+++ MISSION 3 - THE WHITE WING +++
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--MAIN OBJECTIVE: SEARCH THE FORTUNA CASTLE
++AREA: SECOND MINING AREA
Make your way down the tracks and make a hard left turn at the first
intersection. Aside from the enemies, you'll see a barricade blocking a
Red Orb statue. Break down the wall and start getting those Red Orbs!
Once that's over with, eliminate those delicate little flowers and
continue down the mine to the waterfall area. Jump up to the top of the
area by using the Grim Grips floating above.
--OBJECTIVE: FIND THE BLUE ORB
As soon as Nero grapples to the top, you'll notice there are two more
Grim Grips high above. Jump towards them and grapple them. When Nero
grapples the second one, do a kick jump on the wall to jump higher and
you will see THREE more Grim Grips AND a Blue Orb. Grapple past those
three grips and then grab the Blue Orb!
Now jump back down and enter the next area to eliminate some more
baddies. But before you exit the area...
--OBJECTIVE: OBTAIN A YELLOW ORB
There is a hidden alcove just near the exit of the mine shaft. Make a
left turn and you'll find a YELLOW ORB! This item resurrects you in
mid-battle in case you perish. Grab it and then leave.
++AREA: FORTUNA CASTLE GATES
Make your way to the upper left side of the hill to find a large Red
Orb sitting on top of a ledge. Jump up and grab it and continue down
the hill to the next area. Destroy the small pillars to restore health
and continue towards the bridge to trigger a cutscene with a new enemy.
--NEW ENEMY: FROST
After the cutscene, it's Twing-Twang time! The Frosts are a strong and
sneaky bunch and you'll need to be on your feet to defeat them. They
like to toss ice projectiles and attack from above. Evade their
projectiles and use hard aerial combos on them to defeat them. For
better results, try to battle all the Frosts close together. When Nero
uses the Buster on them, they will get hit as he spins them around, so
get to it. The more Busters, the better!
--OBJECTIVE: FIND THE SECRET RED ORBS
When all three Frosts are toast, the red energy will disperse. Do NOT
leave the area just yet! There is a stairway next to the large pillar
structure that leads all the way back up to the Fortuna Castle Gate
area. Does it make any difference? Not really, but just so you know.
Also, in the area where you encountered the Frosts are four large
pillars. Jump and land on top of two of the pillars to reveal a large
gaggle of Red Orbs. There's nothing else to do in this area, so make
your way to Fortuna Castle to trigger a cutscene with the BOOBTASTIC
extraordinaire Gloria! It's just a total pooter-punnany party! When the
cutscene ends, enter the castle.
++AREA: THE GRAND HALL
There is nothing to do inside the Grand Hall (well, except break open
the chairs and pews for Red Orbs). The upper part of the room is
blocked by blue energy, so ignore it. The Grand Hall has two doors: a
Green door on the left side (near the Divinity Statue) and a Red door
on the right side of the room. Enter the GREEN door to the next area.
++AREA: LARGE HALL
--OBJECTIVE: ENTER THE TORTURE CHAMBER
This giant hallway is filled with Scarecrows and some Gyro Blades.
Ignore the Gyro Blades for now. Destroy the enemies if you want and
then explore the hallway. You'll notice that when you make it to the
other side of the hall, the Red door exit will lead Nero BACK into the
Grand Hall. When you're done exploring the large hallway, go back to
the other side (near the Green door) and look for the side hall with
another Red door.
++AREA: TORTURE CHAMBER
Enemies will appear, so get to eliminating them! When all of them are
gone, enter the next room and go up the stairs. It's PUZZLE TIME!
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+++ PUZZLE: TORTURE ROOM PUZZLE +++
On your first try, this puzzle might seem difficult, but its not. If
Nero screws up the puzzle or he hits the spikes on the roof, he lands
to the bottom of the Torture Room and has to fight some enemies. This
will happen every time you screw up, so BE CAREFUL! Now stand on the
blue crest and use the Grim Grip to land on the first ledge. Catapult
to the very next ledge but DO NOT move just yet!
Notice that there are TWO Grim Grips: one in the middle and one behind
it that moves left to right. When the moving Grip is within the middle,
catapult twice to the next ledge and then WAIT! Three more Grim Grips
will appear. Wait for the closest one to appear and then quickly
catapult three times to the next ledge and then WAIT!
As soon as Nero lands, wait for the three previous Grim Grips to
disappear. Now TWO more Grips will appear: one that appears and
disappears and one stationary Grip behind it. When the Grips appear,
catapult to the next ledge and then WAIT!
Three final Grips will appear: one near Nero, another moving Grip in
the middle, and a stationary Grip behind it. Time your catapults
correctly and Nero will land in the narrow hallway! WHEW-WEE! Enter
through the doorway to the next area.
If you're still having trouble with this puzzle, copy and paste this
URL to see how it's done:
http://www.dailymotion.com/video/x4aq9d_dmc4-torture-room-
puzzle_videogames
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++AREA: GRAND HALL
You will end up back in the Grand Hall. Make your way to the adjacent
side (the right side of the hall). See those Red Orbs on the wall? Jump
towards the wall to grab the first one and then use a Kick Jump + the
Grim Grip to grab the Red Orb up on top. Now exit the area using the
Red door.
++AREA: CENTRAL COURTYARD
As you make your way up the stairs, Rev up the Red Queen to full
capacity. Make your way down the balcony terrace to encounter two
Frosts. Eliminate them with a revved up attack and use hard aerial
combos on them. If you are taking too much damage from them, then EVADE
by rolling towards them and battling them close together. Once the
Frosts are gone, exit the terrace using the other doorway.
++AREA: FORIS FALLS
There are no enemies here, so make your way down the stairs. Go all the
way down to the bottom of the terrace to see a strange pink-colored
light pole. Above the pole is a Vital Star L. To retrieve it, use a
Kick Jump and Grim Grip to grab it.
With the item in your stash, go up the stairs and exit the area. Nero
cannot access the orange-glowing statue, so ignore it and exit.
++CENTRAL COURTYARD
Yup, it's the same place, but only on the other side. Two Frosts will
appear (again), so bring the pain and snuff them out! Exit the area
using the stairs to go back inside to the Grand Hall.
++AREA: GRAND HALL
Approach the fiery blue mechanism and strike it until it releases the
blue energy in the room. Now enter the newly opened doorway nearby and
exit to the next area.
++AREA: GALLERY
As you enter the Gallery, some more scarecrow enemies will appear.
Snuff them all out to clear the area. Now exit to the next area.
++AREA: LIBRARY
--OBJECTIVE: OBTAIN THE ANIMA MERCURY
Approach the Divinity Statue and power-up whatever you need to power
up. The next area will be a sub-boss battle, so be prepared!
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+++ SUB-BOSS BATTLE: THE WHITE KNIGHTS +++
The White Knights are NOT too tough as they look, but you still need to
be quick on your feet. The Knights have a few attacks:
--JOUST STRIKE
--AERIAL JOUST STRIKE
--SHIELD SMACK
The Knights will spend most of the time guarding themselves (or flying
in the air). If you attack them from up front; they will take damage
and then smack you with their shield (or poke you with their joust) if
you don't move away. As for the floating Knight, he will spin around to
do an aerial joust strike, which you can simply evade. You can knock
down the floating Knight by using the Buster on him.
So how do you defeat these guys then? Simple! While they do have some
painful joust strikes, you can AVOID all that pain by simply rolling
BEHIND them. Yes, when you roll behind them, the Knights will NOT see
you and will assume you are in front of them. Assault them from the
back with a barrage of Streaks and aerial combos. Keep the pain raining
on them and then end the battle by using the Buster. That was easy!
Once you're done going cannibal on these fools, approach the yellow-
glowing pedestal in the next room to receive a new item: the ANIMA
MERCURY. This item will allow Nero to activate and move the Gyro Blades
inside the Large Hall. MISSION COMPLETE!
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