-------------------------- S U B S C E N A R I O 6 ---------------------------
F E B R U A R Y 1 8, 2 0 0 3
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ALBERT | | ___ __ _ __ _ ___ _ _
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WESKER | |___| __/| (_| || (_| || (__ | |_| |
|_____|\___| \__, | \__,_| \___| \__, |
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[SB06]
|********** Pre-Resident Evil 4 - A Backdoor into the Umbrella Base **********|
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| D A R K L E G A C Y 1 [DL01] |
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| "I will use one pawn to eliminate the other and emerge with the spoils for |
| myself." |
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= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Wesker: Handgun w/Silencer, Shotgun SA (Lv.1)
Recommended Secondary Weapon: MRL
A Rank Item on Normal Mode: King/Knight/Bishop/Rook Plug
S Rank Item on Hard Mode : Battery
Unlockable Weapon: --
Unlockable Scenario/Chapter: "Dark Legacy" Chapter 2
(^must have finished ALL chapters up to this point
to unlock this chapter)
It is very important that you bring an MRL with you for the boss fight at the
end of this chapter. Also, it is a good idea to save the three grenades that
you start with and the two grenades that you find at the beginning for a total
of five grenades for the boss fight as well. Don't be afraid to use the MRL on
groups of normal enemies since Wesker will find a secondary weapon pickup
shortly before the end of this chapter that can be used to replenish any
rockets that you might use.
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== SUBWAY STATION ==
Wesker will start out in the subway tunnel and look at the dead bodies to the
left and right. He will turn to the right and move down the tunnel while
surveying the dead bodies.
---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - On a bench near the right wall as Wesker turns to
[ ] Grenade the right at the beginning
[ ] Grenade
[ ] Shotgun SA Ammo - On a seat further down the hall beside the one mentioned
above.
-------------------------------------------------------------------------------
When he turns to look toward the subway tracks and TWO [LICKERS] will appear
then a THIRD [LICKER] will appear once one of the other two fall. The Silenced
Handgun can easily dispatch these if you keep hitting each one in order to
cancel their attacks, otherwise the Automatic Pistol will defeat them quickly.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Wesker Report Extract on "Her" |
| / \ |
| |
| Wesker will fight three Lickers at the beginning of this chapter then turn |
| to the left to fight zombies. Shoot the chandelier in the very back of the |
| corridor and make it fall to see this file. This chandelier can also be |
| shot as Wesker turns to look to the left at the beginning of this stage. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
Right after finishing those nuisances, Wesker will turn to the left as THREE
[ZOMBIES] attack from the side. As the zombies fall, THREE more [ZOMBIES] will
get up from the left and Wesker will back up. Some of these zombies sometimes
dash quite a bit, so you might have to stagger them with an Automatic Pistol if
you want a headshot.
Wesker will turn back around once those pest are disposed of then continue down
the subway tunnel. When he looks back toward the track a [CHIMERA] will fall
followed by ANOTHER [CHIMERA]. Wesker will look to the back of the subway
station as THREE [CHIMERAS] dash toward him. Wesker will humor them and back
up while shooting.
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - On the seats to the right while fighting the bats. This
can be retrieved along with all the other items at the beginning if your aiming
is good.
[ ] Green Herb - Lying near the seats to the left of the First Aid Spray (NOT
ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
Wesker will turn back around and a total of SIX [BATS] will attack. Have the
Shotgun SA ready since Wesker will turn to the left as a [HUNTER] jumps into
the view. A [WEB SPINNER] will crawl into view from the left. TWO more [WEB
SPINNERS] will crawl past the train tracks in the back once the first one is
defeated.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> Albert Wesker Profile |
| / \ |
| |
| While Wesker fights the last wave of four Web Spinners, destroy the wooden |
| bench on the back right wall. It is hard to see because the seats block |
| the view of it and it's quite far back. While Wesker moves forward to |
| board the subway train it can be made out a bit better. |
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Wesker will turn and fight THREE [WEB SPINNERS] that move down the corridor
ahead - use the MRL here if you brought it. ONE more [WEB SPINNER] will crawl
out of the back of the tunnel.
Wesker will continue ahead then find a train further ahead to the left. He
decides to board the train in order to continue his way into the facility.
== INSIDE THE SUBWAY CART ==
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| \ / [ ] |
| ) o ( F I L E 3 --> U.M.F.-013 Notes |
| / \ |
| |
| Shoot the back light on the right side of the ceiling when Wesker starts |
| out in the train. |
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/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 4 --> Ivan Notes |
| / \ |
| |
| Shoot the reddish circular light on the left wall of the train (left wall |
| when starting). The light doesn't really glow that much. |
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---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - All inside the train. (GREEN HERB ON RIGHT IS NOT
[ ] Automatic Pistol Ammo ON HARD MODE)
[ ] Shotgun SA Ammo
[ ] Green Herb
[ ] Green Herb
-------------------------------------------------------------------------------
It's best to stick with the Shotgun SA for most of the battles in here. Wesker
will eventually turn as a tile from the ceiling falls to his left. A [CHIMERA]
will drop through the ceiling on the right then Wesker will turn as a [HUNTER]
jumps through the back door. Another [HUNTER] will jump through the door to
the left once the first has been defeated. Wesker will turn as a [CHIMERA]
stands behind him then turn again to face a [LICKER] followed by another
[CHIMERA] that will fall through the ceiling on his right.
Wesker will look around the train while expecting another creature in just a
few moments. Rest assured that he will turn as a [LICKER] jumps through the
open doorway then a [CHIMERA] fall through the ceiling on the left followed by
another [CHIMERA] on the right. TWO more [CHIMERAS] will bust through the
ceiling and dash at Wesker. THREE more [CHIMERAS] will fall from the ceiling.
A confident Wesker will stand and view the bloodshed below him then turn and
take out the last [HUNTER] behind him. Make sure that you have a Shotgun SA
equipped as Wesker turns. After killing all the creatures, Wesker will stand
as the train continues to descend deeper into the facility.
*********************** C H E C K P O I N T **************************
== SUBWAY TUNNEL PLATFORMS ==
Wesker will stand at the top of the tunnel and look down to the bottom floor.
He will eventually jump to the platform across from him. Wesker will turn to
his right and fight the TWO [LICKERS] on the sidewall - use an Automatic Pistol
here, they're too separated for a Handgun. Wesker will look to a platform with
TWO [CHIMERAS] then look onward past a [WEB SPINNER] to see an empty platform
on the left wall. Wesker will jump to that platform.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA - When Wesker jumps to the second platform these will be on the
platform when he turns to face the Chimera - look in the back of the Chimera.
-------------------------------------------------------------------------------
Wesker will look toward two [WEB SPINNERS] on the left wall - only shoot the
first one. A Handgun should do. He will turn to his right and face off
against a [CHIMERA] that drops from the ceiling - make sure you get the pickups
on this side even if you have to get hit by the Chimera to do so since Wesker
will not turn back this way again.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Right after fighting the Chimera mentioned above, Wesker will
look out toward the center. This is on the platform below the left platform
that is currently on the same level is Wesker. You'll see it shining as Wesker
prepares to jump to the platform across from him. Look down and to the left.
(NOT ON HARD MODE)
-------------------------------------------------------------------------------
Wesker will look off the side - look to the left and grab the Green Herb on the
left platform (the one below the current level platform) just as Wesker moves
forward. It's the only chance you have to get it.
Wesker will leap to the platform on the other side. An [INFECTED BAT] will fly
by him as he turns to look away from the platform. Wesker will jump to a
platform on the left.
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - While Wesker fights the Web Spinners and Licker on
the wall near the fourth platform he jumps to, look downward and to the right
for this.
-------------------------------------------------------------------------------
He will turn around and deal with a [LICKER] and TWO [WEB SPINNERS] on the wall
across from him. Use the MRL if you still have ammo for it then grab the
secondary weapon pickup on the current platform (look down) to replenish it.
Be sure to grab it before Wesker turns to face the [CHIMERA] and [WEB SPINNER]
behind him.
Wesker will look toward the middle then turn as a [LICKER] and TWO [BATS]
attack from his right. Wesker will then look to the bottom and see a [BAT] fly
by then he will jump to the platform across from him. He will look to each
side to see a [LICKER] on the left and a [LICKER] and [WEB SPINNER] on the
right, but decide to jump to the very bottom of the tunnel.
== BOTTOM OF THE SUBWAY TUNNEL ==
An [INFECTED BAT] will try to attack. Arm the Shotgun SA and hit it in the
head whenever it flies close to Wesker to attack in order to cancel that attack
then hit it with an Automatic Pistol while it flies in the air. Always aim for
the head. The Infected Bat will fly in one more time and attempt another
attack. A [LICKER] will eventually appear to the side of Wesker and try to
attack him during this fight - shoot it to continue the fight with the Infected
Bat. Eventually the Infected Bat will hover in the air and release smaller
[BATS]. Keep firing and the Infected Bat should die shortly after this move or
possibly during it. A cutscene will trigger once the bat falls.
Boss - Twin Ivans
Recommended Weapon: MRL and Grenades, Handgun, and Automatic Pistol (for attack
canceling)
Weak Point: Head
--> CHECKING OUT OUR FOES
At the beginning of this match, Wesker will turn to each Ivan and examine it.
Take out the Handgun and shoot each one in the head a few times and Wesker turn
to each one. Notice how each of them have on different colored visors - this
will help you distinguish between which one you are hitting. There are two
life bars representing each Ivan. Wesker will eventually turn and dash into
the tunnel up ahead.
--> THE DASH ATTACKS
Wesker will look for them behind him but turn to find that they are stepping
onto the same platform as him. They will stand and prepare a dash attack.
This is the best time to throw a few grenades at them. Throw about three if
you have them and this will take off some really good damage. Switch to the
Automatic Pistol or Shotgun SA as they run toward Wesker and shoot each of them
in the head to cancel their dash attack.
--> IF THEY HIT WESKER
If the first Ivan hits then it will only take damage, but if the second Ivan
hits then it will knock Wesker to ground. Look upwards and shoot the Ivan in
the head with a secondary weapon as it moves toward Wesker and this will
eventually knock it back to where Wesker can escape. Fail to do so and the
Ivan will stomp on Wesker's head and instantly kill him.
--> DASH ATTACKS FROM THE OTHER SIDE
Wesker will run to the end of the platform on the other side then turn right as
the Ivan begin to dash toward him again. Switch to the Automatic Pistol or
Shotgun SA and blast each of them in the head once again to stop them. Get hit
here and Wesker will have to fend off while on the ground once again. Two
different things can happen after this attack - either Wesker will jump onto
the top platform or he will dash back into the outside tunnel.
--> THE DODGEABLE DASHES
Wesker will turn and face the Ivans as they dash toward him. An on-screen
command will appear shortly. Input the command and Wesker will move back and
dodge both of their attacks. Fail to do so and the first Ivan will knock
Wesker to the ground then the second Ivan will pick him up and hold him in the
air. Take out the Shotgun SA at that time and blast the Ivan in the head to
make him drop Wesker.
--> WHILE ON THE TOP PLATFORM
Wesker will jump to the top platform then look for the Ivans below. He will
continue to try to find them then see them on the platform across from him.
They will begin to fire rockets at him from a distance. Switch to the Handgun
and shoot each rocket as it moves close to Wesker. Sometimes the smoke from
the explosion can block the view so be careful.
Before they begin to fire or right after they fire is an excellent time to
break out the MRL and fire a few rockets at them. Each rockets take quite a
bit no matter where they are hit. They will pause after firing the rockets and
then one of them will jump to the platform that Wesker is on and they will
both dash down the platforms as Wesker drops to the bottom and runs back out of
the tunnel.
--> THE AIR BATTLE
Wesker will jump and kick off a platform then look down as the Ivans jump and
kick off a side platform in order to follow. Arm the Automatic Pistol and
shoot the head of each Ivan before it makes it to Wesker to knock them out of
the air. Fire at the left one as it kicks off the wall then quickly turn and
fire at the right one. This part can be done with a Handgun if you're aiming
is good. They will both fall back to the ground and Wesker will eventually
fall on the other side across from them. Wesker will run back into the tunnel
then entire boss pattern will start over again starting with the first set of
dash attacks.
--> ABOUT HITTING THEM
You really, really need to bring an MRL with you to this fight or have all five
grenades that were collected from throughout this chapter. If you don't have
either one then this is going to be one long battle. The main problem with
this battle is that the Ivans never really get close enough for Wesker to use a
Shotgun SA to take off major damage - it's basically only useful for canceling
their attacks and even then, the Automatic Pistol is still better. The only
time the Shogun can take major damage is when an Ivan grabs Wesker from failing
to input the command in order to dodge them shortly before jumping. At that
time, the Shotgun really comes in handy but you have to get hit in order to get
that sequence.
The Handgun isn't a bad option at all for this battle, in fact, I recommend
that you switch to it often when Wesker runs to a different portion of the
tunnel. The Handgun can be used to fire at them for extra damage without
having to worry about running out of ammo. It takes off quite a bit when you
can fire directly at an Ivan's head for a period of time. The Automatic Pistol
is another good weapon to use, but you mainly need to save it for attack
canceling unless you want to have the Shotgun SA fulfill that role.
--> THE BOTTOM LINE
Either way, the MRL and Grenades will take them down fast if you have both
weapons with you. Make sure that both of the Ivans are grouped for either the
first dash attack or the rocket attack (MRL only) then let loose the explosions
for some extreme damage.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - Lying around the tunnel during the Twin Ivan fight.
[ ] Green Herb
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