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[BS00]
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/ __/ I L E N T H I L L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / __/
_\ \ ++ BASICS ++ _\ \
/___/ ection II ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ø R I G I N /___/
This section covers the basic elements of gameplay with this new entry in the
Silent Hill series.
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CONTROLS
********
Analog - Move Travis
Select - Pull up inventory
Start - Pause menu (during gameplay, FMV, and cutscenes)
Triangle (/\) - Pull up map
X - Interact/Finishing Move (over fallen enemy)/Attack (in combat
stance)
Square ([]) - Hold while moving to run
Circle (O) - Flashlight (On/Off)
L - Center camera
R - Combat stance
D-pad left - Cycle through quick inventory
D-pad right - Cycle through quick inventory
D-pad up - Toggle between melee and firearms
D-pad down - Instant equip (next to item)/Reload (while in combat stance)
(D-pad = Directional pad)
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MOVEMENT
********
Travis normally walks while holding the analog but he can also run by holding
down the [] button while moving. It is best to avoid combat in some situations
so running instead of fighting will help out in some areas - especially when
fighting a group of enemies.
*******
STAMINA
*******
Travis will exhaust his current stamina while running or attacking causing him
to eventually slow down in order to catch his breath. Stand still and allow
Travis to catch his breath or use an Energy Drink to boost his stamina. Travis
will automatically recover his stamina within a few seconds regardless of what
he is currently doing.
******
HEALTH
******
Travis will take damage every time that an enemy hits him. Damage received
depends on the type of attack and type of enemy. To check Travis' current
condition, enter the Inventory menu and examine the small screen in the lower
left hand corner. A green screen means that Travis is at full health. Slight
static on the screen means that Travis has suffered little to moderate damage.
A red static screen means that Travis has been damaged severely - Travis'
heartbeat can be heard during normal gameplay while he is severely damaged.
Use a Health Drink, First Aid Kit, or Ampoule to heal Travis.
o----------------------------------o
| HEALING ITEM | HEALTH REPLENISH |
|==================================|
| Health Drink | Slight |
| First Aid Kit | Moderate |
| Ampoule | Full |
o----------------------------------o
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FLASHLIGHT
**********
Much like Silent Hill 1-3, Travis wears a pocket flashlight that can be toggled
on or off by pressing the O button. Turning the flashlight on will light up
any dark area but keep in mind that it will also attract nearby enemies. An
enemy's line of vision is much shorter while in the dark, sometimes allowing
Travis to sneak by an enemy unharmed.
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FINDING ITEMS
*************
Items can be found throughout the various rooms of Silent Hill either hidden or
out in the open. Keep in mind that Travis will always turn his head to look at
an item while next to one if an item is nearby.
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SAVING THE GAME
***************
The game can be saved by finding a red triangle on a nearby wall in various
areas found throughout Silent Hill. Interact with the triangle to pull up a
list of slots then choose one of the available slots to save your game.
******
COMBAT
******
Hold the R button to enter combat stance while equipped with a weapon then
press the X button to attack. Attacks with melee weapons will differ depending
on whether the X button is tapped or held in place. There are many different
weapon varieties of weapons that offer many types of attacks and combination
attacks. See the lists below for details.
*******
WEAPONS
*******
=====
Fists
=====
Travis' bare fists can be useful against weaker enemy types. His bare hands
are the weakest hits in the game however. The Moon Gauntlets defeat any enemy
in one hit - beat the game to receive them on a second playthrough (start from
the clear game save).
-- Weapons:
Bare Hands (Unequipped), Moon Gauntlets
-- Command(s):
Two Hit Combo - X, X
==================
One-Handed Weapons
==================
The unique aspect of a one-handed weapon is that Travis can still move while
attacking. This allows him to circle an enemy and possibly avoid attacks while
hitting the enemy. The fact that he does not have to stop moving during any of
the swings makes these weapons extremely useful.
-- Weapons:
Baton, Great Cleaver, Katana, Jagged Wood, Kitchen Knife, Meat Hook, Poker,
Razor, Scalpel, Screwdriver
-- Command(s):
* Three Hit Combo - X, X, X
Charge Stab - Hold X, release
Overhead Swing - Forward + X
(* Travis may walk during any of these hits)
==================
Two-Handed Weapons
==================
Two-handed weapons usually take more damage than the one-handed weapons per
hit. Travis cannot walk while swinging these weapons.
-- Weapons
Hammer, Shovel, Tire Iron, Wrench
-- Command(s):
Two Hit Combo - X, X
Charge Swing - Hold X, release
Overhead Swing - Forward + X
=====
Poles
=====
Pole weapons are best used for distance hits. The normal swing is not very
useful, but the stab commands can hit an enemy from mid-distance.
-- Weapons:
Broken Pole, Drip Stand, Light Stand, Meat Gaff, Pitchfork, Pool Cue, Spear
-- Command(s):
Swing - X
Charge Stab - Hold X, release
Stab - Forward + X
=================
Throwable Objects
=================
Tossing these objects can cause some major damage once Travis throws them
toward an enemy. Usually, a toss will instantly knock down a medium sized
enemy, allowing Travis to finish it off. Keep in mind that once these objects
are thrown, they are gone, so use them wisely and don't miss!
-- Weapons:
Alcohol Bottle, Crate, Filing Cabinet, Iron Weights, Portable TV, Table Lamp,
Toaster, Toolbox, Typewriter
-- Command(s):
Hit - X
Throw - Hold X, release
========
Firearms
========
-- Target Pistol
The target pistol is the first firearm found near the beginning of the game.
Use it for normal enemies and don't worry too much about ammo.
Power: *
Max Ammo: 6
-- Shotgun
The Shotgun is most effective at close range, but it still packs a good punch
from long range. It can only hold 2 shells at a time, so you will be reloading
quite a bit while using this gun.
Power: ***
Max Ammo: 2
-- Service Pistol
The service pistol is slightly stronger and holds more ammo at a time when
compared to the target pistol.
Power: **
Max Ammo: 8
-- Hunting Rifle
The hunting rifle has some really good power from long or short range. Use
this for boss fights or some of the bigger enemies found later in the game.
Don't save it for just boss fights this time - it is not the most powerful
weapon in the game! The only time where you will want to save rifle ammo is
while moving through the building where Travis first finds this weapon.
Power: ****
Max Ammo: 4
-- Assault Rifle
Along with the Reedeemer, it can be argued that this is the most powerful
weapon in the game. Each shot takes off quite a bit of damage and then you can
add in the fact that this is a rapid fire weapon - with this combination the
damage dealt increases dramatically. The assault rifle can use up ammo rather
quickly, so don't use it very often.
Power: ****
Max Ammo: 16
-- Reedemer
The Reedemer is the most powerful weapon in the game. This magnum takes off
the most damage per shot, but the ammo is rare. Save either this weapon or the
assault rifle for boss fights.
Power: *****
Max Ammo: 6
-- Tesla Rifle
The Tesla Rifle doesn't pack that much power per shot, but its rapid fire and
the fact that the gun has infinite ammo kind of makes up for the low damage
rate. The UFO endings must be achieved and the clear file must be saved
afterwards in order to start the game over with this. Go nuts on your enemies
with this baby during your clear game!
Power: **
Max Ammo: --
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FINISHING AN ENEMY
******************
Many of the enemies in Silent Hill: Origins can be finished by performing a
finishing blow. Stand over a monster and press the X button to perform a
finishing move. The finishing blow's animation will depend on whatever weapon
that Travis currently has equipped - he can also stomp on them while not
equipped with a weapon. Each finishing blow for a weapon that has health will
cause the weapon to take damage and each finishing blow dealt with a gun will
cause a shot to be consumed if the gun is loaded.
Not all enemies must be finished however. Some enemies such as the Remnant and
Caliban cannot be hit with a finishing blow. These type of enemies will
automatically die once enough of their health has been consumed. Keep in mind
that all enemies can still be killed after receiving enough damage while
grounded also.
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