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ACT FOUR - TRIBAL WARRIOR
--- CUTSCENE ---
Conan awakens, but A'Kanna is no longer in the bed. She has arisen and
readied herself for the day's toils. As she stands on the ship, bandits
move onto the deck and take her prisoned. Conan asks the crewmen what has
happened to her, and he learns that she has been taken prisoner, and is to
be sacrificed to the local tribe's Elephant God.
Unmoved by the suggestion of the crewman (that they let her die and keep her
share of the bounty for themselves), Conan stabs him in the gut, and then
commands the other crewmen to pilot the ship to land so that he may pursue
his lover of the moment.
--- END CUTSCENE ---
You begin this level in rocky terrain - a beaten path leading off into the
distance behind you.
A noise signals that you have attained a new power - your first of four Magic
Spells that you can utilise during the game - well done !!
Being as you only have the one spell at this point in time, it is depicted as
your active spell (the graphic in the blue circle in the top-left corner of
your status bar). The spell is called "Stone Prison" - a VERY handy little
power which creates a short-range cone of petrifying energy that will turn
any enemies caught within its radius to stone for a short while. Most regular
foes can be smashed to pieces with a few hits whilst in this state.
When you pick up additional spells, use the D-Pad to select which spell to
use. You will see from the graphic depicting the spell that there is a little
blue arrow pointing to the left ? This means LEFT on the D-Pad to select
this spell - it's really quite simple :)
One other consideration when using spells is that, as the astute player will
have already spotted, there is a new energy bar in your status bar at the top
of the screen as well - a BLUE bar that sits beneath the Song of Death Power
Bar.
The blue bar depicts how much magical energy you currently have to spend. You
can pick up extra energy from slaying enemies and smashing blue urns. (You
will find blue energy now forms part of the bounty you receive from certain
kills, so you don't really have to do anything SPECIAL to recharge this bar,
HOWEVER you should be aware that it will NOT recharge itself over time - you
must fill it to use it).
As the levels progress, so too will the level of the bar. At the moment you
have one level of charge, but ultimately you will get two, three and more.
Each spell takes more and more power to use, so whilst the Stone Prison spell
requires but one level of magic to use, the next spell you will learn will
require two, the third three, and so on.
To use the spell (which I wouldn't do until you're in combat, no matter how
much you want to test it out), press the LB button.
Righty-ho ! Ready to continue ? Let's kick some tribal ASS shall we ??? =)
> Run away from the camera (into the background), and a tip will pop up to
confirm (basically) what I've just told you.
> Test your Stone Prison power out on the lion by the campfire if you like -
he will make a handy test (just make sure you're in hand-to-hand range
before you let loose with the spell, or you'll waste it).
> Once the lion is dead, press RB by the campfire to pick up a burning torch
from the flames ... me likey !! =)
> If you want to see something REALLY nice, throw the burning torch into the
fire to see the sparks FLY !!
> Hokay sorry - letting the pyromaniac in me out to play for a sec *blush*,
we need to ascend, so jump up the ledges by the campfire and Conan will say
"This bramble will burn" (and you'll get a tip as well). Press RB by the
vines and they will ignite, allowing you to ascend further.
> Jump Up, and then Up again to reach a new plateau. You will be attacked
by a lion, but keep tapping the fast attack and you'll set him on fire - it
won't slay him but it will make him run around in a circle like a lunatic
which will make you laugh, and you can use fast attacks to snap at him
whilst he does so.
> Once the lion is dead, you should get your first blue rune from him, and
you will receive a further tip telling you that blue runes restore your
special armour (magic) abilities.
> Head to the left and the camera will pan to show you a tribal warrior
walking about beneath you. Drop down and slay him and his friend. Tribal
combatants come in three varieties which I shall quickly itemise for ease
of reference - those that I will call "Tribal Warriors" are bald, wear face
paint, and carry two-handed weapons; those I will refer to as "Witch
Doctors" wear large masks, and carry sword and shield; and those I call
"Tribal Hunters" look just like Tribal Warriors, but they use bow and arrows
to strike you from afar, switching to two-handed weaponry when you get
close enough to do battle with them.
> Once the two Tribal Warriors have fallen, either pick up the large boulder
that was lying on the floor in this area, or push over the large totem and
use its head as a throwing weapon, and lob whichever item you have picked
up at the tusk-gate to the left, to make your way through.
> As soon as you enter this new area (a tribal encampment), the camera will
pan just a touch so that you can see a campfire, a load of straw huts, and
a Witch Doctor exiting the nearest hut to you.
> Take out the Witch Doctor, bearing in mind that he is quick and dangerous,
and that you cannot throw him. Once he has been slain, grab a burning log
from the nearby campfire, and torch the hut the Witch Doctor came out of
to get yourself a green urn, which you should use if you need to.
> We are now going to take out the tribe in this encampment, and burn all
their homes (not very nice, but we ARE barbarians after all)
> As you move further into the encampment, you meet your first Tribal Hunter.
Be aware that if you try and throw the burning log at him, it throws LIKE
a log, so it doesn't just keep going - you must be reasonably close to him
for it to hit him ;). Also, as I've already said, be aware that when you
get close enough to him, he will sheath his bow and arrows, and whip out a
very nice two-handed weapon before trying to carve you into pieces ...
> There are two ways of proceeding in this area - you can either wade on into
the encampment and take out all the tribe in the area, and THEN burn down
their huts once they are finished spawning tribal warriors, archers et al.,
OR you can be more methodical, and take out each hut as you get to it, but
this is going to involve a fair bit of going back and forth to get new
burning logs from the fire ... your call.
In order to try and keep things simple, I am going to tell you that you
will find in the huts :-
[From there you enter this area - i.e. after you've ignited the hut above]
1st hut on the right - Blue Urn
2nd hut on the right - Empty
3rd hut on the right - Treasure Chest
1st hut on the left - Red Rune Triumvirate (1/3)
There is also a green urn hidden behind a large block behind, and inbetween
the 3rd hut on the right, and the 1st (and only) hut on the left.
There is also a buxom beauty to the right of the green urn (she doesn't
really have a lot to say until you free her) ;)
> Disregard the rune triumvirate for now - we cannot complete it yet, but we
WILL come back to it in a few. You can set alight to the brown grass if
you want to - just walk through it with a burning log in your hand.
> You will need to ignite the brambles to the left of the brown grass to get
into the next area of the encampment, but beware the Tribal Hunter that is
trying to pick you off with his arrows from the nearby structure.
> Once you are into this second encampment, you can just repeat your previous
performance, and either take out all the tribe in the area and then focus
on their huts, or take out the tribe and huts one by one. Be aware that
there are three additional structures in this area - two turrets for Tribal
Hunters to stand on and shoot arrows from, and one area which is more like
a drape-covered caravan, with some vases beside it.
When taking out archer turrents on this level, you have two options - you
can either burn them (killing the archer in the process), or you can press
RB and then tap B by them to pull them down, but then you have to do battle
with the Tribal Hunter hand-to-hand.
As with the previous area, here is what you will find in the huts, working
your way around from the first archer turret counter-clockwise around the
encampment :-
1st Archer Turret - Nothing
1st Hut on the right - Treasure Chest
2nd Hut on the right - Red Rune Triumvirate (2/3)
Draped Caravan Thing - Treasure Chest
3rd Hut on the right - Treasure Chest
1st Hut on the left - Treasure Chest
Now that we have uncovered the furthest red rune triumvirate from the two
in the previous section (the one I specifically mentioned to you, and the
one you probably stumbled upon yourself), we can activate this triumvirate
soooooo ... if you would like to activate the red rune triumvirate that you
find in this SECOND encampment first, and then run back to the first rune
triumvirate we found together, and then finally follow the red energy line
that runs from that triumvirate back towards where you started the level,
then you will find and be able to activate the third triumvirate, and obtain
a healthy boost to your Song of Death Power Bar.
> From the third red rune triumvirate, head back to the second tribal camp,
and run all the way to the left, to the far side past the first hut on the
left from my list above, and over to the horizontal tusk gate, you will see
that there are two levers, one on either side of the door. Use RB to call
Conan to use the levers, and then tap B to push them into their locked
position (you will need to lock both sides in order to proceed).
> Follow the path and you will be set upon by 2 lions (1 from in front, 1 from
behind). Perfect opportunity for a Stone Prison Spell non ?? Once they are
dead, head further down the path and you will come to a set of ledges
leading up a rock face, with a couple of Tribal Warriors standing atop it.
You have a choice - you can either go up there (which is what I am going to
do, or you can carry on the way you were going - this area is a loop, so you
will wind up coming back on yourself).
I'm going to (as I said) head up those ledges and take out the Tribal
Warriors ... *does what he said*. Now, carry on on this new plateau, taking
out the Tribesmen (Witch Doctor and some Tribal Warriors) along the way.
> Burn down the two huts to receive a blue urn and a green urn, and then push
over the large totem (RB, Tap B) to cause its head to fall down to the
valley floor below.
> Take out the Witch Doctor and Tribal Warriors (you may as well use your
Stone Prison Spell here), and then burn down their hut to receive a
further blue urn.
> Either burn down or pull down the archer's turret and slay the archer.
> Head back down the path on the valley floor towards where this loop started,
MAKING SURE that you have a burning log in your hand, and you will find that
you come to an area where the camera pans up to show you a higher ledge.
Burn down the bramble to access the ledges that you need to use to get to
the top and, when you get there, you will find a blue urn, a green urn and
a treasure chest.
> Drop back down to the valley floor, and head back to the area you just left
and use the blue stone to save your progress.
> Use either the totem's head that you caused to drop down onto the valley
floor, or the large stone block that is lying by the tusk gate, to smash
the gate so that you can proceed.
> Take out the Witch Doctor and the Archery Turret, and proceed onward to do
battle with another set of Tribesmen (this must be on HELL of a large
tribe !!) - this time a Witch Doctor, a set of Tribal Warriors and 2 Lions.
In the area where you fight the lions (around and to the left), there is
also a buxom beauty and a treasure chest.
> Since the bridge has been taken out of play by the tribesmen, you will have
to use the ledges available to get across. Therefore, if you go to where
you WOULD have been able to get across the bridge and head to your left,
along the edge of the chasm, you will find your first ledge in the wall.
You must jump and then tap B to ascend (a new technique in this setting,
and one you will be using again and again in the future, so try and get it
right) ;). Then, once you are on the ledge, jump to the right and tap B
to ascend again, and then keep jumping up and right (trying your best to
time your jumps so as to avoid the arrows from the two archers' turrets as
you go), and then finally you can drop down behind a large boulder.
*wiggles his eyebrows*
You KNOW what's coming next. That's right boys and girls !! RB on the
boulder to use it, and then press LS Down, Tap X, LS Down, Tap Y and the
boulder will roll down and crush both the archery turrets. BONZA !!
> Drop down and head into the LOVELY archway which looks like a misshapen
mouth (the entrance to ANY evil deity's lair MUST be a scary thing or so
help it).
--- CUTSCENE ---
Conan frees a buxom beauty from her shackles, and she tells him that the
tribe are already killing the women up ahead in the cave. Conan heads off.
--- END CUTSCENE ---
> Run forward and use the blue stone to save your game. Go forward aways, and
you will be ambushed by a Witch Doctor and a Tribal Warrior. The Witch
Doctor taunts you, saying that you're already too late to save A'Kanna.
> Run forward, ignoring the buxom beauty and the structure she sits upon, and
keep going down the path, and Conan will say "there's the entrance". Keep
going until you reach the large set of three circles, the nearest one to
you having three small circles atop it - one red, one blue, one yellow.
> Stand upon the yellow circle, and you will get a brief ...
--- CUTSCENE ---
The camera pans to show you that the structure you have just run past changes
form, as a windchime structure arises from its top.
--- END CUTSCENE ---
> Turn and head back to the structure, taking out the newly arrived Tribal
Warriors as you go. Jump up onto the first ledge and save the buxom beauty
from her imprisonment, and then jump up again and finally one more time to
reach the windchimes at the top.
As you can hear, they are out of sync.
Pull both the chains down and lock them in position (RB, tap B), and this
will make the sound considerably more harmonious.
> Drop down to the valley floor and run back to the three circles, and you
will see that the circle closest to the entrance has arisen and cannot be
reached, and furthermore that the blue circle on the first large circular
step has also raised up slightly. Step on this blue circle to get a ...
--- CUTSCENE ---
The camera shows you the direction in which you must travel to reach the
second tower.
--- END CUTSCENE ---
> Follow that path, taking out the Witch Doctor, Archery Turret (and Hunter),
2 huts (one of which spawns Tribal Hunters; the other a Witch Doctor), and
SECOND Archery Turret.
The 2 huts give you a green urn and a treasure chest.
When you are done, ascend the second tower and, when you get to the top,
do a repeat of your performance at the first tower to lock the chains (RB,
tap B) and you will see the second large circular platform raise up in the
distance, and two Witch Doctors come scuttling towards your position to
await their turn to dine at Crom's Table *balls his fist up and slams it
into the desk*
> Drop down, slay the Witch Doctors, and head back to the central area, making
sure to push over the large totem you encounter on the way, and when you get
there, activate the third and final circle - the red circle.
--- CUTSCENE ---
The camera pans to show you the third and final tower, and the windchime
structure arising on its top.
--- END CUTSCENE ---
> Run back to the now demolished totem, grab its head and use it to smash your
way through the tusk gate that blocks your path to the third windchime
tower.
Head through the demolished gate, taking out the Witch Doctor and two Tribal
Hunters as you go. There is a green urn here should you need to use it.
> Ascend the third and final windchime tower and, when you get to the top,
use and lock both chains (RB, tap B) to align this tower's windchimes as
well. As with the second tower, you will see the column rise in the
distance, and some Tribal Warriors heading over to your area to do battle
with you.
> Run back to the newly-erected tower, and ascend to the top (there are
ledges cut into the side which you might miss at first, but which are
really quite obvious when you stop and look at it). Once you get to the
top, run towards the entrance and a small ARMY of tribesmen will pour out
to do battle with you. Specifically there are 3 Witch Doctors and 4 Tribal
Warriors.
The easiest way to slay them is to wait on the three-circle bridge that you
are currently standing upon, and the Witch Doctors will come forward, but
they will be unable to climb up onto the bridge to do battle with you.
HOWEVER, you can stand at the edge of the bridge, and cast your Stone
Prison spell, which will turn all three of them to stone to be smashed by
your blades.
Once THEY are down, the others will not present too much of a problem for
you, I am sure.
> There is a green urn and three small statues which contain green energy
on these steps.
> Head through the door (RB, LS Up, LS Down, LS Up), and you complete this
act.
Congratulations ! You have now completed Act Four.
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