The protagonist in Vexx is a guy named, yes, Vexx, whose people have been
enslaved by a demon named Yabu. Vexx's people are put to work in the mines
and forced to toil under the harshest of conditions. Vexx finally decides
to stand up to the guards in the mines and is almost killed as a result.
Only the intervention of his grandfather saves his life, but his grandfather is
killed instead. Vexx manages to escape to the nearby town and immediately
discovers his people's long last artifact of power - a pair of supercharged
talon gloves. The gloves attach themselves to Vexx and he is off to save
his world.
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| Vexx unleashes a combo attack. |
Vexx's world is divided into nine different areas, each built around a theme
- desert, forest, jungle, etc - and accessed through a central
hub of portals. Unfortunately, the hub has been drained of power making it
useless for travel to all of the worlds and to the zone occupied by Yabu
himself. To power the hub Vexx must collect Shadowraith hearts, which are
the last remnants of the beings that initially invaded Vexx's world and drained
the hub. Each area contains ten hearts that can be collected by solving
puzzles or making it to the end of long platform sequences, and as you collect
more hearts you'll be able to access the other zones. It is not necessary
to collect all of the hearts in an area before moving on, and you can finish the
game without collecting them all as 60 are needed to enter the realm occupied by
Yabu. You can also go back to any world that you've already visited to try
and get the last remaining hearts.
Some hearts are awarded for solving puzzles and beating bosses, but most are
gained by collecting 100 of one item, or six of another, or making a long series
of successful jumps across gaps, onto moving platforms, and over teeter-totters.
Collecting the hearts is a standard platform game affair and if you've played
this type of game before you won't have too much trouble solving the game's
puzzles. What will give you trouble, though, is the game's camera.
You'll do a lot of jumping with the camera stuck in a weird spot that ends up
forcing you to make blind moves. You have some control over the camera in
the more open areas, but you really will spend a lot of time either screwing
around with it or audibly cursing it. The poor camera control does not
sink the game, but it certainly makes it a more frustrating experience than it
should be.
The frustration is compounded by the game's control. It's not entirely
precise, and there's a slight delay when starting to move or changing
directions. When you need to make a precise jump or even walk along a thin
ledge, you'll often have to do so from a poor camera angle and won't have much
chance to correct things if you blow the jump. There's at least a couple
of hearts in each area that require you to complete a long jumping sequence, so
be prepared for some trail and error and hope for some good luck. Control
is particularly frustrating while swimming. Vexx can swim along the
surface or go diving below, but he is hard to control in ether case.
Swimming on the surface is particularly tricky as Vexx is a slow swimmer, is
hard to maneuver in the water, and the camera often insists on swinging way
below the surface giving you a view of Vexx's legs but not of where he is going.
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