|******************* Resident Evil Ø - The Training Facility *****************|
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| B E G I N N I N G S 2 [BE02] |
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| "I will follow my initial plan and lure the S.T.A.R.S. members into the |
| mansion." |
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= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Wesker: Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: Shotgun
A Rank Item on Normal Mode: Fire/Water Key
S Rank Item on Hard Mode : Microfilm A/B
Unlockable Weapon : Rocket Launcher
Unlockable Scenario/Chapter: --
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== OUTSIDE THE CHURCH ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - Near the wall to the left when starting.
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Wesker will move down the path up ahead and AN [ELIMINATOR] will jump out from
the left. He turns then steps around the corner and turns to the right then AN
[ELIMINATOR] followed by ANOTHER [ELIMINATOR] quickly jump into view.
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - Inside the belltower.
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Wesker will walk across the bridge toward the Observatory.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Regulations for the Trainees |
| / \ |
| |
| While on the bridge that leads to the Training Facility, shoot the last |
| non-lit light on the left. When Wesker turns around near the Training |
| Facility entrance, the light will be on the right. |
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He will turn and TWO [ELIMINATORS] will run toward him one right after the
other, then THREE [ELIMINATORS] will follow. Toss a grenade or use the Shotgun
here unless you have some good aiming with the Handgun. Once they are defeated
TWO MORE [ELIMINATORS] will step out, but Wesker will turn his back to them and
enter the Observatory.
== OBSERVATORY ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - On the stack of boxes on the first floor of the Observatory.
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TWO [ZOMBIES] will step toward Wesker from the right then TWO MORE [ZOMBIES]
will get up behind them. Wesker will look to his left at TWO [ZOMBIES] as he
walks away then stare at ONE [ZOMBIE] on the bottom floor but quickly turn to
his left as TWO [ZOMBIES] attack.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Near the boxes on the other side of the Observatory.
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While moving and looking at the TWO [ZOMBIES] behind the boxes, he will step
toward the door then face off against the two zombies before exiting.
== CAGE ROOM ==
Wesker will step into the room then turn to the left to blast AN [ELIMINATOR].
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - In a cage while Wesker fights the first Eliminator in the Cage
Room.
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He will step to the side as ANOTHER [ELIMINATOR] appears followed by ANOTHER
[ELIMINATOR] from the bottom of the staircase. THREE [ELIMINATORS] will appear
to his left so use the Submachine Gun for these. He will turn to the right and
spot ONE [WEB SPINNER] crawling about to attack followed by ANOTHER [WEB
SPINNER] on the ceiling. Use the Submachine Gun on both.
The pit to up ahead that Weskers looks into will contain THREE [WEB SPINNERS]
that can be killed by throwing a grenade, but keep in mind that they will not
attack.
---------------------------------- ITEM(S) ------------------------------------
[ ] Rocket Launcher - Shoot the light on the left side of the pit with Web
Spinners.
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Wesker will turn as FOUR [ELIMINATORS] charge him, but he will quickly dash
through the door.
== FOUNTAIN AREA ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Right when Wesker exits the Cage Room after being chased out
by the Eliminators, this will be next to the outside left as he opens the door.
(NOT ON NORMAL OR HARD MODE)
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| \ / [ ] |
| ) o ( F I L E 2 --> Marcus's Diary 1 |
| / \ |
| |
| In the outside portion with the fountain, shoot the light above the door on |
| the opposite side of the area. Eliminators will attack here. |
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THREE [ELIMINATORS] out of the four will hop through the windows one at a time
then ANOTHER [ELIMINATOR] will jump from the roof followed by TWO MORE
[ELIMINATORS]. Don't be afraid to use the Rocket Launcher here - you'll get
your Rocket Launcher ammo replenished up ahead in the Library. While Wesker
walks toward the next door he will notice a bat flutter by up above then turn
around in time to shoot the SIX [BATS] that will fly toward him - knife them.
== GEAR ROOM ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying in the chair in the Gear Room.
[ ] Submachine Gun Ammo - Shoot the plaque on the wall right beside the
elevator in the Gear Room.
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Upon entering the Gear Room, Wesker will take time to look at the dusty window
to the right for whatever reason then turn to the left to find that TWO
[ZOMBIES] have magically appeared in beside him.
Wesker will walk to the elevator opening up ahead then sudden moans will cause
him to stare downward in order to get the drop on TWO [ZOMBIES] and he better
shoot them before he jumps below or they will be right up in front of him.
== LIBRARY ==
Upon landing in the Library, Wesker may have to face off against the zombies
mentioned above.
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Shoot the table lamp by the computer on the large desk across
from the elevator while stepping off the elevator in the Library.
[ ] Rocket Launcher - Shoot the middle desk with the pen stand in the Library.
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If not, then he will move further to the left then turn to face TWO CRAWLING
[ZOMBIES] then turn to TWO MORE [ZOMBIES] to his right.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Shoot the left set of books on the desk near the door
(not on the side with the elevator).
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He will quickly open the doors only to find ANOTHER TWO [ZOMBIES]. After
defeating the two in the corridor, Wesker will turn back around to find that
ONE MORE [ZOMBIE] has joined the other two. Once they are defeated, he will
step out into the corridor.
== CORRIDOR ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Down the outside corridor, below the two busts.
[ ] Submachine Gun Ammo - On the wall at the checkpoint in the corridor.
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Wesker will look to the left then suddenly recall the Sewer Tunnel in the Main
Hall past the room to the right, so he will turn and head in that direction.
*********************** C H E C K P O I N T **************************
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Destroy the door leading out of the corridor right
after the checkpoint.
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== LECTURE ROOM ==
All will be silent until Wesker moves close to the double doors then ONE
[CRIMSON HEADS] will rise up from the right. Use the Submachine Gun in this
area. TWO [CRIMSON HEADS] will rise from the seating area and attack. THREE
MORE [CRIMSON HEADS] will rise and chase Wesker out into the Main Hall.
== MAIN HALL ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - Shoot the statue right when Wesker opens the double
doors to the Main Hall.
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Turn and blast the TWO of the FOUR [CRIMSON HEADS] that area at the doors.
Wesker will turn to MANY [ZOMBIES] to his right but will decide to move down
the other side of the stairs. Throw a grenade on the other side to get rid of
those zombies for extra kills.
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Inside the torch to the left while moving down the first set of
stairs.
[ ] Green Herb - In front of the picture of Marcus. (NOT ON HARD MODE)
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ONE [ZOMBIE] will fall down the railing then get up and attack Wesker as he
tries to move down the stairs. Wesker will look up the middle railing to and
spot TWO [ZOMBIES] then walk to the bottom. He will turn to the left and blast
the TWO [CRIMSON HEADS] that dash at him.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Facing the bottom of the main staircase, this is near
the wall to the right of it. A Crimson Head will be near it.
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Upon turning around, TWO [CRIMSON HEADS] will attack - one on each side - so
take turns blasting them both to keep them staggering. While walking to the
Sewer Tunnel ladder ONE MORE [CRIMSON HEAD] will get up and attack.
== SEWER TUNNEL ==
After the complete rush he has just gone through, Wesker decides to peak down
both corridors because he could have sworn he heard a moan while climbing down
that ladder. After smirking at that thought, he decides to the turn to the
left and move down the empty corridor.
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| \ / [ ] |
| ) o ( F I L E 3 --> Zombie Notes |
| / \ |
| |
| Shoot the last light near the ceiling on the left in the Sewage Tunnel. |
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---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the zombie attacks in the sewer, this will be in front of
the door behind him. (NOT ON HARD MODE)
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Wesker will walk to the end of the tunnel but look back cautiously to make sure
that those Crimson pests are not following. Wouldn't you know it - ONE MORE
[ZOMBIE] will appear in front of the door at the end when Wesker turns around.
Be sure to get a headshot even if you have to let him hit you since there is a
green herb right behind him - well, don't go for a headshot if you are about to
get killed...
Boss - Ivan
Recommended Weapon: Submachine Gun, Rocket Launcher
Weak Point: Head
I'm going to be blunt with you here, if you don't have the shotgun or some
other strong blasting weapon this boss can be a total ass. He can also be hard
to a beginner that is not used to fast action boss fights yet, but once you
learn his pattern and know how to deal with each attack, he isn't as bad. You
have to be ready for each of his attacks and know when to stun him and where to
hit him, so let's break this bad boy down.
--> HE WILL START WITH A DASH
Wesker will speak at the beginning of the battle then Ivan will dash toward
Wesker. Take out the Submachine Gun (preferred) or Shotgun and blast him to
make him stop. Hit him in the head and he will stop faster, hit him elsewhere
and he will eventually stop. He will then walk toward Wesker. If this is not
stopped, then he will go directly into the three hit punch below.
--> BLAST HIS HEAD AS HE WALKS FORWARD AND PREPARES TO SWING
Blast him in the head with the Shotgun to make him miss his first punch right
when he swings. His head will tilt to the side and he will stagger as he tries
to punch, letting you know that you have cancelled the attack. If the attack
is not canceled then he will hit Wesker with a three hit punch combo. The
second hit may be dodged with the on-screen icon but the first and third hit
must be canceled by shooting him in the head. It's possible to get hit by the
first, dodge the second, then shoot him in the head to cancel the third.
If the third hit of this move is not dodged or canceled then he will
automatically latch onto Wesker when Wesker falls from the punch and he will
skip the next step - he will always skip the extra dodgeable punch if he hits
Wesker three time or hits him with the third punch.
--> DODGE HIS NEXT PUNCH
After he has been stunned, he will try to punch once more. Follow the on-
screen command to dodge the punch and Wesker will dodge the side. Sometimes
you may have to actually dodge two punches since his first will be part of his
three hit punch combo then the second dodgeable punch will be this one that I
am referring to.
--> BLAST HIM IN THE HEAD WHEN HE LATCHES ONTO WESKER
Ivan will jump and latch onto Wesker then ready a punch. Aim for his head
while he is on Wesker then blast him in the head with either the Submachine
Gun, Rocket Launcher, or Shotgun. His head will tilt to the side as he raises
his arm back, so adjust your aiming to the right a bit. He will punch Wesker
until Wesker dies if not blasted off and he will finish off his pummeling with
a double overhead that will instantly kill Wesker! Wesker will run out from
behind the train once Ivan gets blasted off.
--> SHOOT HIM AS HE DASHES AGAIN
Just like with the last dash, shoot him preferably with the Submachine Gun.
--> BLAST HIS HEAD AS HE WALKS FORWARD AND PREPARES TO SWING ONCE AGAIN
Blast him in the head with the Shotgun right as he swings.
--> DODGE HIS NEXT PUNCH
Use the on-screen command to dodge it.
--> BLAST HIM AS HE LATCHES ON ONCE AGAIN
Shoot him in head and he will fall off then Wesker will run behind the wrecked
train cart.
--> SHOOT HIM WHILE HE FALLS
Wesker will look up while behind the train cart then Ivan will appear then jump
and try to fall overhead and punch Wesker on the way down. Quickly switch to
the Rocket Launcher and hit him with one rocket as he falls. This move can be
stopped with the Submachine Gun as well but it takes some really good aiming
since you have to hit his head.
--> BLAST HIM AS HE PREPARES TO SWING THEN DODGE HIS NEXT PUNCH
Shoot him in the head with the Shotgun to make him stagger as he swings in
order to then dodge his punch to make Wesker move to the side.
--> SHOOT HIM AS HE LATCHES ONTO WESKER AGAIN
Blast him in the head to get him off then Wesker will run out from behind the
wrecked cart and turn. **Make sure to have the Submachine or Rocket Launcher
equipped after knocking him off in preparation for his next attack!**
--> BLAST HIM TO STOP HIS DASHING PUNCH AS WESKER TURNS
Once Wesker turns, Ivan will already be dashing, so you need to have the
Submachine Gun or Rocket Launcher equipped as Wesker turns then start to blast
Ivan (preferably in the head) with rapid fire or a rocket in order to stagger
him. Keep your targeting cursor in the middle of the screen while Wesker turns
and it will be right on his head. Wesker will run to the other side of the
room.
--> BLAST HIM ONCE AGAIN TO STOP HIS PUNCHES THEN DODGE THE SINGLE PUNCH AND
BLAST HIM IN THE HEAD AS HE LATCHES ON
Wesker will escape to the other side then the entire pattern will start over
once again! His next dash that starts the combination is much faster than last
time - this is the only difference in the pattern.
Here is the whole pattern once again (this is IF you can blast him to cancel
his attack and use the on-screen commands to dodge his other attacks)
01) Dash punch (must cancel by rapid fire or shotgun blast)
02) Punch (must cancel by shotgun blast)
03) Punch (must dodge by on-screen command)
04) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head
to head)
05) Dash punch (must cancel by rapid fire or shotgun blast)
06) Punch (must cancel by shotgun blast)
07) Punch (must dodge by on-screen command)
08) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head
to head)
09) Jumping Punch (cancel with rocket)
10) Punch (must cancel by shotgun blast)
11) Punch (must dodge by on-screen command)
12) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head
to head)
13) Dash punch (must cancel by rapid fire **extremely fast!**)
14) Punch (must cancel by shotgun blast)
15) Punch (must dodge by on-screen command)
16) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head
to head)
17) repeat starting from 1 - his next ram is much like #13, but not as fast
--> THE ROCKET LAUNCHER WILL OWN HIM QUICKLY
The Rocket Launcher takes tons of damage from him, and it can be used to cancel
some of his attacks - dashing punch and jumping attack. Make sure that you
keep in mind it's limited ammo however.
Also, if you still have some Rocket Launcher Ammo left over from the Training
Facility, then don't waste the Rocket Launcher pickup to the side by grabbing
it when you still have some ammo left. Each pickup will give Wesker 3 rockets
and that is the maximum number of rockets that can be stocked at level 1, so
don't grab the pickup behind the train cart until Wesker is completely out of
rockets.
--> THE BOTTOM LINE
If you can memorize this boss' attacks, he won't be as much of a problem. It's
best to concentrate on canceling his attacks and dodging them instead of
focusing on damaging him greatly if this is your first time through the game.
Learn his attacks and cancel them with a Shotgun, Submachine Gun, or Rocket
Launcher blast. It is so very imperative that you bring the Shotgun as a
secondary weapon for this battle. Shooting him with only the Submachine Gun
will not always cancel his punch.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On a structure behind Ivan.
[ ] Submachine Gun Ammo - On the wall when Wesker turns.
[ ] Rocket Launcher - Behind the fallen train cart that Wesker runs behind.
Grab it fast when Wesker moves behind it!
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