+++ MISSION 20: LA VITA NUOVA +++
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--MAIN OBJECTIVE: DESTROY THE EVIL SANCTUS!
This is it! The last battle to end it all! While Sanctus has become a
bit more powerful (and is equipped with the Sparda sword), he is still
the same boss from Mission 11. Even with that in mind, he's got some
new moves:
--DEATH SENTENCE
A bunch of electric lasers will shoot down from every direction. To
evade this attack, simply run around the area. For some reason, Nero is
immune to this attack when he's moving.
--FIREBALL FURY
A whole bunch of fireballs will come shooting down at you. To evade
this attack, simply run to the left or right and you won't get touched.
--SPARDA COMBO
When Sanctus appears on the ground, he will use the Sparda sword by
swinging it around him for a two-hit combo. Jump back from Sanctus to
avoid getting hit by this cheap attack.
--TURKEY BASTER BLAST
Those turkey baster-looking things that stay in front of Sanctus are
rarely used. But when he does use it, he'll throw a large amount of
them that surround around you and blast you. To avoid getting blasted,
wait for them to form a circle around you and then jump straight up to
evade the blast. LAME LAME LAME!
Now that you know his moves, let's ROCK! Use the same tactic from
Mission 11 to destroy his halo shell. After his shell is destroyed, he
will start blocking your attacks. Use a mid-air Buster to knock him out
and then another Buster to knock him down on the ground. From there,
grab him with the Buster and trigger the grab move to reduce his health
by 15%. After doing that for most of the battle, Sanctus will start
using a new move when he has less than 30-40% of health left:
--SPARDA RUSH
Sanctus charges up the Sparda sword and starts rushing at you SIX
times. To evade this killer attack, evade by rolling to the left or
right. The timing for evasion is crucial! As soon as he begins the
rush, roll away and then roll again at the next rush.
When you evade all six of his rushes, he will stay still for a few
seconds to regenerate his halo shell. Immediately shove a Streak in his
face and then keep doing a High Roller on him BEFORE he regenerates the
halo! When done correctly, he will get knocked out and then you can
grab him with the Buster. If you miss, prepare to evade more Sparda
rush attacks.
Remember, don't get too rough and stay evasive! With enough patience
and some kickass combos, you'll defeat Sanctus in no time.
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The mission is NOT yet over! There's one last thing to do before seeing
the End Credits. Nero will face off against Savior and there is
absolutely NO clue given to you how to defeat it.
Here's how it works: the Savior will slam his right hand to the ground
and then do a roundhouse punch with his left hand. He also has a lame-
ass scream that doesn't really damage you.
Evade his right hand (the left side of the TV screen) and then use the
Buster to stun the hand. From there, Savior will start his roundhouse
punch (on the right side of the TV screen). DO NOT EVADE THIS ATTACK!
When he begins the punch jump straight up and use the Buster grab. If
done correctly, Nero will intercept the attack. From there, Savior will
fall on his ass. Jump up to his forehead and initiate another Buster to
END the game!
MON CONGRATS, you just finished Devil May Cry 4!
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As the credits roll, you have about 90 seconds to eliminate a bunch of
Scarecrows before they touch the oh-so-elusive Kyrie. If one of them
gets close and touches her, the "battle" ends and the screen turns to
black and the rest of the credits will roll.
But if you can protect Kyrie within the time limit...enjoy the extra
scene with the Devil Never Cry crew.
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