|************** Pre-Resident Evil 4 - The True Fall of Umbrella **************|
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| D A R K L E G A C Y 2 [DL02] |
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| "My dear, Spencer. How the mighty have fallen." |
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= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
>> Finish all other chapters except Fourth Survivor to unlock this chapter. <<
Wesker: Handgun w/Silencer, Shotgun SA (Lv.1)
Recommended Secondary Weapon: MRL
A Rank Item on Normal Mode: Film A/B/D/C
S Rank Item on Hard Mode : Spade/Diamond/Club/Heart Key
Unlockable Weapon: Anti-Tank Gun
Unlockable Scenario/Chapter: "Fourth Survivor" Chapter 1
(^must have finished ALL chapters up to this point
to unlock this chapter)
The MRL is not a complete necessity this time if you have your Automatic Pistol
fully powered, but it sure does help still. It would pay to bring it and try
not to use too many grenades during the course of the chapter.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
== DARK ROOM ==
Wesker will start out near the hall that leads to the elevator shaft as he
turns to enter.
== ELEVATOR SHAFT ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - On the sidewalls before moving through the elevator
[ ] Automatic Pistol Ammo door.
-------------------------------------------------------------------------------
He will walk toward the door up ahead and see that someone has already taken
the elevator downward. Good ole' Chris Redfield no doubt.
Wesker will leap from the top of the elevator shaft while laughing at the
thought of his rival and grab onto the side of the wall. TWO [BATS] will
attack from the right followed by TWO more [BATS] from below and, would you
believe, ONE more [BAT] from the left. Slash them all with the knife. Wesker
will jump further down and continue his plunge to the bottom. He will jump
next to many [WEB SPINNERS] on the way down but don't even waste any ammo on
them since they won't bother Wesker. You can slash at them or shoot at them
with the Handgun for fun though.
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - When Wesker lands on the elevator at the bottom of
the elevator shaft, he will stare downward then look up and this will be to the
left of the door.
-------------------------------------------------------------------------------
Wesker will hit the bottom of the elevator shaft then look up. He will turn to
the left as TWO [ELIMINATORS] walk toward him followed ANOTHER [ELIMINATOR]
once one of the first two are defeated. Wesker will look around the room then
TWO [LICKERS] will fall near him, followed by TWO more [LICKERS], oh, and TWO
more [LICKERS] then... Good god, man! TWO [MORE] LICKERS will fall for total
of eight Lickers! Thankfully they all fall in groups of two as Wesker defeats
each one. Don't hold back, just use the Automatic Pistol on them and aim for
their heads. TWO [ELIMINATORS] will fall from the left then after their demise
TWO [CHIMERAS] will fall and attack from the right. Wesker will look up toward
the ceiling and stand to wait on any stragglers, but eventually he will turn
and enter the Monitor Room.
== MONITOR ROOM ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Sergei Monster Notes |
| / \ |
| |
| Shoot the small phone on the counter below the first set of monitor screens |
| that Wesker sees while entering the Monitor Room. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> Letter from Sergei to Nicholai |
| / \ |
| |
| When Wesker turns to the left in the Monitor Room, shoot the second red |
| monitor screen from the bottom on the far left on the collection of |
| monitors on the back wall. This can also be shot when Wesker looks at the |
| three zombies back in the Monitor Room while in the Storeroom. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - As Wesker opens the door to the Monitor Room, these will
[ ] Grenade be on the counter below the monitors ahead.
[ ] Automatic Pistol Ammo - As Wesker turns to the left in the Monitor Room,
[ ] Anti-Tank Gun Ammo these will be on the back counter and right
counter respectively.
-------------------------------------------------------------------------------
Wesker will turn to the left shortly after entering the monitor room then walk
toward the next door. He will turn as FOUR [ZOMBIES] move through the doorway
behind him. TWO more [ZOMBIES] will enter the room as the first few fall.
After they are finished, Wesker will turn as SIX [ZOMBIES] get up from near the
exit doorway. Wesker will back up as they rise. You can look up and shoot the
set of hanging monitors in order to defeat most of them, but you will miss out
on some of the easiest critical hits for this chapter since they are so far
away from Wesker backing up and it will take them a while to reach Wesker.
Wesker will walk to the exit door of the monitor room after defeating the
zombies.
== STOREROOM ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - On the top of the drawers under the stairs in the
Storeroom.
-------------------------------------------------------------------------------
A [ZOMBIE] will attack from the side of the stairs as Wesker steps into the
Storeroom. Wesker will turn to the left after finishing the single zombie and
THREE [ZOMBIES] will get up from the floor. Shoot the set of three explosive
cylinders in the back of the zombies (past the railing) to get rid of most of
them and enjoy some extra dialogue from Wesker. When Wesker looks back into
the monitor room, THREE [ZOMBIES] will shamble toward him from the back of that
room. As Wesker turns back around, THREE [IVYS] will be approaching him from
near the stairs - shoot each of them with a Handgun in a row then shoot each of
their mouths in a row with a Handgun for some quick and easy kills.
After the zombies are defeated TWO [ELIMINATORS] will run toward Wesker from
the background then TWO more [ELIMINATORS] will follow once the first two have
been defeated. During this whole time TWO [IVYS] will be approaching from the
left portion up ahead. Use the Automatic Pistol to take down both sets of
Eliminators quickly then switch to the Handgun and fire at the Ivys then shoot
the inside of their mouth as their mouths open.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying to the left of the bottom of the stairs in the
Storeroom. (NOT ON NORMAL OR HARD MODE)
[ ] Grenade - Near the top of the stairs in the Storeroom.
-------------------------------------------------------------------------------
Wesker will move up the stairs to the side then approach the destroyed portion
of the catwalk up above.
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - On the other side of the catwalk that Wesker jumps
[ ] Green Herb to in the Storeroom. (GREEN HERB IS NOT ON HARD
MODE)
-------------------------------------------------------------------------------
After jumping to the other side, a checkpoint will activate.
*********************** C H E C K P O I N T **************************
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 3 --> Wesker's Notes on Differing Mutations |
| / \ |
| |
| While Wesker looks off the side of the catwalk after the checkpoint, shoot |
| the closest set of three explosive cylinders next to the catwalk. This can |
| be shot early while climbing the stairs as well. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
Wesker will look down below then turn as TWO [ZOMBIES] begin to climb the
stairs on the other side of the catwalks. When he turns back around TWO
[ELIMINATORS] will fall behind him and ANOTHER [ELIMINATOR] will fall once one
of the first two has been taken down. Be sure to aim downward when they first
fall and shoot them with the Automatic Pistol to make sure they don't get in a
quick punch. TWO [LICKERS] will fall shortly after the Eliminators then ONE
more [LICKER] will fall eventually - use the Automatic Pistol and don't let
them get close enough to hit Wesker with their claws. Wesker will turn back
toward the zombies on the opposite catwalk then back up toward the door ahead.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 4 --> Ozwell E. Spencer Profile |
| / \ |
| |
| While Wesker looks off the side of the catwalk while fighting the Lickers |
| on the wall, look to the far left and shoot the set of three explosive |
| cylinders on the bottom floor. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
Wesker will look back to the bottom floor as a [LICKER] moves out from the
doorway below and climbs the ceiling. Shoot the Licker with a Handgun to
easily kill him without the need of secondary weapon ammo. Another [LICKER]
will scale the wall after the first Licker, so break out the Handgun once again
and shoot at his head. After humoring the G-virus pests below, Wesker will
continue into the maze up ahead after defeating the final Licker.
== HONEYCOMB MAZE B ==
TWO [ZOMBIES] and TWO [IVYS] will be inside the first room of the maze. Take
out the MRL and shoot them with it to kill them all really quickly. I wouldn't
advise headshots since the zombies start out very close and they get aggressive
quick.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 5 --> Online Interview with Anti-Umbrella Activist |
| / \ |
| |
| In the Honeycomb Maze B take the following route: |
| |
| 1) Go through the middle doorway. |
| 2) Go through the doorway directly ahead. |
| 3) Go through the left doorway. |
| 4) Go through the doorway directly ahead. |
| 5) Go through the left doorway. |
| |
| Shoot the small box on the back wall (right side) to open a secret |
| compartment in the back wall containing this file and an Anti-Tank Gun Ammo |
| pickup. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
Like before, I will take you on a tour of the path that leads to the weapon
room at the end of the maze. This maze is set up the same way as the last but
the weapon room is on the other side this time.
1) Go through the doorway in the middle
TWO [ZOMBIES] will move out from both side of the doorway as Wesker approaches
the it, so go for some easy headshots. Wesker will enter the next room but
turn to find SEVERAL [ZOMBIES] in the room behind him. Take out the MRL and
fire at one to take down the whole crowd. Throw a grenade if you didn't bring
the MRL. Headshots can be risky at this point unless your aim is quite good.
2) Go through the doorway directly ahead.
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - Go through the middle door then the next door in
[ ] Automatic Pistol Ammo the Honeycomb Maze B and these will be on the floor
of the next room.
-------------------------------------------------------------------------------
3) Go through the left doorway.
A single [CRIMSON HEAD] will get up in the next room, so switch to the
Automatic Pistol and shoot him with it to stagger him then try to go for a
headshot with the Handgun while he stands in place.
4) Go through the door directly ahead.
5) Go through the left doorway.
While standing outside of the weapon, you can take advantage of the free time
in between moving inside of the room and blast the glass on the right side of
the room to clear it so you can easily grab the Automatic Pistols while
entering.
== WEAPON ROOM ==
Blast the glass on the sides and shoot the small black box on the right side of
the back wall to open a secret wall compartment that will reveal an Anti-Tank
Gun pickup and a file. Be sure to grab the secondary weapon ammo on the bottom
portion of the left wall.
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - All in the Weapon Room. (GREEN HERB ON LEFT IS NOT
[ ] Automatic Pistol Ammo ON HARD MODE)
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Automatic Pistol Ammo
[ ] Secondary Weapon Ammo
[ ] Green Herb
[ ] Green Herb
[ ] Anti-Tank Gun Ammo - Shoot the black box on the back wall (right side) of
the Weapon Room to reveal this.
-------------------------------------------------------------------------------
Wesker will leave the room in a few seconds so horde everything that you can.
== HONEYCOMB MAZE B ==
While stepping toward the next door of the maze a [CRIMSON HEAD] will rush
Wesker so take him down with the Automatic Pistol. Wesker will walk through
the doorway that the Crimson Head came through and face the double doors inside
the next room. A cutscene will trigger shortly.
Boss - Sergei Monster
Recommended Weapon: MRL and Grenades, and Automatic Pistol
Weak Point: Pink spot on his back
--> SERGEI TRANSFORMS!
Wesker will start this battle directly in front of Sergei in his transformed
state. Sergei will simply stand there for the time being, so take out the MRL
and blast him with a rocket or throw a grenade at him. Before long, his tongue
appendage will try to slap Wesker and an on-screen command will appear for
Wesker to dodge to input the command and Wesker will hop over to the left.
--> WHERE DID HE GO?
Sergei will seemingly disappear when Wesker turns to face him but before long
he will appear along the far wall as he races toward Wesker from the other side
of the room. Arm the Handgun at this point and shoot at Sergei while he crawls
along the wall. It doesn't take massive firepower to bring him down from the
wall, in fact, it is simply a waste of ammo to use any secondary weapon to
attempt this since the Handgun works just fine. He will fall from the wall
shortly, so throw a grenade at him and shoot his crippled ass with the MRL. If
he manages to hit Wesker then prepare to dodge his next attack via the on-
screen command that will appear.
--> THE ANNOYING WORMS
Sergei will get up and use his tongue appendage to bring him closer to the
raised area behind Wesker. He will stand suspended from the wall for a moment
then shoot a red pod toward the ceiling. Arm the Automatic Pistol as Wesker
looks toward the ceiling and try to destroy the red pod before it releases
white worms. If it is shot enough then it will harmlessly explode and the
battle will continue, but if it isn't shot enough then it will release white
worms that will shower Wesker and damage him. Shoot at all the white worms
with the Automatic Pistol in an attempt to destroy them before they reach
Wesker. Both shooting the pod and the worms are easier said than done since it
is hard to aim at times, but you'll eventually get the hang of it.
--> WHAT A BIG TONGUE YOU HAVE
Sergei will eventually grab Wesker with his tongue appendage and hold him up in
the air in front of him. You can use this time to shoot him with the Automatic
Pistol but you don't have long before an on-screen command will appear. Sergei
will throw Wesker to the other side of the room if you miss the command or
Wesker will escape if you input the command and leap to the other side of the
room himself. Wesker will skip off the wall while jumping in order to behind
Sergei.
--> SERGIE'S APPENDAGE ATTACK
While Wesker is on the other side of the room, Sergei will have his back to
Wesker and his pink spot weak point on his back will be revealed. At this
time, fire at him with the Anti-Tank Gun, the MRL, or the Automatic Pistol in
order to damage him heavily. If you use the Anti-Tank Gun or MRL then you will
need to quickly switch to the Automatic Pistol afterwards and continue to fire
at his weak spot in order to cancel his appendage attack. If the attack is not
canceled then Wesker will get hit by the four appendages that protrude from
Sergei's back.
--> THE PATTERN STARTS AGAIN
Sergei will eventually chase Wesker back toward the entrance of the room as he
moves to the center. He will stand in front of Wesker again, but this time he
will shoot another red pod toward the ceiling, so break out the Automatic
Pistol and shoot it before it releases a white worm shower. Sergei will stand
in front of Wesker for a couple of moments afterwards then the on-screen
command will shortly appear before he slaps Wesker with his tongue appendage.
The entire pattern described above will commence once again over and over until
he reaches about 25% life.
--> SERGEI GOES ALL OUT
Once Sergei's health bar is at 25% then he will scale the middle pillar as
Wesker stand in front of the entrance. He will only do this while he stand in
front of it so he can actually be defeated before he ever starts this attack if
he doesn't make it to the middle of the room again while he is low in life.
Sergei will basically unleash all of his attacks at this point. Shoot the red
appendages when they move out of his back and to one of his sides, shoot the
red pod that he will shoot at Wesker, shoot his middle tongue appendage when it
moves straight toward Wesker while in the middle of the screen - the Automatic
Pistol will be needed to cancel all of these attacks. This portion can get
quite intense and that is why you need to save at least once Anti-Tank Gun shot
for him here since you need to take him down as quickly as you can at this
point. The Anti-Tank Gun will nearly kill him and some constant Automatic
Pistol sprays should finish the rest.
Sergei and Wesker have a most interesting conversation during Sergei's final
attacks. It pays to listen to their words at least once since some valuable
pieces of story are exposed before he dies.
--> THE BOTTOM LINE
It's pretty easy to take down Sergei without the MRL if you have your Automatic
Pistol at full power, but the MRL sure can speed up the battle quite a bit.
Grenades help a bunch as well, but only throw them at the very beginning and
when he falls from the wall, otherwise you might miss him. The Anti-Tank Gun
takes about 25% of his life at any time no matter where he is hit, so don't
miss!
The ending cutscenes will play following this battle.
Congrats, you just finished the game! Now go play the Fourth Survivor
scenario. The walkthrough for it is located below the Death's Door scenario.
T H E E N D
. . . A N D F A L L O F U M B R E L L A
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