.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |      3   |     1    |   A   |   -  |
| 2     |      6   |     1    |   A   |   5  |
| 3     |      6   |     2    |   A   |   6  |
| 4     |      6   |     2    |   S   |   7  |
| 5     | Infinite |     2    |   S   |   8  |
\--------------------------------------------/

   __  ___                            
  /  |/  /__ ____ ____  __ ____ _  ___
 / /|_/ / _ `/ _ `/ _ \/ // /  ' \(_-<
/_/  /_/\_,_/\_, /_//_/\_,_/_/_/_/___/
            /___/                     

Magnums are best used for quick high damage on any single enemy.  Hunters are 
some of the best reasons to carry these weapons along with you in a chapter.  
They work well for boss fights also, but with the lack of any type of spread 
from gunfire, you have to hit the boss precisely in a weak point to see the 
true damage that can be dealt from one of these.

===============
Magnum Revolver
===============

Trading ammo and capacity for damage, this is the best magnum that can be found 
early in the game.  It takes off quite a bit when hitting a boss in a weak 
point but it lacks a good rate of fire when compared to the Magnum AT.  This 
weapon nearly doubles what the Magnum AT's normal damage rate is when used 
against a boss however.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     18   |     6    |   B   |   -  |
| 2     |     36   |     6    |   B   |   4  |
| 3     |     36   |    12    |   B   |   5  |
| 4     |     36   |    12    |   B+  |   6  |
| 5     | Infinite |    12    |   B+  |   7  |
\--------------------------------------------/

=========
Magnum AT
=========

The Magnum AT is the weakest magnum but it has the best reload, ammo storage, 
and capacity out of the magnum category.  It has a much better rate of fire 
when compared to the Magnum Revolver, which can really help out for spamming a 
boss' weak point if you can get that precise aim on it.  The Magnum Revolver 
takes off nearly two times the Magnum AT's shot, but the Magnum AT's faster 
rate of fire makes up for that loss in damage if you have enough ammo.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |     24   |     8    |   C+  |   -  |
| 2     |     48   |     8    |   C+  |   3  |
| 3     |     48   |    16    |   C+  |   4  |
| 4     |     48   |    16    |   B   |   5  |
| 5     | Infinite |    16    |   B   |   6  |
\--------------------------------------------/

===========
Hand Cannon
===========

Hailing from Resident Evil 4, the Hand Cannon is one of the best weapons in the 
game.  While combining a decent ammo and capacity, its sheer power will take 
some heavy damage from anything and still have enough shots to shoot it some 
more.  This is the number one choice for hunting elephants!

This is still second in damage when compared to the Anti-Tank Gun but its 
better rate of fire and higher ammo and capacity more than make up for that 
weak point.  Much like it was in Resident Evil 4, this gun takes the fun out of 
the game at times.  Give it infinite ammo with the Level 5 upgrade and... well, 
it becomes the ultimate cure for any virus infection.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |      9   |     3    |   S   |   -  |
| 2     |     18   |     3    |   S   |   7  |
| 3     |     18   |     6    |   S   |   8  |
| 4     |     18   |     6    |   S+  |   9  |
| 5     | Infinite |     6    |   S+  |  10  |
\--------------------------------------------/

   __ __                     _      __                          
  / // /__ ___ __  ____ __  | | /| / /__ ___ ____  ___  ___  ___
 / _  / -_) _ `/ |/ / // /  | |/ |/ / -_) _ `/ _ \/ _ \/ _ \(_-<
/_//_/\__/\_,_/|___/\_, /   |__/|__/\__/\_,_/ .__/\___/_//_/___/
                   /___/                   /_/                  

These are basically your boss battling weapons.  The lack of ammo in a chapter 
is what makes them basically useless against normal enemies unless you are 
certain that you are about to run across some more ammo for them.  They can be 
useful for instantly clearing a room or finding hidden items in a room.

Weapons such as these truly shine during a boss battle - hit the boss in any 
location regardless if it is a weak point or not and these weapons will take 
some serious damage.  Much like the grenade launchers and shotguns these 
weapons take off more damage when a boss is hit from up close.

===
MRL
===

This is one of the best powerful weapons to carry with you for boss fights.  It 
has a high damage rate and its capacity is decent, even better than the normal 
Rocket Launcher.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |      4   |     4    |   A   |   -  |
| 2     |      8   |     4    |   A   |   5  |
| 3     |      8   |     8    |   A   |   6  |
| 4     |      8   |     8    |   A+  |   7  |
| 5     | Infinite |     8    |   A+  |   8  |
\--------------------------------------------/

===============
Rocket Launcher
===============

This is the first rocket launcher that is found.  The only plus side to this 
compared to the MRL is the fact that it reloads slightly quicker, has a 
slightly faster rate of fire, and it can hold four more rockets total.  The 
differences are so very slight that they can be easily overlooked for the more 
powerful MRL.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |      6   |     3    |   B+  |   -  |
| 2     |     12   |     3    |   B+  |   4  |
| 3     |     12   |     6    |   B+  |   5  |
| 4     |     12   |     6    |   A   |   6  |
| 5     | Infinite |     6    |   A   |   7  |
\--------------------------------------------/

=============
Anti-Tank Gun
=============

You point, you shoot, extreme damage is taken.  The Anti-Tank Gun is the most 
damaging weapon in the game.  This is arguably the ultimate boss killer, though 
some gamers, much like myself, may favor the MRL's higher ammo and capacity in 
exchange for a higher damage when it comes to a boss fight.

/--------------------------------------------\
| Level |   Ammo   | Capacity | Power | Cost |
|============================================|
| 1     |      2   |     1    |   S   |   -  |
| 2     |      4   |     1    |   S   |   8  |
| 3     |      4   |     2    |   S   |   9  |
| 4     |      4   |     2    |   S+  |  10  |
| 5     | Infinite |     2    |   S+  |  11  |
\--------------------------------------------/

 

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