----------------------------- S C E N A R I O 2 ------------------------------
J U L Y 2 4, 1 9 9 8
_____ _ __ __ _
|_ _|| |__ ___ | \/ | __ _ _ __ ___ (_) ___ _ __
| | | '_ \ / _ \ | |\/| | / _` || '_ \ / __|| | / _ \ | '_ \
| | | | | || __/ | | | || (_| || | | |\__ \| || (_) || | | |
| | |_| |_| \___| |_| |_| \__,_||_| |_||___/|_| \___/ |_| | |
\/ \/
___ _ _ _
CHRIS |_ _| _ __ ___ (_) __| | ___ _ __ | |_ JILL
| | | '_ \ / __|| | / _` | / _ \| '_ \ | __|
REDFIELD | | | | | || (__ | || (_| || __/| | | || |_ VALENTINE
|___||_| |_| \___||_| \__,_| \___||_| |_| \__|
[SC02]
|*********** Resident Evil (Remake) - Arrival at the Spencer Estate **********|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| M A N S I O N I N C I D E N T 1 [MI01] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| "They have escaped into the mansion, where they thought it was safe, |
| yet..." |
|*****************************************************************************|
= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Chris: Samurai Edge 2, Shotgun (Lv.1)
Jill : Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: --
A Rank Item on Normal Mode: Lighter/Lockpick
S Rank Item on Hard Mode : Great Eagle/Wolf Medal
Unlockable Weapon: --
Unlockable Scenario/Chapter: "Nightmare" Chapter 1, "Mansion Incident"
Chapter 2
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
== KENNETH'S CORRIDOR ==
The first zombie that started all the horror from the remake of Resident Evil
will get up and approach Chris and Jill after the beginning cutscenes. Go for
a headshot since you will have a good chance at one here. The characters will
turn and open the door to the Dining Room.
== DINING ROOM ==
A [ZOMBIE] will appear to the left as the characters step into the Dining Room
then TWO MORE [ZOMBIES] will walk through the open doorway from the corridor
they just exited.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Keeper's Diary |
| / \ |
| |
| Once both characters enter the Dining Room, two zombies will attack from |
| the doorway. When the characters look to the right to face a third zombie, |
| shoot the vase on the small table behind the zombie for a First Aid Spray |
| then shoot the table for this file. A really good way to get this is to |
| play with Chris and allow the zombie to grab him then shake it off - Chris |
| will kick the zombie back into the vase and table breaking both of them. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - Shoot the vase behind the third zombie to the right in
the Dining Room.
-------------------------------------------------------------------------------
After shooting a few of the zombies, the characters will turn to the right and
shoot the ONE [ZOMBIE] from that side. They will turn back to see if the
previous zombies have gotten closer then walk toward the exit of the Dining
Room as they look up to spot THREE [ZOMBIES] on the second floor above.
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - While the crawling zombie moves toward the characters, this is
lying on a small table near the typewriter as the characters walk toward the
exit doors for the Dining Room.
-------------------------------------------------------------------------------
While staring at the three zombies on the second floor, they will be stopped by
a CRAWLING [ZOMBIE] on their way to the door then TWO MORE [ZOMBIES] will get
up and attack at the end of the dining table near the doors.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - At the opposite end of the dining table just before exiting
the Dining Room. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
The characters will open the double doors and get back to...
== FIRST FLOOR MAIN HALL ==
Wesker!? The characters will look around for their great leader, but it seems
that he has, uhhhh... gone off to secure another area? Surely so.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> Jill Valentine Profile |
| / \ |
| |
| As the characters enter the main hall from the Dining Room, shoot the vase |
| on the small table near the stairs as they look for Wesker. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
TWO [ZOMBIES] will walk up the steps to the left as Jill calls attention to
Chris. The characters will turn and shoot the zombies then move toward the
front door, but it is locked! Upon turning around THREE [ZOMBIES] will be
shambling toward both characters. As the characters open the double doors to
the Gallery ONE [ZOMBIE] will move toward them from inside.
== GALLERY ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 3 --> Chris Redfield Profile |
| / \ |
| |
| When the characters first enter The Gallery, shoot the picture below the |
| small light on the opposite side next to the door. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Shoot the middle statue in The Gallery.
[ ] Secondary Weapon Ammo - As the characters turn to face the group of zombies
in The Gallery, shoot the picture below the light in the direction that they
face. This is on the left side of the Gallery.
-------------------------------------------------------------------------------
ONE [ZOMBIE] will get up off the floor and move toward the characters then
after he is shot the other dead bodies will start to get up and the characters
will turn to the left as these THREE [ZOMBIES] move toward them. The left
zombie in the back likes to dash, so shoot him before the right one. Before
leaving, ONE [ZOMBIE] will step through the doorway with the draperies on the
side of the room and the two characters feel inclined to stay until they pop
him, so blast him then they will open the next door.
== FIRST FLOOR CORRIDOR ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 4 --> Kenneth J. Sullivan Profile |
| / \ |
| |
| As the characters dash into the corridor after exiting The Gallery, shoot |
| the painting before they turn down the left hall. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will run down the corridor ahead.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - While the characters peak around the corner of the first floor
corridor, shoot the cabinet against the left wall.
-------------------------------------------------------------------------------
They will peak around the corner to the left then continue to the door up
ahead. An action cutscene will play as they move toward the door.
* Follow the on-screen command as the dog (Cerberus) approaches the characters.
After the cutscene, the characters will move toward the door up ahead but they
will turn around as a [DOG] appears in the back of them.
== DARK CORRIDOR ==
A SINGLE [ZOMBIE] will attack from the side of the room. The characters will
stop and allow you to blast the door to the side as Jill's spider sense for
hidden ammo goes off, so do so and the door will bust open. Point toward the
doorway with the cursor and press A to move inside to find some extra items.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Shoot the first door in the Dark Corridor then move
[ ] Shotgun Ammo inside that restroom and collect these items from
near the tub.
-------------------------------------------------------------------------------
The characters will continue around the corner and notice some zombies beating
on the outside windows. TWO of the [ZOMBIES] will bust through the windows and
get up then attack. While the characters move around the left corner they will
notice a zombie hitting on the other window to the side but turn quickly as a
[ZOMBIE] steps out from the side corridor then the [ZOMBIE] at the window will
busts through it to the right. The characters will back up and shoot them.
ONE MORE [ZOMBIE] will attack while the characters move around the corner but
they will shoot it then enter the next room.
*********************** C H E C K P O I N T **************************
== CORRIDOR TO COURTYARD ==
A sudden moan of a zombie that has escaped their rampage will attract their
attention to the door nearby and the characters will open the door and move
down the corridor ahead.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Destroy the door to the Stair Room right when the characters
turn to open it after the checkpoint.
-------------------------------------------------------------------------------
== STAIR ROOM ==
A SINGLE [ZOMBIE] will be standing behind the corner below the staircase, so
get ready to make a headshot.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Behind the first zombie that appears after the checkpoint.
-------------------------------------------------------------------------------
The characters will climb the stairs. Throw a grenade if you want to destroy
all the pictures on the wall. At the very top of the stairs, both characters
will look on as a dead body rises from the floor below. This [CRIMSON HEAD]
will run up the stairs. Shoot him with the Handgun as he runs up the stairs
then switch to the Submachine Gun or Shotgun as he moves to the top and begins
to chase the characters down the hall.
Once the first Crimson Head is dead, the characters will turn around (or to the
left) as ANOTHER [CRIMSON HEAD] dashes out from the end of the corridor. They
will run back down the corridor while being chased. The characters will move
down the second floor corridor then peek around the corner and finally decide
to open the door at the end and step into the next room.
== CORRIDOR OUTSIDE ARMOR ROOM ==
The characters will move down the hall and hear a sound coming from the armor
room. It is up to you whether they enter the room or not. Point to the door
and press the A button to go in.
== ARMOR ROOM ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 5 --> S.T.A.R.S. Notes |
| / \ |
| |
| Looking at the suits of armor on the left when first entering the armor |
| room, shoot the third armor near the back. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - In the back of the armor room.
[ ] Shotgun Ammo
[ ] Green Herb
[ ] Submachine Gun Ammo - Shoot the first suit of armor to the right. This is
actually the second suit of armor, but it's the first one that you can see from
the door.
-------------------------------------------------------------------------------
TWO [ZOMBIES] and a [DOG] will attack from the middle of the room. Find the
dog to the left of the right zombie and blast it first then take down the
zombies. ANOTHER [ZOMBIE] will get up from the back of the room as the others
fall. While the characters move to the back of this room they will turn around
as TWO [ZOMBIES] begin to enter through the doorway. Once the room is clear
the characters will move back out into the corridor.
== CORRIDOR OUTSIDE ARMOR ROOM ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 6 --> Forest Speyer Profile |
| / \ |
| |
| While fighting the dogs in the corridor outside the armor room, shoot the |
| very back cabinet on the right wall near the door. It is hard to see |
| because the hall is dark near the end. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
After rounding the corner to the right, TWO [DOGS] will attack from the other
side. The characters will walk toward the door and an action cutscene will
occur.
* Follow the on-screen command as the Crimson Head busts through the door.
== SECOND FLOOR MAIN HALL ==
The characters will step out into the main hall and THREE [ZOMBIES] will appear
in front of them. THREE [CROWS] will bash through the windows and attack from
the left as the characters move toward the middle portion of the second floor.
Both characters will look down to find that some of the fallen zombies that
they finished earlier are now getting up.
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - When the characters race to the other side of the
second floor after spotting the Crimson Heads below, shoot the painting on the
wall in the direction that they run.
-------------------------------------------------------------------------------
The characters will run to the right side of the room then turn around (equip
the Shotgun or Submachine Gun) and blast the TWO [CRIMSON HEADS].
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - After fighting the two Crimson Heads on the Second Floor Main
Hall, destroy the door leading to the Outside Corridor before the characters
open it. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
The characters will turn around and open the door to the Outside Walkway.
== OUTSIDE WALKWAY ==
While moving past the open area to the left, FOUR [CROWS] will fly toward the
characters and attack. Directly after the crows have fallen, the characters
will turn as a [DOG] runs at them. Equip the Shotgun after shooting the dog
since the characters will turn yet again and a [CRIMSON HEAD] will attack.
The characters will take a slight breather while moving down the corridor ahead
but a moan will let them know what is around the corner. The lurching figure
will move out of the shadows to reveal that it is the [FORREST ZOMBIE]. Go for
a headshot on this particular zombie since he will not fall fast to normal hits
like the other zombies - he truly is One Dangerous Zombie.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 7 --> Arklay Research Facility "Mansion" Notes |
| / \ |
| |
| Right after shooting Forest, dogs will attack as the characters turn the |
| corner that he came from. Shoot the light on the wall in the back of the |
| dogs. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
While rounding the right corner, TWO [DOGS] will dash at the characters. The
characters will move toward the back door then open it after defeating the
dogs.
== UPSTAIRS CORRIDOR ==
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 8 --> Cerberus Notes |
| / \ |
| |
| After fighting the dogs mentioned for the "Arklay Research Facility |
| 'Mansion' Notes", the characters will bust through the door and three crows |
| will attack in the room ahead. Look on the right wall and shoot the vase |
| lying in the back while the first crow attacks. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
Upon stepping through the door, the characters will be attacked by a [CROW]
then TWO MORE [CROWS] after the first has been taken down. The characters will
turn and leave the room through the door around the corner.
---------------------------------- ITEM(S) ------------------------------------
[ ] Shotgun Ammo - Shortly after fighting Forest, these items will be lying on
[ ] Green Herb the floor after fighting three crows.
-------------------------------------------------------------------------------
== SECOND FLOOR DINING ROOM ==
THREE [ZOMBIES] will be to the left as the characters enter this area. The
characters will walk to the other side of the walkway. TWO [CROWS] will break
through the window on the left behind them and ONE [ZOMBIE] will attack from up
ahead. The crows can easily be shot with a Handgun before they attack since
the camera remains focused on them.
While moving down the second floor walkway, the characters will see a dead body
ahead. Equip the Shotgun since they will turn as a [CRIMSON HEAD] and [CROW]
dash at them. When they turn back around TWO [ZOMBIES] will be walking toward
the screen. Both characters will walk around the other side and a [CRIMSON
HEAD] will burst through the door up ahead then ANOTHER [CRIMSON HEAD] will
rise from the left. They will attack from the left and right, so equip a
Submachine Gun or Shotgun and blast them each individually as they get closer.
The characters will move through the door up ahead
== LONG CORRIDOR ==
ONE [ZOMBIE] will move out from the corridor up ahead. A [ZOMBIE] will get up
from the right followed by ANOTHER [ZOMBIE] from the left. ONE MORE [ZOMBIE]
will dash out of the corridor directly ahead and try to grab the characters.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Destroy the door leading to the Corridor Outside Library
before Chris and Jill open it. They will fight some zombies in the Long
Corridor then finally turn and open it.
-------------------------------------------------------------------------------
Both characters will turn around and open the door.
== CORRIDOR OUTSIDE LIBRARY ==
They will move toward a large statue then hear a cry from a young woman in the
Library room ahead.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 9 --> Crimson Head Notes |
| / \ |
| |
| When the characters enter the corridor outside of the Library, they will |
| hear a woman yell out "Nooo!" When they are about to go around the corner |
| near the windows, throw a grenade and it will bust a small statue hanging |
| on the side wall on the left wall as they turn the corner that will contain |
| this file. The statue that contains the file is in an extremely dark |
| portion of the wall near the top just before the left alcove and the |
| characters move by it rather fast so a grenade is highly recommended here. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
The characters will quickly round the corner and enter the Library.
Boss - Yawn
Recommended Weapon: Shotgun, Submachine Gun (for easy attack canceling)
Weak Point: Mouth
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - To the right when the battle with Yawn begins.
[ ] Submachine Gun
-------------------------------------------------------------------------------
--> SHOOT HIM IN THE MOUTH
After the characters back up and turn around Yawn will always start the battle
by opening his mouth and hissing at both characters, so shoot him in the mouth.
The Shotgun isn't as effective while he is on the other side of the room, so
it's your choice as to what weapon to use here.
--> YAWN'S SIDEBITE
He will move toward the two characters then, starting from the left, he will
begin to move his head to the side. Equip the shotgun and keep the cursor at
the near the top middle portion of the screen and blast him as his head moves
to the right to bite the characters.
--> PREPARE TO BLAST HIM IN THE MOUTH AS HE STRIKES
Yawn will move around the bookcase then slither out from the other side. He
will move to the right side of the room and raise his head up. Aim at the top
of his head and keep the cursor there while the Shotgun is equipped. When he
moves his head back wait for him to strike forward then blast him in the mouth
the second he tries.
--> ANOTHER SIDEBITE FROM THE OTHER SIDE
Yawn will slither around the bookcase then move out on the other side of the
room. He will move his head to the right and strike with a quick bite attack.
Move the cursor to the right middle portion of the screen and blast him in the
mouth with the Shotgun as he tries to bite. This shot has to be done much
quicker than the last sidebite.
--> WHY IS HE STARING AT US LIKE THAT?
He will play a slight guessing game with the characters on when he will open
his mouth by moving his head to left, right, and middle portion of the screen.
Follow his head with the cursor while the Shotgun is equipped and prepare to
blast him in the mouth whenever he moves his head back and prepares to strike.
He will always open his mouth and hiss directly after this attack (only if it
is canceled), so shoot him in the mouth with the Shotgun at that time.
--> UP THE LADDER
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Choose to go up the ladder while fighting Yawn and this will
be on the walkway at the top. It has to be taken either while climbing the
ladder or while climbing down, not while the characters stand on the walkway.
-------------------------------------------------------------------------------
After shooting him again, Chris will tell Jill to climb the ladder. If you
climb it then both characters will stand at the top while Yawn slithers below.
Wait for him to move below the chandelier then shoot it (six times with
Handgun) as Chris tells you to. The chandelier will crash down on Yawn's head
and make him expose his mouth. Yawn will slither up the walls then get up on
the walkway right next to both characters. He will open his mouth, but don't
shoot him just yet unless you have the Submachine Gun. Aim at the top middle
of the screen then after he moves his head back, shoot him with the Shotgun
when he dives forward to bite.
Once the characters are back on the floor, Yawn will jump into the air and come
down on them with his mouth open, so aim at his mouth while he falls and shoot
him with the Shotgun. The entire pattern will start over from here, or it will
start over automatically if you don't climb the ladder. Climbing the ladder a
second time is basically useless once the chandelier is gone.
--> THE BOTTOM LINE
Shoot him in the mouth with the Shotgun to cancel his attacks the blast the
hell out of his mouth when he hisses. Throw grenades at his body whenever he
slither out from behind the bookcase for extra damage.
--> THE LOWDOWN
Shoot him in the mouth with the Submachine Gun simply for canceling his attacks
then switch over to the Shotgun for big damage while he is close. It's pretty
easy to cancel his attacks with just the Shotgun but you need to learnt he
timing for each attack first. They can all be canceled with a single blast -
even from the handgun - if timed correctly.
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