Home
Home · The Dark Knight Store · Holiday Gift Guide · Play Clash N Slash for Free
AddThis Feed Button




- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Conan - Game Guide
System: Xbox 360
Rated: M
Also On: PlayStation 3
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Achievements · Guides · Your Reviews · Your Rating

 ============================================================================
 ¦                                  0 1 1                                   ¦
 ============================================================================

                          ACT FOUR - TRIBAL WARRIOR

                              --- CUTSCENE ---

Conan awakens, but A'Kanna is no longer in the bed.  She has arisen and 
readied herself for the day's toils.  As she stands on the ship, bandits 
move onto the deck and take her prisoned.  Conan asks the crewmen what has 
happened to her, and he learns that she has been taken prisoner, and is to
be sacrificed to the local tribe's Elephant God.

Unmoved by the suggestion of the crewman (that they let her die and keep her 
share of the bounty for themselves), Conan stabs him in the gut, and then 
commands the other crewmen to pilot the ship to land so that he may pursue
his lover of the moment.

                            --- END CUTSCENE ---

You begin this level in rocky terrain - a beaten path leading off into the
distance behind you.

A noise signals that you have attained a new power - your first of four Magic
Spells that you can utilise during the game - well done !!

Being as you only have the one spell at this point in time, it is depicted as
your active spell (the graphic in the blue circle in the top-left corner of
your status bar).  The spell is called "Stone Prison" - a VERY handy little
power which creates a short-range cone of petrifying energy that will turn
any enemies caught within its radius to stone for a short while.  Most regular
foes can be smashed to pieces with a few hits whilst in this state.

When you pick up additional spells, use the D-Pad to select which spell to 
use.  You will see from the graphic depicting the spell that there is a little
blue arrow pointing to the left ?  This means LEFT on the D-Pad to select 
this spell - it's really quite simple :)

One other consideration when using spells is that, as the astute player will
have already spotted, there is a new energy bar in your status bar at the top
of the screen as well - a BLUE bar that sits beneath the Song of Death Power
Bar.

The blue bar depicts how much magical energy you currently have to spend.  You
can pick up extra energy from slaying enemies and smashing blue urns.  (You 
will find blue energy now forms part of the bounty you receive from certain
kills, so you don't really have to do anything SPECIAL to recharge this bar, 
HOWEVER you should be aware that it will NOT recharge itself over time - you
must fill it to use it).

As the levels progress, so too will the level of the bar.  At the moment you
have one level of charge, but ultimately you will get two, three and more.

Each spell takes more and more power to use, so whilst the Stone Prison spell
requires but one level of magic to use, the next spell you will learn will
require two, the third three, and so on.

To use the spell (which I wouldn't do until you're in combat, no matter how
much you want to test it out), press the LB button.

Righty-ho !  Ready to continue ?  Let's kick some tribal ASS shall we ??? =)

> Run away from the camera (into the background), and a tip will pop up to
  confirm (basically) what I've just told you.

> Test your Stone Prison power out on the lion by the campfire if you like -
  he will make a handy test (just make sure you're in hand-to-hand range
  before you let loose with the spell, or you'll waste it).

> Once the lion is dead, press RB by the campfire to pick up a burning torch
  from the flames ... me likey !! =)

> If you want to see something REALLY nice, throw the burning torch into the
  fire to see the sparks FLY !!

> Hokay sorry - letting the pyromaniac in me out to play for a sec *blush*,
  we need to ascend, so jump up the ledges by the campfire and Conan will say
  "This bramble will burn" (and you'll get a tip as well).  Press RB by the 
  vines and they will ignite, allowing you to ascend further.

> Jump Up, and then Up again to reach a new plateau.  You will be attacked 
  by a lion, but keep tapping the fast attack and you'll set him on fire - it
  won't slay him but it will make him run around in a circle like a lunatic
  which will make you laugh, and you can use fast attacks to snap at him 
  whilst he does so.

> Once the lion is dead, you should get your first blue rune from him, and 
  you will receive a further tip telling you that blue runes restore your 
  special armour (magic) abilities.

> Head to the left and the camera will pan to show you a tribal warrior 
  walking about beneath you.  Drop down and slay him and his friend.  Tribal 
  combatants come in three varieties which I shall quickly itemise for ease 
  of reference - those that I will call "Tribal Warriors" are bald, wear face 
  paint, and carry two-handed weapons; those I will refer to as "Witch 
  Doctors" wear large masks, and carry sword and shield; and those I call 
  "Tribal Hunters" look just like Tribal Warriors, but they use bow and arrows 
  to strike you from afar, switching to two-handed weaponry when you get 
  close enough to do battle with them.

> Once the two Tribal Warriors have fallen, either pick up the large boulder
  that was lying on the floor in this area, or push over the large totem and
  use its head as a throwing weapon, and lob whichever item you have picked
  up at the tusk-gate to the left, to make your way through.
  
> As soon as you enter this new area (a tribal encampment), the camera will 
  pan just a touch so that you can see a campfire, a load of straw huts, and
  a Witch Doctor exiting the nearest hut to you.

> Take out the Witch Doctor, bearing in mind that he is quick and dangerous,
  and that you cannot throw him.  Once he has been slain, grab a burning log
  from the nearby campfire, and torch the hut the Witch Doctor came out of
  to get yourself a green urn, which you should use if you need to.

> We are now going to take out the tribe in this encampment, and burn all
  their homes (not very nice, but we ARE barbarians after all)

> As you move further into the encampment, you meet your first Tribal Hunter.
  Be aware that if you try and throw the burning log at him, it throws LIKE
  a log, so it doesn't just keep going - you must be reasonably close to him
  for it to hit him ;).  Also, as I've already said, be aware that when you 
  get close enough to him, he will sheath his bow and arrows, and whip out a
  very nice two-handed weapon before trying to carve you into pieces ...

> There are two ways of proceeding in this area - you can either wade on into
  the encampment and take out all the tribe in the area, and THEN burn down
  their huts once they are finished spawning tribal warriors, archers et al.,
  OR you can be more methodical, and take out each hut as you get to it, but
  this is going to involve a fair bit of going back and forth to get new 
  burning logs from the fire ... your call.

  In order to try and keep things simple, I am going to tell you that you 
  will find in the huts :- 

   [From there you enter this area - i.e. after you've ignited the hut above]

     1st hut on the right - Blue Urn
     2nd hut on the right - Empty
     3rd hut on the right - Treasure Chest
     1st hut on the left  - Red Rune Triumvirate (1/3)

  There is also a green urn hidden behind a large block behind, and inbetween
  the 3rd hut on the right, and the 1st (and only) hut on the left.

  There is also a buxom beauty to the right of the green urn (she doesn't 
  really have a lot to say until you free her) ;)

> Disregard the rune triumvirate for now - we cannot complete it yet, but we
  WILL come back to it in a few.  You can set alight to the brown grass if 
  you want to - just walk through it with a burning log in your hand.

> You will need to ignite the brambles to the left of the brown grass to get
  into the next area of the encampment, but beware the Tribal Hunter that is
  trying to pick you off with his arrows from the nearby structure.

> Once you are into this second encampment, you can just repeat your previous
  performance, and either take out all the tribe in the area and then focus
  on their huts, or take out the tribe and huts one by one.  Be aware that 
  there are three additional structures in this area - two turrets for Tribal
  Hunters to stand on and shoot arrows from, and one area which is more like 
  a drape-covered caravan, with some vases beside it.

  When taking out archer turrents on this level, you have two options - you
  can either burn them (killing the archer in the process), or you can press
  RB and then tap B by them to pull them down, but then you have to do battle
  with the Tribal Hunter hand-to-hand.

  As with the previous area, here is what you will find in the huts, working
  your way around from the first archer turret counter-clockwise around the
  encampment :-

     1st Archer Turret    - Nothing
     1st Hut on the right - Treasure Chest
     2nd Hut on the right - Red Rune Triumvirate (2/3)
     Draped Caravan Thing - Treasure Chest
     3rd Hut on the right - Treasure Chest
     1st Hut on the left  - Treasure Chest

  Now that we have uncovered the furthest red rune triumvirate from the two
  in the previous section (the one I specifically mentioned to you, and the
  one you probably stumbled upon yourself), we can activate this triumvirate
  soooooo ... if you would like to activate the red rune triumvirate that you
  find in this SECOND encampment first, and then run back to the first rune 
  triumvirate we found together, and then finally follow the red energy line
  that runs from that triumvirate back towards where you started the level,
  then you will find and be able to activate the third triumvirate, and obtain
  a healthy boost to your Song of Death Power Bar.

> From the third red rune triumvirate, head back to the second tribal camp,
  and run all the way to the left, to the far side past the first hut on the
  left from my list above, and over to the horizontal tusk gate, you will see
  that there are two levers, one on either side of the door.  Use RB to call
  Conan to use the levers, and then tap B to push them into their locked 
  position (you will need to lock both sides in order to proceed).

> Follow the path and you will be set upon by 2 lions (1 from in front, 1 from
  behind).  Perfect opportunity for a Stone Prison Spell non ??  Once they are
  dead, head further down the path and you will come to a set of ledges 
  leading up a rock face, with a couple of Tribal Warriors standing atop it.

  You have a choice - you can either go up there (which is what I am going to
  do, or you can carry on the way you were going - this area is a loop, so you
  will wind up coming back on yourself).

  I'm going to (as I said) head up those ledges and take out the Tribal 
  Warriors ... *does what he said*.  Now, carry on on this new plateau, taking
  out the Tribesmen (Witch Doctor and some Tribal Warriors) along the way.

> Burn down the two huts to receive a blue urn and a green urn, and then push
  over the large totem (RB, Tap B) to cause its head to fall down to the 
  valley floor below.

> Take out the Witch Doctor and Tribal Warriors (you may as well use your 
  Stone Prison Spell here), and then burn down their hut to receive a 
  further blue urn.

> Either burn down or pull down the archer's turret and slay the archer.

> Head back down the path on the valley floor towards where this loop started,
  MAKING SURE that you have a burning log in your hand, and you will find that
  you come to an area where the camera pans up to show you a higher ledge.  
  Burn down the bramble to access the ledges that you need to use to get to
  the top and, when you get there, you will find a blue urn, a green urn and
  a treasure chest.

> Drop back down to the valley floor, and head back to the area you just left
  and use the blue stone to save your progress.

> Use either the totem's head that you caused to drop down onto the valley 
  floor, or the large stone block that is lying by the tusk gate, to smash
  the gate so that you can proceed.

> Take out the Witch Doctor and the Archery Turret, and proceed onward to do
  battle with another set of Tribesmen (this must be on HELL of a large 
  tribe !!) - this time a Witch Doctor, a set of Tribal Warriors and 2 Lions.

  In the area where you fight the lions (around and to the left), there is
  also a buxom beauty and a treasure chest.

> Since the bridge has been taken out of play by the tribesmen, you will have
  to use the ledges available to get across.  Therefore, if you go to where
  you WOULD have been able to get across the bridge and head to your left,
  along the edge of the chasm, you will find your first ledge in the wall.

  You must jump and then tap B to ascend (a new technique in this setting, 
  and one you will be using again and again in the future, so try and get it
  right) ;).  Then, once you are on the ledge, jump to the right and tap B
  to ascend again, and then keep jumping up and right (trying your best to
  time your jumps so as to avoid the arrows from the two archers' turrets as
  you go), and then finally you can drop down behind a large boulder.

  *wiggles his eyebrows*

  You KNOW what's coming next.  That's right boys and girls !!  RB on the 
  boulder to use it, and then press LS Down, Tap X, LS Down, Tap Y and the 
  boulder will roll down and crush both the archery turrets.  BONZA !!

> Drop down and head into the LOVELY archway which looks like a misshapen 
  mouth (the entrance to ANY evil deity's lair MUST be a scary thing or so
  help it).

                              --- CUTSCENE ---

Conan frees a buxom beauty from her shackles, and she tells him that the 
tribe are already killing the women up ahead in the cave.  Conan heads off.

                            --- END CUTSCENE ---

> Run forward and use the blue stone to save your game.  Go forward aways, and
  you will be ambushed by a Witch Doctor and a Tribal Warrior.  The Witch 
  Doctor taunts you, saying that you're already too late to save A'Kanna.

> Run forward, ignoring the buxom beauty and the structure she sits upon, and
  keep going down the path, and Conan will say "there's the entrance".  Keep
  going until you reach the large set of three circles, the nearest one to
  you having three small circles atop it - one red, one blue, one yellow.

> Stand upon the yellow circle, and you will get a brief ...

                              --- CUTSCENE ---

The camera pans to show you that the structure you have just run past changes
form, as a windchime structure arises from its top.

                            --- END CUTSCENE ---

> Turn and head back to the structure, taking out the newly arrived Tribal 
  Warriors as you go.  Jump up onto the first ledge and save the buxom beauty
  from her imprisonment, and then jump up again and finally one more time to
  reach the windchimes at the top.

  As you can hear, they are out of sync.

  Pull both the chains down and lock them in position (RB, tap B), and this 
  will make the sound considerably more harmonious.

> Drop down to the valley floor and run back to the three circles, and you 
  will see that the circle closest to the entrance has arisen and cannot be
  reached, and furthermore that the blue circle on the first large circular
  step has also raised up slightly.  Step on this blue circle to get a ...

                              --- CUTSCENE ---

The camera shows you the direction in which you must travel to reach the 
second tower.

                            --- END CUTSCENE ---

> Follow that path, taking out the Witch Doctor, Archery Turret (and Hunter),
  2 huts (one of which spawns Tribal Hunters; the other a Witch Doctor), and
  SECOND Archery Turret.

  The 2 huts give you a green urn and a treasure chest.

  When you are done, ascend the second tower and, when you get to the top,
  do a repeat of your performance at the first tower to lock the chains (RB,
  tap B) and you will see the second large circular platform raise up in the
  distance, and two Witch Doctors come scuttling towards your position to
  await their turn to dine at Crom's Table *balls his fist up and slams it
  into the desk*

> Drop down, slay the Witch Doctors, and head back to the central area, making
  sure to push over the large totem you encounter on the way, and when you get
  there, activate the third and final circle - the red circle.

                              --- CUTSCENE ---

The camera pans to show you the third and final tower, and the windchime 
structure arising on its top.

                            --- END CUTSCENE ---

> Run back to the now demolished totem, grab its head and use it to smash your
  way through the tusk gate that blocks your path to the third windchime 
  tower.

  Head through the demolished gate, taking out the Witch Doctor and two Tribal
  Hunters as you go.  There is a green urn here should you need to use it.

> Ascend the third and final windchime tower and, when you get to the top, 
  use and lock both chains (RB, tap B) to align this tower's windchimes as 
  well.  As with the second tower, you will see the column rise in the 
  distance, and some Tribal Warriors heading over to your area to do battle
  with you.

> Run back to the newly-erected tower, and ascend to the top (there are 
  ledges cut into the side which you might miss at first, but which are 
  really quite obvious when you stop and look at it).  Once you get to the
  top, run towards the entrance and a small ARMY of tribesmen will pour out
  to do battle with you.  Specifically there are 3 Witch Doctors and 4 Tribal
  Warriors.

  The easiest way to slay them is to wait on the three-circle bridge that you
  are currently standing upon, and the Witch Doctors will come forward, but
  they will be unable to climb up onto the bridge to do battle with you.
  HOWEVER, you can stand at the edge of the bridge, and cast your Stone 
  Prison spell, which will turn all three of them to stone to be smashed by
  your blades.

  Once THEY are down, the others will not present too much of a problem for
  you, I am sure.

> There is a green urn and three small statues which contain green energy
  on these steps.

> Head through the door (RB, LS Up, LS Down, LS Up), and you complete this 
  act.

Congratulations !  You have now completed Act Four.
 

Walkthrough


Master Class

 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb