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Resident Evil: The Umbrella Chronicles - FAQ/Walkthrough
System: Wii
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Review · Your Reviews · Your Rating · Screenshots

|*************** Resident Evil (Remake) - The Underground Labs ***************|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                      M A N S I O N  I N C I D E N T  3               [MI03] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                     "The ultimate lifeform...  Tyrant!"                     |
|*****************************************************************************|

= = = = = = = = = = = = = = = = CHAPTER  INFO = = = = = = = = = = = = = = = = =
Chris: Samurai Edge 2, Shotgun (Lv.1)
Jill : Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: Magnum AT

A Rank Item on Normal Mode: MO Disc
S Rank Item on Hard Mode  : Fuel Canteen

Unlockable Weapon: MRL
Unlockable Scenario/Chapter: "Rebirth" Chapter 1, "Raccoon's Destruction" 
                             Chapter 1

Be sure to bring the Magnum AT with you for this mission.  There are some areas 
where enemies will almost always hit you unless you have a more powerful weapon 
than the Shotgun.  Try to conserve Shotgun Ammo as much as you can for this 
stage.  Blast Chimeras and Crimson Heads with the Shotgun then shoot them on 
the ground with the Handgun to conserve ammo.  It really helps to have Shotgun 
ammo in reserve for the boss fight.

NOTE: File 3 and File 8 can be collected in a different order depending on if 
you choose the Straight Path or Dark Corridor path in the Main Basement 
Corridor.  It is much easier to choose the Straight Path (aka. do nothing when 
the "Enter" icon pops up).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== CORRIDOR OUTSIDE EMERGENCY EXIT ==

Chris and Jill will step out of the elevator then move down the corridor and 
then a [ZOMBIE] will getup from the floor in front of them.  While moving past 
the zombie once it is shot, THREE [ZOMBIES] will get up from the floor up 
ahead.

---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - Shoot the light above the ladder after fighting the first 
group of zombies
-------------------------------------------------------------------------------

The characters will climb down the ladder.

== LADDER ROOM ==

[TWO] ZOMBIES will attack as soon as the characters turn around.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On a pipe along the left wall after climbing down the 
ladder.
-------------------------------------------------------------------------------

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  1 --> Wesker Report Extract on the Tyrant Plan             |
|   / \                                                                       |
|                                                                             |
| After climbing down the ladder, the characters face two zombies, shoot the  |
| light on the ceiling.                                                       |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

== FIRST FLOOR CORRIDOR ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  2 --> Mail to the Chief of Security                        |
|   / \                                                                       |
|                                                                             |
| Look to the left and shoot the wooden stepper on the left side of the       |
| stretchers once the characters move through the double door after           |
| descending the ladder.  This can also be shot while fighting the Crimson    |
| Head in this area.  He can actually be knocked back into it.                |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

The characters will stare at a dead body once they enter the room.  They will 
turn to the right to find THREE [ZOMBIES] approaching them.  After shooting the 
zombies, the characters will turn as a [CRIMSON HEAD] gets up from behind them.

The characters will run down the corridor to the left of the stairs then peak 
around the corner by the staircase.

---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - As the characters look around the corner near the 
[ ] Grenade                 staircase in the First Floor Corridor these will be 
                            on the floor.
-------------------------------------------------------------------------------

They will quickly look down the corridor but they will turn as a [CRIMSON HEAD] 
races up the stairs after them.  The characters will down the stairs.  Once 
they get near the gate they will turn and a [VOMITING ZOMBIE] will appear at 
the top of the stairs.  These type of zombies will shoot vomit balls from their 
mouth directly at the characters.  The vomit balls can be destroyed with a 
single blast from the Handgun, so shoot any that the zombie fires then blast 
him in the head.  The characters will finally open the gate at the bottom once 
the zombie has been disposed of.

== MAIN BASEMENT CORRIDOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Near the left wall down the dark corridor in the Basement 
Main Corridor.  You don't have to go down the corridor to get it, just look to 
the left while passing by it and grab it.
-------------------------------------------------------------------------------

From here, a choice of two paths can be chosen.  This will affect the enemies 
that you fight until the characters reach the next door and it will affect the 
enemies that are fought when the characters return here.  Choosing the corridor 
straight ahead is the best option since you'll get an extra item that way and 
the files are easier to grab that way as well.

******************* S T R A I G H T  A H E A D  P A T H ***********************

The characters will continue down the corridor and they will face off against 
FOUR [ZOMBIES] when they reach the turn to the left.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Near the set of shelves around the corner in the Basement 
[ ] Green Herb     Main Corridor.
-------------------------------------------------------------------------------

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  3 --> Researcher's Letter                                  |
|   / \                                                                       |
|                                                                             |
| When the characters enter the Main Basement Corridor, do not move down the  |
| dark corridor.  Let the characters move around the corner ahead.  Shoot the |
| top small wooden stepper by the left wall near the stretcher once they pass |
| by the left set of shelves.                                                 |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

While moving toward the door at the end of the corridor, equip a Shotgun 
because the characters will turn to a dashing [CRIMSON HEAD].  A familiar 
looking enemy will appear off to the left as the characters look down the 
corridor.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Look down the left corridor right before exiting Basement Main 
Corridor and collect this as the Chimera moves beside it.
-------------------------------------------------------------------------------

**************** S T R A I G H T  A H E A D  P A T H  E N D *******************

********************* D A R K  C O R R I D O R  P A T H ***********************

While following the dark corridor to the end, the characters will be attacked 
by a [CHIMERA] at the very end.  Equip a Shotgun and shoot it.  The characters 
will move on ahead then they will turn as TWO MORE [CHIMERAS] attacks from 
behind.  The characters will take a peak down the hallway to the left.

****************** D A R K  C O R R I D O R  P A T H  E N D *******************

Both paths meet up at the door to the Corridor to Engine Room.  The characters 
will move through the door and into the next corridor.

== CORRIDOR TO ENGINE ROOM ==

The characters will move ahead and take a left.  They will approach an elevator 
at the end and find that it is without power.  Equip the Shotgun since the 
characters will turn to the right as a [CHIMERA] runs down the hall after them. 
While moving back down the corridor, they will turn to the left and fight a 
[CRIMSON HEAD] that dashes toward them.  TWO [CHIMERAS] will attack from the 
corridor up ahead as the characters back off.  The characters will continue 
into the Engine Room.

== ENGINE ROOM: FRONT ==

Both characters will walk by the steaming pipes straight ahead then turn the 
corner as THREE [CHIMERAS] attack followed by a [CRIMSON HEAD].  They will 
continue into the next room via the door to the right.

== ENGINE ROOM: MIDDLE ==

While moving up ahead, the characters will quickly turn as a [CHIMERA] jumps 
out of a vent behind them.  Another [CHIMERA] will move out from the left side 
while the characters move behind the fenced area followed by a [CHIMERA] that 
crawls along the ceiling.  Blast the ceiling Chimera off with a Shotgun - 
always aim for their head while they are on the ceiling, so they'll fall after 
the first blast.  These things like to fall down then attack instantly while 
they are on the ceiling.  The characters will move around the pipes and enter 
the Engine Control Room.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - In the reddish colored Engine Room, these will be on the 
[ ] Grenade        fence near the door and on a pipe across from the door 
                   respectively.  These will respawn if the characters die and 
                   return to the checkpoint in the Engine Room ahead.
-------------------------------------------------------------------------------

*********************** C  H  E  C  K  P  O  I  N  T **************************

== ENGINE CONTROL ROOM ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  4 --> Chimera Notes                                        |
|   / \                                                                       |
|                                                                             |
| Fully destroy the computer monitor to the right while on the way to the     |
| power switch controls.                                                      |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Lying on the floor across from the elevator switch controls.
-------------------------------------------------------------------------------

The characters will walk along the left side of the Control Room and find the 
Elevator Control Switch on the middle monitor.  They will activate the elevator 
then walk out of the room by heading across the other side.  As they get near 
the door, FOUR [CHIMERAS] will attack (two from the left vent and one from the 
door) - the fourth chimera runs along the ceiling.  The characters will walk 
toward the next room then turn to find TWO [HUNTERS] in the Control Room, which 
will make the characters run into the next room.

== ENGINE ROOM: MIDDLE ==

Take out a Magnum and shoot the first [HUNTER] as it enters the room then shoot 
the next [HUNTER] as it dashes through the doorway.  If you use the shotgun or 
Submachine Gun here, you'll most likely get hit.  Switch to the Shotgun very 
quickly after dispatching the Hunters since TWO [ZOMBIES] will attack from the 
characters' left.  Make sure to blast the left one since he will run up and hit 
the characters while the other will only grab.

Right in front of the doorway, the characters will turn as a [CHIMERA] races 
along the ceiling behind them followed by TWO MORE [CHIMERAS].  The characters 
will take a slight breather then walk through the next doorway.

== ENGINE ROOM: FRONT ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the characters reenter the first Engine Room this will be 
directly across from them before they turn. (NOT ON NORMAL OR HARD MODE)

[ ] Shotgun Ammo - When the character turn to face the zombies followed by the 
vomiting zombie in the first Engine Room, this will be on the wall above where 
the vomiting zombie appear.
-------------------------------------------------------------------------------

Use a Handgun to blast both of the [ZOMBIES] down the hall to the left then be 
sure to ready yourself for the [VOMITING ZOMBIE] that will show up on the right 
side in the back.  This zombie is very close, so he can hit the group easy - 
take him down quick or be prepared to blast his vomit ball.

As the characters reach the next corner, they will turn as a [CHIMERA] crawls 
along the ceiling toward them and ANOTHER [CHIMERA] and a [ZOMBIE] appear in 
the back.  Be sure to try for a headshot on the zombie - it's very easy to get 
since he only walks most of the time.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  5 --> Brad Vickers Profile                                 |
|   / \                                                                       |
|                                                                             |
| Before leaving the engine room, shoot the light above the double doors -    |
| this can be hard to hit, so keep shooting.                                  |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

The characters will exit the Engine Room after the fight.

== CORRIDOR TO ENGINE ROOM ==

While cautiously moving down the corridor, the characters will finally get back 
to the elevator.  Be sure to equip the Magnum here since the characters will 
turn as TWO [CRIMSON HEADS] approach them from behind.  Keep the targeting 
cursor in about the middle (down a bit) portion of the screen and keep pressing 
the B button to hit the first Crimson Head - for some reason the first Crimson 
Head can be an ass at times.  Another way to handle him is to time a grenade by 
throwing it right as the characters turn so it will blow up as the first 
Crimson Head gets to the characters.

The characters will enter the elevator and take it up to the top floor floor.

== CORRIDOR OUTSIDE OF LAB ==

Be sure to collect the items at the corner because a big fight is up ahead - 
well, sorta.

---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - In the right corner of the Corridor Outside Lab 
[ ] Green Herb              after stepping off of the elevator.
-------------------------------------------------------------------------------

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  6 --> Tyrant (T-002) Notes                                 |
|   / \                                                                       |
|                                                                             |
| Shoot the light on the ceiling in the Corridor Outside Lab after getting    |
| off the elevator.                                                           |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

== LAB ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  7 --> B.O.W. Notes                                         |
|   / \                                                                       |
|                                                                             |
| When the characters enter the lab, quickly shoot the big CPU to the right   |
| and this will appear on the side of the destroyed monitor.  This is all     |
| directly in front of the characters and to the right a bit as they enter.   |
| A cutscene plays shortly after this is in view.                             |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

A cutscene will play once the characters step far enough into the room - have 
the Magnum equipped to use after the cutscenes.  An action sequence will occur 
directly after the cutscene.

* Follow the on-screen command to dodge the Tyrant's claw.

Boss - Tyrant

Recommended Weapon: Magnum
Weak Point: Exposed Heart

This boss is extremely easy if you brought the Magnum with your.  The 
characters will start out a little ways from him and then he will get close and 
prepare to attack.  Simply hit him in the heart three times with the Magnum and 
it will make him fall.  Shoot him before he gets too close and it will kill him 
before he even has the chance to attack.  You may even kill him before Chris 
says, "We have to take this thing down!"

If you didn't bring the Magnum then blast him with the Shotgun right before he 
swings his arm and that blast will stagger him.  Only shoot whenever he moves 
since he will remain close to both characters.

Be sure to destroy tons of computer equipment while the characters leave.  You 
may even want to toss a grenade if you're going for a high rank in objects 
destroyed.

== CORRIDOR OUTSIDE LAB ==

While moving back toward the elevator, blast the [HUNTER] that appears around 
the corner with a Shotgun.  The characters will get back in the elevator and 
take it back to the basement.

== CORRIDOR TO ENGINE ROOM ==

Brad will contact Chris and Jill once they step out of the elevator.  A 
different tune will begin to play as both characters run toward the exit door. 
Have a Shotgun ready for the next few parts.  A [CHIMERA] will crawl along the 
ceiling toward the characters when the face the right corridor then TWO 
[ZOMBIES] will get up from the floor as the Chimera dies.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - In the left corner of the Corridor to Engine Room when the 
Chimera and two zombies attack on the way back.
-------------------------------------------------------------------------------

The characters will move through the next door.

== MAIN BASEMENT CORRIDOR ==

The enemy setup in this area and the way the characters will take depends on 
which path that you chose earlier.

******************* IF YOU CHOSE THE STRAIGHT PATH EARLIER: *******************

TWO [CHIMERAS] will attack from the corridor to the right as the characters 
step through the door.  The characters will move to the dark corridor at the 
end.  They will turn to face the dark corridor as a [CHIMERA] crawls along the 
wall toward them and ONE [VOMITING ZOMBIE] followed by ANOTHER [VOMITING 
ZOMBIE] begin to attack from the inside of the corridor.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  8 --> Resident Evil Digest 1                               |
|   / \                                                                       |
|                                                                             |
| When the characters enter the dark corridor down the right hall, shoot the  |
| light at the bottom of the left wall while fighting the Chimera and         |
| zombies.                                                                    |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

The characters will race to the end and step through the gate.

**************** IF YOU CHOSE THE STRAIGHT PATH EARLIER: (END) ****************

**************** IF YOU CHOSE THE DARK CORRIDOR PATH EARLIER: *****************

The characters will look down the right corridor as a single zombie gets up 
from the floor at the end and walks down the dark corridor.  They will be 
interrupted as a [CRIMSON HEAD] dashes toward them from the left when they 
turn.  They will turn around only to find the same [VOMITING ZOMBIE] from 
earlier behind them and a [HUNTER] will dash out from the left corridor as 
well.  The characters will turn and run down the corridor - and check the dark 
corridor just in case - then head for the open gate.

************* IF YOU CHOSE THE DARK CORRIDOR PATH EARLIER: (END) **************

== FIRST FLOOR CORRIDOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - At the top of the stairs in the First Floor Corridor while 
leaving the Main Basement Corridor. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

The characters will move around the railing at the top then a [ZOMBIE] and a 
[VOMITING ZOMBIE] will get up from the floor.  Try to kill both of them at 
about the same time since a [CRIMSON HEAD] will get up off the ground once the 
first zombie dies.

The characters will run to the end of the corridor and stand at the doors to 
the next room.  TWO [ZOMBIES] will attack immediately then another FOUR 
[ZOMBIES] will move around the walls in the back.  The characters will climb 
back up the ladder.

== CORRIDOR OUTSIDE OF EMERGENCY EXIT ==

The characters will finally reach the top of the ladder then open the emergency 
exit doors to the left.

== CORRIDOR TO EMERGENCY ELEVATOR ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  9 --> Resident Evil Digest 2                               |
|   / \                                                                       |
|                                                                             |
| Right as the characters step through the doors of the corridor that lead to |
| the emergency elevator, shoot the second light up above them as they run.   |
| The first light cannot be destroyed.  The characters will turn back around  |
| and fight two Hunters afterward.  It can still be shot then, but I would    |
| advise throwing a grenade at that point.                                    |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

While they race forward, the characters will suddenly stop as they hear a 
screech from behind then turn to face the TWO [HUNTERS] with a Shotgun or 
Magnum equipped.  ONE MORE [HUNTER] will appear directly in front of them as 
they characters turn back around but he falls victim to a few Shotgun blasts 
easily.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - After defeating the single Hunter in the Corridor to 
[ ] Green Herb     Emergency Elevator these will be behind the railing on the 
                   left and right side respectively as the characters move 
                   around the left corridor ahead.  They both blend in with the
                   pipes and you'll have to turn the camera a bit to the left 
                   to see the Green Herb. (GREEN HERB IS NOT ON HARD MODE)
-------------------------------------------------------------------------------

The characters will race to the end then look down the corridor for some more 
enemies.  Once they see the coast is clear, they will run down the empty 
corridor then a cutscene will trigger.

Now joined with Rebecca, the characters will enter the emergency elevator and 
take it to the top.

Boss - Tyrant

Recommended Weapon: Shotgun or Magnum, Handgun (long distance), Grenades
Weak Point: Exposed Heart

--> GO BERSERK

At the beginning of the battle, the characters will back away as the Tyrant 
looks on.  Wait until he starts to walk or shortly before he starts to walk 
then toss any left over grenades toward him and hit him directly in the heart 
with the Handgun.  Fire, fire, grenade, fire, fire, fire, grenade.  Shoot him 
until you have to reload the second time then switch over the Magnum or 
Shotgun.  Nearly 25% of his life should be gone by the time he reaches the 
characters.  Don't toss a grenade as the characters back up or it will miss 
since he has a small window of invincibility while he remains still at the 
beginning of the fight.

--> HE WILL ATTEMPT AN ARM SWING

Right when he prepares to swing, shoot him directly in the heart with the 
Magnum or Shotgun - really the Shotgun works the best for canceling his 
attacks.  He will stagger backward and approach the characters once again.

--> HE SWINGS BUT MISSES... HOPEFULLY

Right when he swings again, shoot him in the heart once again with the Shotgun. 
He will miss the characters with the first swing but then quickly try another.  
Use the on-screen command to quickly dodge up under his arm as he tries for the 
next swing and the characters will duck up under it then run.  The characters 
will run to the other side then turn around and face him again.

--> HOW WILL HE PURSUE THEM?

He will do one of two things once the characters turn:  Either he will walk 
toward them - equip the handgun and shoot him in the heart rapidly if he does 
this - or he will dash at the characters.  If he dashes, equip the Shotgun and 
shoot him in the heart just before he moves his claw to the side to slash the 
characters.  This will stagger him and make him move back.

--> MORE SWING CANCELING

As he approaches once again, shoot him with the Shotgun right before he swings 
and he will miss.  Use the on-screen command to dodge his second swing then the 
characters will run to the other side.

--> THE THIRD (DODGEABLE) SWING INTO THE GRAB

Sometimes (randomly) right after dodging the Tyrant's swing via the action 
command, he will take another swing as the characters move beside him.  Another 
action command will appear then you'll have to follow it to dodge the third 
swing.  He will walk up to the characters at that time then grab them and hold 
them up in the air.

Equip the Shotgun or Magnum then blast his head while he holds both of the 
characters.  Sometimes you might accidentally hit his hand if you shoot too 
early.  He will drop the characters after about two shots - sometimes three - 
then the characters will run away and face him again.  If this move is not 
escaped then he will slash the characters and eventually impale them for a one 
hit kill then throw them to the ground.

--> THE THIRD (UNDODGEABLE) SWING FROM NOWHERE

This usually happens toward the end of the fight or if you allow the second 
swing of his two-hit attack to hit the characters.  The characters will 
sometimes not run after dodging the second swing.  At that time, the Tyrant 
will pause and charge a third swing.  Shoot him in the heart at that time to 
cancel the third swing then he will stagger and the characters will eventually 
run.  It's kind of easy to see this coming since the characters will not run 
and the Tyrant will pause, so watch for it!

--> THE RARE JUMP ATTACK

When the characters run away from the Tyrant, he may stop for a moment then 
jump into the air.  He will fall down with his claw and attempt to stab both 
characters.  While he flies down, equip the Shotgun and shoot him directly in 
the heart to make him fly back down to the ground on his back.  He will always 
walk toward the characters after this attack is cancelled, so shoot him with 
the Handgun at that time.

--> CHICKHEART TO THE RESCUE

Once the Tyrant reaches his last 25% of life and while he is at a distance from 
the team (they have to run from him while the Tyrant is low in life), Brad will 
drop an MRL (Mini Rocket Launcher) from the helicopter up above.  Pick up the 
MRL then shoot the Tyrant with it to possibly kill him.  It may take about two 
shots.  I wouldn't advise shooting him during a dash (his first attack after 
getting the MRL) - shoot him after canceling an attack with the Shotgun.

--> THE BOTTOM LINE

Use either the Shotgun (preferred) or Magnum to cancel the Tyrants attacks and 
blast the hell out of that heart of his whenever the characters dodge an attack 
through an on-screen command to whittle his life down very quickly!  This boss 
can be your little plaything as long as you get the timing down for canceling 
each of his attacks.

There is a certain level of randomness involved in his swings but just watch 
the bottom of the screen to see the action commands or the way the Tyrant acts 
and you shouldn't have any problems dodging and canceling.  Reload after 
dodging his attacks or while he staggers.  You may want to switch over to the 
Handgun when he staggers back at times to get in a few extra hits but be 
careful when doing that.  Never constantly blast him with any weapon while he 
is next to the group or you will likely fail to cancel his attacks - only use 
timed shots while he is in close range.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - All lying around the Heliport during the fight with the 
[ ] Green Herb   Tyrant.
[ ] Green Herb

[ ] MRL Ammo - When the Tyrant reaches its last 25% of life AND it is at a 
distance from the characters, Brad will throw this out from the helicopter.
-------------------------------------------------------------------------------

And as always as good ole' Brad would say... Kill it... Whatever it is!
 

Walkthrough

 




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