Splinter
Cell combines the real-world missions and technology of today's special forces
and combines it with the best stealth-based gameplay available on the GameCube.
The result is a must-have game for any GameCube player who likes action gaming
with a challenge.
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Agent Sam Fisher. |
In the game you are Sam Fisher, an elite operative known as a Splinter Cell. You are
equipped with the latest in high-tech stealth gadgetry, and are
given the complete freedom to infiltrate, interrogate, or kill the enemies of
America even deep in within their homeland. Your missions are so outside
the realm of accepted diplomacy that are ever captured or killed the government will disavow all knowledge of
your existence. How's that for thanks for giving your life for your
country?
The game opens in 2004, after the CIA has lost two operatives investigating
communications shortages plaguing the former Soviet Republic of Georgia.
You are sent in to locate the agents and report back on what they uncovered in
Georgia. This is the opening chapter of the first of nine missions that
will also take you to an oil rig out at sea, Myanmar, and even CIA headquarters
in Langley. The mission objectives are all based on stealth. If you
do your job right, then no one will ever know that you were there - except for
the people that you were sent to kill, but they will never know what hit them.
To aid Sam in his missions, the government has equipped him with the latest in
high-tech equipment. These include thermal and infrared goggles, a camera
that can be used to look under doors, and a camera jammer to knock out
surveillance cameras. If you have Splinter Cell for GBA and a cable, you
can use your GBA as a radar screen to tip you off on the location of nearby
enemies.
You also carry a weapon in the form of a silenced pistol, but it's not there to
help you shoot your way through the game. Your ammo is very limited and is
best used to knock out lights and cameras to help you stay out of sight.
You should really only use it on an enemy in the most dire of circumstances,
because once you start killing people your presence becomes a lot more obvious.
The key to the game is to stay out of sight, and you have several tools at your
disposal to help you do this. The first is a photo meter that reveals the
level of surrounding light. You'll need to refer to it often to ensure
that you are sticking to the shadows. You're also armed with a plethora of
moves and abilities that will let you get yourself into and out of the most
secure installations. You can climb pipes, slide down zip lines, shimmy
along ledges, and kick off walls to jump higher. you can also do something
called a split jump. If you're in a narrow corridor you can kick your legs
out and hold yourself near the ceiling. If an enemy comes down the hall,
you can either shoot him or drop down on him from above.
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