By Jason Nimer
We've all experienced it one or twice (or more); you get a new game, pop it
in and right away, you just KNOW something is wrong. Not "disc read error" or
"red rings of death" wrong, but "how did this get past quality control?!" wrong.
Whatever anticipation you had previous to your new purchase melts away and your
mind starts calculating just how much trade-in you could get if you sold the
game today, rather than next week. But few games have stirred these feelings
before you are even given a chance to play. Brothers In Arms (BiA): Double Time
(OR Road To Hill 30 OR Earned In Blood depending on how you look at it) on the
Wii is one of those games that you'll probably hate before you even wave the Wii-mote
around for five minutes.
Where, oh where to begin. Let's get the good stuff out of the way first.
There's no question that BiA is a bargain; you get not one, but two, games on
two separate discs - BiA: Road to Hill 30 and Earned in Blood. It's a shame,
though, that both games have already appeared on almost every game system. If
you're a fan of the series, it's a safe bet that you've already played and
finished these two games, making this new port completely devoid of merit for
you BiA faithful. But two games for the price of one will probably be
tantalizing to those unfamiliar with the franchise. I kinda feel bad for the
latter group. In Atlanta, there is a consumer advocate named Clark Howard. He
does an AM radio show every day about money matters, and his favorite line is,
"It's never a bargain if you can't afford it." Sadly, in BiA's case, it's not a
bargain if the games are terrible.
For a game with so many problems, BiA managed to nail one thing that has
stymied developers since the Wii's launch - a Wii FPS with a workable and
intuitive control scheme. Granted, the controls in this game aren't as good as
Metroid Prime 3 or Medal of Honor, but they are far better than failed attempts
like Red Steel. There are a few gimmicks in the control scheme, like an overhead
swing to lob a grenade, but I found them to be more of a small, fun distraction
than a tacked-on, Wii-mote for the sake of Wii-mote feature. Sure, they get old
eventually, but they're still pretty neat to have in your arsenal. A word of
warning: Do not attempt the grenade toss in a room with a low ceiling and an
overhead fan. Ouch.
One last thing, though it isn't specific to this game, is kudos for Brothers
in Arms approach to storytelling. Rather than just mindless point and shoot, BiA
games have always skillfully interwoven narrative into the action, rather than
using between level cutscenes like so many other games. It is too bad the story
is hacky, predictable and boring, making the positive of in-game storytelling
into merely a neutral point. If Call of Duty 4's story blew your mind like it
did mine, you'll be very disappointed with BiA: Double Time.
Ok, now on to the bad stuff. I purposely put the game's pluses at the top,
mainly because I've read other reviews that describe it as without any merit and
unplayable. I understand their point of view, as there a lot of things wrong,
but BiA is by no means "unplayable." Instead, it's just another WWII shooter
that wasn't polished up before it hit store shelves, and that is made perfectly
obvious in the first five minutes of game time. The graphics, specifically the
characters and animations, are as ugly as sin. Jagged edges, screen tearing
blocky polygons, bland environments and textures... pretty much everything in
regards to the graphics is pure PS1. Go ahead, pull out some old games and
compare BiA to such dated experiences as Nightmare Creatures or the first Tomb
Raider. They're about identical in terms of presentation, but those two PS1
games came out in the late '90s. It's 2008… you mean that graphics haven't
improved over the past 8-10 years? Shocking.
I already went into the controls above, so I'll skip right to the game's most
damning misstep - frame rate slowdown. Most modern games have eliminated this
issue altogether, though it still pops up when a whole bunch of stuff is going
down in whatever you're playing. Not in BiA. You'll often be marching across an
open, enemy-free area and the game will grind to a halt for a second or two. The
problem only gets worse during firefights. If you find yourself facing off
against a pack of soldiers, BiA will slow down immensely, like
Keanu-Reeves-at-the-end-of-The-Matrix slow. But you can't dodge bullets like
Neo; instead you'll take damage as the game struggles to keep up. This disaster
alone should have been enough to convince Ubisoft that the game was not yet
ready to ship.
Even though I played the devil's advocate by listing what turned out right in
BiA, it is still just a downright awful game (or games… two discs, remember?).
My advice? Avoid this game like the plague.
In The End, This Game Hath Been Rated:
31%.