|********* Resident Evil (Remake) - The Horrors of the Spencer Estate ********|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| M A N S I O N I N C I D E N T 2 [MI02] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| "We continued our search for the other members... and it turned into... |
| a nightmare... |
|*****************************************************************************|
= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Chris: Samurai Edge 2, Shotgun (Lv.1)
Jill : Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: --
A Rank Item on Normal Mode: Sun/Star/Moon Crest
S Rank Item on Hard Mode : V-Jolt
Unlockable Weapon: --
Unlockable Scenario/Chapter: "Mansion Incident" Chapter 3
NOTE: This chapter must be played through twice in order to collect all files
since some are along the Guardhouse Path and one is along the Cave Path.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
== COURTYARD ==
The characters will turn to the corner while in a conversation about Rebecca
and Wesker. TWO [DOGS] will dash at them from the left as they move around the
wall. They will continue their discussion while on their way to the gates up
the steps ahead.
== FLOODGATE AREA ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Hunter Notes |
| / \ |
| |
| After moving through the gate and into the floodgate area, shoot the light |
| on the other side of the pool. This can be hit after moving across the |
| drained pool. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - When the characters turn to the left and face off against
the crawling zombie and standing zombie in the Floodgate Area, shoot the light
to the left in the background. This can also be shot when the characters first
enter the Floodgate Area if you look to the left.
-------------------------------------------------------------------------------
The characters will walk up ahead and notice the pool of water blocking their
path. They will turn to the left and a CRAWLING [ZOMBIE] will attack along
with ANOTHER [ZOMBIE] in the back of him. Be sure to shoot the light in the
background while fighting them to get the First Aid Spray - you don't get too
many chances and it can be hard to hit at times.
The characters will pass by the dead body to the side and walk over to the
crank handle. Point toward the handle and use the command to have Chris
activate the crank. As the characters turn around, a [ZOMBIE] will be standing
very close behind them. The characters will move climb the ladder and start to
move down the walkway in the pool area then they will hear hisses behind them.
They will turn around and FOUR [ADDERS] (snakes) will fall from the top walkway
and begin to slither toward them. Try to shoot them with the Handgun as they
move. They will stand still right before they attack giving you a perfect shot
at them. Use the knife if they ever begin to dive at the characters -
sometimes this will not hit them however.
The characters will turn and approach a dead body. FOUR [ADDERS] will drop
from up ahead and the CRAWLING [ZOMBIE] will wake up and move toward them.
Shoot the zombie first of all then shoot the Adders. The Adders seems to
attack a bit sooner this time, so watch for them to stand still then quickly
shoot them before they dive.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Near the ladder on the walkway across from the pool in the
Floodgate Area. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
After climbing the ladder at the other end of the pool, TWO [DOGS] will dash at
the characters. The characters will continue further ahead but they'll
eventually turn and THREE [ADDERS] will fall then attack. When they turn back
around, THREE [ADDERS] will fall then a [ZOMBIE] will get up from behind a
small wall. Shoot the Adders first then shoot the zombie. The characters will
get on the elevator at the end of the walkway and take it down.
== WATERFALL AREA ==
While stepping toward the waterfall, the character will turn toward the roaring
stream and see a CRAWLING [ZOMBIE] along with ANOTHER [ZOMBIE] to the right as
they lurch toward the characters.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> Neptune Notes |
| / \ |
| |
| While walking out to the area across from the waterfall shoot the urn in |
| front of the waterfall while fighting the crawling zombie and other zombie. |
| This is in the left urn. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 3 --> Wasp Notes |
| / \ |
| |
| While fighting the zombies in front of the waterfall, shoot the right crow |
| statue in the background on the side of the gates to the guardhouse. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - While fighting the zombie in front of the waterfall this will be
lying on a background platform.
-------------------------------------------------------------------------------
Once the zombies are shot down, a [ZOMBIE] will get up from the very back but
he is merely a distraction at the moment for a [ZOMBIE] that walks toward the
group from the left - turn the camera and shoot him then shoot the other.
Now a choice of paths is given to the characters. Point toward a path then
press the A button to choose a path. The Guardhouse path (with the gates) is
longer than the Cave but both of them have about the same difficulty. Both
paths meet up in the Guardhouse. From a story perspective, I would choose the
Guardhouse on my first time through since it will include the first meeting
with a Hunter.
************************ G U A R D H O U S E P A T H *************************
== WATERFALL AREA ==
When the characters move toward the gate, an action sequence will occur. It
pays to equip a Shotgun before this sequence activates.
* Follow the on-screen command to dodge the Hunter.
Chris you were supposed to kill the damn thing! The [HUNTER] from the cutscene
will be in front of the group directly after the cutscene, so equip a Shotgun
and blow him away with it. The characters will turn around and open the gate
to the path ahead.
== PATH TO THE GUARDHOUSE ==
The characters will move along the stone wall then jump out from the side to
make sure that nothing gets the drop on them like that last Hunter. TWO
[ZOMBIES] will crawl out from openings at the bottom of the surrounding walls
and attack the characters. The characters will move forward under the overhead
bridge but eventually turn around as a [ZOMBIE] fall from the overhead bridge
then gets up to attack. While rounding the corner up ahead to the left, THREE
[DOGS] will dash at the characters.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - On a broken portion of the right wall while moving to
the front door of the guardhouse.
-------------------------------------------------------------------------------
The characters will march toward the entrance of the guardhouse. Suddenly,
EIGHT [ADDERS] will fall from the top wall and attempt to strike the
characters. It might pay you to throw a grenade as they start to fall because
they can overwhelm the characters and a knife doesn't always keep you from
getting hit.
== GUARDHOUSE FRONT CORRIDOR ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Directly in front of the characters after entering the
[ ] Grenade Guardhouse.
[ ] Green Herb - Shoot the small box under the Shotgun mentioned above. It's
in the dark right corner of the alcove.
-------------------------------------------------------------------------------
Collect the items from up ahead.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 4 --> Web Spinner Notes |
| / \ |
| |
| When first entering the guardhouse, grab the ammo directly ahead then shoot |
| the first hanging light while the characters move down the right hall. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will turn the corner and walk down the hall to the right. They
will notice a door next to a pile of boxes and a dead body off to the left.
They will open the double doors at the end of the hall.
== GAME ROOM ==
Equip a Shotgun or Submachine Gun for this room. The characters will quickly
turn after entering as a [WEB SPINNER] attacks from the back of them. TWO
[ZOMBIES] will walk around the left corner down the hall. The characters will
back up as a web spinner appears to the right of the door. They will look up
at the [WEB SPINNER] on the ceiling then quickly fight off the [WEB SPINNER] on
the floor. The web spinner on the ceiling will drop and after defeating it,
they will turn and deal with a [WEB SPINNER] on the ceiling behind them.
The characters will look back toward the zombies that approach the door and
also notice ANOTHER [WEB SPINNER] on the ceiling. Once the zombies and web
spinners are gone, TWO [CRIMSON HEADS] will appear in the outside corridor and
dash toward the characters. The characters will duck further into the room as
the Crimson Heads dash inside then fight them off.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 5 --> Black Tiger Notes |
| / \ |
| |
| Shoot the coat rack across from the double doors entrance to the Game Room. |
| The best time to shoot it is after the Crimson Head enters the room - look |
| to the left at that time to see it. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
Yet ANOTHER [WEB SPINNER] will attack from the right directly following the two
crimson heads. The characters will turn around and walk toward the stairs up
ahead. Decide which path the characters will take by pointing to a path and
selecting it.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the second floor of the Game Room next to the pool table.
This can be collected while fighting the first few Web Spinners in this room -
watch for it to shine in the background.
-------------------------------------------------------------------------------
The top path really is the worst path of the two. The characters will fight
off SEVERAL [SMALL SPIDERS] after reaching the top and they will only have
access to a healing item that they could have gotten from below. Shoot the
small spiders with a handgun and slash them when they leap at the screen. One
[WEB SPINNER] will attack from the wall behind them as they turn after dealing
with the smaller spiders.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Down the steps behind the railing near some folded chairs in
front of the bar.
[ ] Secondary Weapon Ammo - After walking further down the steps in front of
the bar, this will be behind the middle column.
-------------------------------------------------------------------------------
SEVERAL [SMALL SPIDERS] will attack down below also, but there will be two
weapons to pick up down as here as well. There are no other enemies for this
portion.
Whichever path they take, they will eventually walk back toward the exit and
leave the room.
== FRONT GUARDHOUSE CORRIDOR ==
The characters will move back down the hall and open the door down the left
path with the boxes this time.
== GUARDHOUSE CORRIDOR ==
The characters will begin to dash down the corridor but they will stop once a
[HUNTER] jumps out from around the left corner. A little shaken up, the
characters will peak around the corner then start to move down the corridor.
(Press Ctrl + F and type "[MNIC2]" to continue with the Guardhouse path)
******************* G U A R D H O U S E P A T H E N D ***********************
**************************** C A V E P A T H *********************************
== CAVE ENTRANCE ==
The characters will walk down the dark and creepy tunnel behind the waterfall.
The only source of light is a single candle at the end next to a ladder that
leads downward.
== CAVE TUNNEL ==
Both characters will climb down into a cave tunnel then turn and around and
move ahead.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 6 --> Adder Notes |
| / \ |
| |
| Shoot the light above the typewriter as the characters turn to the left for |
| the first time in the caves. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Near the typewriter to the left after the first left
[ ] Grenade turn.
[ ] Submachine Gun Ammo
-------------------------------------------------------------------------------
There are a bunch of pickups near the typewriter so be sure to grab all three
of them.
Upon stepping around the right corner, TWO [HUNTERS] will dash at the
characters. Shoot them with the Shotgun (preferably) or the Submachine Gun.
You can also kill them with the handgun by shooting them directly in the face.
== BOULDER TUNNEL ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the metal flamethrower hangar to the right after stepping
through the first door in the caves.
-------------------------------------------------------------------------------
In the next tunnel, the characters will notice a hangar for a flamethrower to
the right side, but where did the flamethrower go? While stepping out toward
the path split ahead an action sequence will occur.
* Follow the on-screen command to move out of the boulder's path.
Since the path back is now blocked, the characters will turn around and open
the double doors behind them.
== BLACK TIGER NEST ==
Upon opening the doors equip the shotgun and shoot the BIG [BLACK TIGER] spider
that attacks at the entrance. The Submachine Gun works just as well really. A
total of FOUR MORE SMALLER [BLACK TIGERS] will drop from the sides of the room
around where the bigger spider was. Once the spiders have been defeated, the
characters will look around the room while trying to find a way out. They will
decide to climb the boxes and head deeper into the tunnel.
== FRONT GUARDHOUSE CORRIDOR ==
Wouldn't you know that the hole next to the crates in the Guardhouse would lead
to a cave. At least there are no vines in the hole.
The character will climb out of the hole then open the door to the side of
them.
== GUARDHOUSE CORRIDOR ==
A zombie that knocks on the window to the right will catch the characters'
attention as they walk by. They will watch as the [ZOMBIE] busts through the
glass. After defeating it, ANOTHER [ZOMBIE] will bust through the glass behind
them then ONE MORE [ZOMBIE] will walk out from the left corridor up ahead.
Both paths will get back on the same track from here.
************************* C A V E P A T H E N D *****************************
== GUARDHOUSE CORRIDOR (continued from either path) == [MNIC2]
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying in the floor across from a door in the corridor right
before getting to the door of the Guest Room. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
The characters will walk to the end of the corridor then they will begin to
open the door at the end but a [ZOMBIE] will quickly fly through the door and
lunge straight at the characters as they jump back. After blowing it away, the
characters will enter the room.
== GUEST ROOM ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 7 --> Plant 42 Notes |
| / \ |
| |
| While in the Guest Room, where the dead body lies on the bed, shoot the |
| lamp to the left. This is in the room where the zombie flies through the |
| door shortly before entering. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
A dead body is on the bed up ahead, but thankfully it won't attack any time
soon.
*********************** C H E C K P O I N T **************************
The characters will move down a secret ladder below a trapdoor to the side of
the bed after the checkpoint.
== PATH TO AQUA RING ==
They will enter a dim corridor with only a few lights. It's best not to shoot
the lights down here or you will be in total darkness just like in the
Guardhouse. As the characters round the first corner to the left, arm a
Shotgun as a [HUNTER] flies right at the characters then ANOTHER [HUNTER]
approaches from behind the first.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On the Path to the Aqua Ring, these will be along the wall
[ ] Green Herb right before reaching a dead body. (GREEN HERB IS NOT ON
HARD MODE)
-------------------------------------------------------------------------------
While rounding the next corner, the characters will notice a dead body up
ahead. While approaching the dead body, a [HUNTER] will dash out from behind
the right corner and attack followed by ANOTHER [HUNTER] then ANOTHER [HUNTER]
and then finally the [ZOMBIE] will get up along with the final Hunter.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - After fighting the three Hunters and the zombie along
the Path to the Aqua Ring, this will be on the floor around the right corner.
The characters will step into the waist deep pool up ahead then open the doors
to the Aqua Ring.
-------------------------------------------------------------------------------
== AQUA RING ==
A fish, no not a fish, a shark, no, not just any ordinary shark... a Neptune
shark will quickly swim by the characters and head to the left as they survey
the Aqua Ring. The [NEPTUNE] shark will circle back around as the characters
look on and dash straight at the characters, so equip the Submachine Gun or
Shotgun and shoot it as it approaches to make it swim away. You can also hit
it in the nose area with the Handgun to stop it as well. The characters will
begin to move ahead then an action sequence will occur shortly after they stop
near the bridge.
* Follow the on-screen command in order to dodge the Neptune's lunge
The characters will narrowly miss getting turned into fish food as they move
down the catwalk and look around for the shark. While looking to the right
they will see an oncoming [NEPTUNE] shark swimming straight at them. After
that one, they will turn around just in time to spot another [NEPTUNE]. The
characters turn back around and exit the Aqua Ring by stepping through the door
up ahead.
== CONTROL ROOM ==
The plant's roots have demolished this control room. Once stepping inside, a
cutscene will occur eventually.
== LIVING ROOM ==
Boss - Plant 42
Recommended Weapon: Shotgun, Handgun/Submachine Gun (for attack canceling)
Weak Point: Exposed Bulb (Flower)
--> SHOOT THE VINE ARMS
Plant 42 will start the battle with both its main vines (arms) outstretched in
an attempt to spray acid on both characters. Shoot the portion of them that is
closest to Plant 42 middle portion as they flail to its sides to make the vines
stop moving. The Handgun works fine. Only switch to the Submachine Gun if it
starts to drop acid from the end of either vine.
--> EXPOSE THE CENTER BULB (FLOWER)
Aim upward and shoot the center bulb to make it open up and reveal the flower
inside (the reddish/pink portion).
--> SHOOT THE ACID BALLS
It will shoot out balls of acid from its center bulb once the flower is
revealed. Aim at center of each acid ball and shoot it to destroy it. Use the
Handgun, but switch over to the Submachine Gun if the acid balls start to get
too close. Make sure to move the camera when a ball of acid moves out of view
because it can still hit the characters even then. You will have to shoot
about five before the characters will move. They will move after about 4 - 5
acid balls have been shot.
--> UP THE RIGHT SET OF STAIRS
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On the middle of the right staircase as the characters run
up them.
-------------------------------------------------------------------------------
The characters will race up the right staircase. Take out the Shotgun and
begin to shoot the center flower as the characters reach the top railing.
While moving up this right set of stairs, the Plant will always swing a vine at
both characters and you will have to dodge by inputting the on-screen command -
always be ready for this while moving up the right set of stairs.
--> BLAST IT UNTIL IT THROWS THE CHARACTERS OFF THE TOP FLOOR
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - All on the second floor walkway.
[ ] Secondary Weapon Ammo
[ ] Green Herb
[ ] Green Herb
-------------------------------------------------------------------------------
Simply put, with Shotgun in hand, blast it in the center flower while the
characters are on the second floor walkway. It may attempt to spray acid at
the characters but if you keep blasting it in the flower then it most likely
won't spray acid - if it does then shoot that vine to make it stop.
It will grab the characters and hold them in the air. Rapidly perform the on-
screen command to break free from his grip. The grip will be broken depending
on how many button pushes or how fast you wiggle the Wii-remote. Button pushes
can be failed easily if you are not ready.
--> EXPOSE THE CENTER BULB (FLOWER) AGAIN
The fight will continue just like before while the characters were on the
ground - shoot the vines, shoot the bulb to expose the flower, and shoot the
balls of acid.
--> UP THE LEFT SET OF STAIRS
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On the left staircase.
-------------------------------------------------------------------------------
The characters will run up the left set of stairs when they head to the top
floor for the second time. Plant 42 will not try to slap the characters while
they run up this staircase, so you don't have to worry about an action command
while moving up this staircase. Blast it in the flower once the view is clear.
--> FACE TO FACE ONCE AGAIN
While at the top, the characters will move to the side of the walkway once
again - only this time, the other side. There is no difference here. Keep
blasting it in the center flower with the Shotgun and it will eventually throw
the characters off once again and you'll have to struggle with an on-screen
command.
--> THE BOTTOM LINE
The fight doesn't get any more complicated than this. There is a certain level
of randomness to Plant 42's vine attack. Sometimes it will attack with one
vine and sometimes both, sometimes it will spray acid while the characters are
on the top floor. From what I've seen, its top floor attacks depend on how
aggressive your team is. If you bombard it with shots every chance you get
then it will not attack with its vines as much. Be sure to take advantage of
the extra time while running up the stairs by reloading your weapons at that
moment.
Also, while shooting its balls of acid the bulb can be hit at that time, so if
you are playing with two players, have one person shoot the acid balls while
the other shoots the bulb. This will take down Plant 42 very quickly. If you
are playing solo then you could just take the hits while firing at its bulb or
fire at the acid balls with a Submachine Gun while spraying the bulb every once
in a while with rapid fire.
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