|****** Resident Evil 3: Nemesis - Desperate Times at the RPD Building *******|
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| R A C C O O N ' S D E S T R U C T I O N 3 [RD03] |
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| "He's after S.T.A.R.S. members... There's no escape!" |
|*****************************************************************************|
= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Jill: Samurai Edge 2, Assault Shotgun (Lv.1)
Carlos: Handgun SG, Submachine Gun HP (Lv.1)
Recommended Secondary Weapon: Assault Shotgun
A Rank Item on Normal Mode: Crystal/Obsidian/Amber Ball
S Rank Item on Hard Mode : Chronos Key
Unlockable Weapon: --
Unlockable Scenario/Chapter: "Umbrella's End" Chapter 1
(^must have also finished both Beginnings 2 and
Rebirth 2 to unlock this chapter)
"Death's Door" Scenario
(^requires "A" rank on Raccoon's Destruction 3)
Make sure that you bring an Assault Shotgun with you for this stage. If you
are playing with Carlos, then be sure to bring it. The main weapon that is
found on this stage is the Submachine Gun HP - if Carlos plays the stage with
the Submachine Gun HP then all of the ammo pickups will be the Submachine Gun
HP except for one at the very end of the chapter!
Both characters will encounter Nemesis many times on this stage, but he is
really nothing. He can be taken down with a simple Handgun most of the time.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
== MAIN HALL ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - At the beginning, while walking up the steps in
the main hall, this will be off to the left near the door that the characters
head for.
-------------------------------------------------------------------------------
After the cutscenes, Jill and Carlos will start off in the main hall. They
will move up the stairs and open the door to the reception area.
== RECEPTION ==
THREE [ZOMBIES] will move out of the office doorway to the left up ahead. Try
for some headshots since these start at a good distance and they don't get too
rowdy. The characters will move toward the office doorway and look inside, but
after seeing TONS OF [ZOMBIES] inside, they will turn to the left and continue
down the hallway ahead. TWO [ZOMBIES] will step out from behind the right
corner and attack.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Fax from the HQ |
| / \ |
| |
| Near the beginning, when the characters first step into the reception |
| hallway area, they will face three zombies. They will move forward and |
| fight off two more zombies. Of the two pots against the back wall, shoot |
| the small pot in the far left corner of the back wall while fighting the |
| two zombies. The corner is very dark and this is hard to see, so just aim |
| to the left of the zombies and watch for the cursor to change. This can be |
| shot or retrieved when Nemesis first busts through the ceiling since he |
| will be standing right by it. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
A group of SIX [ZOMBIES] will attack once the characters move around the
corner. Use the Submachine Gun HP to stun them if you are trying for heashots
here. The characters will continue down the hall up ahead. A cutscene will
trigger.
--> NEMESIS ENCOUNTER #1
From behind them, [NEMESIS] will drop through the ceiling of the RPD building.
Take out the Handgun with either character and fire at his head as he
approaches. Don't worry, he is like a walking tank and will do little during
these first few encounters. He will walk up to the group and try to backhand
them - follow the on-screen command to dodge his attack and then characters
will duck then step to the other side of him and move back down the hall from
where they originally were. Nemesis will slowly walk toward the characters, so
aim for his head with the Handgun and shoot him until an action cutscene
triggers.
* Input the on-screen command as Carlos shoots the grenade rounds.
The characters will return to the doorway of the office and look inside then
finally walk through the doorway.
== OFFICE AREA ==
There are not that many zombies in here now, but, out of the few that left,
THREE [ZOMBIES] will attack as Jill and Carlos discuss the sweeper that they
just met. Who was he and what does he want? As the characters approach the
main office another [ZOMBIE] will walk through the doorway of the room.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - When the characters enter the office area they
[ ] Green Herb will fight a few zombies then move forward and
[ ] Grenade look into a room containing these three items.
The ammo is on the desk and the other two are on
the floor. (GREEN HERB IS NOT ON HARD MODE)
-------------------------------------------------------------------------------
The characters will walk further ahead then take a peak inside the main office
room.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> Nemesis T-Type (Pursuer) Notes |
| / \ |
| |
| Shoot the small horizontal light near the floor next to the fallen |
| policeman in the small corridor that the characters enter from the office |
| area. There is a First Aid Spray near this as well. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - The characters will enter a small corridor on the far
side of the office. Grab this from next to the policeman corpse from the right
side near the door that they open to the Outside Staircase.
-------------------------------------------------------------------------------
The characters will enter the small corridor through the doorway at the other
end of the office then open the door to the right.
== OUTSIDE STAIRCASE ==
Don't shoot that red barrel yet! [CROWS] will begin to stir above the streets
to the side and FIVE [CROWS] will dive at the characters.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - While fighting the dog at the Outside Staircase,
look to the left to see this under the stairs. It can also be retrieved while
facing Nemesis at the bottom of the stairs.
-------------------------------------------------------------------------------
ONE [DOG] will hop over the fence to the right and attack the characters
directly after the crows. The characters will begin to walk up the stairs but
they will turn back around as FOUR more [CROWS] will fly at them from the side.
--> NEMESIS ENCOUNTER #2
[NEMESIS] will yell out his signature phrase as the characters turn to look
toward the door at the top of the stairs. Don't really worry about firing at
him, but you can take some headshots with the Handgun. The characters will
move back down the staircase then turn back around while standing near the
door. Shoot the red barrel to the left as Nemesis moves next to it - this will
stun him. If the red barrel is not there then you should still be able to stun
him with headshots from the Handgun.
The characters will walk back into the corridor then look into the office.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - After stunning Nemesis on the Outside Staircase,
destroy the door at the other end of the small corridor that the characters
will open to enter the First Floor Corridor.
-------------------------------------------------------------------------------
It seems that [ZOMBIES] have filled the office once again, so the characters
will open the door to the First Floor Corridor to the right.
== FIRST FLOOR CORRIDOR ==
A [LICKER] will attack as soon as the characters turn to the right. Use the
Handgun to defeat any single Lickers - aim for the head. The characters will
continue down the hall, but a [ZOMBIE] will bust through the window to the
right as they try. Shoot the zombie then the characters will continue around
the corner. TWO [ZOMBIES] will attack from the corridor ahead then TWO more
[ZOMBIES] will bust through the windows on the right and TWO more [ZOMBIES]
will come through the windows after them.
As the characters move toward the back of the corridor they will notice a
staircase up ahead that leads down to the basement. TWO [LICKERS] will attack
from the walls (right and left) near the staircase.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 3 --> Resident Evil 3 Digest 1 |
| / \ |
| |
| While the characters fight two Lickers above the stairs to the basement, |
| shoot the cabinet in the dark corner to the right in front of the stairs. |
| You'll have to turn the camera all the way to the right to barely see it or |
| you can shoot it while in the hall, before the Lickers attack. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - While fighting the two Lickers in the hall next to
the stairs, this will be in the lit area to the left of the staircase railing.
-------------------------------------------------------------------------------
After the Lickers are defeated, the characters will move down the stairs and
enter the Basement.
== BASEMENT CORRIDOR ==
They will meet up with a [LICKER] on the wall as they turn the first corner to
the left. After disposing of the Licker, they will move further ahead, but
turn to look back to make sure that the S.T.A.R.S. obsessed creatures isn't
following. When they get to the T-shaped corridor up ahead, a [LICKER] will
attack from near the left corridor. The characters will look both ways at the
T-shaped turn, but a familiar yell from behind will get their attention.
--> NEMESIS ENCOUNTER #3
The characters will move behind the right wall and take a peak back toward the
stairs corridor as a familiar figure steps into view. The characters will rush
down the corridor and open the double doors to the right.
== DARK MORGUE ==
Whew! They ditched that crazed Jill stalker. The characters will turn on the
light and...
TWO [ZOMBIES] and TWO [VOMITING ZOMBIES] will burst through the morgue drawers
in the back and attack the characters. Be sure to blast the drawers in the
back of the morgue for some good pickups. You may want to just toss a grenade.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - Shoot the morgue drawers when the characters turn
[ ] Green Herb on the light and fight the zombies in the morgue.
[ ] Grenade It is actually better to just throw a grenade
right as the characters turn on their flashlights.
-------------------------------------------------------------------------------
The characters will turn around and face the double doors and THREE [ZOMBIES]
will get up from the floor in front of them. Be sure to turn the camera to the
left and immediately defeat the very close zombie in that direction. Once the
zombies are disposed of the characters will open the door.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the characters exit the morgue, they will look down the
hall to the right. This will be near the objects at the end of that hall. It
can be retrieved earlier before entering the morgue once you know where it is.
-------------------------------------------------------------------------------
They will look to the right and then the left to make sure that the coast is
clear. Well, it seems that he is gone for now, so the characters will move
down the corridor.
== BASEMENT CORRIDOR ==
TWO [DOGS] will run from around the corridor up ahead and dash toward the
characters so get the Handgun ready for them.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 4 --> Resident Evil 3 Digest 2 |
| / \ |
| |
| After exiting the morgue and fighting two dogs, the characters will |
| continue to move down the basement corridor toward the garage door. Shoot |
| the horizontal light near the floor on the left wall across from the door |
| to the garage before they walk up to the door after turning the left |
| corner. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will peak around the left corridor at the end of the hall then
walk toward the door ahead and open it.
== GARAGE ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - Near the left column in the garage when the first
set of dogs attack.
[ ] Green Herb - While fighting the first group of dogs in the Garage this will
be next to the right column. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
THREE [DOGS] will run up to them and attack as the characters step into the
garage.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 5 --> Barry Burton Profile |
| / \ |
| |
| When the characters turn to the left to fight the second pack of dogs in |
| the garage, shoot the red cone beside the car. The easiest way to get this |
| is to shoot the car at the end of the garage and it will destroy the cone |
| during the explosion. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will continue further ahead then turn to the left to fight off
TWO [DOGS] that try to get the drop on them from behind a car. One appears
then the other follows after the first has been defeated. The right car can be
shot and its explosion should defeat one of the dogs. The characters will turn
back around and... Oh, dear.
--> NEMESIS ENCOUNTER #4
Nemesis will appear in the background of the garage (near the fence) as the
characters turn. He will walk by a conveniently placed red barrel too! Shoot
the red barrel as he walks by it and this should damage him enough for this
battle. If the characters don't turn immediately then start to shoot his head
with the Handgun.
The characters will turn and crawl through a small tunnel at the bottom of the
wall behind the nearby parked vehicle.
== COURTYARD AREA ==
The characters will emerge in the outside corridor in front of the RPD
building.
*********************** C H E C K P O I N T **************************
They will approach the stairs up ahead then turn to face TWO [DOGS] that dash
at them from behind. The characters will turn back around and walk up the
stairs at the other end of the corridor. They will step beside some hungry
zombies that rattle the small gate to the side. FOUR [ZOMBIES] will attack
from the small yard area as the character turn.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the characters turn to fight some zombies next to the
small gate with zombies outside of it, this will be in the back of the
attacking zombies.
-------------------------------------------------------------------------------
The characters will hear the gate break in the back of them after defeating the
four zombies then turn to face FOUR more [ZOMBIES].
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 6 --> Operation Report |
| / \ |
| |
| Facing the doors of the R.P.D. building, shoot the lamp on the right in |
| front of the entrance doors while out in the courtyard. Shoot this while |
| fighting the three dogs near the entrance or shortly afterwards before the |
| characters start to fight the zombies at the front gate. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will turn from the open gate and move further down the yard.
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Across from the entrance to the R.P.D. building. Grab this after
fighting the three dogs in the courtyard.
-------------------------------------------------------------------------------
THREE [DOGS] will step out from around the brick walls up ahead. Shoot them
down then the characters will step toward the front gate of the RPD building
just in time for the zombies to break through. Throw a grenade or shoot a few
of the zombies and wait for the characters to turn. The characters will
eventually turn and open the double doors to the RPD building.
== FIRST FLOOR MAIN HALL ==
Well, now they are back where they started! The characters will turn and look
back at the doors as the zombies struggle to get in then they will look toward
the statue in the middle of the building up ahead shortly before moving down
the steps. Be sure to have a secondary weapon equipped here (Submachine Gun HP
or Assault Shotgun) because TWO [HUNTERS] will jump down from the second floor
up above and attack from near the statue. TWO MORE [HUNTERS] will jump down
after the first two area finished. The characters will move to the right then
turn to face another TWO [HUNTERS] that jump from the second floor.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 7 --> R.P.D. Notes |
| / \ |
| |
| Shoot the computer monitor on the circular counter while fighting the |
| Hunters near the ladder in the First Floor Main Lobby of the R.P.D. |
| building. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the counter while fighting the Hunters near the back
ladder. (NOT ON NORMAL OR HARD MODE)
[ ] Submachine Gun HP Ammo - In between the circular counter area while
fighting the Hunters in front of the ladder in the First Floor Main Hall.
-------------------------------------------------------------------------------
After moving around the side of the front counter up ahead, ONE [HUNTER] will
jump from the left side of the second floor and land near the counter then once
he is defeated ONE [HUNTER] will jump down from the right side of the second
floor. The characters will move over to the ladder beside the counter and
climb it to the second floor.
== SECOND FLOOR MAIN HALL ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the characters look to the left after climbing to the
second floor of the main hall quickly grab this from the ground. It can also
be collected as the view zooms in before the first Hunter attack.
-------------------------------------------------------------------------------
The characters will look both ways after getting off the ladder then they will
move down the left side of the second floor walkway. A running figure can be
noticed through the railing to the left but once the railing is past, we can
see that it is a [HUNTER] that is running toward the characters. Blast him
then the characters will continue, but suddenly turn to face ONE more [HUNTER]
that tries to sneak up from behind.
The characters will survey the bloodshed and dead Hunter bodies from the top
then look toward the entrance doors to see a familiar face...
--> NEMESIS ENCOUNTER #5
He's back and this time he has brought his trusty rocket launcher in order to
score a few headshots!
In order to stop him this time, his rocket launcher must be destroyed. Wait
for him to lift up his rocket launcher and shoot the rocket launcher with the
Submachine Gun HP shortly before he fires rockets from it. If you hit it
enough then he won't be able to fire any rockets. If he does shoot rockets
then he will shoot three of them and you will have to shoot each one of them
before they make it to the characters - shoot them with the Submachine Gun HP.
He will move around the first floor and take aim then fire three rockets until
his rocket launcher is destroyed. The explosion from the rocket launcher will
stun him.
The characters will turn from the stunned Nemesis then open the door to the
room on the left up ahead.
== SAVE ROOM ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 8 --> Mail to the Chief |
| / \ |
| |
| After destroying Nemesis' rocket launcher, shoot the paper attached to the |
| top portion of the wall behind the counter in the Save Room that the |
| characters move into. A zombie will appear behind this counter while the |
| characters leave the room. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - After destroying Nemesis' rocket launcher, these
[ ] Green Herb will be on the floor in the next room. Right and
left respectively.
-------------------------------------------------------------------------------
The characters will turn to face off against THREE [ZOMBIES] up ahead after
entering. ONE [ZOMBIE] will appear behind the counter to the right just before
the characters step through the next door.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Destroy the door in the corridor outside of the Save Room that
leads to the Second Floor Corridor. Once the characters exit the Save Room
then just shoot the next door with a secondary weapon.
-------------------------------------------------------------------------------
The characters will step inside the corridor then open the door on the right.
== SECOND FLOOR CORRIDOR ==
The characters will walk up to the door ahead then turn the corner and fight
off the TWO [ZOMBIES] from that side.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - When the characters fight two zombies in the
Second Floor Corridor, this will be on the floor behind the zombies.
-------------------------------------------------------------------------------
The characters will continue ahead then turn the next corridor and fight off a
[LICKER] as it busts through the window to the right. After moving down the
corridor up ahead they will turn the left corner and fight off TWO [LICKERS] -
be sure to use the Submachine Gun HP here.
---------------------------------- ITEM(S) ------------------------------------
[ ] MRL Ammo - Two Lickers will attack at the end of the Second Floor corridor
and this will be on the ground near them.
-------------------------------------------------------------------------------
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 9 --> Brian Irons Profile |
| / \ |
| |
| Shoot the "Exit" sign above the door after shooting the two Lickers at the |
| end of the Second Floor Corridor. An MRL Ammo pickup is near this door. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will continue toward the door ahead then step out onto the
rooftop.
== ROOFTOP ==
Don't shoot any of the red barrels out here yet! While walking to the side of
the roof, the characters will turn around to find Nemesis stepping through the
door of the Second Floor Corridor. Nemesis will walk toward the two characters
and try to backhand them as an on-screen command appears. Once the backhand is
dodged, the characters will step away from Nemesis while he still has his back
turned. Shoot one of the red barrels in the group of three near the side of
the roof to the right of Nemesis to trigger a cutscene.
Boss - Nemesis
Recommended Weapon: Assault Shotgun, Submachine Gun HP (for attack canceling)
Weak Point: Head
This boss fight has a pattern with a slight bit of randomness to it, but
Nemesis can be a big time consumer. One of the most time-consuming aspects of
this battle is the fact that you mainly only find Submachine Gun HP ammo
throughout this stage, so that is about all that your characters has, no matter
what extra weapon you brought along. His weak point (head) is also very hard
to hit at times, so you will most likely waste a bit of ammo while trying to
hit his weak spot.
--> SHOOT HIM IN THE HEAD
Switch to the Assault Shotgun since he starts out close then aim for his head
and shoot. The characters will duck under him and move toward the side of the
roof. Switch to the Submachine Gun and fire at him while at a distance.
--> THE TENTACLE SLAP
Before too long, Nemesis will hold his right arm to the right (his left) and
get ready to perform a slap on both characters with his arm tentacle. Shoot
him in the head with the Submachine Gun HP while he holds his arm back and the
shots will stagger him.
--> THE TENTACLE GRAB
Nemesis will then extend his right arm behind him to the left (his right) and
prepare to grab the characters with his arm tentacle. Shoot him in the head
once again to cancel the attack and stagger him. If he manages to grab both
characters then he will hold them both up in the air. Shoot him with the
Assault Shotgun or Submachine Gun HP in the head at that time to make him drop
the characters. In a way, it is good to let him grab the character since then
you can switch to the Assault Shotgun and get in some very close hits as he
holds both characters up.
--> TENTACLES FROM ABOVE
Eventually, he will jump to the rooftop surrounding the current area. You can
fire at him while he is above, but do so with the Handgun to save ammo since
you're less likely to hit him in the head from up there. Nemesis will run to
one side of the roof then look toward the characters and shove his tentacles
into the concrete below him. Look down as he does this and find the cracking
concrete trails as the tentacles move underground. Take out the Handgun and
shoot at the cracking concrete as the tentacles burrow under the concrete and
towards the characters. Shoot the cracking concrete with a Submachine Gun if
they begin to get too close but start out with the Handgun to save ammo. It's
easier to shoot them when they first move down the wall.
If the tentacles are all stopped then Nemesis will move on to his next attack
but if they aren't then the tentacles will surface from the concrete near the
characters. There is absolutely nothing that can be done at this point - the
tentacles will slap the characters for minor damage. Taking down a few of the
tentacles by shooting the cracking concrete before they get to the characters
helps out quite a bit even if you don't manage to get them all. Don't waste
secondary weapon ammo by trying to shoot the tentacles at time since it will
not do anything. It seems that aiming down and shooting them makes them go
away a bit faster - or that might just be me being hopeful whenever I miss the
burrowing tentacles. You'll really just have to wait for the attack to end.
Once the tentacle attack is finished then Nemesis may run to the other side of
the top portion and do another or he might...
--> THE DIVE FROM ABOVE
Nemesis will usually jump straight up into the air after performing a tentacle
attack from above. The characters will look straight up and watch as he falls.
An on-screen command will appear at this time so press the buttons that appear
on the screen. Buttons always appear, so just go ahead and press both A + B to
guarantee that the characters dodge this attack. The action on the screen is
very distracting during this attack and the time to input the command is short.
--> UNLOAD ON HIM WHILE HE RECOVERS
Nemesis will have his tentacles stuck in the ground while he is hunched over
from the jump attack so blast him in the head with the Assault Shotgun or MRL
as he tries to get up. This is a really good time to use a Grenade along with
the Assault Shotgun since he is close to the characters and will remain still
for a few seconds. Eventually he will pull his tentacles out of the concrete
and begin to walk toward the characters once again. Blast the hell out of his
head as he approaches the characters then get ready to dodge his attack once
again. The same pattern up above will start over once again!
--> THE BOTTOM LINE
It really, really helps to bring some other type of weapon with you to this
battle besides just the Submachine Gun HP and the MRL. You really need another
gun that will take damage from Nemesis quickly. This battle can easily eat up
all your ammo and leave you with just the Handgun as Nemesis drops below half
of his life. You have to conserve ammo as much as possible and take whatever
routes that you can to make sure that you conserve ammo (shoot his rooftop
tentacles with a handgun, don't miss with the rocket launcher, make sure you
are aiming at his head while firing the Submachine Gun HP.) Switch between
your weapons often and try not to use up each secondary weapon very quickly or
you most likely won't be able to cancel his attacks. Whenever you shoot
Nemesis with the MRL, make sure he is walking or recovering so the shot is not
wasted. Don't aim for his head with the MRL or you might miss, just shoot him
in the body. Switch over to the Handgun every now and then if you think that
you are using too much secondary weapon ammo.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying in the area while fighting Nemesis during the boss
battle.
-------------------------------------------------------------------------------
The battle won't always go the way that I described above. Nemesis will
perform some of his attacks in a row depending on how you respond to the
attacks. There is also a certain level of randomness to the attacks it seems.
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