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Devil May Cry 4 - Game Guide
System: Xbox 360
Rated: M
Also On: PC · PlayStation 3
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Achievements · Guides · Review · Your Reviews · Your Rating · Screenshots

                 +++   MISSION 4 - COLD BLOODED   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / / / /
             / /|_/ // /_\ \_\ \_/ // /_/ /    / /_  _/
            /_/  /_/___/___/___/___/\____/_/|_/   /_/  
                                                      

--MAIN OBJECTIVE: USE YOUR NEWLY EARNED POWERS TO GATHER THE FOUR GYRO 
BLADES!


++AREA: LIBRARY

Approach the Gyro Blade inside the Library and use the Buster to 
activate it. The only way to move the Gyro is to punch it with the 
Devil-Bringer. The only problem is that when Nero punches the Gyro, it 
only moves about a foot away each time.

The fastest way to move the Gyro is to attack it with the sword and 
then punch it. When Nero strikes it, the Gyro will start spinning. 
Punch the Gyro while it's spinning to hurl it like a pinball across the 
room! Cool move, huh? Use the Gyro to break the door open and then 
leave the Library back to the Gallery.


++AREA: GALLERY

--OBJECTIVE: USE THE GYRO BLADE AGAINST YOUR ENEMIES

More enemies will appear including a pair of Frosts. Not to worry! 
Quickly approach the Gyro at the end of the room and activate it. Spin 
the Gyro and then punch it to hurl the Gyro around the room like a 
killer sawblade. The spinning Gyro will instantly kill the Scarecrows 
and damage the Frosts like crazy! Continue using the Gyro Blades until 
the room is clear. Now exit the area back to the Grand Hall.


++AREA: GRAND HALL

--OBJECTIVE: DESTROY THE SEALED COFFIN

Jump down to the lower floor of the Grand Hall. There is a Gyro Blade 
at the front of the room, so approach and activate it! Hurl the Gyro 
towards the coffin to destroy it. After the coffin is gone, there is 
nothing else to do, so enter the Green door to the Large Hall.


++AREA: LARGE HALL

--OBJECTIVE: SOLVE THE GYRO BLADE PUZZLE


Alrighty, get ready for easiest yet longest puzzle! Near the Green 
doorway (where you entered) is a sealed off Gyro Blade at the end of 
the wall. You'll need another Gyro Blade to break the seal.

Make your way to the middle of the Large Hall to find the Gyro Blade 
altar. Two Gyro Blades are already in place, so activate one of them 
and then hurl it towards the sealed wall. Remember to spin the blades 
and then punch the Gyro so that it instantly kills all the scarecrows 
that block the hall. Break the seal and then you'll release the third 
(out of four) Gyro Blade.

With two Gyro Blades to move, Nero can only activate and move one Gyro 
at a time. Hurl both Gyro Blades to the altar and place both of them 
back into its place at the altar. One more to go! Now go to the other 
side of the Large Hall and enter the Brown doorway to the next area.


++AREA: DINING ROOM

Whoa-oh! A pair of White Knights will appear in the area to crash the 
party! Eliminate them the same way as in the previous mission to clear 
the area. Now exit the Dining Room to encounter another puzzle.


--OBJECTIVE: USE THE GYRO BLADE AS A SHIELD

The adjacent hall will spew large fireballs every few seconds. Activate 
the nearby Gyro and hurl it towards that hall. Stand behind the Gyro 
and continue to hurl it towards the fire-spewing wall. Destroy the wall 
to reveal a special treat. Approach the wall and examine it to find the 
next Secret Mission!

-----------------------------------------------------------------------

               +++   SECRET MISSION 02: ALLEY OOP   +++

This mission requires Nero to perform a mid-air Buster FIVE times 
WITHOUT touching the ground! Think you can do it?

Copy and paste this URL to see how to complete this mission:
http://www.gametrailers.com/player/usermovies/173403.html

-----------------------------------------------------------------------


Once you're done swingin' the hammer on that mission, exit the room to 
the next area.


++AREA: LARGE HALL

More scarecrows will appear here. Eliminate them to disperse the red 
energy and to reveal a fiery blue mechanism. Strike the mechanism to 
open the doorway and then approach the fourth Gyro Blade.

Activate the Blade and hurl it towards its place in the Gyro Blade 
altar (while slicing the scarecrows in the hall with it) to solve this 
goddamn puzzle! Finally! Now enter the newly opened doorway to 
encounter a new boss...?


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     +++   BOSS BATTLE: BAEL   +++

                        ____  ___    ________ 
                       / __ )/   |  / ____/ / 
                      / __  / /| | / __/ / /  
                     / /_/ / ___ |/ /___/ /___
                    /_____/_/  |_/_____/_____/
                                               

The battle begins with Nero battling the Rusalka twins. They rarely 
inflict any damage, so keep using the Streak on them until the REAL 
boss finally shows his big fat slimy ass.

Battling Bael is very similar to battling Cerberus from DMC3 (only 
without the three heads). Bael has a bevy of attacks:

--ICE SPIKES
--ICE RAIN
--CHOMP-AND-CHOMP
--ICE DECOY
--BODY STOMP

All of Bael's attacks are easy to evade. Run to the left or right side 
of Bael to avoid getting damaged from his mouth attacks. Use the Devil-
Bringer to grapple closer and use aerial combos on him. That's pretty 
much it. When Bael loses a large chunk of health, he expands his body 
and then disappears, leaving only the Rusalka twins.

Damage the twins (watch out for their blade swipes) until Bael shows up 
again. Continue to evade his ice attacks and AVOID standing in front of 
him. When he jumps up, his shadow will indicate that he'll drop on top 
of you, so quickly roll away and continue pounding some combos until 
his health has been depleted.

Once Bael is down for the count, approach him and use the Devil-Bringer 
to trigger the final blow towards this big fat blob. Once it's all done 
and over with, collect those Red Orbs and exit the courtyard to 
complete the mission.


                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|
                                                    
                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _| 
               \___|\___/ _|  _|_|  ____|___|  _|  ___|
                                                      


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Walkthrough

 




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