[BS00]
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G E T T I N G S T A R T E D
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This section contains all the basic information that one must know in order to
survive the horrors of the outbreak in Raccoon City and move forth to Russia to
end Spencer's company once and for all.
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CONTROL SETUPS [CS00]
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--------------------- WII REMOTE (WII-MOTE) AND NUNCHUK ---------------------
>> Remote >> Nunchuk
A = Interact/Collect item C = Switch weapons forward
B = Fire Z = N/A
1 = N/A Analog = Move camera
2 = N/A
- = N/A
+ = Pause menu
Home = Wii Home Menu
D-pad up = Switch weapons forward
D-pad down = Switch weapons backward
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-------------------- ZAPPER/PERFECT SHOT/GUN AND NUNCHUK --------------------
>> Zapper >> Nunchuk
B = Fire C = Switch weapons forward
+ = Pause menu Z = Interact/Collect item
Home = Wii Home Menu Analog = Move camera
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Targeting Cursor
================
The targeting cursor will allow you to get a pinpoint shot on enemies. The bar
on the left side of the cursor shows how much ammo that the currently equipped
weapon carries.
The cursor will change to a plus-shaped icon when highlighting a destroyable
object and the cursor will change to a red dot when it falls over an enemy's
weak point.
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Reloading
=========
To reload the currently equipped weapon, swipe/shake the Wii-mote. This can be
changed over to where the Nunchuk must be swiped/shaked if you prefer Zapper
controls.
=======================
Slashing with the Knife
=======================
Hold the A button to make the knife icon display on the upper left hand side of
the screen. The targeting cursor will also appear differently. While holding
the A button, swipe the Wii-mote in any direction to slash with the knife.
Release the A button to reequip the current firearm.
=================
Tossing a Grenade
=================
Hold the A button then press the B button in order to toss a grenade. The
current number of grenades available is displayed in the upper right hand
corner of the screen during gameplay. Grenades can be collected throughout the
level.
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On-screen Commands
==================
During action sequence cutscene, input the command displayed on the screen in
order to dodge an oncoming attack. If the command is not entered in an action
sequence then the character(s) will die.
While fighting boss creatures, on-screen commands will pop up as the boss
attacks, giving you the option to dodge the attack by inputting the current
command. Be sure to react fast!
==============
Critical Shots
==============
Aim toward an enemy's weak spot and wait for the targeting cursor to change
into a small blinking red light. Shoot at that time to deliver a one-hit kill
to any zombie or severely damage any normal enemy while the handgun is
equipped.
-- Weak Spots
Zombie - Forehead
Crimson Head - Forehead
Eliminator - Head
Cerberus - Head
Ivy - *Inside mouth
Hunter - Head (face)
Shark - Above the mouth (nose)
Crow - Head
Bat - Head
Web Spinner - Front of head above fangs, basically the eyes
Licker - Head
Adder - Head
* Shoot the front of the head to make an Ivy open its mouth then shoot the
inside of the mouth.
-- Tips for Gaining Critical Shots:
- Aim at the zombie's forehead directly between its eyes
- Shots in any other portion of their face may cause a zombie's head to turn,
limiting your chances for a critical hit.
- A zombie will remain still for a few seconds after shooting one in the knee
or after throwing off a biting zombie.
- Whenever a zombie must get up from the ground, it will remain still for a few
brief seconds before it begins to move toward the screen.
- While a zombie is nearby or directly in front of the camera, shoot them with
a rapid fire weapon (Submachine Gun) to make them stagger and stand still for
a few seconds then quickly switch to a Handgun and aim for its forehead.
This works just as well on Crimson Heads.
- Blast a zombie with the shotgun then switch to the Handgun and wait until it
gets up. When it stands it will stay still for a few seconds so blast it in
the forehead.
- A Shotgun blast can also knock a zombie into other zombies, which will make
the others fall or stagger them.
- Slash a zombie with the knife whenever it tries to lunge at you then hit it
with the Handgun while it remains still for a few brief seconds.
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Counterattacking
================
Once a zombie grabs a character, wiggle the Wii-mote to perform a counter
attack. Counter attacks are always a one hit kill on any zombie once a
counterattack sequence is entered correctly. It will even defeat a Crimson
once the command is executed. Counter attacks are character specific.
-- Character Counter Attacks
Billy - Push + Jump Kick
Rebecca - Push + Grenade
Chris - Stab to the Head + Straight Kick
Jill - Taser + Kick
Carlos - 3 Hit Combo with Back End of Submachine Gun
Wesker (Beginnings chapter) - Push + Jump Kick
Wesker (Rebirth chapter +) - Jump Kick + Super Punch (Chikyo Chagi)
Ada - Somersault Kick + Fan Kick
HUNK - Cold Shoulder + Neck Break
NOTE: "Rebirth chapter +" means Rebirth and onwards for Wesker (aka. Dark
Legacy also).
=======
Ranking
=======
At the end of each chapter, you will be ranked based on five categories and how
well you did in each one. Here is the list of categories along with a brief
description of each:
Clear Time - Time taken on a chapter.
Enemy Hits - Number of enemies defeated on a chapter.
Critical Hits - Number of zombie critical shots/headshots on a chapter.
Objects Destroyed - Number of environmental objects destroyed on a chapter.
Files Obtained - Number of hidden files collected on a chapter.
To go into further detail, Clear Time is the total amount of time taken per
chapter - basically defeat every enemy quickly so the character(s) will move
on. Enemy Hits are the total sum of all enemies defeated (regardless of size)
per chapter. Critical Hits represent zombie critical shots which can only be
obtained from a headshot on any normal zombie or a Crimson Head. Objects
Destroyed represents any breakable object found in a chapter that can be shot
(windows, lamps, tables, chairs, etc.). Files Obtained is the number of hidden
files that were collected in a chapter. Files do not need to be collected
again on a second playthrough once a stage has been finished with a particular
file - the game keeps track of the ones that have been collected.
You will receive a letter rank per category at the end of each stage as
follows:
S - Excellent
A - Very Good
B - Good
C - Poor
The higher the rank, the more stars will be gained at the end of each chapter.
Stars will be given out based on the total summed up rank at the end of each
chapter as follows:
S - 4 stars
A - 3 stars
B - 2 stars
C - 1 star
Stars may be used to upgrade weapons under the "Customize" menu found on the
scenario screen. You can also view your current rank on each difficulty per
stage by clicking on the "Results" menu found on the scenario screen.
Also, you will unlock extra items under the "Archives" menu for each "A" rank
that is received on a chapter in Normal mode and each "S" rank that is received
on a chapter in Hard mode.
===============
Weapon Upgrades
===============
In between chapters, weapons may be upgraded from the "Customize" menu up above
the scenario list. Collect points (displayed as stars) in order to upgrade a
weapon for a certain amount depending on the weapons current level. By using
the "Customize" option, each weapon can be upgraded to Level 4. Level 5
upgrades require an "S" rank on all chapters of hard mode.
=====================
Environmental Objects
=====================
Some objects in the environments can be shot in order to damage nearby enemies
such as red barrels and chandeliers. Red barrels can be extremely useful while
taking on a group of enemies. Chandeliers take a bit more effort to damage an
enemy with them but they're still worth a try. All of these will increase your
"Objects Destroyed" rank once they have been destroyed.
=====
Items
=====
Throughout the chapters, items will be lying around or possibly hidden in
objects. Some of them will replenish health while others will unlock extras.
Green Herb - restores half of health
First Aid Spray - revives from death one time
File - unlocks hidden file that can be viewed under the "Archives"
menu in between chapters
=====================
Secondary Weapon Ammo
=====================
In each chapter there is a certain weapon that will appear throughout the
chapter no matter what weapon your character currently has equipped. It is
usually best to bring a weapon that is not common on that particular stage,
since you will be able to find a few pickups for it and enjoy having three
(possibly four) weapons instead of two. There are always a few pickups that
will give your characters ammo for whatever secondary weapon that you have, no
matter what it is. These pickups are labeled as "Secondary Weapon Ammo" on the
item lists in the walkthrough.
===============
Two-Player Mode
===============
Any of the main scenarios may be played with two-players. In order to unlock
multiplayer for a Subscenario, all chapters in the game must be completed.
Here is how to configure the game for two-players:
1) Press the "Home" button on the Wii-mote (at the title screen).
2) Select "Wii Remote Settings".
3) Select "Reconnect" under Connection.
4) Press and hold "1" and "2" on each Wii-mote.
First time activation for Wii-motes:
1) Open the slot on the front of Wii where the SD card fits.
2) Press the red "Sync" button inside.
3) Open the battery pack on the controller.
4) Press the red "Sync" button below the batteries.
5) Follow the steps above for setting up two-player mode.
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