_____________________________ _ ARTAUD THEATER _ _______________________ [WT07]
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Objective(s):
( ) Pick up the map on the bench in the Lobby
( ) Enter the Director's Office and collect the Sun Totem
( ) In the Men's Dressing Room, touch the mirror to go to Otherworld
( ) In the Director's Office (OW), collect the Balcony Corridor Key
( ) Go back to the normal world via the mirror in the Men's Dressing Room
(OW)
( ) Return to the Lobby and climb the stairs to the second floor then use the
Balcony Corridor Key to unlock the door to the Balcony Corridor
( ) Enter the Lighting Box and collect the 125W Light Bulb, 250W Light Bulb,
500W Light Bulb, and 750W Light Bulb
( ) In the East Corridor Next to Lobby, pick up the Moon Totem
( ) Return to the Men's Dressing Room and touch the mirror once again to go to
Otherworld
( ) Go to the East Balcony Corridor (OW) on the second floor and place the
Sun Totem and Moon Totem on the sidewalls beside the door to unlock the
door to the staircase leading to the third floor
( ) Enter the Costume Storage (OW) and touch the mirror to return to the
normal world
( ) Place the stage lights on the correct plugs on the South Catwalk then throw
the switch on the control panel in that room to turn on the stage lights
( ) Return to the Curtain Control and pull the switch on the control panel to
raise the outside curtain
( ) On the stage, pull the switches to make the forest scenery appear then
touch the big mirror to go to the Otherworld Forest Stage
( ) Pick up the Stage Office Key from the middle tree on the Otherworld
Forest Stage then go back to the normal world stage
( ) Unlock then enter the Stage Office and collect the Stage Prop Lever
( ) Use the Stage Prop Lever on the stage control panel then pull the correct
levers to make the Cave Scenery appear
( ) Touch the mirror to enter the Otherworld Cave Stage
( ) Defeat the boss then collect the Falsehood Piece of the Flauros
( ) Grab the Riverside Motel Key from the dead Ariel in the Lobby
( ) Exit the Artaud Theater
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== Lobby ==
First of all, pick up the [THEATER MAP] on the bench behind the box office
windows. There is a Health Drink and a Wrench on the west side near a waste
can. Save your game at the save point to the right of the entrance to the
Auditorium. The upstairs door will lead to some locked doors, so there is no
need to go up there at the moment. Pick up the [THEATER PROGRAM PAGE] from the
wooden sign by the entrance to the Auditorium then open the doors to the
Auditorium.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Theater Map, [ ] Wrench, [ ] Health Drink, [ ] Theater Program Page file
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== Auditorium ==
Walk down the seating area and a cutscene will trigger. Follow the carpet
toward the stage then turn right and grab the Health Drink from near the locked
door on that side. Return to the middle and walk to the door on the west side
of the Auditorium then open it.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Health Drink
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== Storage ==
The camera angle will show a stage puppet hanging from the ceiling as Travis
enters. Isn't it amazing how scary a simple puppet can look in a Silent Hill
game? Take the Typewriter from the left shelf then exit the room.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Typewriter
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== Stage ==
Begin to move across the stage. Your progress will be interrupted slightly
while moving across the middle portion of the stage.
Get thee to the other side and collect the jagged wood near the totem by the
door then open that door.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Jagged Wood
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== Curtain Control ==
Pick up the [TECHNICIAN'S WARNING] from the curtain controls. The controls are
useless for the moment since the stage lights have to be set up on the catwalks
above the stage before the power will work for the stage curtain.
Collect the items in the room then save your game at the save point on the
opposite wall. Open the door by the save point and enter the corridor outside.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Iron Weights, [ ] Kitchen Knife, [ ] Service Pistol Ammo,
[ ] Technician's Warning file
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== Corridor Outside Curtain Control ==
That music has a very unpleasing tone, don't you think? Walk to the south and
collect the Hammer from the top of the waste can. The door at that end is
locked from the other side, so open the door to the north.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Hammer
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== Corridor Outside Dressing Rooms ==
Notice the puppet hanging from the ceiling up ahead? Move toward the puppet
and a cutscene will trigger.
Well, you knew this was coming. Arm a good melee weapon and trash the Ariel
(puppet). These puppets will attack by strangling Travis from up close while
they hang - tap the X button to break free from their hold. Hit them with a
melee weapon and keep attacking to make them fall then finish them.
If they get up, then they will stand on their hands and kick with their legs.
Their attack is faster while they stand on their hands, so you can't always
just keep attacking with a melee weapon but most of the time you can. They
will appear in some rooms while already standing on their hands, so learn how
to fight them both ways during your time in this theater.
Find the Health Drink on the shelf next to the mannequin torsos (one has
fallen). Don't enter the Men's Dressing Room just yet. Move further down the
hall to the west, collecting the items along the way, then open the door to the
Director's Office. Another Ariel will attack at the other end of the hall.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Health Drink, [ ] Portable TV, [ ] Shotgun Ammo
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== Director's Office ==
First of all, pick up the **SUN TOTEM** from the desk up ahead then find the
[HANDWRITTEN DIARY] in the middle of the desk and finally snatch the ++SERVICE
PISTOL++ and ammo for it in the desk drawer. Lastly, pick up the Health Drink
from the shelf in the back then exit. Run back down the outside hall and open
the door to the Men's Dressing Room. Another Ariel will appear off to the left
while exiting the Director's Office.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **SUN TOTEM**, [ ] ++SERVICE PISTOL++, [ ] Service Pistol Ammo,
[ ] Health Drink, [ ] Handwritten Diary Page file
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== Men's Dressing Room ==
Pick up the Katana on the counter then pick up the [PRODUCTION NOTES] from in
front of the mirror. Touch the mirror to go to Otherworld.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Katana, [ ] Production Notes file
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== Men's Dressing Room (OW) ==
Exit the room then run down the hall and enter the Director's Office - two
Ariels will be right outside of the Men's Dressing Room. I would recommend
running unless you can get some distance in between them to take them on one at
a time.
== Director's Office (OW) ==
Pick up the **BALCONY CORRIDOR KEY** and Service Pistol Ammo from the chair
inside. Exit the office then return to the Men's Dressing Room and touch the
mirror to go back to the normal world. There is absolutely no reason to go any
deeper into Otherworld unless you just want to fight some extra enemies.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Service Pistol Ammo, [ ] **BALCONY CORRIDOR KEY**
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== Men's Dressing Room ==
That was a quite a short run through Otherworld, huh? Exit the room.
== Corridor Outside Dressing Rooms ==
Go back to the Curtain Control room and save your game. Exit the room through
the west side then run across the stage, through the Storage Room, up the
carpet in the Auditorium and reenter the Front Lobby. There is no sudden burst
of random dialogue on the stage nor a disturbingly playful Lisa in the
Auditorium this time, but be sure to look out for the Ariel that will be in
close contact with Travis as he enters the Storage Room - smack it upside the
head with a hammer or meat hook.
== Front Lobby ==
Find the stairs on the west side of the lobby and open either door at the top.
== West Balcony Corridor ==
An Ariel will run toward Travis while on it's hands. Remember that these
things hit quicker while on their hands, so be a bit more cautious before
delivering the first swing. It sometimes pays to back up and let them attack
then charge in and hit them.
All other doors are blocked, so unlock the first door to the right with the
Balcony Corridor Key that Travis gained later and enter the Balcony Corridor.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Target Pistol Ammo
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== Balcony Corridor ==
The middle door is locked so enter the Lighting Box just before getting to the
other side of the corridor.
== Lighting Box ==
Search the room over for items and be sure to pick up the **125W LIGHT BULB**,
**250W LIGHT BULB**, **500W LIGHT BULB**, **750W LIGHT BULB**. Turn around and
snatch the [WIRING NOTES] by the Screwdriver and Shotgun Ammo after collecting
the light bulbs. Exit the Lighting Box and open the door at the other end of
the Balcony Corridor.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **125W LIGHT BULB**, [ ] **250W LIGHT BULB**, [ ] **500W LIGHT BULB**,
[ ] **750W LIGHT BULB**, [ ] First Aid Kit, [ ] Shotgun Ammo, [ ] Screwdriver,
[ ] Wiring Notes file
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== Second Floor East Corridor ==
Well, if it isn't our good buddy, Mr. Straight-jacket lying in wait for a
beating with my jagged wood piece!
The door behind the Straight-jacket is locked from the other side, so open one
of the doors to the stairway in the south.
== East Stairway ==
There is Health Drink on a cardboard box in the middle of the stairway. Run to
the bottom then open either of the doors that lead to the first floor corridor
to the east of the Front Lobby.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Health Drink
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== East Corridor Next to Lobby ==
A Straight-jacket will attack in here. Pick up the **MOON TOTEM** from the
broken glass casing in the middle of the room. Unlock the door that leads back
to the Corridor Outside Dressing Rooms then open the door.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **MOON TOTEM**
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== Corridor Outside Dressing Rooms ==
Save your game at the Curtain Control room before advancing further. Go back
to the Men's Dressing Room then touch the mirror to go back to Otherworld. An
Ariel will attack in each of the rooms on the way to the both the save point
and the Men's Dressing Room.
== Men's Dressing Room (OW) ==
Exit this room and run to the far south. You'll meet a Carrion in the Corridor
Outside Curtain Control and an Ariel in the East Corridor Next to Lobby. Enter
the East Staircase room
== East Staircase (OW) ==
Go up to the second floor.
== East Balcony Corridor (OW) ==
A total of three Ariels will attack in this room. Just rush to the door with
the star emblem on the door at the end and solve the puzzle immediately, so you
won't have to waist a bunch of health while fighting them.
The star emblem door at the end has the following inscription:
I am child torn by twin desires,
I stand before a door,
My right hand calls to the light,
My left hand ushers in darkness.
Place the Moon Totem on the left square hole next to the door and the Sun Totem
on the right square hole next to the door. This will unlock it. Run up the
staircase in the next room and open the door at the end.
== Third Floor Corridor Outside Catwalks (OW) ==
Both Catwalk doors are sealed. Run past the Carrion and open the door on the
left at the end of the corridor.
== Third Floor Corridor Outside of Costume Storage (OW) ==
Run to the west end of this corridor. Either run by the two Ariels or kill
them - thankfully they are separated, so they're not that much of a problem.
Find the ++HUNTING RIFLE++ hanging on the totem at the end of the hall then be
sure to collect the other items. Go back down the hall and enter the Costume
Storage.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Kitchen Knife, [ ] Rifle Ammo, [ ] ++HUNTING RIFLE++
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== Costume Storage (OW) ==
The room contains no items. Walk over to the mirror at the northeast corner of
the room and touch it to go back to the normal world.
== Costume Storage ==
Scan the room over for items. You'll find a Katana on the right shelf and a
Health Drink and [SKETCHES] file on a table with a sewing machine. Exit the
room.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Katana, [ ] Health Drink, [ ] Sketches file
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== Third Floor Corridor Outside of Costume Storage ==
Run down the corridor to the west and grab the Ampoule from the far corner at
that end. Enter the Orchestra Storage room.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Ampoule
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== Orchestra Storage ==
Find the Iron Weights near the guitar cases then save your game at the save
point. Exit the room then enter the corridor to the south next to the
catwalks.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Iron Weights
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== Third Floor Corridor Outside Catwalks ==
Two Straight-jackets prowl this hall. Find the Rifle Ammo lying in front of
the sealed catwalk door then open the door to the south catwalk.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Rifle Ammo
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== South Catwalk ==
You'll notice that there are four plugs for stage lights and a control switch
at the very end of the catwalk. Walk over to each stage light plugs and place
the correct light in each of the plugs then throw the switch at the end to turn
them on.
/-----------------------------------------------------------------------------\
| STAGE LIGHT PUZZLE |
|-----------------------------------------------------------------------------|
| |
| -- Hint #1: |
| |
| - Examine the Wiring Notes file |
| - Notice the Watt size of each stage light |
| - Each stage light plug has a letter (A - D) |
| |
| -- Hint #2: |
| |
| B has to be half the wattage of D |
| A + B must not exceed C |
| Wattage of D must not exceed A |
| |
| Therefore, B has to be 125 and D has to be 250. D could not possibly be |
| 500 since D < A and A + B < C and in that case you would only have 125 and |
| 750 left, so those two could not fit accordingly since one or the others |
| would always be greater than the other comparisons (D or A + B). |
| |
|=============================================================================|
| |
| --> SOLUTION |
| |
| A = 500 ; B = 125 ; C = 750 ; D = 250 |
\-----------------------------------------------------------------------------/
Walk toward the west end of the catwalk and interact with the control switch on
the wall then use the arrow key to select and pull the switch in order to
activate the stage lights.
Some music will play once they're on that will signify that this building is
almost rapped up. Exit this room.
== Third Floor Corridor Outside Catwalks ==
Move south along the corridor and enter the stairs area. Take the stairs
downwards and unlock the door to the East Balcony Corridor. Enter the corridor
and then enter the East Staircase. Get back to the first floor then reenter
the Curtain Control room.
The enemies know where Travis is headed so you will run into a few Straight-
jackets and Ariels on the way back to the Curtain Control room.
== Curtain Control ==
Save your game then walk over to the control panel on the side wall and
interact with it then raise the curtains for the outside stage. The red light
that was on this control panel should now be green if Travis solved the puzzle
up above.
The nifty music will give way to the usual silent music once Travis throws the
switch. Exit the room and walk out onto the stage.
== Stage (w/ curtain up) ==
A big mirror lies on the wall in the center of the stage. Touching this mirror
will take Travis to the Otherworld version of the normal stage. There is
nothing to find there and no other rooms to get to from there, so there is no
reason in touching it for the moment other than curiosity. The stage has to be
decorated a bit in order to make Otherworld more lively on the other side of
the mirror.
Find the Shotgun Ammo on the west side of the stage. Walk over to the east and
find the switches on the stage controls. Below is an explanation of how the
controls work:
--> Stage Scenery Lever Control
/-------------------\
| Scenery | Prop |
|===================|
| A | 1 |
|-------------------|
| B | 2 |
|-------------------|
| C | 3 |
\-------------------/
A2 = Forest Scene with tree prop
C1 = Library Scene with table prop
B3 = Cave Scene with Caliban prop (requires "Prop Control Lever" key item)
Switch the appropriate levers to get the Forest scenery (top lever on the left
and middle lever on the right) and the middle mirror on the stage will reflect
a nightmarish forest scene. Walk over to the big mirror and touch it to enter
the Otherworld Forest Stage.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Shotgun Ammo
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== Otherworld Forest Stage ==
Walk to the end with the tree in the middle - the tree kind of sticks out with
all the human remains on it and everything. Grab the **STAGE OFFICE KEY** from
the hole in the tree. As soon as Travis walks away, something will happen.
Walk back over to the mirror and go back to the normal world.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **STAGE OFFICE KEY**
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== Stage ==
Walk back over to the lever controls and pull the levers for the library
scenery - bottom lever on the left and top lever on the right. Walk back over
to the mirror once it changes to the library scene then touch it to go to the
Library Stage of Otherworld.
== Otherworld Library Stage ==
There are tons of items to collect here. Start from the table in the middle
and collect the [REPRESSION AND COERCION] file, [AN ID TORN INTO] file, and the
[ASTRAL PROJECTION: THE PERFECT ASSASIN?] file. Walk over to the podium behind
the back right bookcase and take the Ampoule, two Rifle Ammo pickups, and the
[MANIFESTATIONS AND DELUSIONS] file. Touch the mirror once again to return to
the normal stage.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Repression and Coercion file, [ ] An Id Torn Into file,
[ ] Astral Projection: The Perfect Assassin? file,
[ ] Manifestations and Delusions file, [ ] Ampoule, [ ] Rifle Ammo,
[ ] Rifle Ammo
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== Stage ==
Go back through the Curtain Control room and head to far northwest of the
Corridor Outside Dressings Rooms then use the Stage Office Key to unlock the
Stage Office and open the door. A Carrion will attack in the Corridor Outside
Curtain Control and four Ariels will be in the Corridor Outside Dressing Rooms.
== Stage Office ==
An Ariel will walk up and attack right as Travis enter this room. Collect the
**PROP CONTROL LEVER** on the desk to Travis' right then exit the room and get
back to the stage. Ariels and Carrions will attack in the rooms that lead to
the Curtain Control - just run by them! Make sure to save your game on the way
back through the Curtain Control.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **PROP CONTROL LEVER**
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== Stage ==
Walk over to the stage control levers and place the Prop Control Lever on the
controls. Pull the middle lever on the left and the bottom lever on the right
on the controls to make the cave scenery pop up. Touch the mirror in the
middle to enter the Otherworld Cave Stage.
== Otherworld Cave Stage ==
Boss - Caliban
This large monstrosity only has two attacks just like all other bosses fought
thus far. It moves with its back hind legs stretched in front of it and you
need to pay attention to the position of the hind legs to see when it is about
to perform its ground pound attack. Whenever it raises both of its hind legs
into the air then move around to its back end or away from its front portion as
it pounds the ground with both hind legs. It also has a lunge attack that it
will perform after swaying backwards. Make sure to move away from the front of
this boss whenever it makes any sudden movements (swaying or raising its hind
legs) to avoid some major damage.
Use the Hunting Rifle or any other firearm to attack it from a distance.
Always have this boss in site since it can cover great distances thanks to its
overall size and lunge attack. Try to fire at it right after running to the
side to dodge its lunge attack since it will be stunned for a brief period of
time after the lunge attack. As usual, pull up the inventory menu whenever you
need to reload.
This boss can be defeated with a melee weapon, though it requires some decent
dodging. Hit the boss each time that Travis dodges a lunge attack by attacking
its backside then move away as it turns around and dodge the next attack then
repeat. I wouldn't advise using Travis' bare fist, but it can be done with
enough determination. Weapons such as file cabinets, crates, portable TVs,
iron weights, etc. will cause more damage than a standard hammer or meat hook,
but they require a bit of charge time to be thrown so make sure that the
Caliban is recovering from a lunge before trying.
Once the Caliban is finished, retrieve the **FALSEHOOD PIECE** of the Flauros
from the red symbol and a cutscene will trigger afterwards.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **FALSEHOOD PIECE**
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== Front Lobby ==
The camera angle will show a dead body up ahead. Walk up to the body to find
that is it one of those annoying Ariels! What could've killed it - I
wonder...?
Take the **MOTEL KEY** from the body of the Ariel and a cutscene will trigger.
Save your game before leaving then exit the Artaud Theater.
- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **MOTEL KEY**
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|
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