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Conan - Game Guide
System: PlayStation 3
Rated: M
Also On: Xbox 360
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                           MASTER CLASS - BESTIARY

I thought that it might also be quite helpful to you to compile a bestiary,
wherein I listed certain bits of information about each of the enemy types
you will encounter in each of the Acts of Conan ... so here we go !!

=======
ACT ONE
=======

ENEMY NAME      - White-shirted Pirate
DANGER RATING   - 1/5
DESCRIPTION     - A pirate clad in a white shirt.  Weak, slow, and predictable
CAN BE THROWN ? - Yes
OTHER NOTES     - These guys lag REALLY nicely when they go to strike you, so
                  you have absolutely no excuse for not countering each and
                  every single one of them, thus bumping up your mastery of
                  counter-attacks significantly.

                               ------------

ENEMY NAME      - Brown-shirted Pirate
DANGER RATING   - 2/5
DESCRIPTION     - Brown-shirted pirates are quicker and more combat-ready than
                  their white-shirted counterparts.  Their attacks are a bit
                  harder to see coming (although not much, truth be told), and
                  they have the ability to block your attacks, so be warned.
CAN BE THROWN ? - Yes
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Buxom Beauty
DANGER RATING   - 3/5
DESCRIPTION     - The Buxom Beauties are the ladies that you will find from
                  time to time.  They will all be topless (hence the danger
                  rating - we wouldn't want you to be thinking of anything
                  other than the mission at hand, would we) ;), and they will
                  all want you to free them.  They WILL reward you handsomly
                  for your efforts ;)
CAN BE THROWN ? - You wish !!  Over your shoulder probably, right ??  NO. ;)
OTHER NOTES     - I am particularly fond of the shading on this sprite, AND
                  the rather gormless way they sway around after you've ...
                  liberated them ... =./

                               ------------

ENEMY NAME      - Pirate Archer
DANGER RATING   - 1/5
DESCRIPTION     - Pirate Archers will fire either regular arrows or explosive
                  arrows at you from a distance - however they do not move 
                  from their positions, making them generally very easy foes
                  to locate and despatch.  Press RB to withdraw any arrows 
                  that DO become lodged in any parts of your anatomy, and 
                  throw them to the ground (pay close attention to doing this
                  when they fire explosive arrows, as they are on a timer !!).
CAN BE THROWN ? - Yes
OTHER NOTES     - If you do not remove the arrow/s quickly enough, you will
                  begin to sustain bleed damage.

                               ------------

ENEMY NAME      - Pirate Boss
DANGER RATING   - 3/5
DESCRIPTION     - Pirate Bosses are ANNOYING.  They are comparatively heavily-
                  armoured, carry two-handed weapons, and wear helmets.  Not
                  to mention talking a lot of sh!te.  Best technique to adopt
                  against them is the tried-and-tested, hit-and-run technique
                  which works wonders.
CAN BE THROWN ? - No
OTHER NOTES     - When their helmet falls off, they are approximately 50% of
                  the way through being cooked.

=======
ACT TWO
=======

ENEMY NAME      - Corsair Ship
DANGER RATING   - 1/5
DESCRIPTION     - Since the Corsair ships never attack you personally, they
                  should be considered very easy to take out - HOWEVER, they
                  do attack A'Kanna's ship instead, and so you are on a timer
                  to despatch them.  Use the stationery turrets to take them
                  out in good time.
CAN BE THROWN ? - No.  Not even Conan can throw a ship ;)
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Bone Cleaver
DANGER RATING   - 4/5
DESCRIPTION     - Bone Cleaver is the boss of Act 2, and deservedly so.  He
                  has a series of four different attacks (listed in the 
                  walkthrough, but to recap they are a smash-and-poke move;
                  calling for his archers to pelt his battle arena with their
                  explosive arrows; a spiralling sideflip which causes an 
                  earthquake; and a 4-hit slow-moving but powerful combo.
CAN BE THROWN ? - HAHAHAHAHAHAHAHAHAHA ... no.
OTHER NOTES     - Time your attacks, watch out for getting caught in his 4-hit
                  combo, and jump over his earthquake move.  Also be aware 
                  that, when he's about 75% cooked, he will generate an aura
                  that is tantamount to a blood rage, which bolsters his 
                  aggressiveness and combat performance.

=========
ACT THREE
=========

ENEMY NAME      - Lion
DANGER RATING   - 2/5
DESCRIPTION     - Lions are more annoying than dangerous - they attack very
                  much as you would expect a wildcat to - swiftly, and without
                  mercy.
CAN BE THROWN ? - No
OTHER NOTES     - Lions catch fire quite nicely, and whilst it will in most 
                  cases not kill them, it does cause them to run around like
                  they are ............... well ... on fire really !!

                               ------------

ENEMY NAME      - Stygian Swordsman
DANGER RATING   - 1/5
DESCRIPTION     - With tattoos on their faces, facemasks and lithe bodies, 
                  these boys are RIPE for an ass-whupping !!!  They are armed
                  with one-handed swords with nasty curved blades, and are the
                  weakest enemies you will encounter in the Sand Vault.
CAN BE THROWN ? - Yes
OTHER NOTES     - Whilst they are the weakest, they are still palpably more
                  powerful than the white-shirted pirates were in Acts 1 & 2,
                  so be on your guard.  They can do semi-unblockable hits (by
                  which I mean they stun your guard, leaving you open to 
                  further attacks).

                               ------------

ENEMY NAME      - Stygian Pikeman
DANGER RATING   - 2/5
DESCRIPTION     - In a word ?  ANNOYING.  They are armed with polearms that
                  make them visually very easy to distinguish from their 
                  Stygian Swordsmen cousins, and like to attack from a 
                  distance with green, life-sapping fireballs, or VERY quickly
                  up-close-and-personal by snapping their staffs at you, which
                  leaves you very little time to dodge unfortunately.
CAN BE THROWN ? - No
OTHER NOTES     - Try and take these boys out first, to minimise the annoyance
                  factor they will otherwise visit upon you.

                               ------------

ENEMY NAME      - Sand Dragon
DANGER RATING   - 3/5
DESCRIPTION     - The Sand Dragon is the boss of Act Three, and ranks as one
                  of the LONGEST bosses to fight (in terms of the number of
                  stages you have to go through with him).  He isn't overly
                  difficult to kill as long as you follow either my guide or
                  common sense really, but the length of the battle can be
                  a bit aggravating if you're not careful.
CAN BE THROWN ? - Nope, not even in your dreams
OTHER NOTES     - Be calm - he may be large, but he's not that tough.


========
ACT FOUR
========

ENEMY NAME      - Tribal Warrior
DANGER RATING   - 2/5
DESCRIPTION     - Bald-headed man wearing face paint and carrying a two-handed
                  weapon.  These are the grunts of the Tribe.  They attack 
                  quickly, and can do both block breakers and power attacks,
                  where the game slows just a touch and they raise their 
                  staffs up before SLAMMING them into the ground to create
                  a mini shockwave.
CAN BE THROWN ? - Yes
OTHER NOTES     - Aside from their speed, they are not too bad to fight.

                               ------------

ENEMY NAME      - Witch Doctor
DANGER RATING   - 3/5
DESCRIPTION     - They have face masks (BIG ones), and attack with sword and
                  shield, but are also able to cast spells from a distance
                  that rip up the earth with shockwaves and cause tusk-shaped
                  projectiles to shoot across the ground towards you.  They
                  are NOT to be underestimated.
CAN BE THROWN ? - No
OTHER NOTES     - Their face mask will come off when they have taken about
                  half-damage.

                               ------------

ENEMY NAME      - Tribal Hunter
DANGER RATING   - 3/5
DESCRIPTION     - Looking very similar to the regular Tribal Warrior, these
                  men use bow and arrow from a distance, and then switch to
                  brutal two-handed swords when you draw near.  They are  
                  suave combatants, able to cope very well with many of your
                  attacks, so be on your guard.
CAN BE THROWN ? - No
OTHER NOTES     - They are versatile and not overly stupid.  They also shoot
                  arrows over a VERY long distance, so be prepared to do a 
                  fair share of dodging/rolling.

========
ACT FIVE
========

ENEMY NAME      - Gorillaman
DANGER RATING   - 3/5
DESCRIPTION     - The Gorillaman is a huge, hulking man-beast that resembles
                  a Yeti or Caveman of old.  He has huge muscles, but is not
                  hugely well-evolved, behaving very much like a primate.  His
                  massive hands can deal heavy damage, and he likes to jump
                  and pound the ground, unleashing minor earthquakes to show
                  off his power.
CAN BE THROWN ? - You MUST be joking
OTHER NOTES     - The best way to defeat the Gorillaman is to stand just out
                  of his range when he does his close-quarters punchy-chest-
                  poundy attack, and then to unleash 2 strong attacks whilst
                  he is preparing to attack you again.  Rinse and repeat, and
                  keep an eye open for his ground pound attacks or you'll be
                  flat on your arse in no time ;)

                               ------------

ENEMY NAME      - Gorillaman Lobber
DANGER RATING   - 2/5
DESCRIPTION     - Having soft white hair in place of the regular Gorillaman's
                  dark smooth skin, the Gorillaman Lobber digs up boulders 
                  from the earth to throw at you, meaning he has an 
                  effectively unlimited supply of ammunition.  The trade-off
                  is that he falls quickly in combat to strong attacks.
CAN BE THROWN ? - Nope, don't THINK so !! :)
OTHER NOTES     - Crowd him and he will ordinarily try and back off to give
                  him a better chance of using his ranged powers against you.
                  THAT is the moment to lay the smack down ;)

                               ------------

ENEMY NAME      - Elephant God (aka Elephant Demon)
DANGER RATING   - 3/5
DESCRIPTION     - The Elephant God is NOT that tough an enemy to face - his
                  Boss Fight is short and reasonably sweet, and as long as you
                  keep your head, and avoid his concussive shockwave attacks,
                  you will do just fine.
CAN BE THROWN ? - You're joking, yes ?  He's about 100 times your size !!
OTHER NOTES     - None really - just keep calm ;)

=======
ACT SIX
=======

ENEMY NAME      - Stygian Elite Swordsman
DANGER RATING   - 3/5
DESCRIPTION     - The Stygian Elite Swordsman is armed with a sword and 
                  shield, and can project a blast of green energy from his 
                  shield over a short distance that looks like green dust, 
                  and which screws up your control system for a few seconds 
                  (right and left, back and forward swap around, etc.), 
                  making you easier prey for their attacks.  They also have a 
                  block-breaking running strike that is impressive to watch.
CAN BE THROWN ? - No
OTHER NOTES     - These guys are the ones to watch out for - they are quick,
                  dangerous, and block well, so keep your eyes peeled !!

                               ------------

ENEMY NAME      - Stygian Archers
DANGER RATING   - 1/5
DESCRIPTION     - The Stygian Archers are just like the Pirate Archers from
                  Acts 1 & 2, save that they fire flaming arrows which do more
                  damage than their pirate relations.
CAN BE THROWN ? - Yes
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Stygian Honour Guard
DANGER RATING   - 4/5
DESCRIPTION     - Able to block-break, block, and BREATHE FIRE (yes, you heard
                  me), these boys are NAILS and should be treated with respect
                  and care - BE VERY CAUTIOUS WHEN FIGHTING THEM.  You'll 
                  live longer if you take them out with a one-handed weapon &
                  a SHIELD ;).  Their most devastating attack is a 4-hit combo
                  (2 fast, 1 block-breaking knockdown, fire breath whilst you
                  are on the floor) - it REALLY hurts, so avoid it at all 
                  costs !
CAN BE THROWN ? - No
OTHER NOTES     - Roll to avoid their fire breath or take MEGA damage ;)


=========
ACT SEVEN
=========

ENEMY NAME      - Winged Lizards
DANGER RATING   - 1/5
DESCRIPTION     - Weird, dinosaur-style lizards that flap about causing more
                  nuisance than damage.  When their eyes glow red they are 
                  about to bite you, but this can be easily dodged and, with
                  a few strong strikes, they fall pretty nicely.  They also 
                  have a poisonous breath attack that can be countered, and
                  which will stun you for a few seconds if you are hit by it.
CAN BE THROWN ? - No
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Sorceress Queen
DANGER RATING   - 4/5
DESCRIPTION     - A huge female upper torso atop a serpent's lower-half, 
                  Chimera, the Sorceress Queen, is both grotesque and very 
                  dangerous.  She attacks with her staff, through which she
                  can channel red energy blasts and shockwaves, and by 
                  bringing her followers back from Death's Door itself.
CAN BE THROWN ? - Nope
OTHER NOTES     - She's a BITCH of the first order, and can really ruin your
                  day with her EXTREMELY annoying 4-hit combo.

                               ------------

ENEMY NAME      - Resurrected Stygian Warriors
DANGER RATING   - 2/5
DESCRIPTION     - Called back to life by Chimera, these fallen warriors lack
                  their weapons, but are given sharp claws to perform open-
                  hand strikes with, making them weak individually, but VERY
                  strong en masse.
CAN BE THROWN ? - Don't bother
OTHER NOTES     - None, really.

=========
ACT EIGHT
=========

ENEMY NAME      - Argosian Archers
DANGER RATING   - 2/5
DESCRIPTION     - They fire fast, accurate, and without fear (meaning they 
                  keep firing even if you are right in their faces - they do
                  not fall back for better vantage in general).  Take them out
                  swiftly to avoid them becoming a pain in the arse.  They 
                  have AMAZING range on their bows, but the sparking noise
                  explosive arrows make whilst in flight gives their impending
                  attacks away ;)  ROOOOOOOOOLL !!
CAN BE THROWN ? - Yes
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Argosian Swordsman
DANGER RATING   - 2/5
DESCRIPTION     - They attack VERY quickly, but the charge-up for their 
                  block-breaker move is slow, so they kinda even out.  They
                  are hard to parry though, so be aware of that.
CAN BE THROWN ? - Don't bother
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Argosian Elite Swordsmen
DANGER RATING   - 4/5
DESCRIPTION     - The Argosian Elite Swordsmen are some of the finest warriors
                  in Conan for the 360.  They are fast, precise, strong, 
                  SMART warriors with beautiful shields that function as both 
                  an excellent defence AND an automatic counter-attack, owing
                  to the blades that run along their surface.  You should
                  take them out with caution, and always watch out for the
                  retaliatory damage you will take from striking their shields
                  whilst the blades are out.  They can throw their shields 
                  and they will return, and finally they are able to charge
                  you (a block-breaker) with their shields !!!!!
CAN BE THROWN ? - Nope
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Argosian Honour Guard
DANGER RATING   - 3/5
DESCRIPTION     - Whilst they are big and imposing-looking, and are armed with
                  a nasty whip which they can use to throw you about like a
                  rag doll (and which is very hard to counter owing to its
                  speed), they are poorer combatants than the Stygian Honour
                  Guard, and not particularly scary.
CAN BE THROWN ? - No
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Tar Warriors (aka Ink-Covered Crewmen)
DANGER RATING   - 2/5
DESCRIPTION     - Whilst they are PISH individually, the Tar Warriors (who
                  re-occur later in the game) are QUITE annoying in multiples
                  as they attack quickly (they tend to lurch), and unleash
                  multiple swipes at you before running out of puff.  They are
                  slow and generally easily-despatched, but DON'T GET PENNED
                  IN ;)
CAN BE THROWN ? - Yep
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Giant Squid
DANGER RATING   - 2/5
DESCRIPTION     - The Giant Squid is not an overly tough boss to deal with,
                  truth be told.  He is predictable, reasonably weak, and 
                  unintelligent ... much like my boss.  If you make good use
                  of the available terrain, and memorise which spots you will
                  be safe from his ink spray in, you will be juuuuuuuust fine.
CAN BE THROWN ? - Nope, not at all
OTHER NOTES     - None, really.

========
ACT NINE
========

ENEMY NAME      - Bone Cleaver II
DANGER RATING   - 3/5
DESCRIPTION     - Bone Cleaver II attacks in two different stylees, both of
                  which are devastatingly powerful - his first shows him
                  coming at you with a two-handed weapon; his second with a
                  ball and chain.  He is also backed up by a lion when the
                  match starts, so that should be the first enemy you take 
                  out.
CAN BE THROWN ? - That boy has never been thrown in his entire life, sorry,
                  but nope
OTHER NOTES     - None, really.

=======
ACT TEN
=======

ENEMY NAME      - Desert Warrior
DANGER RATING   - 3/5
DESCRIPTION     - Desert Warriors Dual-Wield 2 one-handed swords, and use the
                  Savage Spin move to DEADLY effect, as well as charging into 
                  close-quarters combat.  They are ok on a 1-2-1, but when you
                  start to deal with 2 or more at a time, be VERY careful 
                  about where you are standing, and how easily you can be 
                  pinned at your current location.
CAN BE THROWN ? - No
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Desert Pikeman
DANGER RATING   - 3/5
DESCRIPTION     - Desert Pikemen may LOOK slightly weaker than the Desert 
                  Warriors, but BELIEVE me they are not.  They have some truly
                  BEAUTIFUL moves with their staves and can spin them around
                  their bodies to end with some massive hits - watch out for
                  them, and DON'T underestimate them.
CAN BE THROWN ? - No
OTHER NOTES     - None, really.

==========
ACT ELEVEN
==========

ENEMY NAME      - Blue Wraith
DANGER RATING   - 2/5
DESCRIPTION     - Blue Wraiths Dual-Wield, and have a very nice multi-hit
                  delayed combo (you will think they have stopped, but they
                  will repeat the end-move 3 times so keep guarding).  They
                  fall quickly to two-handed attacks, as they don't block too
                  well.
CAN BE THROWN ? - They have no legs dude.
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Purple Wraith
DANGER RATING   - 3/5
DESCRIPTION     - Purple Wraiths are arguably more dangerous than Blue Wraiths
                  owing to the strength and prevalence of their guarding skill
                  which is VERY good - they are armed with a one-handed weapon
                  and a shield, and block like billio.  Batter down their 
                  defences and wreak havok upon them.
CAN BE THROWN ? - They have no legs dude.
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Brown Wraith
DANGER RATING   - 1/5
DESCRIPTION     - Brown Wraiths use two-handed swords to attack you, and are
                  the strongest hitters, but poorest combatants of the wraith-
                  world, as they are SO obvious to predict in combat.  They
                  do wield their two-handed weapons QUICKLY, but they lag when
                  they attack, and should pose no real problems for you.
                  Brown Wraiths are also responsible for all the pillars and
                  statues that fall upon you as you fight, so be wary of that.
CAN BE THROWN ? - They have no legs dude.
OTHER NOTES     - None, really.

                               ------------

ENEMY NAME      - Giant Statue
DANGER RATING   - 3/5
DESCRIPTION     - Giant Statues are slow and, once you have mastered their 
                  array of attacking moves, easy to deal with on a 1-2-1 in 
                  combat.  HOWEVER, the strength of their ground-pound move
                  is not to be underestimated, and it is difficult to avoid
                  on a GOOD day, so beware of that.  They do a very nice 5-
                  hit slow combo that people tend to assume has finished 
                  before time (2 fast, 2 block-breakers, 1 fast).
CAN BE THROWN ? - Never ever McNEVERever, no.
OTHER NOTES     - None, really.

==========
ACT TWELVE
==========

ENEMY NAME      - Graven
DANGER RATING   - 5/5
DESCRIPTION     - Graven is a MOFO - he fights in two different forms - very
                  bendy Graven for the kids, and central spinny Graven for the
                  grown-ups, and is backed up by HORDES of Tar Warriors, not
                  to mention his tentacles, so BE VERY CAREFUL, and be VERY
                  patient !!
CAN BE THROWN ? - Nope, never.
OTHER NOTES     - None, really.
 

Walkthrough


Master Class

 




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