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ACT TEN - WELL OF DREAMS
--- CUTSCENE ---
The camera pans to show A'Kanna's ship WAAAAAY below Conan, with him standing
at the edge of a mountain.
--- END CUTSCENE ---
Welcome to Act Ten !
At the beginning of this act, you are given access to a new spell - your
fourth and final spell to be precise - it is simply called "Void". It takes
up FOUR bars of magical energy to cast, and sees Conan carve a rift in the
very fabric of space itself, into which all nearby enemies are sucked, never
to return.
The Void Spell can be accessed by pressing Down on the D-pad. You are also
given an additional level of magical power, bringing you up to 7 points on
your magical power bar.
> Run to your left and, as the camera pans, up, and do battle with 3 lions -
2 from the front, 1 from behind.
> Continue down the path, past the statues and onto the crumbled section of
stone that forms the valley floor.
> Here you will have your first encounter with the main adversaries of this
level - "Desert Warriors" and "Desert Pikemen". Desert Warriors are
equipped with two one-handed swords, and have a BEAUTIFUL Savage Spin the
same as yours, which they fashion into a rather nasty and ultimately very
aggravating combo; whereas Desert Pikemen, who I believe are actually even
MORE dangerous later on in the game, carry very fierce-looking two-handed
Staves, which they use to great effect.
Despatch both these FOOLS, and we can get on with our mission.
> Around the corner (just to the right of where the first of these ruffians
materialised from) you will find two green urns which you can take.
> There are two more Desert Pikemen in the back left-hand corner of this
arena which will materialise as you draw near. Slay them both.
> There are two pillars by where the Desert Pikemen materialised there are
2 pillars. Push the right-hand pillar over so that it hits the left-
hand pillar, and it will smash through a barrier, enabling you to proceed.
That's RB, tap B in case you were curious ;)
> Head down the path taking out the 2 Desert Pikemen on the pathway, and
when you get to the campfire, kill all the enemies in that area too.
There are a further 2 green urns here to help you should you need them, and
don't forget to hit the fire if you're getting flummoxed ;)
> Head off up to the left (up the path), taking out the 2 lions that drop in
unannounced, and keep following the path until you get a
--- CUTSCENE ---
The camera zooms off to show you the crux of the puzzle that lies before you.
--- END CUTSCENE ---
> Run forward and duck into the building on your left to get a treasure chest
and, once you are done there, return to the main pathway and OBLITERATE all
the enemies that come at you, taking GREAT care to avoid being pinned by
more than one Desert Warrior at a time, as they will cumulatively take off
HUGE amounts of damage with their Savage Spins.
> Once the area has been adequately pacified (there is a campfire and a green
down and to the left of the campfire should you need it), we can turn our
attentions to the puzzle here.
> Run up to the massive, MASSIVE door and jump up on its RIGHT hand side -
there are ledges mounted into the archway around the door.
Once you are on the top, push the pillar so that it lands on the cup on the
left of the door (RB, Y). This will cause the cups to fall out of balance,
and for the door to become partially unlocked.
Pick up the piece that fell from the pillar, and run up the slope to the
right of the door and lob that piece onto the cup on the right-hand side
of the door.
This will cause the door to become completely unlocked.
You can rescue the buxom beauty here too whilst you're at it ;)
> Now, before we go through the door we can find a new blue rune triumvirate
if you'd like ? What's that ?? Yes ??? Alright then =)
From the buxom beauty, head diagonally down and right, until you reach the
cracked stones. You'll find a brick building to your right - jump up onto
the lowest section and, lo and behold, a blue rune triumvirate !!
Don't activate it - I just wanted you to know where it was. You'll see why
in a moment.
Drop down and run all the way over to the left by what LOOKS like a tiny
arched doorway.
Head around to the left-hand side of the tower in which the archway sits,
and scramble up to the top via the ledges and you will find the SECOND blue
rune triumvirate but, again, I don't want you to activate it, for reasons
we shall come to in a moment !
Drop down and head back towards the slope, and you will come to a square
block that looks PERFECT for jumping upon, on the left-hand side of the
path.
Ascend this and jump up to the next ledge. Dispose of the lion, and keep
heading forward and, ultimately, around to the right where, when you land
on the platform, you will fall through to a hidden room beneath, which
contains the FIRST blue rune triumvirate.
Now ... ACTIVATING this little sonofabitch is even harder than FINDING it,
to such an extent that I had tried doing it in every combination I could
think of, but the distance between the three sections made it virtually
impossible to do within the time allowed.
THAT was until Be4uBuick came along, and very, VERY helpfully suggested that
the easiest way to do this particular rune triumvirate is to ROLL with it.
Therefore, if you find and locate all three sections of the blue rune
triumvirate as I've described above, and then activate them in the following
order, you should get it first time around.
1/3 - The one in the tower that you must ascend the rocks to the left to
obtain, and which is at the end of the long walkway at the top, ably
protected by the solitary lion; (then drop down and run to)
2/3 - The one to the right of the buxom beauty; AND THEN ROLL RATHER THAN
RUNNING ALL THE WAY DOWN THE SLOPE TO
3/3 - Atop the structure that houses the doorway in the northernmost wall
of this area.
Thanks to Be4uBuick for making it possible for me to obtain it !! :)
Obtaining this final blue rune triumvirate will give you 20G and the
"Armoured Up" Achievement. BONZA !! =)
> When you are ready, enter through the massive double-doors you have already
unlocked, just beside the campfire (RB, tap B, LS Up, tap B).
> Once you are inside, run to the left, down the stairs and then down the
slope. Conan will say "the lair of the Ground-Dwellers" as you approach
a ledge that looks down over a HUGE cavern.
> Drop down and use the blue stone to save your progress.
> Run to the left, demolishing the skull statue for some green energy if you
need it, and then continue left, taking out the 2 Gorillamen, the Gorillaman
Lobber hidden behind the badly cracked rock, and the 4 Desert Pikemen that
materialise to do battle with you.
> Once they are all dead, run to the LEFT and jump up the ledge to reach a
secret platform above, with a treasure chest for the plundering.
> Drop down and head back through the cavern that the Gorillaman Lobber was
guarding, and smash your way through the rocks to go onward.
> Follow the path, taking out the 2 Desert Warriors that materialise, and
then head up the ledges in the wall ahead of you, but BEFORE you do so, take
a moment to watch the order of the tar droplets, as if you touch them you
WILL take a dive.
The tar droplets are even on the first two ledges (drop, drop on ledge one,
THEN drop, drop on ledge two, THEN drop, drop on ledge one again and so on),
however the third ledge is where you're going to come a cropper.
If you go from the ground where you start up, right, right, down, down,
right you will find a secret ledge with a hidden treasure chest.
The EASIEST way of doing this section is to go all the way from the left
to the right, IGNORING the treasure chest below and then, once you've gotten
to the far right-hand side, then coming back one ledge to the ledge,
dropping down and then down again, and then finally right to reach the
treasure chest. In this way you only have to worry about dealing with one
set of two drops rather than all six drops, non ??
Once you have the treasure chest, ascend again and get off on the right-hand
side.
> Take out the Winged Lizards, and then head down the pathway.
> As you enter this next area you will be set upon by another group of 2
Gorillamen, and 2 Desert Pikemen. Slay them all. There is a Gorillaman
Lobber hidden behind the wall in the far right-hand corner (he is guarding
a blue urn), and there is a skull statue for some green health, plus a
two-handed sword, on a small island in the black tar ahead of you.
> When you are done here, head left, and then swipe and grab the chain, giving
it a damned good yanking to get through the skull wall (RB, tap B).
> In the next room, slay the Winged Lizards, and then head to the left until
you reach a bridge that runs overhead, and a Gorillaman Lobber standing atop
it, pelting you with boulders.
Jump over the black tar and tab B to ascend the close-grip rocks to reach
the bridge above. Slay the Gorillaman Lobber (unless he has overstepped his
mark and dropped to the floor below, in which case you can slay him when we
come back down), and then double-back on yourself to cross the bridge.
There is a buxom beauty waiting to be saved, and a green urn for your use.
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NB. FREEING THIS BUXOM BEAUTY COMPLETES FREEING ALL THE BUXOM BEAUTIES IN THE
GAME, EARNING YOU 20 GAMER POINTS AND THE "MY HERO" ACHIEVEMENT IN THE
PROCESS !! WE ROCK !!! YEAH !!!!! =)
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> When you are done here, run back to the close-grip section and jump off, to
get back to the ground. Then, head all the way to the left, under the
bridge, taking out the 2 Gorillamen that try and bushwhack you, and the
Gorillaman Lobber in the far corner (who is hidden in the wall).
You will see a close-grip section of wall to the right of where the
Gorillaman Lobber was hidden, and you can use this to reach the next area.
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!! WARNING !! !! WARNING !!
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> This section is a carefully designed trap - carefully designed because your
eyes will automatically be drawn to the large pillar at the back of the
room, and a less EXPERIENCED player than yourself might be tempted to just
rush over and push it over.
FORGET IT - there are QUITE a few nasty nasty men that are going to ambush
you here, and if you've pinned yourself into the corner with the pillar you
are SERIOUSLY S-C-R-E-W-E-D, believe me.
Instead, stay in the large expanse that is the room's centre, and use the
space available to you to stick and move, wiping out the waves of enemies
as you go.
The waves of enemies I just mentioned are :-
1) Desert Pikemen;
2) Desert Warriors;
3) Winged Lizards; and
4) 2 Gorillamen.
Once THEY are all slain, move over to the pillar, smash the rocks around it,
and then push it over (RB, LS Down, tap X, LS Down, tap Y) and then (RB,
tap B) and run over it to reach the end of this act.
--- CUTSCENE ---
Conan walks up to the beautiful shimmering pool of water at the back of the
chamber, and a gentle, female voice speaks to him.
She bids him welcome, and asks him what he would like to see.
Conan tells her to show him Graven, and she does so by extending tendrils of
magical energy towards him, suddenly whipping him off his feet and dragging
him into the pool.
--- END CUTSCENE ---
Congratulations ! You have now completed Act Ten.
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