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Resident Evil: The Umbrella Chronicles - FAQ/Walkthrough
System: Wii
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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|******************* Resident Evil Ø - The Training Facility *****************|
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|                            B E G I N N I N G S  2                    [BE02] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
|   "I will follow my initial plan and lure the S.T.A.R.S. members into the   |
|                                  mansion."                                  |
|*****************************************************************************|

= = = = = = = = = = = = = = = = CHAPTER  INFO = = = = = = = = = = = = = = = = =
Wesker: Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: Shotgun

A Rank Item on Normal Mode: Fire/Water Key
S Rank Item on Hard Mode  : Microfilm A/B

Unlockable Weapon : Rocket Launcher
Unlockable Scenario/Chapter: --
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== OUTSIDE THE CHURCH ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - Near the wall to the left when starting.
-------------------------------------------------------------------------------

Wesker will move down the path up ahead and AN [ELIMINATOR] will jump out from 
the left.  He turns then steps around the corner and turns to the right then AN 
[ELIMINATOR] followed by ANOTHER [ELIMINATOR] quickly jump into view.

---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - Inside the belltower.
-------------------------------------------------------------------------------

Wesker will walk across the bridge toward the Observatory.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  1 --> Regulations for the Trainees                         |
|   / \                                                                       |
|                                                                             |
| While on the bridge that leads to the Training Facility, shoot the last     |
| non-lit light on the left.  When Wesker turns around near the Training      |
| Facility entrance, the light will be on the right.                          |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

He will turn and TWO [ELIMINATORS] will run toward him one right after the 
other, then THREE [ELIMINATORS] will follow.  Toss a grenade or use the Shotgun 
here unless you have some good aiming with the Handgun.  Once they are defeated 
TWO MORE [ELIMINATORS] will step out, but Wesker will turn his back to them and 
enter the Observatory.

== OBSERVATORY ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - On the stack of boxes on the first floor of the Observatory.
-------------------------------------------------------------------------------

TWO [ZOMBIES] will step toward Wesker from the right then TWO MORE [ZOMBIES] 
will get up behind them.  Wesker will look to his left at TWO [ZOMBIES] as he 
walks away then stare at ONE [ZOMBIE] on the bottom floor but quickly turn to 
his left as TWO [ZOMBIES] attack.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Near the boxes on the other side of the Observatory.
-------------------------------------------------------------------------------

While moving and looking at the TWO [ZOMBIES] behind the boxes, he will step 
toward the door then face off against the two zombies before exiting.

== CAGE ROOM ==

Wesker will step into the room then turn to the left to blast AN [ELIMINATOR].

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - In a cage while Wesker fights the first Eliminator in the Cage 
Room.
-------------------------------------------------------------------------------

He will step to the side as ANOTHER [ELIMINATOR] appears followed by ANOTHER 
[ELIMINATOR] from the bottom of the staircase.  THREE [ELIMINATORS] will appear 
to his left so use the Submachine Gun for these.  He will turn to the right and 
spot ONE [WEB SPINNER] crawling about to attack followed by ANOTHER [WEB 
SPINNER] on the ceiling.  Use the Submachine Gun on both.

The pit to up ahead that Weskers looks into will contain THREE [WEB SPINNERS] 
that can be killed by throwing a grenade, but keep in mind that they will not 
attack.

---------------------------------- ITEM(S) ------------------------------------
[ ] Rocket Launcher - Shoot the light on the left side of the pit with Web 
Spinners.
-------------------------------------------------------------------------------

Wesker will turn as FOUR [ELIMINATORS] charge him, but he will quickly dash 
through the door.

== FOUNTAIN AREA ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Right when Wesker exits the Cage Room after being chased out 
by the Eliminators, this will be next to the outside left as he opens the door. 
(NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  2 --> Marcus's Diary 1                                     |
|   / \                                                                       |
|                                                                             |
| In the outside portion with the fountain, shoot the light above the door on |
| the opposite side of the area.  Eliminators will attack here.               |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

THREE [ELIMINATORS] out of the four will hop through the windows one at a time 
then ANOTHER [ELIMINATOR] will jump from the roof followed by TWO MORE 
[ELIMINATORS].  Don't be afraid to use the Rocket Launcher here - you'll get 
your Rocket Launcher ammo replenished up ahead in the Library.  While Wesker 
walks toward the next door he will notice a bat flutter by up above then turn 
around in time to shoot the SIX [BATS] that will fly toward him - knife them.

== GEAR ROOM ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying in the chair in the Gear Room.

[ ] Submachine Gun Ammo - Shoot the plaque on the wall right beside the 
elevator in the Gear Room.
-------------------------------------------------------------------------------

Upon entering the Gear Room, Wesker will take time to look at the dusty window 
to the right for whatever reason then turn to the left to find that TWO 
[ZOMBIES] have magically appeared in beside him.

Wesker will walk to the elevator opening up ahead then sudden moans will cause 
him to stare downward in order to get the drop on TWO [ZOMBIES] and he better 
shoot them before he jumps below or they will be right up in front of him.

== LIBRARY ==

Upon landing in the Library, Wesker may have to face off against the zombies 
mentioned above.

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Shoot the table lamp by the computer on the large desk across 
from the elevator while stepping off the elevator in the Library.

[ ] Rocket Launcher - Shoot the middle desk with the pen stand in the Library.
-------------------------------------------------------------------------------

If not, then he will move further to the left then turn to face TWO CRAWLING 
[ZOMBIES] then turn to TWO MORE [ZOMBIES] to his right.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Shoot the left set of books on the desk near the door 
(not on the side with the elevator).
-------------------------------------------------------------------------------

He will quickly open the doors only to find ANOTHER TWO [ZOMBIES].  After 
defeating the two in the corridor, Wesker will turn back around to find that 
ONE MORE [ZOMBIE] has joined the other two.  Once they are defeated, he will 
step out into the corridor.

== CORRIDOR ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Down the outside corridor, below the two busts.

[ ] Submachine Gun Ammo - On the wall at the checkpoint in the corridor.
-------------------------------------------------------------------------------

Wesker will look to the left then suddenly recall the Sewer Tunnel in the Main 
Hall past the room to the right, so he will turn and head in that direction.

*********************** C  H  E  C  K  P  O  I  N  T **************************

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Destroy the door leading out of the corridor right 
after the checkpoint.
-------------------------------------------------------------------------------

== LECTURE ROOM ==

All will be silent until Wesker moves close to the double doors then ONE 
[CRIMSON HEADS] will rise up from the right.  Use the Submachine Gun in this 
area.  TWO [CRIMSON HEADS] will rise from the seating area and attack.  THREE 
MORE [CRIMSON HEADS] will rise and chase Wesker out into the Main Hall.

== MAIN HALL ==

---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - Shoot the statue right when Wesker opens the double 
doors to the Main Hall.
-------------------------------------------------------------------------------

Turn and blast the TWO of the FOUR [CRIMSON HEADS] that area at the doors.  
Wesker will turn to MANY [ZOMBIES] to his right but will decide to move down 
the other side of the stairs.  Throw a grenade on the other side to get rid of 
those zombies for extra kills.

---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - Inside the torch to the left while moving down the first set of 
stairs.

[ ] Green Herb - In front of the picture of Marcus. (NOT ON HARD MODE)
-------------------------------------------------------------------------------

ONE [ZOMBIE] will fall down the railing then get up and attack Wesker as he 
tries to move down the stairs.  Wesker will look up the middle railing to and 
spot TWO [ZOMBIES] then walk to the bottom.  He will turn to the left and blast 
the TWO [CRIMSON HEADS] that dash at him.

---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - Facing the bottom of the main staircase, this is near 
the wall to the right of it.  A Crimson Head will be near it.
-------------------------------------------------------------------------------

Upon turning around, TWO [CRIMSON HEADS] will attack - one on each side - so 
take turns blasting them both to keep them staggering.  While walking to the 
Sewer Tunnel ladder ONE MORE [CRIMSON HEAD] will get up and attack.

== SEWER TUNNEL ==

After the complete rush he has just gone through, Wesker decides to peak down 
both corridors because he could have sworn he heard a moan while climbing down 
that ladder.  After smirking at that thought, he decides to the turn to the 
left and move down the empty corridor.

/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
|   \ /                                                                   [ ] |
|  ) o (  F I L E  3 --> Zombie Notes                                         |
|   / \                                                                       |
|                                                                             |
| Shoot the last light near the ceiling on the left in the Sewage Tunnel.     |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - When the zombie attacks in the sewer, this will be in front of 
the door behind him. (NOT ON HARD MODE)
-------------------------------------------------------------------------------

Wesker will walk to the end of the tunnel but look back cautiously to make sure 
that those Crimson pests are not following.  Wouldn't you know it - ONE MORE 
[ZOMBIE] will appear in front of the door at the end when Wesker turns around.  
Be sure to get a headshot even if you have to let him hit you since there is a 
green herb right behind him - well, don't go for a headshot if you are about to 
get killed...

Boss - Ivan

Recommended Weapon: Submachine Gun, Rocket Launcher
Weak Point: Head

I'm going to be blunt with you here, if you don't have the shotgun or some 
other strong blasting weapon this boss can be a total ass.  He can also be hard 
to a beginner that is not used to fast action boss fights yet, but once you 
learn his pattern and know how to deal with each attack, he isn't as bad.  You 
have to be ready for each of his attacks and know when to stun him and where to 
hit him, so let's break this bad boy down.

--> HE WILL START WITH A DASH

Wesker will speak at the beginning of the battle then Ivan will dash toward 
Wesker.  Take out the Submachine Gun (preferred) or Shotgun and blast him to 
make him stop.  Hit him in the head and he will stop faster, hit him elsewhere 
and he will eventually stop.  He will then walk toward Wesker.  If this is not 
stopped, then he will go directly into the three hit punch below.

--> BLAST HIS HEAD AS HE WALKS FORWARD AND PREPARES TO SWING

Blast him in the head with the Shotgun to make him miss his first punch right 
when he swings.  His head will tilt to the side and he will stagger as he tries 
to punch, letting you know that you have cancelled the attack.  If the attack 
is not canceled then he will hit Wesker with a three hit punch combo.  The 
second hit may be dodged with the on-screen icon but the first and third hit 
must be canceled by shooting him in the head.  It's possible to get hit by the 
first, dodge the second, then shoot him in the head to cancel the third.

If the third hit of this move is not dodged or canceled then he will 
automatically latch onto Wesker when Wesker falls from the punch and he will 
skip the next step - he will always skip the extra dodgeable punch if he hits 
Wesker three time or hits him with the third punch.

--> DODGE HIS NEXT PUNCH

After he has been stunned, he will try to punch once more.  Follow the on-
screen command to dodge the punch and Wesker will dodge the side.  Sometimes 
you may have to actually dodge two punches since his first will be part of his 
three hit punch combo then the second dodgeable punch will be this one that I 
am referring to.

--> BLAST HIM IN THE HEAD WHEN HE LATCHES ONTO WESKER

Ivan will jump and latch onto Wesker then ready a punch.  Aim for his head 
while he is on Wesker then blast him in the head with either the Submachine 
Gun, Rocket Launcher, or Shotgun.  His head will tilt to the side as he raises 
his arm back, so adjust your aiming to the right a bit.  He will punch Wesker 
until Wesker dies if not blasted off and he will finish off his pummeling with 
a double overhead that will instantly kill Wesker!  Wesker will run out from 
behind the train once Ivan gets blasted off.

--> SHOOT HIM AS HE DASHES AGAIN

Just like with the last dash, shoot him preferably with the Submachine Gun.

--> BLAST HIS HEAD AS HE WALKS FORWARD AND PREPARES TO SWING ONCE AGAIN

Blast him in the head with the Shotgun right as he swings.

--> DODGE HIS NEXT PUNCH

Use the on-screen command to dodge it.

--> BLAST HIM AS HE LATCHES ON ONCE AGAIN

Shoot him in head and he will fall off then Wesker will run behind the wrecked 
train cart.

--> SHOOT HIM WHILE HE FALLS

Wesker will look up while behind the train cart then Ivan will appear then jump 
and try to fall overhead and punch Wesker on the way down.  Quickly switch to 
the Rocket Launcher and hit him with one rocket as he falls.  This move can be 
stopped with the Submachine Gun as well but it takes some really good aiming 
since you have to hit his head.

--> BLAST HIM AS HE PREPARES TO SWING THEN DODGE HIS NEXT PUNCH

Shoot him in the head with the Shotgun to make him stagger as he swings in 
order to then dodge his punch to make Wesker move to the side.

--> SHOOT HIM AS HE LATCHES ONTO WESKER AGAIN

Blast him in the head to get him off then Wesker will run out from behind the 
wrecked cart and turn.  **Make sure to have the Submachine or Rocket Launcher 
equipped after knocking him off in preparation for his next attack!**

--> BLAST HIM TO STOP HIS DASHING PUNCH AS WESKER TURNS

Once Wesker turns, Ivan will already be dashing, so you need to have the 
Submachine Gun or Rocket Launcher equipped as Wesker turns then start to blast 
Ivan (preferably in the head) with rapid fire or a rocket in order to stagger 
him.  Keep your targeting cursor in the middle of the screen while Wesker turns 
and it will be right on his head.  Wesker will run to the other side of the 
room.

--> BLAST HIM ONCE AGAIN TO STOP HIS PUNCHES THEN DODGE THE SINGLE PUNCH AND 
BLAST HIM IN THE HEAD AS HE LATCHES ON

Wesker will escape to the other side then the entire pattern will start over 
once again!  His next dash that starts the combination is much faster than last 
time - this is the only difference in the pattern.

Here is the whole pattern once again (this is IF you can blast him to cancel 
his attack and use the on-screen commands to dodge his other attacks)

01) Dash punch (must cancel by rapid fire or shotgun blast)
02) Punch (must cancel by shotgun blast)
03) Punch (must dodge by on-screen command)
04) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head 
to head)
05) Dash punch (must cancel by rapid fire or shotgun blast)
06) Punch (must cancel by shotgun blast)
07) Punch (must dodge by on-screen command)
08) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head 
to head)
09) Jumping Punch (cancel with rocket)
10) Punch (must cancel by shotgun blast)
11) Punch (must dodge by on-screen command)
12) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head 
to head)
13) Dash punch (must cancel by rapid fire **extremely fast!**)
14) Punch (must cancel by shotgun blast)
15) Punch (must dodge by on-screen command)
16) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head 
to head)
17) repeat starting from 1 - his next ram is much like #13, but not as fast

--> THE ROCKET LAUNCHER WILL OWN HIM QUICKLY

The Rocket Launcher takes tons of damage from him, and it can be used to cancel 
some of his attacks - dashing punch and jumping attack.  Make sure that you 
keep in mind it's limited ammo however.

Also, if you still have some Rocket Launcher Ammo left over from the Training 
Facility, then don't waste the Rocket Launcher pickup to the side by grabbing 
it when you still have some ammo left.  Each pickup will give Wesker 3 rockets 
and that is the maximum number of rockets that can be stocked at level 1, so 
don't grab the pickup behind the train cart until Wesker is completely out of 
rockets.

--> THE BOTTOM LINE

If you can memorize this boss' attacks, he won't be as much of a problem.  It's 
best to concentrate on canceling his attacks and dodging them instead of 
focusing on damaging him greatly if this is your first time through the game.  
Learn his attacks and cancel them with a Shotgun, Submachine Gun, or Rocket 
Launcher blast.  It is so very imperative that you bring the Shotgun as a 
secondary weapon for this battle.  Shooting him with only the Submachine Gun 
will not always cancel his punch.

---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - On a structure behind Ivan.

[ ] Submachine Gun Ammo - On the wall when Wesker turns.

[ ] Rocket Launcher - Behind the fallen train cart that Wesker runs behind.  
Grab it fast when Wesker moves behind it!
-------------------------------------------------------------------------------
 

Walkthrough

 




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