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Resident Evil: The Umbrella Chronicles - FAQ/Walkthrough
System: Wii
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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----------------------------- S C E N A R I O  4 ------------------------------

                        F E B R U A R Y  1 8,  2 0 0 3

            _   _             _                 _  _         __
           | | | | _ __ ___  | |__   _ __  ___ | || |  __ _ /_/___ 
           | | | || '_ ` _ \ | '_ \ | '__|/ _ \| || | / _` |  / __|
           | |_| || | | | | || |_) || |  |  __/| || || (_| |  \__ \
            \___/ |_| |_| |_||_.__/ |_|   \___||_||_| \__,_|  |___/
                             _____             _ 
CHRIS                       | ____| _ __    __| |                          JILL
                            |  _|  | '_ \  / _` |
REDFIELD                    | |___ | | | || (_| |                     VALENTINE
                            |_____||_| |_| \__,_|
                                                                         [SC04]
|************** Pre-Resident Evil 4 - Entering the Umbrella Base *************|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                        U M B R E L L A ' S  E N D  1                 [UE01] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                  "Hey, it's up to us to take out Umbrella."                 |
|*****************************************************************************|

= = = = = = = = = = = = = = = = CHAPTER  INFO = = = = = = = = = = = = = = = = =
>> Must have finished both Beginnings 2 and Rebirth 2 to unlock this chapter <<

Chris: Samurai Edge 2, Shotgun SA (Lv.1)
Jill : Samurai Edge 2, Automatic Pistol (Lv.1)
Recommended Secondary Weapon: --

A Rank Item on Normal Mode: Plastic Bomb/Detonator
S Rank Item on Hard Mode  : Square Crank

Unlockable Weapon: Automatic Pistol, Shotgun SA
Unlockable Scenario/Chapter: "Umbrella's End" Chapter 2

Both default secondary weapons are very useful in this chapter.  If you're 
going for some good headshots at the beginning it's good to start with the 
Automatic Pistol however - rapid auto-fire on three zombies, quick switch to 
Handgun, headshot, headshot, headshot.

Up until this point, I have been counting the most of the zombies that the 
characters face in their encounters, but this chapter has way too many zombies 
grouped together for me to count them as I defeat them, so get used to reading 
"hordes", "several", "few", etc.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== OUTSIDE THE FACILITY ==

---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - At the very beginning, pick these up from the dead body 
[ ] Grenade           to the right as the characters approach the zombie horde.
-------------------------------------------------------------------------------

The characters will walk toward a HORDE OF [ZOMBIES] at the beginning.  Try for 
a few headshots here and quickly switch to a secondary weapon if any of them 
start to get too close.  There is a red barrel to the left that can be shot, 
but the explosion doesn't really help that much.

The characters will eventually move up the ladder to the right.  They will look 
back down and stare at the zombie horde from the catwalk up above - you can 
throw a grenade here for some extra kills since more zombies continue to get up 
from the ground as the characters look downward.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  1 --> Umbrella Russian Branch Notes                        |
|   / \                                                                       |
|                                                                             |
| Once the characters move up the stairs after fighting the horde of zombies  |
| at the start, shoot the curved light up above the area where the dogs dash  |
| forth from.  The light is facing to the right so it doesn't give off that   |
| much light.                                                                 |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

TWO [DOGS] will dash from the other side of the catwalk and attack the 
characters and ANOTHER [DOG] will attack after one of the first two has been 
defeated.

Chris and Jill will move to the other side of the catwalk then turn to face a 
[HUNTER] that dashes toward them.  A [VOMITING ZOMBIE] gets up from the catwalk 
floor as the Hunter attacks.

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - Lying on the catwalk floor when the Hunter and 
Vomiting Zombie attack after fighting the dogs.
-------------------------------------------------------------------------------

The characters will jump to the snowfield below after fighting off the two 
creatures.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - After dropping from the ladder the characters will turn 
to the right and this will be down that path before they get to the stairs.
-------------------------------------------------------------------------------

They will stare at THREE [ZOMBIES] behind the fence up ahead then turn to the 
right and move down some steps.

== DARK PIPE TUNNEL ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - When the characters move down the stairs and enter 
[ ] Grenade                 the Dark Pipe Tunnel, these will be on the left 
                            wall and in the back of the tunnel, respectively.
-------------------------------------------------------------------------------

The steps lead to a dark tunnel, and SEVERAL [ZOMBIES] will block the tunnel in 
the middle.  Shoot them down then the characters will move toward the end of 
the tunnel and then turn back around to face TWO [CRIMSON HEADS].  The 
characters will exit the tunnel by climbing the next set of stairs.

== OUTSIDE THE FACILITY ==

A GROUP of [ZOMBIES] will walk toward the characters as the characters stand in 
front of the stare.

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - Once the characters step out of the tunnel, they 
will fight some zombies.  Afterwards, they will move forward and look to the 
right and spot two move zombies with this in front of them.
-------------------------------------------------------------------------------

After disposing of the zombies, the characters will move forward a bit then 
turn to the right and see TWO [ZOMBIES] lurking about down the right path.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - To the left when the characters fight the zombies shortly 
after looking down the path with the two zombies in front of the pistol pickup.
-------------------------------------------------------------------------------

The characters will turn back around and face SEVERAL [ZOMBIES], TWO of which 
are [VOMITING ZOMBIES].  Switch to the Automatic Pistol when dealing with the 
Vomiting zombies.

The characters will move further ahead then turn as THREE [DOGS] rush at them 
from behind.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - On a crate in the back right portion of the area while 
the characters fight zombies that have three red barrels in the back of them.
-------------------------------------------------------------------------------

Upon turning back around the characters will spot SEVERAL [ZOMBIES] moving 
toward them with three red barrels behind them.  Pick one of the three red 
barrels and destroy it to kill the whole group of zombies.  Yeah!

Have the Shotgun SA ready since the characters will turn around the corner to 
the left just as TWO [CRIMSON HEADS] dash toward them.  SEVERAL [ZOMBIES] will 
attack from up ahead and ONE of them is a [VOMITING ZOMBIE].  Find the red 
barrel off to the right in the back of this path and shoot it to defeat most of 
the zombies.

The characters will walk forward then they will have a choice of paths.  If you 
want all the files then choose the path below, through the opening to the side. 
The top path above the stairs is the longest path, but you won't have to worry 
about as many enemy pileups at one time while going that way.

***************************** B E L O W  P A T H ******************************

== DARK CORRIDOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - On the left wall as the characters turn from the 
ladder.
-------------------------------------------------------------------------------

Don't shoot any of the barrels just yet.  Once the characters turn around, 
SEVERAL [ZOMBIES] will attack from the front of the corridor up ahead.  They 
will turn to face SEVERAL [ZOMBIES] on the left once the others have been taken 
care of.  Shoot the red barrels around this second group of zombies to quickly 
get rid of them.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - On the left side of the first hall that the characters 
[ ] Green Herb        move down. (GREEN HERB IS NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

While the characters move ahead a [CHIMERA] will crawl out of the vent at the 
bottom of the left wall followed by ANOTHER [CHIMERA].  As the characters pass 
the corner, they will turn to the right and deal with TWO [CHIMERAS] and FOUR 
[ZOMBIES] - shoot the red barrel to the right to finish them all quickly.  
THREE [CHIMERAS] will move down the hall to the left as the characters finish 
off the first set.  The characters will move up into the corridor and turn 
their backs to the dead end as THREE [CHIMERAS] move out from the left 
corridor.

Once the coast is clear, the characters will continue ahead down the right 
corridor.  One of their falling comrades will contact them over the radio 
shortly before a [CHIMERA] moves out of the vent on the left wall.  The 
character will run ahead then turn to face FOUR [ZOMBIES].  THREE [CHIMERAS] 
will run forward from in between the zombies so don't try for headshots here 
since the zombies are basically just there for distraction purposes.  The 
characters will immediately turn after the fight to deal with a GROUP of 
[ZOMBIES] behind them - shoot the red barrel to the right.

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - In the back of the two crawling zombies that attack from 
underneath the half open shutter.
-------------------------------------------------------------------------------

The characters will turn once again to face off against TWO CRAWLING [ZOMBIES] 
that will attack from under the shutter to the side.  The characters will move 
up under the shutter once the last crawling zombie is shot.

== CORRIDOR PAST THE SHUTTER ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  2 --> Talos Project Proposal                               |
|   / \                                                                       |
|                                                                             |
| Choose to go down below when given a choice of paths.  When the characters  |
| move under the shutter after fighting two crawling zombies, destroy the top |
| right box next to the item pickups.                                         |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - Near some boxes after the characters move under the 
[ ] Green Herb              half open shutter.

[ ] Automatic Pistol Ammo - Destroy the bottom box on the left of the pickups 
described above.
-------------------------------------------------------------------------------

While on the other side, collect the items as the characters move by them and 
the boxes up ahead.  TWO [ZOMBIES] and one [VOMITING ZOMBIE] will attack down 
the corridor to the right.  Shoot either of the red barrels near them in order 
to kill them.

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - After fighting some zombies that move in between 
[ ] Shotgun SA Ammo         two red barrels, the characters will look in the 
                            right alcove ahead and these will be there.
-------------------------------------------------------------------------------

The characters will look around the right corner then quickly turn to the left 
as a [HUNTER] attack from behind them followed by ANOTHER [HUNTER] from the 
right as they turn.

While stepping up to the turn a [HUNTER] and a [CHIMERA] will attack then the 
characters will turn to face a [HUNTER] and a [ZOMBIE].  Don't get too 
overconfident with a headshot on that zombie since the characters will turn 
back around to face another [HUNTER] and [CHIMERA].  After those lovely 
couples, the characters will continue ahead and run across a single [ZOMBIE] 
with a red barrel behind him just begging to be shot.  Don't shoot the barrel 
yet though, since TWO MORE [ZOMBIES] will get up from the right wall - now 
shoot the barrel to defeat all three!  The characters will duck and move up 
under the shutter on the side wall.

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Look to the left while moving up under the second half open 
shutter and this will be on a cart.

[ ] Shotgun SA Ammo - To the right after stepping out from the half open second 
shutter.
-------------------------------------------------------------------------------

== OTHER SIDE OF DARK CORRIDOR ==

Upon turning to the right, the characters will have to fight THREE [CHIMERAS]. 

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  3 --> Umbrella Raccoon City Judgement                      |
|   / \                                                                       |
|                                                                             |
| After moving up under the second shutter, three Chimeras will attack.  Once |
| the characters walk up to some stairs, destroy the top box in the stack of  |
| boxes in the alcove to the left of the staircase.                           |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - After fighting the three Chimeras the characters will stare 
down at the half open shutter then eventually turn around.  Look down and to 
the left when they turn then grab this from the floor.


They will back up afterwards and look up under the shutter that they just moved 
under to make those damn zombie don't go Crimson anytime soon.  Thankfully they 
won't and the characters will continue toward the stairs down the corridor 
ahead then open the door at the top.  Strangely the door's squeak sounds like a 
zombie moan.

== INSIDE THE FACILITY ==

Ah, so that was the noise!  FIVE [ZOMBIES] will walk toward the characters from 
the side of the room as the characters step through the door then turn to face 
the zombies.  These will make some perfect headshots.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - As the characters step through the door to the facility, 
this will be to the right near some zombies.
-------------------------------------------------------------------------------

Jill will begin to get a strange feeling as Chris questions her spider sense 
then the characters will turn and TWO [WEB SPINNERS] will attack from the walls 
along with TWO [ZOMBIES] in the middle.  Take out an Automatic Pistol then 
shoot the Web Spinners and quickly fire at one of the zombies to stagger it if 
it grows restless.  Right when they get next to the end of the crate on the 
left they will turn as THREE [HUNTERS] jump down from the crates up above and 
hop toward the characters.

(This is where the paths meet, so press Ctrl + F and type in "[UMEN1]" to 
continue with the Inside the Facility area)

************************** B E L O W  P A T H  E N D **************************

**************************** S T A I R S  P A T H *****************************

== UP THE STAIRS ==

Chris and Jill will move up the stairs to the left then they will go up two 
more sets of stairs.  On the top catwalk, they will look out toward a group of 
FOUR [ZOMBIES] in the snowfield below.  Distracted by the possibility of 
headshots, the characters will nearly not even notice the GROUP of [ZOMBIES] to 
the right as they turn.  There is an red explosive barrel to the right near the 
group of zombies, but hit it quick since they will start lunging fast.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - After rounding the right corner, once the first group of 
zombies on the catwalk have been defeated, this will be on the floor.
-------------------------------------------------------------------------------

The characters will move ahead then step around the right corner.  They will 
look upwards and survey the path ahead.  While cautiously climbing the stairs, 
a SINGLE [ZOMBIE] will stand and attack after moving up the first set of 
stairs.  While moving toward the next flight of stairs, a [CRIMSON HEAD] will 
run down the stairs toward the characters from above.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun SA Ammo - After fighting the Crimson Head on the second flight of 
stairs, this will be on the next catwalk.
-------------------------------------------------------------------------------

A radio call will come through Chris' radio then both characters will look on 
the catwalk below them to make sure that that damn Crimson Head is still dead. 
They will continue up the stairs but look back down just to make sure.

== TOP OF THE CATWALK ==

Once the characters have made it to the top catwalk, they will stare to the 
left for a moment then hear some zombie moans.  Where in the world are they?  
Oh, it's just a GROUP of [ZOMBIES] and TWO [VOMITING ZOMBIES] to the side they 
think as they turn.  Break out a secondary weapon here, and make sure to go for 
the annoying Vomiting Zombies first of all.

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade    - Once the characters fight off the group of zombies on the top 
[ ] Green Herb   catwalk, this will be to the left further around the corner. 
                 (GREEN HERB IS NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

The characters will follow the catwalk around the side then come upon a 
platform with two red barrels.  Don't shoot the red barrels as the characters 
climb the stairs.  TWO [HUNTERS] will jump down near the second barrel in front 
of the characters so have a Shotgun SA ready for them.  Don't shoot the red 
barrel near the Hunters!  Once the Hunters are defeated, the characters will 
turn to face a GROUP of [DOGS] that run up the stairs at them.  Turn and shoot 
the first red barrel on the right (with a secondary weapon) just before the 
dogs make it to the characters in order to defeat most of them.

The characters will turn back around and move down the stairs on the other 
side.  They will hear some moans then turn to face THREE [CRIMSON HEADS].  
Shoot the second red barrel while the Crimson Heads run by it to defeat all 
three of them at once.

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - When the characters break out into a dash after 
defeating the three Crimson Heads, this will be in front of them (to the left) 
before they turn again.
-------------------------------------------------------------------------------

The characters will get cocky after this accomplishment and dash forth down the 
rest of the catwalk like they own the facility now, but they will quickly turn 
around as the excitement wear off, but thankfully nothing is following them.

*********************** C  H  E  C  K  P  O  I  N  T **************************

== TOP OF THE CATWALK ==

The characters will continue ahead and move across a bridge.  Arm the Automatic 
Pistol here, since the characters will look off to the left and see TWO 
[HUNTERS] dash by a red barrel on a catwalk below and they will look to the 
right and see TWO more [HUNTERS] dash by a red barrel on another catwalk - 
shoot the red barrels as the characters turn to look at each Hunter group and 
this will defeat some of them before the Hunters can jump to the catwalk that 
the characters are on.  It's hard to hit the barrels however, so prepare to 
take out the Shotgun SA as they land on the catwalk if it comes to that.

ONE [HUNTER] will jump straight at the characters from the left and attack 
while in the air - you have to be extremely ready for this bastard and bust him 
with a Shotgun SA shot the moment he appears.  ANOTHER [HUNTER] will leap up 
onto the catwalk from the right but he is at a distance.  The characters will 
move further ahead.  Don't shoot the red barrel on the right just yet.  The 
characters will look off to the left then turn and face TWO [ZOMBIES] and a 
GROUP of [ZOMBIES] that move next to the red barrel.  Take down the first two 
zombies then wait for the group in the back to approach the red barrel and then 
shoot the red barrel.  This is a really good portion to rack up on headshots 
since the group of zombies are so distant!

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - The characters will look over the left railing 
[ ] Grenade                 after defeating a group of zombies near a barrel 
                            later on and these will be lying beside the dead 
                            body on that catwalk.
-------------------------------------------------------------------------------

The characters will continue along the catwalk and stop to look at a dead body 
on a catwalk to the left.  At the end of the current catwalk they will climb a 
ladder on the right wall.  Not taking any chance, the characters will survey 
the rooftop before climbing all the way up.  It appears clear...

Well, that is until the characters walk to the vent up ahead.  They will turn 
as TWO [HUNTERS] rush toward them.  The characters will receive a radio call 
where the fellow comrade will mention the vent that they are near.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - While sliding down the vent, this will be off to the left as 
the characters turn to the left.

[ ] Shotgun SA Ammo - When the characters slide down the vent they will slide 
into the facility and break some boxes along the way.  This will be right by 
them as they stop.
-------------------------------------------------------------------------------

Chris and Jill will slide down the vent and land on the top floor of the 
facility below them.

== INSIDE THE FACILITY ==

Once the characters get up, they will turn as TWO [HUNTERS] dash toward them - 
make sure to have a Shotgun SA ready.  The characters will move along the top 
catwalk and look down to survey the inside of the facility and HORDE of 
[ZOMBIES] that lurk on the bottom floor.  Jill will get a sudden feeling that 
something is not right as Chris turns to question her mood.

The characters will move down the first staircase and a [HUNTER] will hop 
through the vent on the right wall once they make it to the bottom.  The 
characters will slowly back down the catwalk toward the next set of stairs, and 
it is a good thing that they do back away, because ANOTHER [HUNTER] will attack 
as they step away.  The characters will turn and face TWO [VOMITING ZOMBIES] 
once the Hunter is toast - use an Automatic Pistol here to avoid headaches.  
THREE [ZOMBIES] will get up from the current area once the two vomiting zombies 
are defeated.  The characters will continue down the next set of stairs once 
they have swept the current floor clean of T-virus trash.

************************* S T A I R S  P A T H  E N D *************************
                                                                        [UMEN1]
Both paths meet up as this next cutscene plays.  An action cutscene will 
trigger once the characters move down the stairs/try to step into the middle of 
the area.

* Input the on-screen command to dodge the big hook that moves toward Chris and 
  Jill.

Well, they can't move into the middle now, so the characters will continue 
around the corner to the right.  A FEW [ZOMBIES] will attack from this side, 
THREE of which will be [VOMITING ZOMBIES].  Use the Automatic Pistol to place 
constant fire on the Vomiting Zombies in the back of the crowd.  The characters 
will move further ahead then look up and spot THREE [WEB SPINNERS] on the right 
wall.  These Web Spinners can easily be taken down with a Handgun if you work 
quick enough.  They will begin to shoot venom if you take too long.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Directly after fighting the three Web Spinners up on the right 
wall, look to the left as Chris and Jill step forward then quickly grab this 
from in between the crates up ahead before they turn toward the zombies - it 
can be hard to grab. (NOT ON HARD MODE)
-------------------------------------------------------------------------------

The characters will turn around as some familiar moans draw their attention to 
SEVERAL [ZOMBIES] behind them.  The zombies will cause the characters to back 
up behind some crates behind them as they look for a way to escape.  They will 
move toward a crate up ahead then climb over the crate and jump to the middle 
then turn to face THREE [ZOMBIES] and a [VOMITING ZOMBIE].

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - When the characters climb over the boxes these will
[ ] Shotgun SA Ammo         be behind the group of zombies to the right when 
                            they turn.

[ ] Grenade - On a far crate while fighting the enemies in the open area of the 
facility.  This can be grabbed at any time up until the characters make it to 
the other side.
-------------------------------------------------------------------------------

Directly after taking down the zombies TWO [HUNTERS] will appear on the top 
crate to the right then leap down at the characters and attack.  Be sure to 
have a secondary weapon ready for them.

Chris and Jill will turn around and fight FOUR [ZOMBIES] and a [VOMITING 
ZOMBIE] that conveniently stand with a red barrel to their back... shoot it.  
Immediately following the zombies' demise, the characters will turn to the 
right as THREE [HUNTERS] begin to climb over the crates all the way on the 
other side - use the Automatic Pistol here since they're far away, or use the 
Shotgun SA as they get closer.

The characters will turn to face FIVE [ZOMBIES] then decide to move forward 
before they get swamped with zombies.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  4 --> Eradication Operation Notes                          |
|   / \                                                                       |
|                                                                             |
| When the characters "get surrounded and have to fall back" from the five    |
| zombies inside the facility, shoot the wooden crate to the left of the red  |
| explosive barrel when they turn to face the five zombies while on the other |
| side.  This crate can also be shot while Chris checks the body of his dead  |
| comrade, Bronson - it's directly across from the characters at that point.  |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

The FIVE [ZOMBIES] from earlier will approach the characters as the characters 
turn to lure them toward the red barrel to the left.  Yes, shoot the barrel!

A gruesome sight will be awaiting Chris and Jill as they move around the left 
side of the big crate.  Their friend Bronson has perished at the hands of these 
Umbrella mutants!  So sad...  Anyway, quickly steal all his ammo and the other 
items that he placed next to him while Chris and Jill lament.  He's dead - 
might as well rob his ass.

---------------------------------- ITEM(S) ------------------------------------
[ ] Automatic Pistol Ammo - While Chris checks the body of his dead partner, 
[ ] Secondary Weapon Ammo   Bronson, these will be lying to the left on a shelf 
[ ] Grenade                 and near his body.
[ ] Green Herb
-------------------------------------------------------------------------------

While continuing around the corner, the characters will stop as TWO [HUNTERS] 
dash toward them.  After turning to the left, TWO [ZOMBIES] will begin to 
approach the characters but they are merely a distraction since TWO [HUNTERS] 
will dash out from the side of the crates behind them and leap over them to 
attack the characters.  Use the Shotgun SA to fight the Hunters.

While walking further ahead, the characters will look to the right then Jill 
will call Chris' attention to the Hunter that begin to jump down from the 
stacked crates to the right.  Take out that Shotgun SA and point toward each 
Hunter and shoot them as they hit the floor or move out from the side of the 
crate.  There are a total of TEN [HUNTERS] in the first wave then FOUR 
[HUNTERS] will follow in the second wave followed by FIVE [HUNTERS] in the 
final wave.  As you may notice, the Hunters are plentiful but they fall like 
flies when the Shotgun SA is used - very rarely will you need to shoot one of 
them more than once for a kill.

"There were so many of them.  What's with this place?"

You have almost reached the final stage Chris!  What did you expect?

The chapter will end shortly after the thoughts of our Special Force team.  
They will walk toward the elevator controls and the chapter will come to a 
close.
 

Walkthrough

 




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