You can play the game offline with the AI providing automated bots for both
your teammates and the enemy soldiers. This mode is best used to
familiarize yourself with the maps, and I wouldn't recommend buying the game if
your sole intent is to play it offline. Sometimes your bot teammates do
just fine, even accomplishing objectives without your aid. However, they
are often more of a hindrance than an aid. There were times when the
battle effort would completely break down as the bots stubbornly tried to push
their way into a meat grinder of enemy fire, spawn after spawn returning to the
same place by the same route to be killed again. There didn't seem to be
enough 'I' in the AI to realize that perhaps it would be better to take an
alternate route to the objective or to try and flank the enemy positions.
When your team gets stuck in one of these endless cycles you're pretty much
screwed as it is very difficult to carry out the objectives 100% on your own.
Not surprisingly the game is the most fun when played online. What is
surprising is that the number of players supported has been cut in half from the
PC version of the game, from 32 down to 16. Since the maps don't appear to
have been scaled down as well, battles are not quite as large and dynamic as
they are on the PC version of the game. It's also harder for a team to
compensate for a bad player or two. Teamwork and coordination are even
more important when you only have an eight person team.
Quake Wars is a cut above the average online shooter, but it can't quite
match up to the top tier games or its PC cousin. It's definitely worth
renting because you may find the game is for you, but you could just as easily
find that the online play fails to catch your interest.
In The End, This Game Hath Been Rated:
70%. Quake Wars is worth taking for a test drive
as a rental, but its limited maps and emphasis on coordinated teamwork, not to
mention a lack of a compelling offline content, will limit its appeal.
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