|*************** Resident Evil (Remake) - The Underground Labs ***************|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| M A N S I O N I N C I D E N T 3 [MI03] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| "The ultimate lifeform... Tyrant!" |
|*****************************************************************************|
= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Chris: Samurai Edge 2, Shotgun (Lv.1)
Jill : Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: Magnum AT
A Rank Item on Normal Mode: MO Disc
S Rank Item on Hard Mode : Fuel Canteen
Unlockable Weapon: MRL
Unlockable Scenario/Chapter: "Rebirth" Chapter 1, "Raccoon's Destruction"
Chapter 1
Be sure to bring the Magnum AT with you for this mission. There are some areas
where enemies will almost always hit you unless you have a more powerful weapon
than the Shotgun. Try to conserve Shotgun Ammo as much as you can for this
stage. Blast Chimeras and Crimson Heads with the Shotgun then shoot them on
the ground with the Handgun to conserve ammo. It really helps to have Shotgun
ammo in reserve for the boss fight.
NOTE: File 3 and File 8 can be collected in a different order depending on if
you choose the Straight Path or Dark Corridor path in the Main Basement
Corridor. It is much easier to choose the Straight Path (aka. do nothing when
the "Enter" icon pops up).
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
== CORRIDOR OUTSIDE EMERGENCY EXIT ==
Chris and Jill will step out of the elevator then move down the corridor and
then a [ZOMBIE] will getup from the floor in front of them. While moving past
the zombie once it is shot, THREE [ZOMBIES] will get up from the floor up
ahead.
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - Shoot the light above the ladder after fighting the first
group of zombies
-------------------------------------------------------------------------------
The characters will climb down the ladder.
== LADDER ROOM ==
[TWO] ZOMBIES will attack as soon as the characters turn around.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On a pipe along the left wall after climbing down the
ladder.
-------------------------------------------------------------------------------
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Wesker Report Extract on the Tyrant Plan |
| / \ |
| |
| After climbing down the ladder, the characters face two zombies, shoot the |
| light on the ceiling. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
== FIRST FLOOR CORRIDOR ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> Mail to the Chief of Security |
| / \ |
| |
| Look to the left and shoot the wooden stepper on the left side of the |
| stretchers once the characters move through the double door after |
| descending the ladder. This can also be shot while fighting the Crimson |
| Head in this area. He can actually be knocked back into it. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will stare at a dead body once they enter the room. They will
turn to the right to find THREE [ZOMBIES] approaching them. After shooting the
zombies, the characters will turn as a [CRIMSON HEAD] gets up from behind them.
The characters will run down the corridor to the left of the stairs then peak
around the corner by the staircase.
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - As the characters look around the corner near the
[ ] Grenade staircase in the First Floor Corridor these will be
on the floor.
-------------------------------------------------------------------------------
They will quickly look down the corridor but they will turn as a [CRIMSON HEAD]
races up the stairs after them. The characters will down the stairs. Once
they get near the gate they will turn and a [VOMITING ZOMBIE] will appear at
the top of the stairs. These type of zombies will shoot vomit balls from their
mouth directly at the characters. The vomit balls can be destroyed with a
single blast from the Handgun, so shoot any that the zombie fires then blast
him in the head. The characters will finally open the gate at the bottom once
the zombie has been disposed of.
== MAIN BASEMENT CORRIDOR ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Near the left wall down the dark corridor in the Basement
Main Corridor. You don't have to go down the corridor to get it, just look to
the left while passing by it and grab it.
-------------------------------------------------------------------------------
From here, a choice of two paths can be chosen. This will affect the enemies
that you fight until the characters reach the next door and it will affect the
enemies that are fought when the characters return here. Choosing the corridor
straight ahead is the best option since you'll get an extra item that way and
the files are easier to grab that way as well.
******************* S T R A I G H T A H E A D P A T H ***********************
The characters will continue down the corridor and they will face off against
FOUR [ZOMBIES] when they reach the turn to the left.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Near the set of shelves around the corner in the Basement
[ ] Green Herb Main Corridor.
-------------------------------------------------------------------------------
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 3 --> Researcher's Letter |
| / \ |
| |
| When the characters enter the Main Basement Corridor, do not move down the |
| dark corridor. Let the characters move around the corner ahead. Shoot the |
| top small wooden stepper by the left wall near the stretcher once they pass |
| by the left set of shelves. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
While moving toward the door at the end of the corridor, equip a Shotgun
because the characters will turn to a dashing [CRIMSON HEAD]. A familiar
looking enemy will appear off to the left as the characters look down the
corridor.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Look down the left corridor right before exiting Basement Main
Corridor and collect this as the Chimera moves beside it.
-------------------------------------------------------------------------------
**************** S T R A I G H T A H E A D P A T H E N D *******************
********************* D A R K C O R R I D O R P A T H ***********************
While following the dark corridor to the end, the characters will be attacked
by a [CHIMERA] at the very end. Equip a Shotgun and shoot it. The characters
will move on ahead then they will turn as TWO MORE [CHIMERAS] attacks from
behind. The characters will take a peak down the hallway to the left.
****************** D A R K C O R R I D O R P A T H E N D *******************
Both paths meet up at the door to the Corridor to Engine Room. The characters
will move through the door and into the next corridor.
== CORRIDOR TO ENGINE ROOM ==
The characters will move ahead and take a left. They will approach an elevator
at the end and find that it is without power. Equip the Shotgun since the
characters will turn to the right as a [CHIMERA] runs down the hall after them.
While moving back down the corridor, they will turn to the left and fight a
[CRIMSON HEAD] that dashes toward them. TWO [CHIMERAS] will attack from the
corridor up ahead as the characters back off. The characters will continue
into the Engine Room.
== ENGINE ROOM: FRONT ==
Both characters will walk by the steaming pipes straight ahead then turn the
corner as THREE [CHIMERAS] attack followed by a [CRIMSON HEAD]. They will
continue into the next room via the door to the right.
== ENGINE ROOM: MIDDLE ==
While moving up ahead, the characters will quickly turn as a [CHIMERA] jumps
out of a vent behind them. Another [CHIMERA] will move out from the left side
while the characters move behind the fenced area followed by a [CHIMERA] that
crawls along the ceiling. Blast the ceiling Chimera off with a Shotgun -
always aim for their head while they are on the ceiling, so they'll fall after
the first blast. These things like to fall down then attack instantly while
they are on the ceiling. The characters will move around the pipes and enter
the Engine Control Room.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - In the reddish colored Engine Room, these will be on the
[ ] Grenade fence near the door and on a pipe across from the door
respectively. These will respawn if the characters die and
return to the checkpoint in the Engine Room ahead.
-------------------------------------------------------------------------------
*********************** C H E C K P O I N T **************************
== ENGINE CONTROL ROOM ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 4 --> Chimera Notes |
| / \ |
| |
| Fully destroy the computer monitor to the right while on the way to the |
| power switch controls. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Lying on the floor across from the elevator switch controls.
-------------------------------------------------------------------------------
The characters will walk along the left side of the Control Room and find the
Elevator Control Switch on the middle monitor. They will activate the elevator
then walk out of the room by heading across the other side. As they get near
the door, FOUR [CHIMERAS] will attack (two from the left vent and one from the
door) - the fourth chimera runs along the ceiling. The characters will walk
toward the next room then turn to find TWO [HUNTERS] in the Control Room, which
will make the characters run into the next room.
== ENGINE ROOM: MIDDLE ==
Take out a Magnum and shoot the first [HUNTER] as it enters the room then shoot
the next [HUNTER] as it dashes through the doorway. If you use the shotgun or
Submachine Gun here, you'll most likely get hit. Switch to the Shotgun very
quickly after dispatching the Hunters since TWO [ZOMBIES] will attack from the
characters' left. Make sure to blast the left one since he will run up and hit
the characters while the other will only grab.
Right in front of the doorway, the characters will turn as a [CHIMERA] races
along the ceiling behind them followed by TWO MORE [CHIMERAS]. The characters
will take a slight breather then walk through the next doorway.
== ENGINE ROOM: FRONT ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the characters reenter the first Engine Room this will be
directly across from them before they turn. (NOT ON NORMAL OR HARD MODE)
[ ] Shotgun Ammo - When the character turn to face the zombies followed by the
vomiting zombie in the first Engine Room, this will be on the wall above where
the vomiting zombie appear.
-------------------------------------------------------------------------------
Use a Handgun to blast both of the [ZOMBIES] down the hall to the left then be
sure to ready yourself for the [VOMITING ZOMBIE] that will show up on the right
side in the back. This zombie is very close, so he can hit the group easy -
take him down quick or be prepared to blast his vomit ball.
As the characters reach the next corner, they will turn as a [CHIMERA] crawls
along the ceiling toward them and ANOTHER [CHIMERA] and a [ZOMBIE] appear in
the back. Be sure to try for a headshot on the zombie - it's very easy to get
since he only walks most of the time.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 5 --> Brad Vickers Profile |
| / \ |
| |
| Before leaving the engine room, shoot the light above the double doors - |
| this can be hard to hit, so keep shooting. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will exit the Engine Room after the fight.
== CORRIDOR TO ENGINE ROOM ==
While cautiously moving down the corridor, the characters will finally get back
to the elevator. Be sure to equip the Magnum here since the characters will
turn as TWO [CRIMSON HEADS] approach them from behind. Keep the targeting
cursor in about the middle (down a bit) portion of the screen and keep pressing
the B button to hit the first Crimson Head - for some reason the first Crimson
Head can be an ass at times. Another way to handle him is to time a grenade by
throwing it right as the characters turn so it will blow up as the first
Crimson Head gets to the characters.
The characters will enter the elevator and take it up to the top floor floor.
== CORRIDOR OUTSIDE OF LAB ==
Be sure to collect the items at the corner because a big fight is up ahead -
well, sorta.
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - In the right corner of the Corridor Outside Lab
[ ] Green Herb after stepping off of the elevator.
-------------------------------------------------------------------------------
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 6 --> Tyrant (T-002) Notes |
| / \ |
| |
| Shoot the light on the ceiling in the Corridor Outside Lab after getting |
| off the elevator. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
== LAB ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 7 --> B.O.W. Notes |
| / \ |
| |
| When the characters enter the lab, quickly shoot the big CPU to the right |
| and this will appear on the side of the destroyed monitor. This is all |
| directly in front of the characters and to the right a bit as they enter. |
| A cutscene plays shortly after this is in view. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
A cutscene will play once the characters step far enough into the room - have
the Magnum equipped to use after the cutscenes. An action sequence will occur
directly after the cutscene.
* Follow the on-screen command to dodge the Tyrant's claw.
Boss - Tyrant
Recommended Weapon: Magnum
Weak Point: Exposed Heart
This boss is extremely easy if you brought the Magnum with your. The
characters will start out a little ways from him and then he will get close and
prepare to attack. Simply hit him in the heart three times with the Magnum and
it will make him fall. Shoot him before he gets too close and it will kill him
before he even has the chance to attack. You may even kill him before Chris
says, "We have to take this thing down!"
If you didn't bring the Magnum then blast him with the Shotgun right before he
swings his arm and that blast will stagger him. Only shoot whenever he moves
since he will remain close to both characters.
Be sure to destroy tons of computer equipment while the characters leave. You
may even want to toss a grenade if you're going for a high rank in objects
destroyed.
== CORRIDOR OUTSIDE LAB ==
While moving back toward the elevator, blast the [HUNTER] that appears around
the corner with a Shotgun. The characters will get back in the elevator and
take it back to the basement.
== CORRIDOR TO ENGINE ROOM ==
Brad will contact Chris and Jill once they step out of the elevator. A
different tune will begin to play as both characters run toward the exit door.
Have a Shotgun ready for the next few parts. A [CHIMERA] will crawl along the
ceiling toward the characters when the face the right corridor then TWO
[ZOMBIES] will get up from the floor as the Chimera dies.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - In the left corner of the Corridor to Engine Room when the
Chimera and two zombies attack on the way back.
-------------------------------------------------------------------------------
The characters will move through the next door.
== MAIN BASEMENT CORRIDOR ==
The enemy setup in this area and the way the characters will take depends on
which path that you chose earlier.
******************* IF YOU CHOSE THE STRAIGHT PATH EARLIER: *******************
TWO [CHIMERAS] will attack from the corridor to the right as the characters
step through the door. The characters will move to the dark corridor at the
end. They will turn to face the dark corridor as a [CHIMERA] crawls along the
wall toward them and ONE [VOMITING ZOMBIE] followed by ANOTHER [VOMITING
ZOMBIE] begin to attack from the inside of the corridor.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 8 --> Resident Evil Digest 1 |
| / \ |
| |
| When the characters enter the dark corridor down the right hall, shoot the |
| light at the bottom of the left wall while fighting the Chimera and |
| zombies. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will race to the end and step through the gate.
**************** IF YOU CHOSE THE STRAIGHT PATH EARLIER: (END) ****************
**************** IF YOU CHOSE THE DARK CORRIDOR PATH EARLIER: *****************
The characters will look down the right corridor as a single zombie gets up
from the floor at the end and walks down the dark corridor. They will be
interrupted as a [CRIMSON HEAD] dashes toward them from the left when they
turn. They will turn around only to find the same [VOMITING ZOMBIE] from
earlier behind them and a [HUNTER] will dash out from the left corridor as
well. The characters will turn and run down the corridor - and check the dark
corridor just in case - then head for the open gate.
************* IF YOU CHOSE THE DARK CORRIDOR PATH EARLIER: (END) **************
== FIRST FLOOR CORRIDOR ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - At the top of the stairs in the First Floor Corridor while
leaving the Main Basement Corridor. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
The characters will move around the railing at the top then a [ZOMBIE] and a
[VOMITING ZOMBIE] will get up from the floor. Try to kill both of them at
about the same time since a [CRIMSON HEAD] will get up off the ground once the
first zombie dies.
The characters will run to the end of the corridor and stand at the doors to
the next room. TWO [ZOMBIES] will attack immediately then another FOUR
[ZOMBIES] will move around the walls in the back. The characters will climb
back up the ladder.
== CORRIDOR OUTSIDE OF EMERGENCY EXIT ==
The characters will finally reach the top of the ladder then open the emergency
exit doors to the left.
== CORRIDOR TO EMERGENCY ELEVATOR ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 9 --> Resident Evil Digest 2 |
| / \ |
| |
| Right as the characters step through the doors of the corridor that lead to |
| the emergency elevator, shoot the second light up above them as they run. |
| The first light cannot be destroyed. The characters will turn back around |
| and fight two Hunters afterward. It can still be shot then, but I would |
| advise throwing a grenade at that point. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
While they race forward, the characters will suddenly stop as they hear a
screech from behind then turn to face the TWO [HUNTERS] with a Shotgun or
Magnum equipped. ONE MORE [HUNTER] will appear directly in front of them as
they characters turn back around but he falls victim to a few Shotgun blasts
easily.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - After defeating the single Hunter in the Corridor to
[ ] Green Herb Emergency Elevator these will be behind the railing on the
left and right side respectively as the characters move
around the left corridor ahead. They both blend in with the
pipes and you'll have to turn the camera a bit to the left
to see the Green Herb. (GREEN HERB IS NOT ON HARD MODE)
-------------------------------------------------------------------------------
The characters will race to the end then look down the corridor for some more
enemies. Once they see the coast is clear, they will run down the empty
corridor then a cutscene will trigger.
Now joined with Rebecca, the characters will enter the emergency elevator and
take it to the top.
Boss - Tyrant
Recommended Weapon: Shotgun or Magnum, Handgun (long distance), Grenades
Weak Point: Exposed Heart
--> GO BERSERK
At the beginning of the battle, the characters will back away as the Tyrant
looks on. Wait until he starts to walk or shortly before he starts to walk
then toss any left over grenades toward him and hit him directly in the heart
with the Handgun. Fire, fire, grenade, fire, fire, fire, grenade. Shoot him
until you have to reload the second time then switch over the Magnum or
Shotgun. Nearly 25% of his life should be gone by the time he reaches the
characters. Don't toss a grenade as the characters back up or it will miss
since he has a small window of invincibility while he remains still at the
beginning of the fight.
--> HE WILL ATTEMPT AN ARM SWING
Right when he prepares to swing, shoot him directly in the heart with the
Magnum or Shotgun - really the Shotgun works the best for canceling his
attacks. He will stagger backward and approach the characters once again.
--> HE SWINGS BUT MISSES... HOPEFULLY
Right when he swings again, shoot him in the heart once again with the Shotgun.
He will miss the characters with the first swing but then quickly try another.
Use the on-screen command to quickly dodge up under his arm as he tries for the
next swing and the characters will duck up under it then run. The characters
will run to the other side then turn around and face him again.
--> HOW WILL HE PURSUE THEM?
He will do one of two things once the characters turn: Either he will walk
toward them - equip the handgun and shoot him in the heart rapidly if he does
this - or he will dash at the characters. If he dashes, equip the Shotgun and
shoot him in the heart just before he moves his claw to the side to slash the
characters. This will stagger him and make him move back.
--> MORE SWING CANCELING
As he approaches once again, shoot him with the Shotgun right before he swings
and he will miss. Use the on-screen command to dodge his second swing then the
characters will run to the other side.
--> THE THIRD (DODGEABLE) SWING INTO THE GRAB
Sometimes (randomly) right after dodging the Tyrant's swing via the action
command, he will take another swing as the characters move beside him. Another
action command will appear then you'll have to follow it to dodge the third
swing. He will walk up to the characters at that time then grab them and hold
them up in the air.
Equip the Shotgun or Magnum then blast his head while he holds both of the
characters. Sometimes you might accidentally hit his hand if you shoot too
early. He will drop the characters after about two shots - sometimes three -
then the characters will run away and face him again. If this move is not
escaped then he will slash the characters and eventually impale them for a one
hit kill then throw them to the ground.
--> THE THIRD (UNDODGEABLE) SWING FROM NOWHERE
This usually happens toward the end of the fight or if you allow the second
swing of his two-hit attack to hit the characters. The characters will
sometimes not run after dodging the second swing. At that time, the Tyrant
will pause and charge a third swing. Shoot him in the heart at that time to
cancel the third swing then he will stagger and the characters will eventually
run. It's kind of easy to see this coming since the characters will not run
and the Tyrant will pause, so watch for it!
--> THE RARE JUMP ATTACK
When the characters run away from the Tyrant, he may stop for a moment then
jump into the air. He will fall down with his claw and attempt to stab both
characters. While he flies down, equip the Shotgun and shoot him directly in
the heart to make him fly back down to the ground on his back. He will always
walk toward the characters after this attack is cancelled, so shoot him with
the Handgun at that time.
--> CHICKHEART TO THE RESCUE
Once the Tyrant reaches his last 25% of life and while he is at a distance from
the team (they have to run from him while the Tyrant is low in life), Brad will
drop an MRL (Mini Rocket Launcher) from the helicopter up above. Pick up the
MRL then shoot the Tyrant with it to possibly kill him. It may take about two
shots. I wouldn't advise shooting him during a dash (his first attack after
getting the MRL) - shoot him after canceling an attack with the Shotgun.
--> THE BOTTOM LINE
Use either the Shotgun (preferred) or Magnum to cancel the Tyrants attacks and
blast the hell out of that heart of his whenever the characters dodge an attack
through an on-screen command to whittle his life down very quickly! This boss
can be your little plaything as long as you get the timing down for canceling
each of his attacks.
There is a certain level of randomness involved in his swings but just watch
the bottom of the screen to see the action commands or the way the Tyrant acts
and you shouldn't have any problems dodging and canceling. Reload after
dodging his attacks or while he staggers. You may want to switch over to the
Handgun when he staggers back at times to get in a few extra hits but be
careful when doing that. Never constantly blast him with any weapon while he
is next to the group or you will likely fail to cancel his attacks - only use
timed shots while he is in close range.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - All lying around the Heliport during the fight with the
[ ] Green Herb Tyrant.
[ ] Green Herb
[ ] MRL Ammo - When the Tyrant reaches its last 25% of life AND it is at a
distance from the characters, Brad will throw this out from the helicopter.
-------------------------------------------------------------------------------
And as always as good ole' Brad would say... Kill it... Whatever it is!
|
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