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Devil May Cry 4 - Game Guide
System: Xbox 360
Rated: M
Also On: PC · PlayStation 3
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                +++   MISSION 3 - THE WHITE WING   +++

               __  _______________________  _  __  ____
              /  |/  /  _/ __/ __/  _/ __ \/ |/ / |_  /
             / /|_/ // /_\ \_\ \_/ // /_/ /    / _/_ < 
            /_/  /_/___/___/___/___/\____/_/|_/ /____/ 
                                                       

--MAIN OBJECTIVE: SEARCH THE FORTUNA CASTLE


++AREA: SECOND MINING AREA

Make your way down the tracks and make a hard left turn at the first 
intersection. Aside from the enemies, you'll see a barricade blocking a 
Red Orb statue. Break down the wall and start getting those Red Orbs!

Once that's over with, eliminate those delicate little flowers and 
continue down the mine to the waterfall area. Jump up to the top of the 
area by using the Grim Grips floating above. 


--OBJECTIVE: FIND THE BLUE ORB

As soon as Nero grapples to the top, you'll notice there are two more 
Grim Grips high above. Jump towards them and grapple them. When Nero 
grapples the second one, do a kick jump on the wall to jump higher and 
you will see THREE more Grim Grips AND a Blue Orb. Grapple past those 
three grips and then grab the Blue Orb!

Now jump back down and enter the next area to eliminate some more 
baddies. But before you exit the area...


--OBJECTIVE: OBTAIN A YELLOW ORB

There is a hidden alcove just near the exit of the mine shaft. Make a 
left turn and you'll find a YELLOW ORB! This item resurrects you in 
mid-battle in case you perish. Grab it and then leave.



++AREA: FORTUNA CASTLE GATES

Make your way to the upper left side of the hill to find a large Red 
Orb sitting on top of a ledge. Jump up and grab it and continue down 
the hill to the next area. Destroy the small pillars to restore health 
and continue towards the bridge to trigger a cutscene with a new enemy.


--NEW ENEMY: FROST
After the cutscene, it's Twing-Twang time! The Frosts are a strong and 
sneaky bunch and you'll need to be on your feet to defeat them. They 
like to toss ice projectiles and attack from above. Evade their 
projectiles and use hard aerial combos on them to defeat them. For 
better results, try to battle all the Frosts close together. When Nero 
uses the Buster on them, they will get hit as he spins them around, so 
get to it. The more Busters, the better!


--OBJECTIVE: FIND THE SECRET RED ORBS

When all three Frosts are toast, the red energy will disperse. Do NOT 
leave the area just yet! There is a stairway next to the large pillar 
structure that leads all the way back up to the Fortuna Castle Gate 
area. Does it make any difference? Not really, but just so you know.

Also, in the area where you encountered the Frosts are four large 
pillars. Jump and land on top of two of the pillars to reveal a large 
gaggle of Red Orbs. There's nothing else to do in this area, so make 
your way to Fortuna Castle to trigger a cutscene with the BOOBTASTIC 
extraordinaire Gloria! It's just a total pooter-punnany party! When the 
cutscene ends, enter the castle.


++AREA: THE GRAND HALL

There is nothing to do inside the Grand Hall (well, except break open 
the chairs and pews for Red Orbs). The upper part of the room is 
blocked by blue energy, so ignore it. The Grand Hall has two doors: a 
Green door on the left side (near the Divinity Statue) and a Red door 
on the right side of the room. Enter the GREEN door to the next area.


++AREA: LARGE HALL

--OBJECTIVE: ENTER THE TORTURE CHAMBER

This giant hallway is filled with Scarecrows and some Gyro Blades. 
Ignore the Gyro Blades for now. Destroy the enemies if you want and 
then explore the hallway. You'll notice that when you make it to the 
other side of the hall, the Red door exit will lead Nero BACK into the 
Grand Hall. When you're done exploring the large hallway, go back to 
the other side (near the Green door) and look for the side hall with 
another Red door.


++AREA: TORTURE CHAMBER

Enemies will appear, so get to eliminating them! When all of them are 
gone, enter the next room and go up the stairs. It's PUZZLE TIME!


-----------------------------------------------------------------------


                +++   PUZZLE: TORTURE ROOM PUZZLE   +++


On your first try, this puzzle might seem difficult, but its not. If 
Nero screws up the puzzle or he hits the spikes on the roof, he lands 
to the bottom of the Torture Room and has to fight some enemies. This 
will happen every time you screw up, so BE CAREFUL! Now stand on the 
blue crest and use the Grim Grip to land on the first ledge. Catapult 
to the very next ledge but DO NOT move just yet!

Notice that there are TWO Grim Grips: one in the middle and one behind 
it that moves left to right. When the moving Grip is within the middle, 
catapult twice to the next ledge and then WAIT! Three more Grim Grips 
will appear. Wait for the closest one to appear and then quickly 
catapult three times to the next ledge and then WAIT!

As soon as Nero lands, wait for the three previous Grim Grips to 
disappear. Now TWO more Grips will appear: one that appears and 
disappears and one stationary Grip behind it. When the Grips appear, 
catapult to the next ledge and then WAIT!

Three final Grips will appear: one near Nero, another moving Grip in 
the middle, and a stationary Grip behind it. Time your catapults 
correctly and Nero will land in the narrow hallway! WHEW-WEE! Enter 
through the doorway to the next area.


If you're still having trouble with this puzzle, copy and paste this 
URL to see how it's done:

http://www.dailymotion.com/video/x4aq9d_dmc4-torture-room-
puzzle_videogames


-----------------------------------------------------------------------


++AREA: GRAND HALL

You will end up back in the Grand Hall. Make your way to the adjacent 
side (the right side of the hall). See those Red Orbs on the wall? Jump 
towards the wall to grab the first one and then use a Kick Jump + the 
Grim Grip to grab the Red Orb up on top. Now exit the area using the 
Red door.


++AREA: CENTRAL COURTYARD

As you make your way up the stairs, Rev up the Red Queen to full 
capacity. Make your way down the balcony terrace to encounter two 
Frosts. Eliminate them with a revved up attack and use hard aerial 
combos on them. If you are taking too much damage from them, then EVADE 
by rolling towards them and battling them close together. Once the 
Frosts are gone, exit the terrace using the other doorway.


++AREA: FORIS FALLS

There are no enemies here, so make your way down the stairs. Go all the 
way down to the bottom of the terrace to see a strange pink-colored 
light pole. Above the pole is a Vital Star L. To retrieve it, use a 
Kick Jump and Grim Grip to grab it.

With the item in your stash, go up the stairs and exit the area. Nero 
cannot access the orange-glowing statue, so ignore it and exit.


++CENTRAL COURTYARD

Yup, it's the same place, but only on the other side. Two Frosts will 
appear (again), so bring the pain and snuff them out! Exit the area 
using the stairs to go back inside to the Grand Hall.


++AREA: GRAND HALL

Approach the fiery blue mechanism and strike it until it releases the 
blue energy in the room. Now enter the newly opened doorway nearby and 
exit to the next area.


++AREA: GALLERY

As you enter the Gallery, some more scarecrow enemies will appear. 
Snuff them all out to clear the area. Now exit to the next area.


++AREA: LIBRARY

--OBJECTIVE: OBTAIN THE ANIMA MERCURY

Approach the Divinity Statue and power-up whatever you need to power 
up. The next area will be a sub-boss battle, so be prepared!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


           +++   SUB-BOSS BATTLE: THE WHITE KNIGHTS   +++


The White Knights are NOT too tough as they look, but you still need to 
be quick on your feet. The Knights have a few attacks:

--JOUST STRIKE
--AERIAL JOUST STRIKE
--SHIELD SMACK

The Knights will spend most of the time guarding themselves (or flying 
in the air). If you attack them from up front; they will take damage 
and then smack you with their shield (or poke you with their joust) if 
you don't move away. As for the floating Knight, he will spin around to 
do an aerial joust strike, which you can simply evade. You can knock 
down the floating Knight by using the Buster on him.

So how do you defeat these guys then? Simple! While they do have some 
painful joust strikes, you can AVOID all that pain by simply rolling 
BEHIND them. Yes, when you roll behind them, the Knights will NOT see 
you and will assume you are in front of them. Assault them from the 
back with a barrage of Streaks and aerial combos. Keep the pain raining 
on them and then end the battle by using the Buster. That was easy!


Once you're done going cannibal on these fools, approach the yellow-
glowing pedestal in the next room to receive a new item: the ANIMA 
MERCURY. This item will allow Nero to activate and move the Gyro Blades 
inside the Large Hall. MISSION COMPLETE!


                   \  |_ _|  __|  __|_ _|  _ \   \ |
                  |\/ |  | \__ \\__ \  |  (   | .  |
                 _|  _|___|____/____/___|\___/ _|\_|
                                                    
                 __|  _ \   \  | _ \ |    __|__ __| __|
                (    (   | |\/ | __/ |    _|    |   _| 
               \___|\___/ _|  _|_|  ____|___|  _|  ___|
                                                      

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Walkthrough

 




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