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Resident Evil: The Umbrella Chronicles - FAQ/Walkthrough
System: Wii
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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|********** Resident Evil (Remake) - Surviving the Spencer Mansion ***********|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                             N I G H T M A R E  2                     [NI02] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                "I'll prove I have what it takes to survive."                |
|*****************************************************************************|

= = = = = = = = = = = = = = = = CHAPTER  INFO = = = = = = = = = = = = = = = = =
------> Get an "A" rank on Nightmare 1 in order to unlock this chapter. <------

Rebecca: Submachine Gun HP (Lv.1)
Recommended Secondary Weapon: --

A Rank Item on Normal Mode: Last Book, Vol. 1/2
S Rank Item on Hard Mode  : Emblem/Gold Emblem

Unlockable Weapon: Magnum Revolver
Unlockable Scenario/Chapter: --
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== CORRIDOR TO COURTYARD ==

---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - Shoot the long cabinet to the left after turning the 
first corner - it's kind of dark in this section.
-------------------------------------------------------------------------------

Once Rebecca and Richard turn the corner up ahead, a [HUNTER] will attack 
around the side of the corner so have the Submachine Gun HP equipped to handle 
him.

---------------------------------- ITEM(S) ------------------------------------
[ ] Magnum Revolver Ammo - Shoot the picture on the left wall just past the 
door on the left.

[ ] Submachine Gun HP Ammo - Blast the first set of double doors with the 
Submachine Gun HP before the characters open them.
-------------------------------------------------------------------------------

The characters will move toward the door then turn as ANOTHER [HUNTER] appears 
- shoot him with the Magnum Revolver before he jumps.  The characters will turn 
and continue into the next room.

== DARK CORRIDOR ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  1 --> Enrico Marini Profile                                |
|   / \                                                                       |
|                                                                             |
| When the characters step through the first set of double doors (or they may |
| blow them open) after fighting two Hunters, look on the left wall once they |
| turn the corner and shoot the large painting.  Both characters will look    |
| toward the windows by default.                                              |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - On top of the cabinet to the left while fighting the five Adders.
-------------------------------------------------------------------------------

The characters will move down the corridor to the left then FIVE [ADDERS] will 
drop from the ceiling.  Shoot them all with the Handgun.  The characters will 
continue around the corner and will stop before advancing further ahead.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - Shoot the door to the bathroom in the Dark 
[ ] Green Herb               Corridor then grab the ammo on the sink and choose
                             to move toward the toilet to collect the green 
                             herb.
-------------------------------------------------------------------------------

While they stop, shoot the door on the left that leads to the bathroom in order 
to destroy it and the characters will move inside.  Be sure to "Move" forward 
when the command appears to get an extra item.  The characters will continue 
further down the corridor then open the door to the next room.

== FIRST FLOOR CORRIDOR ==

Dead bodies will be on the side of the corridor up ahead.

---------------------------------- ITEM(S) ------------------------------------
[ ] Magnum Revolver Ammo - On the first cabinet in the hall with the dead 
bodies.
-------------------------------------------------------------------------------

The characters will walk up to the corner then look around as TWO [DOGS] charge 
them.  They will duck back around the corner as the two dogs attack followed by 
ANOTHER [DOG].  After the dogs are defeated, TWO [ZOMBIES], a [DOG], and TWO 
VOMITING [ZOMBIES] will get up from the floor behind the characters.  Shoot the 
dog in the head to start things off.  Switch over to the Submachine Gun HP if 
they vomiters start to get the best of your team.  The characters will run down 
the next corridor then open the door to the next room.  A [ZOMBIE] will attack 
them as they open the doors.

== THE GALLERY ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - After fighting the single zombie at the doors of 
the Gallery, shoot the top painting in the middle portion of the left wall.

[ ] Green Herb - Shoot the statue on the stand in the center of the Gallery.
-------------------------------------------------------------------------------

While inside of the Gallery, the characters will face to the right and fight 
off TWO [ZOMBIES] and a [BAT] as the creatures step out of the doorway to the 
right - one zombie appears from the left.  The characters will then exit the 
Gallery through the double doors ahead.

== MAIN HALL FIRST FLOOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the characters first enter the Main Hall, shoot the vase 
on the small table next to the bottom of the stairs. (NOT ON HARD MODE)

[ ] Grenade - Shoot the vase on the small table to the right of the front doors 
as the characters run to them.
-------------------------------------------------------------------------------

Finally they are back in the main hall.  The characters will move toward the 
door and try to open it.  It is locked!

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  2 --> Sealed Letter to Sergei Vladimir                     |
|   / \                                                                       |
|                                                                             |
| Once the characters enter the first floor main hall, they will check the    |
| front doors to find that they are locked.  When they turn, a Hunter and     |
| Wasps will attack.  Look to the right of the main staircase to barely make  |
| out a small round painting on the back right wall.  Shoot it then collect   |
| the file.  This can be shot while the characters move toward the stairs as  |
| well.                                                                       |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - While the characters face away from the double 
doors in the main hall, look to the left and shoot the first chair against the 
wall.
-------------------------------------------------------------------------------

They will turn around as a [HUNTER] jumps at them and THREE [WASPS] attack from 
the front of the stairs.  ANOTHER [HUNTER] will jump out from the area to the 
left of the main staircase.  The two characters will step toward the stairs as 
they talk then eventually climb the stairs.

== MAIN HALL SECOND FLOOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the left side of the Second Floor Main Hall as the 
characters step toward the windows. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

The characters will move around the left side of the second floor then they 
will be attacked by TWO [CROWS] that fly through the window followed ANOTHER 
THREE [CROWS] - the last three come one at a time.  A [CRIMSON HEAD] will bust 
through the door as the characters turn to fight if off.  TWO [WASPS] will also 
fly behind the Crimson Head.  Another [CRIMSON HEAD] will dash toward the group 
from behind as the first one is defeated.  When the second Crimson Head falls, 
TWO [VOMITING ZOMBIES] will get up from behind him.  Use the Submachine HP for 
most of the enemies at this part.

The characters will continue on across the front portion of the second floor 
then they will turn and look out the window.  A cutscene will trigger when they 
look out.  After the cutscene, the characters will enter the Outside Corridor 
up ahead.

*********************** C  H  E  C  K  P  O  I  N  T **************************

== OUTSIDE CORRIDOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - When the characters turn to face the Hunter and Wasps in the 
Outside Corridor, this will be behind the right railing in the back.
-------------------------------------------------------------------------------

The characters will turn and fight off a [HUNTER] and TWO [WASPS] while trying 
to advance ahead.

The characters will continued ahead then another cutscene will play.

After the cutscene, the characters will be standing face-to-face with Yawn.  
Just like in the boss fight inside the Mansion with Chris and Jill, follow 
Yawn's head and blast him when he begins to open his mouth.  Use either the 
Handgun or Submachine Gun HP for this part.  Don't worry about damaging him, 
just cancel his attacks.

The characters will begin to back up as Yawn follows.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - While running from Yawn in the Outside Corridor, this will be 
behind the railing to the left across from the exit door.
-------------------------------------------------------------------------------

They will both scramble down the corridor ahead and head for the door.  Yawn 
will move up to them as they turn while standing next to the door.  Shoot his 
mouth right as he turns his head to the side before he strikes to cancel his 
attack.  The characters will bust through the door.

== UPSTAIRS CORRIDOR ==

The characters will turn as Yawn starts to move into the corridor.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun HP Ammo - While passing by the stairway railing as Yawn 
chases the characters, this will be on the floor near the left wall.
-------------------------------------------------------------------------------

The characters will run to the right and vault over the railing of the 
staircase.  They keep moving but one of them falls and they both look back at 
Yawn.  Shoot his mouth when he raises up and opens it to keep him from biting.

Yawn will eventually bust through the railing but the characters will get up 
and run through the door at the other end of the corridor.

== LONG CORRIDOR ==

As they open the door, they will turn back and see if Yawn is still in pursuit. 
Prepare to blast Yawn in the mouth right before he strikes at the door.  The 
characters will run frantically down the corridor as Yawn follows and knocks 
over the spears on the sides of the room in his pursuit.  Yawn will raise his 
head and attempt another strike which you should answer with a shot to his 
mouth while the characters run from him.  While looking back around the corner, 
the characters will notice that Yawn has disappeared.  The characters will open 
the next door and run through it.

== CORRIDOR OUTSIDE LIBRARY ==

It seems that Yawn has given up his pursuit as the characters move freely 
through the hall up ahead.  Or has he?

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Destroy the statue on the stand that the characters move toward 
after opening the door to the corridor leading to the Library.

[ ] Secondary Weapon Ammo - Shoot the second small statue on the dark left wall 
as the characters round the corner to head to the Library doors before the 
characters move by the alcove mentioned below.  This is where File #9 is 
located in the Mansion Incident 1 chapter.

[ ] Magnum Revolver Ammo - In the left alcove while moving down the Corridor 
[ ] Green Herb             Outside Library. (GREEN HERB IS NOT ON HARD MODE)
-------------------------------------------------------------------------------

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  3 --> Yawn Notes                                           |
|   / \                                                                       |
|                                                                             |
| Right before the characters open the double doors to the Library, shoot the |
| painting at the end of the hall.                                            |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

The characters will move down the hall then open the double doors at the end.  
A cutscene will play inside of the Library.

== LIBRARY ==

Boss - Yawn

Recommended Weapon: Magnum Revolver, Submachine Gun HP (for easy attack 
canceling)
Weak Point: Mouth

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the first crate beside the stacked crates during the Yawn 
fight.

[ ] Magnum Revolver - Blast the top crate during the Yawn fight and this will 
be on the top shelf of the bookcase behind that crate.
-------------------------------------------------------------------------------

This fight plays out much like the last fight.  He will open his mouth at the 
beginning so take out the Magnum Revolver and fill his mouth full of lead.

--> YAWN ATTACKS FROM ABOVE

Yawn will move up the ladder to the side of the room and appear to disappear.  
He will swing the front portion of his body down to the second floor and 
attempt to bit the characters from the side.  He will attack from random sides. 
Cancel the attacks with the Submachine Gun HP.  It is possible to cancel the 
attacks with the Magnum Revolver and damage him big time here, but you must 
shoot him in the mouth for him to take maximum damage.  I would recommend 
saving the Magnum Revolver for later in the battle if this is your first time 
fighting on this chapter.

--> ONE MORE AIR ATTACK

The characters will dash away from under the second floor walkway and then Yawn 
will jump at them from above.  This move is very fast, so take out the 
Submachine Gun HP and blast his mouth as he falls to cancel the attack.  You 
have to shoot a little sooner than you think.  Now the battle will carry on 
like before, which is why I will simply copy and paste most of the information 
from the last Yawn fight - he does move in a slightly different pattern, so 
some of this info is edited.

--> SHOOT HIM IN THE MOUTH

After the characters back up and turn around Yawn will always start the ground 
battle by opening his mouth and hissing at both characters, so equip the Magnum 
Revolver and shoot him in the mouth.  It's possible to blast him a total of 
four times if you start early.

--> PREPARE TO BLAST HIM IN THE MOUTH AS HE STRIKES

He will move to the right side of the room and raise his head up.  Aim at the 
top of his head and keep the cursor there while the Magnum Revolver is 
equipped.  When he moves his head back wait for him to strike forward then 
blast him in the mouth the second he tries.

--> YAWN'S SIDEBITE

Yawn will move around the bookcase then slither out from the other side.  He 
will move toward the two characters then, starting from the left, he will begin 
to move his head to the side.  Equip the Magnum Revolver and keep the cursor at 
the near the top middle portion of the screen and blast him as his head moves 
to the right to bite the characters.

--> ANOTHER SIDEBITE FROM THE OTHER SIDE

Yawn will slither around the bookcase then move out on the other side of the 
room.  He will move his head to the right and strike with a quick bite attack. 
Move the cursor to the right middle portion of the screen and blast him in the 
mouth with the Magnum Revolver as he tries to bite.  This shot has to be done 
much quicker than the last sidebite.

--> WHY IS HE STARING AT US LIKE THAT?

He will play a slight guessing game with the characters on when he will open 
his mouth by moving his head to left, right, and middle portion of the screen. 
Follow his head with the cursor while the Magnum Revolver is equipped and 
prepare to blast him in the mouth whenever he moves his head back and prepares 
to strike.  He will always open his mouth and hiss directly after this attack 
(only if it is canceled), so shoot him in the mouth with the Shotgun at that 
time.

--> THE PATTERN STARTS AGAIN

One he has opened his mouth for the second time while on the floor, he will 
return to the stop of the second floor and his entire attack pattern will start 
over.

--> THE BOTTOM LINE

Use the Magnum on him all the time and shoot him multiple times in the mouth 
when he opens his mouth and this will be one quick boss fight!  Toss grenades 
at his body when he moves out from behind a bookcase to speed up the fight even 
more.
 

Walkthrough

 




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