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ACT SIX - MIDNIGHT RAID
--- CUTSCENE ---
A'Kanna's ship once again sets sail for Stygia, aware that somebody there is
already looking for Conan's Enchanted Armour. A'Kanna prays that it is the
Sorceror Graven himself, as she wants for nothing more than to put an end to
his miserable existence.
--- END CUTSCENE ---
As you begin this new Act, you are gifted a further spell - this one is called
"Rain of Fire" and, when it is activated, Conan jumps and slams into the
ground, causing meteors to strike the earth in close proximity to him at
random points, doing hefty fire damage to anybody caught in the radius.
The Rain of Fire Spell costs 2 Magic Bars to use (you will spot that you are
given a further magic bar to use from now on which, if you followed my guide
about the blue rune triumvirate in the Elephant Graveyard, means you now have
3 Magic Bars available to you), and can be accessed by pressing Up on the
D-pad.
Before we begin, I would like you to familiarise yourself with changing spells
so if you could please press LEFT on your D-pad to access your Stone Prison
spell ? That's good, thanks - and now press Up on the D-Pad to access your
Rain of Fire Spell ? Thaaaaaaaaaat's great, ta.
You can switch spells as often as you like, but be aware that you cannot cast
a spell unless you have enough magical energy to do so. Therefore with 3 bars
you could cast both spells once each.
... or the Stone Prison spell three times ... ;)
Right ! Onward to victory !! =)
> From where you start, head away from the camera and up the ledges (don't
forget on those close-grip rocks you will need to tap B to ascend), until
you reach the higher plateau.
> When you do, you will come to a craggy area with a steep drop into a chasm
below, and a boulder on the path to your right.
Drop down into the chasm, and go left to get to a treasure chest. There
is a red rune triumvirate here, but you can ignore that for now.
> Climb out of the cave from the right-hand side again (and be prepared to
screw this bit up multiple times, so take a deep breath).
> In order to complete the red rune triumvirate, we need to get across to the
second ledge on the right-hand side, so I'd like you to pick up and throw
away the boulder on the path to the right, and then do a running jump to
get onto the close-grip section (best not to hug the wall here - go from
the left-hand edge of the path on the right into the close-grip rocks, or
you won't make the distance). DON'T FORGET TO TAP THE B BUTTON WHEN YOU
GRAB THE ROCKS, or you'll fall off (much to your irritation).
Once you've ascended the close-grip rocks, jump off and to the left.
> You can see the other 2 red rune triumvirates from here, and these are the
2 we should focus on getting first, so if you would like to jump across the
chasm and onto the ledge on the left (back up to the right wall first to
give yourself a little run-up).
Activate this rune triumvirate, and then head onto the next ledge away from
the camera, before dropping down to activate the second rune triumvirate,
and then doubling-back, dropping into the chasm below, and using the third
and final red rune triumvirate to boost your Song of Death Power Bar.
> Get back to the second red rune triumvirate (ascend from the chasm, back
over the close-grip rocks and ledges and over to the far side), and then
use RB and tap B repeatedly on the chain, to open the doorway, and your
path forward.
> The door slams shut behind you, and a mini-avalanche takes place in front
of you so don't run forward TOO fast. It's actually fortunate, as you need
one of the rocks to smash through the wooden gate to get to the next door
(which, again, is a RB, tap B door).
> Go through THAT door, and you will find an encampment, and head into your
first battle with the enemies on this level, which I shall name "Stygian
Elite Swordsmen", and the Stygian Pikemen you have fought previously. The
Stygian Elite Swordsmen are the ones to watch out for, as they are RUTHLESS.
They are quick, dangerous, have both block-breakers and blocking abilities,
are armed with sword and shield, and can use an irritating magical attack
that they fire from their shields (it looks like green fairy dust) which
befuddles your control method for a few seconds. WATCH OUT FOR THEM AT ALL
TIMES.
The key thing to remember during this fight is CROWD CONTROL. You can hit
the campfire if you need to, to cause the sparks to ignite any nearby
enemies, but you can only do this once - therefore the campfire is a good
place to stage an attack when you begin to become overrun with the
respawning enemies that come from the tents. ALWAYS keep an eye on the
Stygian Pikemen, as they will retreat and pelt you with projectiles no
problem at all.
Once they are all slain, burn down all the tents, and pick up, from the very
far left-hand corner of this encampment (where there is a burning pedestal
and a blue urn) :-
Blue urn (from that location)
1st hut on the north wall - Treasure Chest
Blue Stone (save your game here)
2nd hut on the north wall - Nothing
Green urn
3rd hut on the north wall - Treasure Chest
4th hut on the north wall - Nothing
1st hut on the east wall - Treasure Chest
Green urn
2nd hut on the east wall - Nothing
> Once the camp has been silenced, use the chain (located behind two barrels
in the wooden housing inbetween the tents on the north and east walls (top
right-hand corner of the camp)) - RB, tap B - and head down the pontoon
towards the ship that is docked there.
Conan will say "I must destroy this warship !" (and so we shall).
> First, clear out the pontoon - there is a buxom beauty, together with a
green urn and a blue urn, at the far end of the pontoon.
Once the pontoon is clear, head onto the boat. The way to sink the warship
is by igniting the bundles of cargo (1 on the main deck, 2 in the hold
below) with torches from the wall-brackets, OR by using your Rain of Fire
Spell, although this is a bit of a waste.
Watch out for the Stygian Archers, as they fire flaming arrows at you,
although you will (I am sure) be glad to hear that they don't draw out
different weaponry when you get too close to them - they're just crap
basically.
On the main deck there are also two weapon racks holding axes, which you
MIGHT want to avail yourself of - it's your call.
My advice is to take out all the Stygians on the main deck (and up the
stairs on the right), and then grab a lit torch from the wall and ignite
the cargo bundle on the main deck (it's just behind the mast).
Once this bundle has been lit, head down into the cargo hold (technically
there are 2) via the LEFT-hand door, and you will find (lo and behold) that
there are no bundles to set fire to. There ARE, however, 2 treasure chests
to be had, so crack those open and slay anybody that stands in your path.
Then return to the main deck again.
Once you've done that, head down into the cargo hold on the RIGHT-hand side
of the deck (press RB to smash open the wooden door that takes you down
there.
Once you are in there, pick up the green urn and ignite the two bundles
of cargo in there (don't worry if the torch breaks, there is another on
the stairs leading down to the bundles in this room) and, when you're done,
head back up to the main deck.
> As you approach the ramp to get off the ship, you get a ...
--- CUTSCENE ---
The mast breaks and Conan narrowly avoids it smacking him on the bonce. He
dives off the ship as it capsizes, and rolls onto the pontoon. Job done !!
--- END CUTSCENE ---
> Conan tells you that now you need to take out the OTHER ship ... OTHER SHIP
????? *sigh*. Return to the Stygian Encampment (RB, tap B on the chain
to lock it into position), and take out the Stygians that have amassed there
but TRY and avoid going too far towards the door on the other side, as a
Stygian Honour Guard lies in wait.
Once you draw close enough to the door, as I've just said, a Stygian Honour
Guard will come through it, and immediately enter into combat with you.
Remember the Pirate Bosses and how tough they were ? Well these guys can
be thought of as Pirate Bosses on Steroids - they are NAILS, so have your
wits about you.
His toughest attack by far is a 4-hit combo (which you will mistake for a
3-hit combo with an additional attack afterwards the first few times you
see it) - AVOID IT AT ALL COSTS. It's 2 fast strikes, a block-breaking
knockdown that CANNOT be parried, and a fire breathing attack whilst you
are on the floor which you MUST roll out of the way to avoid.
The easiest way to defeat a Stygian Honour Guard is with a technique I have
developed called the four-point roll. You roll under his first strike,
roll under his second strike, roll under his unblockable strike, and roll
past his flame attack, and have JUST enough time to pull off a full-strength
strong hit combo ... rinse and repeat !! Obviously this works best in a
1-2-1 situation ;)
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NB. They are best defeated either with the Stone Prison Spell, or by using a
one-handed weapon and shield combo, because at least that way you can
better defend against their attacks.
NB2 In THIS fight, I would suggest (as long as you're quick), using the flame
pedestal to throw at him first, and then retreating to the campfire to
spark that off when he draws close enough (shouldn't matter whether you
used this campfire to do the same thing the first time you were here -
the sparking effect should have been renewed). This will weaken him
considerably, and hopefully avoid your having to cast your spells on him.
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> SAVE THE GAME - you don't want to have to fight that BUMHEAD again, non ?
> Head to the door that the Stygian Honour Guard came out of, and use RB, tap
B repeatedly on the chain to get through.
> Head up the slope and you will be greeted by a set of Stygians to play with.
Slay them all, and move on.
> In the next area, take out the Stygian Honour Guard and his entourage (my
advice ? STONE PRISON SPELL Baby YEAH), and then burn down the hut on the
right-hand side, using the burning torch from the wall-bracket. You will
find a probably much desired green urn inside it. There is also a weapon
rack with a load of axes in it just to the left.
> Down the little slope, RB, tap B on the chain to lock it into place, and
then out through the door and onto the pontoon please.
> As with the previous pontoon, there is a buxom beauty bound at the far end,
however this time she is in the company of 2 green urns (rather than the 1
green, 1 blue we had before).
Rescue her, drink your fill, and then board the ship.
> Same as before really - clear the main deck, set alight the cargo bundle
on the deck and then descend into the ship's cargo hold - HOWEVER, this
time I would like you to descend via the left-hand set of stairs first, as
you have to do both, and the left is the easiest (RB three times to smash
open the heavily reinforced door). There is a weapon rack just to the right
of the door should you wish to go Dual-Wield.
At the bottom of the left-hand set of stairs you will find a Stygian Pikeman
and a Stygian Swordsman - easy pickings for one of your skill. I would
take the Pikeman's Staff if I were you. Once you are done here, and have
taken the liberty of setting alight the cargo bundle in this hold, head back
up to the main deck, and then across to the right-hand door (RB three times
to smash THIS door open as well), and then descend into the hold on THAT
side.
Here you will face a VERY tough fight in close-quarters - 2 Stygian Honour
Guards and 2 Stygian Pikemen - so BE PREPARED.
It's easiest to use a two-handed weapon here, as it hits more enemies and,
in the confined space, it will increase your odds of success - just take
care where you put your feet so you don't get boxed in ;)
> Once they are all dead, pick up the green urn, blue urn, treasure chest and
set alight to the cargo bundle (although to be honest odds are you will have
to go back to the main deck, and then up the stairs on the right-hand side
to grab another torch, as there isn't one on the steps leading down to the
right-hand cargo hold).
> Return to the slope leading off the ship, and you will get a ...
--- CUTSCENE ---
Conan just narrowly manages to dodge the ship's mast as it cracks and hurtles
down toward him. He throws himself off the ship and lands back on the pontoon
with A'Kanna's ship asail in the harbour behind him.
The scene shifts, with Conan and A'Kanna both aboard her ship, as it comes
around to view a mighty Citadel with a towering Spire at its centre. A'Kanna
is adamant that the treasure (your armour) MUST be in there.
Conan confirms that it's all yours for the taking.
--- END CUTSCENE ---
Congratulations ! You have now completed Act Six.
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