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God of War: Chains of Olympus - Game Guide
System: PSP
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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 *****************************************************************************
* 5. Attacks and Combo List ( COMBO55 )                                       *
 *****************************************************************************


===================
The Blades of Chaos
===================

The good old favorite of the series, and the things you'll use the vast 
majority of the game. They are great, but the longer combos leave you exposed
to attacks, so use them wisely. 


Icarus Lift (air)*
-----------
X

*Not really an attack, just letting you know you have a double jump.


Hyperion Ascension*
------------------
Hold Triangle

*Perhaps the best attack for the blades, and you can combo it with the Harpoon
or any other aerial combo.


Orion's Harpoon (air)*
---------------
O

*Just an aerial grab.


Plume of Prometheus
-------------------
Square, Square, and Triangle


Cyclone of Chaos*
----------------
L + Square

*You'll need to hold off trying to abuse this.


Cyclone of Chaos (air)*
----------------
L + Square

*You'll need to hold off trying to abuse this.


Spirit of Hercules
------------------
Triangle x 3


Valor of Hercules
-----------------
Triangle, Triangle, Square


Hyperion Might*
--------------
Hold Square

*Not much of an attack, just a strong hit.


Rampage of the Furies*
---------------------
L + O

*A long combo, and better than the cyclone.


Rampage of the Furies (air)*
---------------------
L + O

*A much better aerial combo than the cyclone in the air, but you fall quicker.


Hermes Rush (evading)*
-----------
R + L + move, Hold Square

*Done while rolling.


Hermes Rise (evading)*
-----------
R + L + move, Hold Triangle

*Done while rolling.


Tartarus Rage*
-------------
L + Triangle

*Good, strong attack, but slow.


Tartarus Rage (air)
-------------
L + Triangle



====================
The Gauntlet of Zeus
====================

This is way better than the Blades, especially after some upgrades. Just normal
attacks will stun normal enemies, and then the charged attacks own big guys
too. It's not like a game-breaker, but it's darn close.

*NOTE: You can charge ALL of these attacks by holding the buttons down a bit.*


Strength of Zeus*
----------------
Hold either Square or Triangle

*Just charged version of the normal attack. Charged Square breaks shields 
easily.


Olympic Strike*
--------------
L + Square

*This is just like the Streak and Stinger from Devil May Cry 4, only this move
isn't nearly useful. It's nice, but not as nice to abuse.


Olympic Strike (air)*
--------------
L + Square

*This slams you down to the ground at an angle.


Hermes Cross (evading)*
------------
R + L + move, Hold Square

*Done while rolling.


Hermes Revenge (evading)*
--------------
R + L + move, Hold Triangle

*Done while rolling.


Lightning Run*
-------------
L + O

*This is the base move for the next two.


Lightning Thrash (running)*
----------------
L + O + Square

*As you are doing a Lightning Run.


Lightning Surge (running)*
---------------
L + O + Triangle

*As you are doing a Lightning Run.


Lightning Thrash (air)
----------------
L + O


Olympic Thunder*
---------------
L + Triangle

*Powerful ground slam.


Olympic Thunder (air)*
---------------
L + Triangle

*While in the air, this will slam you into the ground.

*NOTE: Again, you can charge ALL of those attacks by holding the buttons down
a bit.*


==========
The Efreet
==========

Perhaps the best magic attack from ANY GAME EVER MADE! And I do mean that. The
first upgrade allows you to keep pounding the ground, and the third gives
Efreet a powerful finishing blow. Did I mention each upgrade makes it stronger?
Perhaps get this as strong as you can BEFORE the Blades of Chaos, or at least
get it's level 2 ASAP.


Demon Fury
----------
R + Triangle


Demon Fury (air)
----------
R + Triangle


Demon Inferno*
-------------
R + Triangle + Tap O

*This is key, so tap as soon as you can or you'll miss it.


=============
Light of Dawn
=============

Eh, never used it. Why use it when the Efreet does so much more? Don't waste
orbs on the upgrades.


Solar Flare
-----------
R + Square


Solar Flare (air)
-----------
R + Square


Radiant Sun
-----------
R + Hold Square


==============
Charon's Wrath
==============

Good the first time you use it, and then you realize it consumes a lot of 
magic. Actually semi-useful against the last boss, but keep using Efreets 
instead. Upgrades allow you to hit more enemies, yipee (that means don't 
bother until after you have everything else)! 

At least you can aim it???


Charon's Wrath
--------------
R + O


Charon's Wrath (air)
--------------
R + O


==========
Sun Shield
==========

The normal reverse, which blocks melee attacks, is the most useful. I hardly
used the counter moves. The reflect is mostly used for key situations, as it's
not really worth using on arrows and such. Upgrade is best saved for after 
you have everything else.


Helios Reverse
--------------
Tap L


Helios Flash (parry)
------------
Square after a successful reverse


Helios Offensive (parry)
----------------
Triangle after a successful reverse


Helios Reflect
--------------
Tap L on projectiles
 

Walkthrough

 




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