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Resident Evil: The Umbrella Chronicles - FAQ/Walkthrough
System: Wii
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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|********* Resident Evil (Remake) - The Horrors of the Spencer Estate ********|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                      M A N S I O N  I N C I D E N T  2               [MI02] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|   "We continued our search for the other members... and it turned into...   |
|                                a nightmare...                               |
|*****************************************************************************|

= = = = = = = = = = = = = = = = CHAPTER  INFO = = = = = = = = = = = = = = = = =
Chris: Samurai Edge 2, Shotgun (Lv.1)
Jill : Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: --

A Rank Item on Normal Mode: Sun/Star/Moon Crest
S Rank Item on Hard Mode  : V-Jolt

Unlockable Weapon: --
Unlockable Scenario/Chapter: "Mansion Incident" Chapter 3

NOTE: This chapter must be played through twice in order to collect all files 
since some are along the Guardhouse Path and one is along the Cave Path.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== COURTYARD ==

The characters will turn to the corner while in a conversation about Rebecca 
and Wesker.  TWO [DOGS] will dash at them from the left as they move around the 
wall.  They will continue their discussion while on their way to the gates up 
the steps ahead.

== FLOODGATE AREA ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  1 --> Hunter Notes                                         |
|   / \                                                                       |
|                                                                             |
| After moving through the gate and into the floodgate area, shoot the light  |
| on the other side of the pool.  This can be hit after moving across the     |
| drained pool.                                                               |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - When the characters turn to the left and face off against 
the crawling zombie and standing zombie in the Floodgate Area, shoot the light 
to the left in the background.  This can also be shot when the characters first 
enter the Floodgate Area if you look to the left.
-------------------------------------------------------------------------------

The characters will walk up ahead and notice the pool of water blocking their 
path.  They will turn to the left and a CRAWLING [ZOMBIE] will attack along 
with ANOTHER [ZOMBIE] in the back of him.  Be sure to shoot the light in the 
background while fighting them to get the First Aid Spray - you don't get too 
many chances and it can be hard to hit at times.

The characters will pass by the dead body to the side and walk over to the 
crank handle.  Point toward the handle and use the command to have Chris 
activate the crank.  As the characters turn around, a [ZOMBIE] will be standing 
very close behind them.  The characters will move climb the ladder and start to 
move down the walkway in the pool area then they will hear hisses behind them.

They will turn around and FOUR [ADDERS] (snakes) will fall from the top walkway 
and begin to slither toward them.  Try to shoot them with the Handgun as they 
move.  They will stand still right before they attack giving you a perfect shot 
at them.  Use the knife if they ever begin to dive at the characters - 
sometimes this will not hit them however.

The characters will turn and approach a dead body.  FOUR [ADDERS] will drop 
from up ahead and the CRAWLING [ZOMBIE] will wake up and move toward them.  
Shoot the zombie first of all then shoot the Adders.  The Adders seems to 
attack a bit sooner this time, so watch for them to stand still then quickly 
shoot them before they dive.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Near the ladder on the walkway across from the pool in the 
Floodgate Area. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

After climbing the ladder at the other end of the pool, TWO [DOGS] will dash at 
the characters.  The characters will continue further ahead but they'll 
eventually turn and THREE [ADDERS] will fall then attack.  When they turn back 
around, THREE [ADDERS] will fall then a [ZOMBIE] will get up from behind a 
small wall.  Shoot the Adders first then shoot the zombie.  The characters will 
get on the elevator at the end of the walkway and take it down.

== WATERFALL AREA ==

While stepping toward the waterfall, the character will turn toward the roaring 
stream and see a CRAWLING [ZOMBIE] along with ANOTHER [ZOMBIE] to the right as 
they lurch toward the characters.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  2 --> Neptune Notes                                        |
|   / \                                                                       |
|                                                                             |
| While walking out to the area across from the waterfall shoot the urn in    |
| front of the waterfall while fighting the crawling zombie and other zombie. |
| This is in the left urn.                                                    |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  3 --> Wasp Notes                                           |
|   / \                                                                       |
|                                                                             |
| While fighting the zombies in front of the waterfall, shoot the right crow  |
| statue in the background on the side of the gates to the guardhouse.        |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - While fighting the zombie in front of the waterfall this will be 
lying on a background platform.
-------------------------------------------------------------------------------

Once the zombies are shot down, a [ZOMBIE] will get up from the very back but 
he is merely a distraction at the moment for a [ZOMBIE] that walks toward the 
group from the left - turn the camera and shoot him then shoot the other.

Now a choice of paths is given to the characters.  Point toward a path then 
press the A button to choose a path.  The Guardhouse path (with the gates) is 
longer than the Cave but both of them have about the same difficulty.  Both 
paths meet up in the Guardhouse.  From a story perspective, I would choose the 
Guardhouse on my first time through since it will include the first meeting 
with a Hunter.

************************ G U A R D H O U S E  P A T H *************************

== WATERFALL AREA ==

When the characters move toward the gate, an action sequence will occur.  It 
pays to equip a Shotgun before this sequence activates.

* Follow the on-screen command to dodge the Hunter.

Chris you were supposed to kill the damn thing!  The [HUNTER] from the cutscene 
will be in front of the group directly after the cutscene, so equip a Shotgun 
and blow him away with it.  The characters will turn around and open the gate 
to the path ahead.

== PATH TO THE GUARDHOUSE ==

The characters will move along the stone wall then jump out from the side to 
make sure that nothing gets the drop on them like that last Hunter.  TWO 
[ZOMBIES] will crawl out from openings at the bottom of the surrounding walls 
and attack the characters.  The characters will move forward under the overhead 
bridge but eventually turn around as a [ZOMBIE] fall from the overhead bridge 
then gets up to attack.  While rounding the corner up ahead to the left, THREE 
[DOGS] will dash at the characters.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - On a broken portion of the right wall while moving to 
the front door of the guardhouse.
-------------------------------------------------------------------------------

The characters will march toward the entrance of the guardhouse.  Suddenly, 
EIGHT [ADDERS] will fall from the top wall and attempt to strike the 
characters.  It might pay you to throw a grenade as they start to fall because 
they can overwhelm the characters and a knife doesn't always keep you from 
getting hit.

== GUARDHOUSE FRONT CORRIDOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Directly in front of the characters after entering the 
[ ] Grenade        Guardhouse.

[ ] Green Herb - Shoot the small box under the Shotgun mentioned above.  It's 
in the dark right corner of the alcove.
-------------------------------------------------------------------------------

Collect the items from up ahead.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  4 --> Web Spinner Notes                                    |
|   / \                                                                       |
|                                                                             |
| When first entering the guardhouse, grab the ammo directly ahead then shoot |
| the first hanging light while the characters move down the right hall.      |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

The characters will turn the corner and walk down the hall to the right.  They 
will notice a door next to a pile of boxes and a dead body off to the left.  
They will open the double doors at the end of the hall.

== GAME ROOM ==

Equip a Shotgun or Submachine Gun for this room.  The characters will quickly 
turn after entering as a [WEB SPINNER] attacks from the back of them.  TWO 
[ZOMBIES] will walk around the left corner down the hall.  The characters will 
back up as a web spinner appears to the right of the door.  They will look up 
at the [WEB SPINNER] on the ceiling then quickly fight off the [WEB SPINNER] on 
the floor.  The web spinner on the ceiling will drop and after defeating it, 
they will turn and deal with a [WEB SPINNER] on the ceiling behind them.

The characters will look back toward the zombies that approach the door and 
also notice ANOTHER [WEB SPINNER] on the ceiling.  Once the zombies and web 
spinners are gone, TWO [CRIMSON HEADS] will appear in the outside corridor and 
dash toward the characters.  The characters will duck further into the room as 
the Crimson Heads dash inside then fight them off.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  5 --> Black Tiger Notes                                    |
|   / \                                                                       |
|                                                                             |
| Shoot the coat rack across from the double doors entrance to the Game Room. |
| The best time to shoot it is after the Crimson Head enters the room - look  |
| to the left at that time to see it.                                         |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

Yet ANOTHER [WEB SPINNER] will attack from the right directly following the two 
crimson heads.  The characters will turn around and walk toward the stairs up 
ahead.  Decide which path the characters will take by pointing to a path and 
selecting it.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the second floor of the Game Room next to the pool table.  
This can be collected while fighting the first few Web Spinners in this room - 
watch for it to shine in the background.
-------------------------------------------------------------------------------

The top path really is the worst path of the two.  The characters will fight 
off SEVERAL [SMALL SPIDERS] after reaching the top and they will only have 
access to a healing item that they could have gotten from below.  Shoot the 
small spiders with a handgun and slash them when they leap at the screen.  One 
[WEB SPINNER] will attack from the wall behind them as they turn after dealing 
with the smaller spiders.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Down the steps behind the railing near some folded chairs in 
front of the bar.

[ ] Secondary Weapon Ammo - After walking further down the steps in front of 
the bar, this will be behind the middle column.
-------------------------------------------------------------------------------

SEVERAL [SMALL SPIDERS] will attack down below also, but there will be two 
weapons to pick up down as here as well.  There are no other enemies for this 
portion.

Whichever path they take, they will eventually walk back toward the exit and 
leave the room.

== FRONT GUARDHOUSE CORRIDOR ==

The characters will move back down the hall and open the door down the left 
path with the boxes this time.

== GUARDHOUSE CORRIDOR ==

The characters will begin to dash down the corridor but they will stop once a 
[HUNTER] jumps out from around the left corner.  A little shaken up, the 
characters will peak around the corner then start to move down the corridor.

(Press Ctrl + F and type "[MNIC2]" to continue with the Guardhouse path)

******************* G U A R D H O U S E  P A T H  E N D ***********************

**************************** C A V E  P A T H *********************************

== CAVE ENTRANCE ==

The characters will walk down the dark and creepy tunnel behind the waterfall. 
The only source of light is a single candle at the end next to a ladder that 
leads downward.

== CAVE TUNNEL ==

Both characters will climb down into a cave tunnel then turn and around and 
move ahead.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  6 --> Adder Notes                                          |
|   / \                                                                       |
|                                                                             |
| Shoot the light above the typewriter as the characters turn to the left for |
| the first time in the caves.                                                |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo        - Near the typewriter to the left after the first left 
[ ] Grenade               turn.
[ ] Submachine Gun Ammo
-------------------------------------------------------------------------------

There are a bunch of pickups near the typewriter so be sure to grab all three 
of them.

Upon stepping around the right corner, TWO [HUNTERS] will dash at the 
characters.  Shoot them with the Shotgun (preferably) or the Submachine Gun.  
You can also kill them with the handgun by shooting them directly in the face.

== BOULDER TUNNEL ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On the metal flamethrower hangar to the right after stepping 
through the first door in the caves.
-------------------------------------------------------------------------------

In the next tunnel, the characters will notice a hangar for a flamethrower to 
the right side, but where did the flamethrower go?  While stepping out toward 
the path split ahead an action sequence will occur.

* Follow the on-screen command to move out of the boulder's path.

Since the path back is now blocked, the characters will turn around and open 
the double doors behind them.

== BLACK TIGER NEST ==

Upon opening the doors equip the shotgun and shoot the BIG [BLACK TIGER] spider 
that attacks at the entrance.  The Submachine Gun works just as well really.  A 
total of FOUR MORE SMALLER [BLACK TIGERS] will drop from the sides of the room 
around where the bigger spider was.  Once the spiders have been defeated, the 
characters will look around the room while trying to find a way out.  They will 
decide to climb the boxes and head deeper into the tunnel.

== FRONT GUARDHOUSE CORRIDOR ==

Wouldn't you know that the hole next to the crates in the Guardhouse would lead 
to a cave.  At least there are no vines in the hole.

The character will climb out of the hole then open the door to the side of 
them.

== GUARDHOUSE CORRIDOR ==

A zombie that knocks on the window to the right will catch the characters' 
attention as they walk by.  They will watch as the [ZOMBIE] busts through the 
glass.  After defeating it, ANOTHER [ZOMBIE] will bust through the glass behind 
them then ONE MORE [ZOMBIE] will walk out from the left corridor up ahead.  

Both paths will get back on the same track from here.

************************* C A V E  P A T H  E N D *****************************

== GUARDHOUSE CORRIDOR (continued from either path) ==                  [MNIC2]

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying in the floor across from a door in the corridor right 
before getting to the door of the Guest Room. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

The characters will walk to the end of the corridor then they will begin to 
open the door at the end but a [ZOMBIE] will quickly fly through the door and 
lunge straight at the characters as they jump back.  After blowing it away, the 
characters will enter the room.

== GUEST ROOM ==

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  7 --> Plant 42 Notes                                       |
|   / \                                                                       |
|                                                                             |
| While in the Guest Room, where the dead body lies on the bed, shoot the     |
| lamp to the left.  This is in the room where the zombie flies through the   |
| door shortly before entering.                                               |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

A dead body is on the bed up ahead, but thankfully it won't attack any time 
soon.

*********************** C  H  E  C  K  P  O  I  N  T **************************

The characters will move down a secret ladder below a trapdoor to the side of 
the bed after the checkpoint.

== PATH TO AQUA RING ==

They will enter a dim corridor with only a few lights.  It's best not to shoot 
the lights down here or you will be in total darkness just like in the 
Guardhouse.  As the characters round the first corner to the left, arm a 
Shotgun as a [HUNTER] flies right at the characters then ANOTHER [HUNTER] 
approaches from behind the first.

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On the Path to the Aqua Ring, these will be along the wall 
[ ] Green Herb     right before reaching a dead body. (GREEN HERB IS NOT ON 
                   HARD MODE)
-------------------------------------------------------------------------------

While rounding the next corner, the characters will notice a dead body up 
ahead.  While approaching the dead body, a [HUNTER] will dash out from behind 
the right corner and attack followed by ANOTHER [HUNTER] then ANOTHER [HUNTER] 
and then finally the [ZOMBIE] will get up along with the final Hunter.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - After fighting the three Hunters and the zombie along 
the Path to the Aqua Ring, this will be on the floor around the right corner.

The characters will step into the waist deep pool up ahead then open the doors 
to the Aqua Ring.
-------------------------------------------------------------------------------

== AQUA RING ==

A fish, no not a fish, a shark, no, not just any ordinary shark... a Neptune 
shark will quickly swim by the characters and head to the left as they survey 
the Aqua Ring.  The [NEPTUNE] shark will circle back around as the characters 
look on and dash straight at the characters, so equip the Submachine Gun or 
Shotgun and shoot it as it approaches to make it swim away.  You can also hit 
it in the nose area with the Handgun to stop it as well.  The characters will 
begin to move ahead then an action sequence will occur shortly after they stop 
near the bridge.

* Follow the on-screen command in order to dodge the Neptune's lunge

The characters will narrowly miss getting turned into fish food as they move 
down the catwalk and look around for the shark.  While looking to the right 
they will see an oncoming [NEPTUNE] shark swimming straight at them.  After 
that one, they will turn around just in time to spot another [NEPTUNE].  The 
characters turn back around and exit the Aqua Ring by stepping through the door 
up ahead.

== CONTROL ROOM ==

The plant's roots have demolished this control room.  Once stepping inside, a 
cutscene will occur eventually.

== LIVING ROOM ==

Boss - Plant 42

Recommended Weapon: Shotgun, Handgun/Submachine Gun (for attack canceling)
Weak Point: Exposed Bulb (Flower)

--> SHOOT THE VINE ARMS

Plant 42 will start the battle with both its main vines (arms) outstretched in 
an attempt to spray acid on both characters.  Shoot the portion of them that is 
closest to Plant 42 middle portion as they flail to its sides to make the vines 
stop moving.  The Handgun works fine.  Only switch to the Submachine Gun if it 
starts to drop acid from the end of either vine.

--> EXPOSE THE CENTER BULB (FLOWER)

Aim upward and shoot the center bulb to make it open up and reveal the flower 
inside (the reddish/pink portion).

--> SHOOT THE ACID BALLS

It will shoot out balls of acid from its center bulb once the flower is 
revealed.  Aim at center of each acid ball and shoot it to destroy it.  Use the 
Handgun, but switch over to the Submachine Gun if the acid balls start to get 
too close.  Make sure to move the camera when a ball of acid moves out of view 
because it can still hit the characters even then.  You will have to shoot 
about five before the characters will move.  They will move after about 4 - 5 
acid balls have been shot.

--> UP THE RIGHT SET OF STAIRS

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On the middle of the right staircase as the characters run 
up them.
-------------------------------------------------------------------------------

The characters will race up the right staircase.  Take out the Shotgun and 
begin to shoot the center flower as the characters reach the top railing.  
While moving up this right set of stairs, the Plant will always swing a vine at 
both characters and you will have to dodge by inputting the on-screen command - 
always be ready for this while moving up the right set of stairs.

--> BLAST IT UNTIL IT THROWS THE CHARACTERS OFF THE TOP FLOOR

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo          - All on the second floor walkway.
[ ] Secondary Weapon Ammo
[ ] Green Herb
[ ] Green Herb
-------------------------------------------------------------------------------

Simply put, with Shotgun in hand, blast it in the center flower while the 
characters are on the second floor walkway.  It may attempt to spray acid at 
the characters but if you keep blasting it in the flower then it most likely 
won't spray acid - if it does then shoot that vine to make it stop.

It will grab the characters and hold them in the air.  Rapidly perform the on-
screen command to break free from his grip.  The grip will be broken depending 
on how many button pushes or how fast you wiggle the Wii-remote.  Button pushes 
can be failed easily if you are not ready.

--> EXPOSE THE CENTER BULB (FLOWER) AGAIN

The fight will continue just like before while the characters were on the 
ground - shoot the vines, shoot the bulb to expose the flower, and shoot the 
balls of acid.

--> UP THE LEFT SET OF STAIRS

---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - On the left staircase.
-------------------------------------------------------------------------------

The characters will run up the left set of stairs when they head to the top 
floor for the second time.  Plant 42 will not try to slap the characters while 
they run up this staircase, so you don't have to worry about an action command 
while moving up this staircase.  Blast it in the flower once the view is clear.

--> FACE TO FACE ONCE AGAIN

While at the top, the characters will move to the side of the walkway once 
again - only this time, the other side.  There is no difference here.  Keep 
blasting it in the center flower with the Shotgun and it will eventually throw 
the characters off once again and you'll have to struggle with an on-screen 
command.

--> THE BOTTOM LINE

The fight doesn't get any more complicated than this.  There is a certain level 
of randomness to Plant 42's vine attack.  Sometimes it will attack with one 
vine and sometimes both, sometimes it will spray acid while the characters are 
on the top floor.  From what I've seen, its top floor attacks depend on how 
aggressive your team is.  If you bombard it with shots every chance you get 
then it will not attack with its vines as much.  Be sure to take advantage of 
the extra time while running up the stairs by reloading your weapons at that 
moment.

Also, while shooting its balls of acid the bulb can be hit at that time, so if 
you are playing with two players, have one person shoot the acid balls while 
the other shoots the bulb.  This will take down Plant 42 very quickly.  If you 
are playing solo then you could just take the hits while firing at its bulb or 
fire at the acid balls with a Submachine Gun while spraying the bulb every once 
in a while with rapid fire.
 

Walkthrough

 




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