-------------------------- S U B S C E N A R I O 1 ---------------------------
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ALBERT | __ ) ___ __ _ (_) _ __ _ __ (_) _ __ __ _ ___
| _ \ / _ \ / _` || || '_ \ | '_ \ | || '_ \ / _` |/ __|
WESKER | |_) || __/| (_| || || | | || | | || || | | || (_| |\__ \
|____/ \___| \__, ||_||_| |_||_| |_||_||_| |_| \__, ||___/
|___/ |___/
[SB01]
|******************* Resident Evil Ø - The Underground Labs ******************|
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| B E G I N N I N G S 1 [BE01] |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| "I will simply say goodbye to Umbrella." |
|*****************************************************************************|
= = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = =
Wesker: Samurai Edge 2, Submachine Gun (Lv.1)
Recommended Secondary Weapon: --
A Rank Item on Normal Mode: Motherboard
S Rank Item on Hard Mode : Valve Handle
Unlockable Weapon : Magnum AT
Unlockable Scenario/Chapter: "Beginnings" Chapter 2
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== TURNTABLE AREA ==
While content with his decision to leave Umbrella as they begin to crumble,
Wesker walks toward the entrance of the Railcart Room.
---------------------------------- ITEM(S) ------------------------------------
[ ] First Aid Spray - On the drums to the left at the very beginning.
[ ] Submachine Gun Ammo
-------------------------------------------------------------------------------
== RAILCART ROOM ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - Right as Wesker steps through the door this will be
on the wall to the left.
[ ] Magnum Ammo - While walking down the stairs pick this up on the structure
to the left as Wesker approaches the dead bodies.
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/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 1 --> Leech Growth Records |
| / \ |
| |
| While Wesker walks down the steps toward the railcart, shoot the red cone |
| that is standing in between the wall and the side of the bottom staircase. |
| This can be obtained at the very end of this mission as well. |
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Watching the dead bodies below, Wesker walks down the stairs and prepares to
blast the ONE [ZOMBIE] on the floor since he knows without a doubt that one
will eventually get up. With a slight smirk of amusement, he moves over to the
railcart and tries to activate it but he finds that the power is out as he
looks around the dark area.
Wesker climbs back up the stairs and shoots a [ZOMBIE] along the way. While
walking further up the stairs, TWO [ZOMBIES] will move through the door
awaiting a headshot from Wesker's trusty handgun.
== TURNTABLE AREA ==
[ELIMINATORS] will run around the corners as Wesker steps toward the turtable.
He will look up toward the ceiling and see FOUR [WEB SPINNERS] - don't shoot
them yet. Arm the Magnum and shoot the [WEB SPINNER] on the wall to the left
then shoot each of the FOUR [WEB SPINNERS] when they fall from the ceiling.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Lying on the floor to the right as Wesker first steps out onto
the turntable. Eliminators appear above this. (NOT ON NORMAL OR HARD MODE)
-------------------------------------------------------------------------------
Wesker will walk out onto the turntable. Equip the Submachine Gun and prepare
to do battle with the FOUR [ELIMINATORS] that jump out from the right side.
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - While Wesker runs to the control panel for the turntable, this
will be next to the light up ahead. (NOT ON HARD MODE)
-------------------------------------------------------------------------------
Wesker will walk toward the turntable and use the control panel to take it
down.
== TURNTABLE ==
Equip the Submachine Gun since an [ELIMINATOR] will jump down to Wesker's left.
Once the first is gone, Wesker will begin to move away as THREE MORE
[ELIMINATORS] drop. He quickly sprints to the other side but TWO [ELIMINATORS]
block that way also, so he runs to the middle. TWO [ELIMINATORS] drop in front
of his path but they are quickly shot down. Throw a grenade right when Wesker
turns to the FOUR [ELIMINATORS] behind him and fire at them with the Submachine
Gun to keep them at bay. TWO MORE [ELIMINATORS] will fall from above as the
four are defeated.
== BOTTOM OF THE TURNTABLE ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - Right when Wesker starts on the turntable after its descent,
this will be on a metal drum in the right portion of the room ahead. Wesker
will eventually move in the direction of this item.
-------------------------------------------------------------------------------
FOUR [ZOMBIES] will begin to approach Wesker as he turns. They are far away so
try for headshots. MORE [ZOMBIES] will begin to appear in the back, but after
four, they no longer amuse Wesker, so he will turn once again and move toward
the elevator.
Wesker will notice a dead body along the way, but he will turn away from it and
press the button to open the elevator doors. Once they open, Wesker will turn
to a group of FOUR [ZOMBIES] and attempt to headshot them all.
== IN FRONT OF THE POWER ROOM ==
---------------------------------- ITEM(S) ------------------------------------
[ ] Magnum Ammo - Once Wesker gets out of the elevator, these will be above the
[ ] Green Herb door and in front of the door respectively.
-------------------------------------------------------------------------------
Wesker will exit the elevator and walk toward the door ahead then enter the
corridor that leads to the Power Room.
---------------------------------- ITEM(S) ------------------------------------
[ ] Grenade - On the floor in front of the entrance to the Power Room.
-------------------------------------------------------------------------------
While on the catwalk, Wesker will look up and notice falling [LEECHES] that
drop from the ceiling and begin to form a swarm along the way to the Power
Room. Shoot them while they gather and while Wesker moves over them.
---------------------------------- ITEM(S) ------------------------------------
[ ] Submachine Gun Ammo - While Wesker moves past the leeches, look on the
bottom floor to the right and pick up the glimmering object on the floor below.
-------------------------------------------------------------------------------
== POWER ROOM ==
Wesker will move by them and enter the Power Room.
---------------------------------- ITEM(S) ------------------------------------
[ ] Secondary Weapon Ammo - On the top monitor of the first row of monitors to
the left in the Power Room.
[ ] Green Herb - Lying on the counter below the monitors.
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/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 2 --> William Birkin Profile |
| / \ |
| |
| Shoot the computer monitor of the computer that points toward the green |
| herb pickup in the Power Room - use the Submachine Gun. |
\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /
He will walk over to the main controls and activate the power.
*********************** C H E C K P O I N T **************************
As Wesker walks out of the Power Room, a [LEECH MAN] will attack. He will walk
over toward the [LEECHES] on the catwalk and observe them. He will turn to
look at the ones on the elevator then turn back to find TWO [LEECH MEN] forming
on the catwalk that will go down easily with his Submachine Gun. Once they are
gone, another [LEECH MAN] will form on the elevator. Wesker will begin to move
away from the Leech Man then move back toward the elevator.
On his way back, a [LEECH MAN] will form and attack from the [LEECHES] on the
floor followed by TWO [BATS] to his left and FIVE [BATS] to his right. Wesker
will take the elevator back up to the floor above.
== TURNTABLE AREA ==
While watching the same dead body from before, TWO [ZOMBIES] will get up as
Wesker turns and walk toward the turntable. He will back up and see TWO
[ZOMBIES] to his left then ANOTHER [ZOMBIE] will move out from the right as he
continues to back up onto the turntable. MORE [ZOMBIES] will begin to appear
on the turntable as he continues to back up.
/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \
| \ / [ ] |
| ) o ( F I L E 3 --> Reclamation Project Notes |
| / \ |
| |
| When Wesker returns to the turntable, he will begin to sprint while backing |
| up to avoid the group of surrounding zombies. Look up on the left wall |
| and shoot the lower right light. |
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---------------------------------- ITEM(S) ------------------------------------
[ ] Green Herb - While back on the turntable, Wesker will turn to face
[ ] Submachine Gun Ammo a Crimson Head and these will be on the floor and on
the door behind it respectively.
-------------------------------------------------------------------------------
Equip a Submachine Gun or the Magnum as he turns to the right while backing up
since a [CRIMSON HEAD] will be near the door. Blast it as soon as you see it
since these things are very aggressive - headshots are still possible with the
handgun just like with a normal zombie.
Wesker will turn back to his left to face the rest of the zombies - all FIVE
[ZOMBIES] maybe SIX - then turn around and shoot the THREE [ZOMBIES] near the
elevator entrance to his back. Wesker will walk back over to the control panel
for the turntable and start it up.
== TURNTABLE ==
Boss - Prototype Tyrant
Recommended Weapon: Magnum, Submachine Gun
Weak Point: Exposed Heart
--> GO FOR THE HEART ONCE AGAIN!
Aim for his heart whenever it is in view. Always wait for his heart to appear
in your view before shooting with any weapon.
--> A DEADLY GAME OF CAT AND MOUSE
We can now officially call the Prototype Tyrant a boss since he is actually
slightly troublesome this time. He will start out very close to Wesker, so
just shoot him in the heart with whatever weapon of your choosing, preferably
the Magnum. Wesker will eventually sprint away.
From then on, the Proto Tyrant will stand at one end of the railings and then
suddenly dash at Wesker to hit Wesker with his claw or walk toward him then hit
him. Follow the on-screen command in order to make Wesker move under the
railing and dodge the dash attack. The Tyrant can be shot from the other side
but his weak heart is not exposed right after a dash attack.
Wesker will always work his way away from the Tyrant then the Tyrant will
attempt an attack when he gets closer. When the Proto Tyrant follows Wesker to
the side with the control panel, the Proto Tyrant will always walk toward
Wesker and attempt to hit him - you'll have to hit him in the heart to stop him
from attacking. While he approaches Wesker in the middle and on the other side
of the turntable, he will always dash.
The Tyrant still isn't that big of a deal really. He will begin to grab at his
heart once he is almost defeated then he will suddenly fall over after
receiving more shots.
--> NOT DEAD YET!
Wesker will walk to the door of the Railcart Room and try to continue to the
railcart but he will hear the Proto Tyrant get up and turn to look. Slightly
amused at the T-virus' recovery ability, Wesker will watch the Proto Tyrant
stand back up.
The Proto Tyrant will rush toward Wesker, so equip a Submachine Gun and blast
him. Blast him anywhere, just as long as you hit him and this will stop his
dash attack. The boss' life gauge will appear this time. Blast him in the
heart with whatever weapon of your choosing and watch as his life dwindles very
quickly in the gauge above. Just like with Billy and Rebecca, hit him to
stagger him then reload while he staggers - if not then he may hit Wesker.
Once that annoyance is taken care of, Wesker will open the door and head for
the railcart while complaining about the failures of Umbrella's creations. He
will move down the stairs shooting objects such as lights and red cones to show
off his marksmanship (and you should too) then enter the railcart.
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